Quote:
Originally Posted by Chelsea Delgado
Okay so I'm not sure what to do..
I have a fiery brute sword of enchanting. Should I try to salvage:
1) the fiery sword hilt
2) the pommel of enchanting
3) crafting materials
or should i just keep the sword whole?
I already use a req 6 short sword of fortitude, should i switch?
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I'm getting the impression that you are not yet level 20, that you are still in the starter areas, and that none of the swords you're talking about are max (15-22).
If that's the case, you should ignore everything everyone has said so far and heed the following:
What you do with non-max gear while leveling up is pretty much irrelevant, since everything you have right now is junk in the long term.
As for which sword to use while leveling:
(1) It hardly matters.
(2) If you really care to get it right, choose among the swords for which you meet the attribute requirement the one that does the most damage. Multiply the base damage times any inscription/inherent mod with a reasonable condition (ie +X% damage while health is over 50%).
As for what to salvage:
(1) Fiery mods are next to useless. They're only useful against monsters with a weakness to fire AND on a team that can't manage to produce a more powerful synergy with you doing physical damage.
(2) Enchanting mods are only useful if they're max (20%) and then usually for "caster swords" not for actual fighting. Since I'm guessing that this mod isn't maxed, it's junk.
(3) Crafting materials are worth it only if (a) you need the materials you're likely to get, or (b) the sale value on the item is so low that the materials you're likely to get are worth more to the trader than the item is to the merchant.