Okay, so this is a simple suggestion about the Magehunter Henchman in the guild hall. A recent change to the way henchmen and heroes use shadowstep skills, especially Death's Charge, has caused a problem with the way they use it in PvP (and somewhat PvE). They currently use it to initiate combat, which I suppose is alright for PvE, but in PvE, the idea of a teleport/shadowstep on a frontline is the extra element of surprise, so your opponent doesn't have the ability to preprot as well as if they saw you run up to a teammate. Instead I propose that henchmen (in PvP) use shadowsteps soon after you ping a target to simulate a stronger spike while using this henchman.
Thanks,
Crip
C

