present a type of class that's been brewing in the back of my mind for some time now.
The Blade Weaver
This class combines tactics and play of 3 kinds of classes(this is basic MMO-RPG rigmarole I'm referring to here), the speed and agility of a Rogue/Thief/Assassin, the discipline of a Fighter/Blademaster/Monk, and the Magic of a Sorcerer. The Blade Weaver uses his speed and magic to deal shallow but quick blows. He also uses his magic to control idle weapons and use them defensively or offensively. His Displine allows for controlled strikes at vital areas and to help him properly defend himself.
Stats
AL 60
-40 Health
25 Base Energy
3 Base Energy Regeneration
1 Second GCD
Attributes
Agility
Agility deals with moving and striking quickly.Increases the effectiveness of all Agility Skills. This Attribute Decreases Swing time and damage.This Attribute can only be 2 higher or lower then Discipline.Discipline
Discipline deals with striking precisely and defending against attacks.Increases the Effectiveness of all Discipline Skills.This Attribute increases damage dealt and attack times. This Attribute can only be 2 higher or lower then Agility.Blade Magic
Blade Magic deals with Control and maneuvering blades. Increases the Effectiveness of all Blade Magic Spells.
Blade Capacity
Blade Capacity controls the amount of blades that can be carried by the Blade Weaver. The Number of Blades summoned when a skill is use is increased by 1 for ever 4 points in Blade Capacity starting with a base of 2.
Weapons
Any bladed weapons in each hand; Daggers, Sword/Dagger, Axes.
Sample Skills
Spider's Fury
15 Energy 2 Cast Time 60 Recharge
Elite Enchantment Spell. Decreases the Damage Penalty to Summoned blades by 10...40%...50% for 15 seconds.(Attribute; Blade Magic)
Throat Strike
10 Energy 1 Cast 45 recharge
Elite Attack Skill. Go for the Throat dealing a Critical strike.
(Attribute:Discipline)
One-Hundred Cuts
15 energy 30 Recharge
Elite Attack Skill. Strike 2 times with each blade for x(Low Number(This will be added into one number.)).(Attribute: Agility)
*ADDED INFO*
Class Mechanics
When you attack with a skill you summon (X) Blades. These blades deal a type of damage thats kind of like physical and shadow (think SS). They are able to critical but are unaffected by armor, But since leaving this mechanic as it is would be OP (amg ZERG BURN NOA), therefore, the damage
dealt by your Summoned Blades deal 75% less of you hit for(this is the calculate physical hit from you).
Of Course it looks over powered but I'll be adding bits, editing parts and overall nerfing this.
Please feel free to Criticize, Refute, Burn, Praise, hate on this class because I have love for it.