The downward spiral of PvP
Still Number One
The problem with GW PvP is simply that it is old. A.net hasn't been trying to drive people off, they just haven't ever had a clue on how to properly maintain the game. That should be obvious to anyone who has competed in any type of competitive PvP in GW, and if it isn't, to put it bluntly, you are really stupid.
The reward factor for PvP is gone. There are no free trips to various places around the world, there are no real life incentives to putting in the time to get better. The only reward you get is fun. Over time, the degree of fun you can have doing something over and over again usually degrades in almost every situation. Things are almost always the most fun when they are fresh and new, and become more tedious and boring when you do it over and over again. Couple the lack of rewards and the game getting older and you have lots of bored players with little incentive to continue playing. They leave the game, causing it to become harder to find people to play with which then forces longer times to set up teams and then longer waiting periods between matches.
It has gotten so bad that what you put into the game is no longer worth the reward you get out of it. It really is not worth the half an hour or longer it takes to set up a team and the 20 minutes or so it takes to find a match, just to play either a 5 minute massacre or a 28 minute bore-fest. You can't really just say, "I feel like GvGing" then log on and immediately start GvGing. You'll log on, find out your entire friends list is offline, then sigh and sign off.
Guild Wars 2 will be fresh and new and will have a large influx of players to play with. Then after a year or so it will begin to degrade just like GW 1 did and 4 years after release there will be the exact same complaints about it that there are about GW 1. A.net has failed to keep the game fun and exciting, and frankly the way competitive PvP is set up, I doubt there was much they could have done anyways.
The reward factor for PvP is gone. There are no free trips to various places around the world, there are no real life incentives to putting in the time to get better. The only reward you get is fun. Over time, the degree of fun you can have doing something over and over again usually degrades in almost every situation. Things are almost always the most fun when they are fresh and new, and become more tedious and boring when you do it over and over again. Couple the lack of rewards and the game getting older and you have lots of bored players with little incentive to continue playing. They leave the game, causing it to become harder to find people to play with which then forces longer times to set up teams and then longer waiting periods between matches.
It has gotten so bad that what you put into the game is no longer worth the reward you get out of it. It really is not worth the half an hour or longer it takes to set up a team and the 20 minutes or so it takes to find a match, just to play either a 5 minute massacre or a 28 minute bore-fest. You can't really just say, "I feel like GvGing" then log on and immediately start GvGing. You'll log on, find out your entire friends list is offline, then sigh and sign off.
Guild Wars 2 will be fresh and new and will have a large influx of players to play with. Then after a year or so it will begin to degrade just like GW 1 did and 4 years after release there will be the exact same complaints about it that there are about GW 1. A.net has failed to keep the game fun and exciting, and frankly the way competitive PvP is set up, I doubt there was much they could have done anyways.
Marxon Aurion
Zkeys should have never been added. That would fix Zquest farming a lot. They can't really exist together, unless it's particularly hard to farm the quest.
Nimble Night
It is very sad that the game has become so dead, however I still believe if they actually balanced the game alot of players would come back. Guildwars, despite its age, still has the potential to be one of the best pvp games around. I know so many people that log on every other month to see if they should play again, see crap like primal rage and illusion of pain and log off again until next month.
The fact is bi-monthly skill balances are little more than lazy.
I also believe that reverting aegis would make the meta a LOT more enjoyable. Remember when people brought shut-down instead of paragons that spammed shouts on recharge then 3-2-1?
The fact is bi-monthly skill balances are little more than lazy.
I also believe that reverting aegis would make the meta a LOT more enjoyable. Remember when people brought shut-down instead of paragons that spammed shouts on recharge then 3-2-1?
Regulus X
Quote:
Originally Posted by axe
When all is said and done, its the players that are ruining PvP
That, and Anet both. Welcome to the End of GW1.
DreamWind
Quote:
Originally Posted by axe
When all is said and done, its the players that are ruining PvP
No its not...it was Anet. Do you see why?
emuking
can u imagine guild wars without titles /aion /zrank /rank...? people meet other people through the use of those titles and basically prejudge everyone seeing how much experience they have based on their title. You got the competitive people playing hardcore that want prestige and favor the title while the more casual and more common gamer just wants a brief moment of "woot i won!"
Unfortunately those "woot i won" gamers cannot experience that constantly facing the dominant force of the PvP elite and can never join them without that title unless they know a guy who knows a guy who knows a guy... its improbable that this problem can be fixed this late into the release of Guild Wars but it should be something the developers of Guild Wars 2 should consider if they want to retain a fanbase as strong as WoW for a longer period of time.
Unfortunately those "woot i won" gamers cannot experience that constantly facing the dominant force of the PvP elite and can never join them without that title unless they know a guy who knows a guy who knows a guy... its improbable that this problem can be fixed this late into the release of Guild Wars but it should be something the developers of Guild Wars 2 should consider if they want to retain a fanbase as strong as WoW for a longer period of time.