Conjure Contemplations...
azurebane
Greetings all,
I've lurked these boards for quite a while, but haven't had much reason to post in the past. However, I've enjoyed the insights of the regulars on this forum in particular, and would now like to make use of them for my personal gain.
As I've been poking around with my para a bit more lately, some questions have come to mind. I have no problems running imba, or stunning strike spearchucking, but I'd like to diversify in areas where such might be overkill and/or tedious.
If playing as a turret, is a conjure build viable in general (for example, while running around with Sabway or a tactically oriented non-physical group)? Are there specific areas where a conjure build might be desirable (frost against Ring of Fire titans and imps, perhaps)? Are there other variants that would be more successful, such as Ritualist weapon spells, that would obviate using conjure(s)? Is the spec'ing too wonky, or the loss of com/mot in the third attribute too heinous? Any other thoughts?
Thanks in advance for your input.
~Azurebane
I've lurked these boards for quite a while, but haven't had much reason to post in the past. However, I've enjoyed the insights of the regulars on this forum in particular, and would now like to make use of them for my personal gain.
As I've been poking around with my para a bit more lately, some questions have come to mind. I have no problems running imba, or stunning strike spearchucking, but I'd like to diversify in areas where such might be overkill and/or tedious.
If playing as a turret, is a conjure build viable in general (for example, while running around with Sabway or a tactically oriented non-physical group)? Are there specific areas where a conjure build might be desirable (frost against Ring of Fire titans and imps, perhaps)? Are there other variants that would be more successful, such as Ritualist weapon spells, that would obviate using conjure(s)? Is the spec'ing too wonky, or the loss of com/mot in the third attribute too heinous? Any other thoughts?
Thanks in advance for your input.
~Azurebane
The Drunkard
Haven't had a whole lot of experience with para's so please bear that in mind.
First off, you can't have three professions so you're going to need a rit or nec hero. If you want to use a wep spell+conjure, i highly reccomend grabbing a friend with great dwarf wep. The best wep spells for a turret would probably be weapon of fury, warmongers, wailing, and splinter.
As far as synergy goes, an dervish orders team would work since you are running imbagon, just keep in mind that you won't have a lot of hex/condition removal. I'd also highly reccomend asura scan on your bar if you want to play turret- which has nice synergy with a discord team.
The only problem I have with conjure builds is that you don't really have room for a cover, so you might want to look into more enchant-heavy teams when going into the latter parts of factions+nf
First off, you can't have three professions so you're going to need a rit or nec hero. If you want to use a wep spell+conjure, i highly reccomend grabbing a friend with great dwarf wep. The best wep spells for a turret would probably be weapon of fury, warmongers, wailing, and splinter.
As far as synergy goes, an dervish orders team would work since you are running imbagon, just keep in mind that you won't have a lot of hex/condition removal. I'd also highly reccomend asura scan on your bar if you want to play turret- which has nice synergy with a discord team.
The only problem I have with conjure builds is that you don't really have room for a cover, so you might want to look into more enchant-heavy teams when going into the latter parts of factions+nf
Chthon
1. Conjures are bad in general because you lose out on Orders, Barbs, and MoP. So conjure hurts your damage output mor ethan it helps, unless your team is running none of those buffs (in which case (a) maybe they should be, and (b) they're probably so squishy they'd really, really like you to run imbagon).
2. As zelgadissan points out, you lack the attribute points.
2. As zelgadissan points out, you lack the attribute points.
paddymew
What zelgadissan said. The fact that your energy management relies on shouts and chants (you being a paragon after all) makes it even less favorable. A ranger has one pip of extra energy regen, and has also got barrage for abusing the extra damage from conjure.
A paragon needs to shout a lot, and only has more armor and causes easier bleeding than a ranger.
A paragon needs to shout a lot, and only has more armor and causes easier bleeding than a ranger.
majikmajikmajik
if your going to pew pew, then run somethign other then imba.
edit: im silly of course you cant run p/w/e
edit: im silly of course you cant run p/w/e
Lishy
I agree with the other posts.
If you want pew pew, run Asuran Scan with a paragon's infinite energy.
Personally, I'd use a stunning strike based build.
Make sure to go /w for SY on the side!
If you want pew pew, run Asuran Scan with a paragon's infinite energy.
Personally, I'd use a stunning strike based build.
Make sure to go /w for SY on the side!
Tenebrae
#3 And pretty much thats it. Asuran Scan is better with fast reuse skills.
distilledwill
You won't need a self heal, leave that to monks/other healers to do in your group - you have quite high armour so you should be ok. Plus it takes up a space on your bar.
Even when discarding the secondary attribute (comm/mot) Im not sure the damage you would gain from conjure would outweigh the disadvantages of not speccing more fully into leadership (for more energy, longer "TntF!" time, etc etc), having to use an elemental spear (bearing in mind that HM enemies have quite high elemental armour) instead of vampiric, losing - as you've mentioned - the 8AR from shield, and the ability to use useful skills such as "GftE!" (particularly good for renewing chants etc and in combination with Vicious Spear - which would be a good skill for a turret).
Even when discarding the secondary attribute (comm/mot) Im not sure the damage you would gain from conjure would outweigh the disadvantages of not speccing more fully into leadership (for more energy, longer "TntF!" time, etc etc), having to use an elemental spear (bearing in mind that HM enemies have quite high elemental armour) instead of vampiric, losing - as you've mentioned - the 8AR from shield, and the ability to use useful skills such as "GftE!" (particularly good for renewing chants etc and in combination with Vicious Spear - which would be a good skill for a turret).
MasterSasori
Conjures are just bad for para in pve. They are fun true, but overall, you shouldn't be wasting app points on it. If you want damage, OoP is better.
I've played with conjure on para in RA and it isn't that bad. It's fun depending on your build. Of course it was RA lol...
I've played with conjure on para in RA and it isn't that bad. It's fun depending on your build. Of course it was RA lol...