A lot of the notes on the skills Shelter, Union, and Displacement with Armor Of Unfeeling say that they synergize well together. How useful are they though... they might go well together but it doesn't mean that they are good in comparison to other skills
It testing it out... It seems to be very good conditionally... for short battles you are probably better off with some other build but for long battles this can provide heavy defense... What do the rest of you think?
Defensive Ritualist??
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Might as well take Weapon of Warding and Resilient Weapon if you want defense, as there aren't too many instances where the entire party is taking damage. Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
With some points in Channeling, though, there's nothing to stop you from using the spirits along with Spirit Siphon for e-management. It could be fun to mess with these skills in PvE, but when a good team build is wiping mobs in a few seconds, a 45 second recharge time is kinda meh.
With some points in Channeling, though, there's nothing to stop you from using the spirits along with Spirit Siphon for e-management. It could be fun to mess with these skills in PvE, but when a good team build is wiping mobs in a few seconds, a 45 second recharge time is kinda meh.
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Quote:
Originally Posted by Breakfast Mc Rit
Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
. Yeah bro, game bug bro. Armor of unfeeling halves life loss from shelter.
. Yeah bro, game bug bro. Armor of unfeeling halves life loss from shelter.
AP is going to be a BIT tricky.
If you are playing a physical - you should have SY! up and running. No need for the defensive spirit spammer.
If you are playing a caster - then AP is going to be one of the best elites you can bring. And the AI does not stack hexes with the same effect which means that they won't throw AP on the targets you WANT them to throw it on.
(Plus AP means having to invest into a third line which given the vulnerability of the spirits is a bit iffy.)
If you are playing a physical - you should have SY! up and running. No need for the defensive spirit spammer.
If you are playing a caster - then AP is going to be one of the best elites you can bring. And the AI does not stack hexes with the same effect which means that they won't throw AP on the targets you WANT them to throw it on.
(Plus AP means having to invest into a third line which given the vulnerability of the spirits is a bit iffy.)
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This makes me remeber the early NF days when rits used to run Shelter+Union with Rit Lord for uber dmg reduction.. seems like it's kinda viable again lol
Anyways, I'd ditch Rit Lord in favor of AP honestly. Either that or invest in channelling for SoS + Spirit Siphon so you also deal some damage, altho that doesn't solve the problem of slow recharge. Uhm, maybe fit in also displacement as a way to reduce a bit the pressure on shelter? Not sure how fast Displacement might die tho.. I'm pretty sure there's a way to work out a good build out of this, gonna test some options asap.
And to whoever suggests SY, why not this plus SY?? Uberdmgredftw!
Anyways, I'd ditch Rit Lord in favor of AP honestly. Either that or invest in channelling for SoS + Spirit Siphon so you also deal some damage, altho that doesn't solve the problem of slow recharge. Uhm, maybe fit in also displacement as a way to reduce a bit the pressure on shelter? Not sure how fast Displacement might die tho.. I'm pretty sure there's a way to work out a good build out of this, gonna test some options asap.
And to whoever suggests SY, why not this plus SY?? Uberdmgredftw!
D
Quote:
Originally Posted by Tartarus Gatekeeper
IF Shelter dies without you using reclaim then ur screwed and...
pretty dumb for not adding Displacement and Union
I know very well that reclaim essence should not be used with only one spirit on your bar
maybe you could even use signet of creation, then it would only take 1 sec to cast all of them, instead of 3
I know very well that reclaim essence should not be used with only one spirit on your bar
maybe you could even use signet of creation, then it would only take 1 sec to cast all of them, instead of 3

