Defensive Ritualist??
Tartarus Gatekeeper
A lot of the notes on the skills Shelter, Union, and Displacement with Armor Of Unfeeling say that they synergize well together. How useful are they though... they might go well together but it doesn't mean that they are good in comparison to other skills
It testing it out... It seems to be very good conditionally... for short battles you are probably better off with some other build but for long battles this can provide heavy defense... What do the rest of you think?
It testing it out... It seems to be very good conditionally... for short battles you are probably better off with some other build but for long battles this can provide heavy defense... What do the rest of you think?
Moonlit Azure
Its energy intensive.
Tartarus Gatekeeper
I used it with Mighty Was V..... and Boon Of Creation when i did the quick test.... i mean the build isnt done thats 4 skills i was seeing if they provided a well enough defense to even think of making a build for it
Breakfast Mc Rit
Might as well take Weapon of Warding and Resilient Weapon if you want defense, as there aren't too many instances where the entire party is taking damage. Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
With some points in Channeling, though, there's nothing to stop you from using the spirits along with Spirit Siphon for e-management. It could be fun to mess with these skills in PvE, but when a good team build is wiping mobs in a few seconds, a 45 second recharge time is kinda meh.
With some points in Channeling, though, there's nothing to stop you from using the spirits along with Spirit Siphon for e-management. It could be fun to mess with these skills in PvE, but when a good team build is wiping mobs in a few seconds, a 45 second recharge time is kinda meh.
Kitor
Assassin's Promise and Energetic was Lee Sa with the Communing spirits can work fairly well, assuming you can guarantee a target will die pretty regularly.
Tartarus Gatekeeper
Breakfast Mc Rit
Tartarus Gatekeeper
majikmajikmajik
i feel it would be better ran on a ranger, but that my main so its just my $.02
Tartarus Gatekeeper
Hmm it very well could for energy but then for elite what would u use as Ritual Lord is spawning and communing lacks many choices in elites
IronSheik
Quote:
Originally Posted by Breakfast Mc Rit
Shelter loses life, though, it doesn't take damage. So Armor of Unfeeling wont do much good with it.
. Yeah bro, game bug bro. Armor of unfeeling halves life loss from shelter.
. Yeah bro, game bug bro. Armor of unfeeling halves life loss from shelter.
upier
The best part of the defensive ritualist is that you can get a SY!-like effect on a guy that doesn't have access to PvE skills. You do end up wasting your whole bar for it, but ...
If on the other hand we are dealing with a human - this slot is better filled with a SY! spammer.
If on the other hand we are dealing with a human - this slot is better filled with a SY! spammer.
reaper with no name
Actually, my rit uses an offensive/defensive spirit spam hybrid that works very well.
upier
AP is going to be a BIT tricky.
If you are playing a physical - you should have SY! up and running. No need for the defensive spirit spammer.
If you are playing a caster - then AP is going to be one of the best elites you can bring. And the AI does not stack hexes with the same effect which means that they won't throw AP on the targets you WANT them to throw it on.
(Plus AP means having to invest into a third line which given the vulnerability of the spirits is a bit iffy.)
If you are playing a physical - you should have SY! up and running. No need for the defensive spirit spammer.
If you are playing a caster - then AP is going to be one of the best elites you can bring. And the AI does not stack hexes with the same effect which means that they won't throw AP on the targets you WANT them to throw it on.
(Plus AP means having to invest into a third line which given the vulnerability of the spirits is a bit iffy.)
Benderama
for me shelter dies way too quickly, recharge takes too long (if you don't bring ritual lord) costs too much energy e.t.c still use it and it's effective for the brief period it's alive but then for the rest of the time im in an area/mission its kinda worthless unless its a hard hitting foe.
Dre
Reclaim Essence, maybe?
dark3
This makes me remeber the early NF days when rits used to run Shelter+Union with Rit Lord for uber dmg reduction.. seems like it's kinda viable again lol
Anyways, I'd ditch Rit Lord in favor of AP honestly. Either that or invest in channelling for SoS + Spirit Siphon so you also deal some damage, altho that doesn't solve the problem of slow recharge. Uhm, maybe fit in also displacement as a way to reduce a bit the pressure on shelter? Not sure how fast Displacement might die tho.. I'm pretty sure there's a way to work out a good build out of this, gonna test some options asap.
And to whoever suggests SY, why not this plus SY?? Uberdmgredftw!
Anyways, I'd ditch Rit Lord in favor of AP honestly. Either that or invest in channelling for SoS + Spirit Siphon so you also deal some damage, altho that doesn't solve the problem of slow recharge. Uhm, maybe fit in also displacement as a way to reduce a bit the pressure on shelter? Not sure how fast Displacement might die tho.. I'm pretty sure there's a way to work out a good build out of this, gonna test some options asap.
And to whoever suggests SY, why not this plus SY?? Uberdmgredftw!
Dre
Quote:
Originally Posted by Tartarus Gatekeeper
IF Shelter dies without you using reclaim then ur screwed and...
pretty dumb for not adding Displacement and Union
I know very well that reclaim essence should not be used with only one spirit on your bar
maybe you could even use signet of creation, then it would only take 1 sec to cast all of them, instead of 3
I know very well that reclaim essence should not be used with only one spirit on your bar
maybe you could even use signet of creation, then it would only take 1 sec to cast all of them, instead of 3
upier
Quote:
Originally Posted by dark3
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