Add better reward to Sorrow's Furnace and the Titan Quests

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

I'm not sure if people were happy with experience and green drops as rewards back in the factions days, but I think they definitely need better rewards now. I'm thinking maybe a new type of weapon that can go into your HoM but am not sure. Any suggestions?

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

Ive thought about this alot as well. Im not a huge fan of the green weapon concept because it usually spells intant over-farm. Plus anything that is green is better when gold lol.

I was thinkin something that was accomplished over time. Maybe new collectible materials that would be used to create an item of some value. Not so much monetary value but something that serves the player. A collector weapon with unique mods?? i dont know, but i understand peoples feelings of having done it all.

Ive always wanted a shield that could be caster modded. Like 20% enchanted +5e. something like that.. you could create some killer monk or ele caster sets.


Cronk

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Titan reward increase has been suggested ;-) and yes, this would be nice to encourge people back into playing these older questlines ;-)

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

what about topk ?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

because then more people would actually do those things

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I have no idea what Sorrow's Furnace rewards because I only went there once or twice (for Moa). From what I saw of it, it's not a fun mission anyways.

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?
Most people don't really have fun playing GW anymore, just grinding stuff for lack of better things to do or for GW2 stuff.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

Sorrow's is underground so even the addition of Delver points may make it more attractive to the title grinders. I go back in there regardless, but it does need something to get players back to hanging at War Camp like the good ol' days .

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?
Fun is all well and good, but if I wanted to have fun with no tangible(pixels do count in this case)reward, I would do something outside of the game world. In an RPG you should be rewarded. Doing a place for shits and giggles is only as fun as it is challenging. Sorrows really isnt hard. Switch some stuff up and add better rewards, and it can be a haven for something other than farming.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

altho there could be a change to these areas, it shouldnt happen, SF and Titans have only become easier over the years with newskills/heroes/comsumables which would defeat the purpose to making it a bigger reward(a bigger reward is deserved to those that worker harder).

now i propose if any higher reward is added, make these areas or quests non h/h or limited to prophecies skill(i just htink it would be fun) or something.

btw anet, can we go back to topk/SF ? i mean rangers, B/Ps to be specific, revert pet corpses in pve please! gogo 5rangers, mm, orders, LoD hybrid!

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?
Let's be realistic, most people aren't going to want to play 4 year old content for 'fun'. At this point, the most 'fun' people have playing Guild Wars is getting rewards. This stuff may have been fun back in 05/06, but not in 09. At least if SF/ToPK/whatever old content got new rewards, people would actually be playing the content for a bit, rather than both being dead.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Good idea

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?
Much people like to customize charakters. Get unique items etc to build a cool charakter. Yeh that's an MMO..

So adding better rewards will attract more players. kinda logic IMO

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Rewarding gameplay gives a reason to keep on playing,especially seeing as rewards are at the heart of an MMO...some people need to seriously think before making cynical,sarcastic or just malicious comments as more often than not they don't make sense.

Azure Requiem

Academy Page

Join Date: Jun 2009

Rt/

Black Moa Chick. Reward added with eotn. In a way it is a reward to those that have all campaigns + eye since it requires them all.

Also making it proph skills only wouldn't work due to 4 non core professions automatically being excluded. (unless they went as a gimp with only secondary skills, doesn't sound too fun)

Back in the old proph only days SF was fun, and the greens were valuable (100k drago's flatbow etc). Old content is old content, no reason to add to it if you want players playing the new content. Players will play old content to collect old stuff for nostalgia purposes.

Also last I remember SF reward chests can drop crystalline swords.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

/Signed . Just think they should , plain and simple . Imagine a dungeon without endchest .... well i guess we dont have to imagine so much .

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Quote:
Originally Posted by Tenebrae View Post
/Signed . Just think they should , plain and simple . Imagine a dungeon without endchest .... well i guess we dont have to imagine so much .
Imagine GW without dungeons, because thats what prophecies was. old content is old as said a few posts up, if your looking for something "new" try EOTN or any SC. because thats about it folks.(aside from pvp)

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

Quote:
Originally Posted by MagmaRed View Post
I find it sad that people need a reward to do anything. Having fun is the point of playing a game. If you have fun doing it, why would a reward make a difference?
Because it can be more fun to do some of the harder quests with real people and if the rewards are greater, the more people there will be to get a group going.
Better rewards = More fun.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by majikmajikmajik View Post
Imagine GW without dungeons, because thats what prophecies was. old content is old as said a few posts up, if your looking for something "new" try EOTN or any SC. because thats about it folks.(aside from pvp)
That logic fails. People then consider EOTN content old(has been 2 years) what do they do? Quit GW. On the other hand, if new items, lets say 100, were added(and they could do friggen design-a-weapon contests and no bullshit us with lack of inspiration) and areas with insufficient rewards got updated in difficulty and drops, I WOULD PLAY OLD SHIT AGAIN! Its not new content, but anything thats new that isnt a minipet would totally get people to do something. TOPK I can clear in a lil over an hour with a 4 mesmer build(me, 3 mes heroes) and would do it again and again if it was worth something. Its not a boring place, its just not worth the time.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by majikmajikmajik View Post
Imagine GW without dungeons, because thats what prophecies was. old content is old as said a few posts up, if your looking for something "new" try EOTN or any SC. because thats about it folks.(aside from pvp)
Old armor is old but when insignias came out they changed them right ? An end chest is bloody easy to implement and would give those endgame quests and places something . A chain of quests must end in something and those dont , the excuse of "thats how it was and thats how its going to be" is not valid , logic or worth , it can be uset to anything in GW ( therefore there would be no updates , no skill changes , no bugs solved bla bla bla ).

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Quote:
Originally Posted by AlsPals View Post
That logic fails. People then consider EOTN content old(has been 2 years) what do they do? Quit GW. On the other hand, if new items, lets say 100, were added(and they could do friggen design-a-weapon contests and no bullshit us with lack of inspiration) and areas with insufficient rewards got updated in difficulty and drops, I WOULD PLAY OLD SHIT AGAIN! Its not new content, but anything thats new that isnt a minipet would totally get people to do something. TOPK I can clear in a lil over an hour with a 4 mesmer build(me, 3 mes heroes) and would do it again and again if it was worth something. Its not a boring place, its just not worth the time.
the problem with new items is that if most are weapons they need to be tested with every profession with every armor for clipping issues, which is a lack of interest to them. new comsumables brings balancing concerns to elite areas, they really do lack inspiration/time/money to do this. what they COULD do is work with existing content(maybe obsidian was found in sorrow's furnace so we can farm it from there(like topk has ectos) or during the titan quests, titans have a rare % to drop destroyer weapons or materials for them. only thing topk needs is b/ping to return(make pet corpses in pve exploitable for minions)

old content is old, you dont read a book again expecting it to be writen different, same could apply to a game, prophecies is complete(in some eyes) so it shouldnt be changed(in other words, add stuff to the EXPANSION, thats what they are made for). if your looking for difficulty, suggest a revert of Shadowform, no comsumables and no heroes or challenge yourself. you paid once for a game, its not like you've spent $600 over 4years playing with monthly payments. like you said eotn is 2 years old, maybe it IS time to find a new game or work on the existing content - TITLES if you cant title hunt, then you either dont want to, or you already have, which means you've completed the game. you can start over again(prophecies*no heroes -> factions*no heroes -> nightfall*nf only heroes -> eotn*eotn only heroes) or quit. but its your account, play as you see fit, no one wants you to quit, no one wants you to play.


i wouldnt expect a change nor anticipate or wait for a change. just be grateful for what we get. its good enough that they added 4 chapters and a load of extras. why do we want more?


Quote:
Originally Posted by Tenebrae View Post
Old armor is old but when insignias came out they changed them right ? An end chest is bloody easy to implement and would give those endgame quests and places something . A chain of quests must end in something and those dont , the excuse of "thats how it was and thats how its going to be" is not valid , logic or worth , it can be uset to anything in GW ( therefore there would be no updates , no skill changes , no bugs solved bla bla bla ).
Insignia was a balance and cosmetic issue(why does he get blah blah armor with any prefix when i cant) an end chest would be easy to add, but i feel it would be outta place with the boss drops. biggest bow skin in the game, non replicatable stats items, most bosses can drop more then 1 unique. besides sf already has a reward, its being called Eternal Conqueror of Sorrow's Furnace.

at least, please not forget that sorrow's furnace was added to the game and its also the first place to introduce greens(which was the reward).

it seems like they add more and more to the buffet but people arnt getting full, they are getting bored of the menu.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

While not necessary, I wouldn't mind a reward increase. Especially considering how BORING Sorrow's Furnace is.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

the reward is a statue in HoM and maybe an unlock in gw2.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'd be happy for some of the old content, which I do anyway, to have rewards that better suit todays game. /signed.

Blue Gardener

Ascalonian Squire

Join Date: Jun 2006

Mo/

Shadow Form is the core problem. It discourages people from forming 8 player groups to beat any challenge these days. People would rather look for an SF-runner to complete a certain dungeon etc.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

SF in Sorrows? lol never seen it yet since noone is ever there, I just hero/hench it..

But remember the old MM/SS days, ahh good ol days when those where the ONLY greens in the game (the place they originated from too)

But ya....exp for completing the quests is not worth it since its a lvl20 area anyways.

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

make Tanzit's Defender a gold weapon that'd be cool

Azure Requiem

Academy Page

Join Date: Jun 2009

Rt/

Quote:
Originally Posted by Blue Gardener View Post
Shadow Form is the core problem. It discourages people from forming 8 player groups to beat any challenge these days. People would rather look for an SF-runner to complete a certain dungeon etc.
No. The reason people don't like to normally do dungeons, is no one enjoys spending the time to do them to get rewarded with a shiny rock or 2. That is why I dislike doing them, and I know several others that feel the same.

Not to mention as a lot have said elsewhere, grouping doesn't exist as much as it did in prophecies/factions because of how big the game is vs player base. It is more spread out across the world (of guildwars) than it used to be.

Blaming sf, 600/smite or heroes for the decline in grouping is not looking at the overall issue.

Not getting into discussion about in-polite players/afkers/up and leavers.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by majikmajikmajik View Post
the reward is a statue in HoM and maybe an unlock in gw2.
Tell us something we dont know . As i told you before , some "old" things ( like armour ) had to be updated to be even with the rest of the new things. All elite places give an statue like sorrow and some of them have bosses that may drop greens but sorrow and titans have no end chest . Saying no to an update for better just for no reason doesnt help anyone ...... but that update WILL help encouraging ppl to play those 2 parts of the game.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Quote:
Originally Posted by Tenebrae View Post
Tell us something we dont know . As i told you before , some "old" things ( like armour ) had to be updated to be even with the rest of the new things. All elite places give an statue like sorrow and some of them have bosses that may drop greens but sorrow and titans have no end chest . Saying no to an update for better just for no reason doesnt help anyone ...... but that update WILL help encouraging ppl to play those 2 parts of the game.
you obivously didnt read my whole brick of text, but anyways what is the insentive to making the reward bigger? Sorrow's Furnace isnt hard to do, has only gotten easier over the years, why make it more rewarding? will it bring new players? no, will it bring back old players? probably not. so why do it if its technicly not going to benefeit their company? new content must be NEW! not updated, not rehashed, and defiently not boring. to argue your "no reason" asumption, no one has a reason to replay SF even if there is a bad chest with bad items in it(who the hell wants more diamonds and q13 fire wands?). sorrow's furance isnt a dungeon, it isnt even an elite area anymore, why have an "elite" reward?

like i said, there is no point in adding this, it wont attract new players, not inticing to quitters/old players, takes time away from what could be "better" NEW content instead of working on completed projects. its not adding anything "new". we need to be focusing more on the future of gw(gw2) instead of trying to refresh old areas.

even if they did add a better reward, how long do you think it would take for D. War Camp to be a ghost town again? wasted time and resources. no one wants to play old content.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

nah ... farming ragos staff and dragos flatbow is more then satysfying alrdy somehow

but

please make tanzits defender +30hp -20% blind xD

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by majikmajikmajik View Post
you obivously didnt read my whole brick of text,
How fun , i thought the same about you with "old content" stuff.

Quote:
Originally Posted by majikmajikmajik View Post
will it bring new players? no, will it bring back old players? probably not.
Wrong , add an end chest with some good skins and i can tell you there will be veterans there and you know it.

Quote:
Originally Posted by majikmajikmajik View Post
so why do it if its technicly not going to benefeit their company? new content must be NEW! not updated, not rehashed, and defiently not boring.
Like i said before ( geez , once again ) , if it was so , there would be no skill updates , no bug corrections , no IA updates ...... because "its not going to benefit their company" or whatever reason you said till now. And no , not valid.

Quote:
Originally Posted by majikmajikmajik View Post
sorrow's furance isnt a dungeon, it isnt even an elite area anymore, why have an "elite" reward?
Well , like YOU said , it has a HoM statue so that statement is not true. A HoM statue means it has same lvl as other elite places. You could say that about Titan Quests but they have the "dungeon" feeling and can use an "update"

Quote:
Originally Posted by majikmajikmajik View Post
like i said, there is no point in adding this, it wont attract new players, not inticing to quitters/old players, takes time away from what could be "better" NEW content instead of working on completed projects. its not adding anything "new". we need to be focusing more on the future of gw(gw2) instead of trying to refresh old areas.
Like i told ya before ( and this is the last time ) theres no point in saying NO because you dont see a point in an update that can only bring something positive. Say no because its for worse or something bad will happen .... not this case.

Quote:
Originally Posted by majikmajikmajik View Post
no one wants to play old content.
Yeah , tell that to those farmers on "old content" to get gifts from nic ( both nics ) and ppl doing "old content" for ZQ ..... oh wait .

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

instead of pointing out why you dont think im right, why dont you come up with a reason why they should.
are you going to put money in their game?
can be doubtful. ive come up with difinitive arguement, you havnt done anythign but try to discredit me.

the only positive(+, as in taking more time) coming out of this, is the time it takes to come out with something better.

btw those farmers on "old content" wouldnt be there without New Content. a clever ploy to have players log everyday.

so i leave this thread with these questions, why should they update it? you ignored that that fact it hasnt gotten any harder, why reward laziness?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Every time I hear about Sorrows Furnace I think to myself

'O yea I completley forgot about this place, I should go play there some time.'

After that I then forget all about it again. This is evidence they need to do something to repopulate SF again and make it unique. Once Factions was released the uniqueness of greens being in SF obviously decreased and people lost interest.

Make an end chest?