Icy Dragon Sword Nerf
2 pages • Page 2
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
the dude talkin bout the lutenant helm is right- just use htat and put in watch yourself and you should be fine ive farmed that spot since the sword came out.... so many bad memeorys -.-". its never been a challenge just recently stopped farming that place now that i got all the things i wanted. pm me for my w/mes build- il give it to ya 

How is this a "nerf"? Even if they added that golem (which I think has always been there), so what? They made it more difficult to get an IDS. That's not a nerf in my book. Quite the opposite.
The measure (if any was taken) makes it more rewarding to get the sword. It is supposed to be a special and rare sword. And if you ask me, previously it was too easy. I did a few runs, and my parties got up to 3 IDS in 1 run. Not exactly what I call "rare". Also, the measure would help to keep the prices up. Since everybody and his mother went farming for IDS and the market was flooded with them prices were dropping to the basement, from 100k+ to as low as 10-15k. --~~~~
The measure (if any was taken) makes it more rewarding to get the sword. It is supposed to be a special and rare sword. And if you ask me, previously it was too easy. I did a few runs, and my parties got up to 3 IDS in 1 run. Not exactly what I call "rare". Also, the measure would help to keep the prices up. Since everybody and his mother went farming for IDS and the market was flooded with them prices were dropping to the basement, from 100k+ to as low as 10-15k. --~~~~
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give the guy a break lol -
this is new, probably something to consider a nerf of the area, and it hurts some solo warrs trying it
(note not solo monks, don't want to hurt the imonk lol)
mind you I don't know why we had level 10s there before either but yeah no 24s
there are other options than heal sig tho and I think there is time inbetween to beat rust as well. but yeah shame there was a cool build for w/me, i think you want to go back to looking at w/mo for better luck
(go figure eh)
want to practice a build beating imps/icy golems/similiar mixes to what you'll hit in mineral springs fast?
hit lornars and solo the area/test stuff out
pm me if you want some extra thoughts/revamp too but most of it is out there for warrior builds in the forums
cheers
CKaz
this is new, probably something to consider a nerf of the area, and it hurts some solo warrs trying it
(note not solo monks, don't want to hurt the imonk lol)
mind you I don't know why we had level 10s there before either but yeah no 24s
there are other options than heal sig tho and I think there is time inbetween to beat rust as well. but yeah shame there was a cool build for w/me, i think you want to go back to looking at w/mo for better luck
(go figure eh)
want to practice a build beating imps/icy golems/similiar mixes to what you'll hit in mineral springs fast?
hit lornars and solo the area/test stuff out
pm me if you want some extra thoughts/revamp too but most of it is out there for warrior builds in the forums
cheers
CKaz
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Originally Posted by coolsti
You guys still don't get it, do you? Anet clearly does not agree that high level areas should be able to be solo'd. The game was meant to be a cooperative effort. So I wouldn't call placing additional creatures in the way to stop some potential solo-able routes a nerf. I call it justice.
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Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded.
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Its obvious whta ghappened. all those wannabe farmers who got killed tryingto get an IDS gave the enemies exp., therfore they lvl'd
i went on a few runs for an IDS then stopped as soon as i got 1. I only wanted it for myself and enjoyed the challenge of getting it. i'd love to see more items in difficult areas like this, then i could get one of each.
i went on a few runs for an IDS then stopped as soon as i got 1. I only wanted it for myself and enjoyed the challenge of getting it. i'd love to see more items in difficult areas like this, then i could get one of each.
Quote:
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Originally Posted by chilln_1ce
I beg to differ, many upper level areas are DESIGNED to be soloed, otherwise they would be all full of monsters who dazed and blinded. Anet means to force you to think up creative builds, that are efficient at what they do, and if that means you can bring all the needed skills to counter the abilities of a certain group and also be able to counter them, well that just means you're playing the game well. If anything the recent 'nerf', (I don't think its a nerf anyway, more like an IDS buff) will just make it more worthwhile to farm for these swords because since the price drop ive completely given up.
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So it is only natural to assume that once Anet realizes that warriors can solo for this IDS thingy, that they would insert a new monster or two to block this or at least make it extremely difficult. Whether they did this or not, I don't know. But if they did, I just wouldn't be surprised.
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Quote:
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Originally Posted by Red Sonya
That's strange when I went to the cave in mineral springs there were Trolls there with the Ice Imps. Never saw no golems though. Maybe they are randomizing the spawn. Which is fine by me, seems fairer and makes farming IDS harder.
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