Guild wars build

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Sahar
Ascalonian Squire
#1
Hello everyone, i've saw a very nice team build on guildwiki, me and my friend use it all the time..this is the build: http://pvx.wikia.com/wiki/Build:Team_-_2_Man_Discordway
but the problem is that my friend doesn't have the EOTN campaing, we he dont have a 3rd necro, instead of the N/Mo discord partyhealer we took a Mo/N with similar skills.
i want to ask if any1 got a nice good build to advise us instead of that N/Mo build that is going to work well with this team..thanks in advance
Kumu Honua
Kumu Honua
Jungle Guide
#2
Use a Rt/N minion bomber with explosive growth in place of the Necro bomber.
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Sahar
Ascalonian Squire
#3
ill make things more clear acutally, my Account has all the campaings and the heroes i use are the N/Mo protter, N/Rt curses discord and N/Rt splinter bomber...i preffer not to touch these and taking more minion masters would be totaly useless seeing there are too many already...
for the other 2 N/Rt Life and recovery Restorers are fine aswell
i just need a last hero, doesnt matter what proffesion, just that will have Discord and 7 more skils that will be usefull with that team build (also those skills mustn't be from the EOTN campaing...)
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Sahar
Ascalonian Squire
#5
so u wanna tell me u got 3 minion masters in ur party?
putting Rt/N instead of the minion master i got now wouldn't solve my problem
remmember i need something instead of the N/Mo Discord Partyhealer
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#7
Moved to where this should have been in the first place.
Kumu Honua
Kumu Honua
Jungle Guide
#8
Quote: Originally Posted by upier View Post That's a complete waste because you are investing into Spawning and Death.

If you do not have 3 necros - then take Razzy and set him up as a Channeling/Resto hybrid with SoS, Splinter and SS for e-managemnet and the normal Resto heals.


Whereas for the other necros - set them up as monk secondary with 9 or 10 in Protection - with Aegis and PS (and SoA on the guy that has 10 in prot) and that will give you the added safety you need. There is no use for crappy things like Fiends, Shamblings or Rotting Flesh.


And shove the rez on the non-healers.
Ohh and SolS can be dumped. 12 spawn, 12 death, 3 restoration.

Discord, Explosive growth, Spirits gift, Animate Bone Minions, Death Nova, Animate shambling horror, Flesh of my flesh, and if you have issues with energy management then toss boon of creation on there or use whatever else you want.

Every time it casts animate minions, 112 lightning damage to 5 targets at corpse, 82 health and 2 conditions removed, 82 self heal and 10 energy. (If you use all 3 buffs.) + 85 damage and poison for any minions that blow up due to death/going over minion count. Not to mention the 94 point discords.

I don't like the "Splinter bomber" build at any rate. The bomber is too focused on casting splinter/ancestors when it would be better off blowing up more minions.

Far better to move splinter/ancestors to a separate necro.

Quote:
so u wanna tell me u got 3 minion masters in ur party?
putting Rt/N instead of the minion master i got now wouldn't solve my problem
remmember i need something instead of the N/Mo Discord Partyhealer No. Read it again. Replace the necro that is currently in the "Splinterbomber" position with the ritualist version. Now you have that necro to use as the "Partyhealer" version that you need.
Kumu Honua
Kumu Honua
Jungle Guide
#10
Inferior?

Necro creates 2 minions - 2 minions now exist.

Rit creates 2 minions - 2 minions now exist, 112 damage to 5 targets near the corpse, Rit gains 82 health and 10 energy, allies near that corpse also gain 82 health and lose 2 conditions.

Necro has minion explode - 105 damage and poison and gains energy equal to reaping.

Rit has a minion explode - 85 damage and poison.

They seem pretty damn equivalent if not in favor of the rit.
upier
upier
Grotto Attendant
#11
The problem is that the spawning enches aren't good.
You want the healing you get from Spirit's Gift?
Dwayna's Sorrow is better.
You want condition removal?
Foul Feast is better.
Non targeted, non-armour ignoring damage also can't make up for the fact that you could be running a monk secondary and achieving Aegis chains, and spam PS.


That's the problem of a spawning bomber.
Death and Spawning COMBINED do not have enough good skills to fill a skillbar.
Whereas a necro bomber can look into a secondary, enabling him to fill the void created by the crappy selection of Death skills.
Kumu Honua
Kumu Honua
Jungle Guide
upier
upier
Grotto Attendant
#17
Quote: Originally Posted by subarucar View Post I agree FF is meh, heroes do not use it so well, the rpots they can take provide geat party defence. The linked build seems pretty universal - meaning a caster or a physical could run it. There is no need for a AP+YMLD caller.
And based on this - this build should be as universal as possible without the need to modify it much.
And if this will be run by two physicals - I would rather waste the SolS-slots on additional condition removal. If on the other hand it will be ran by two casters - then FF will be as much of a wasted slot as SolS is.


Quote:
Originally Posted by Kumu Honua View Post
Many many times enemies are near corpses. Especially if you have a good puller/baller. If you have a good puller/baller - you aren't running this build.
Not only is it slow - but anything with minions trashes the point of a baller.
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Sahar
Ascalonian Squire
#18
Thank u all for ur suggestions
Kumu honua's Rt/N build idea looks great we going to try that out and see how it works
Dzjudz
Dzjudz
Furnace Stoker
#19
I'd suggest to add an SoS spirit spammer hero with splinter weapon and such (you can hit 14 channeling for splinter breakpoint). Then you can change the N/Rt with splinter weapon you already have to something else (N/P for fall back etc?).
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Sahar
Ascalonian Squire
#20
nah i think the team is fine now
also i dont understand what splinter weapon helps this team with can some1 explain me? no1 in this team acutally needs it unless it can be used on the minions...