Tone Down Blind [Reason Inside]

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Bsurge and EDA being the top culprit, blind is pretty brainlessly overpowered vs melee because it can shut them down completely and constantly, given the current recharges and effects.

My suggestion is to tone the miss ratio to at least 75%, if not 50%. This in turn can allow melee to still score some form of auto attacking damage while still giving blinders a viable chance to reduce their outputs. It'd be better than simply reducing durations because there're already more than enough buffs available with rune of clarity, shield mod, Featherfoot, Life Sheath, RC, etc..

It'd be alot more lenient on meleers, offering them hope at having a fighting chance to effect some kind of output vice being totally, utterly and completely useless! I've even seen EDA dervs in HA nowadays, and most HAers know that it's usually unheard of. Nerfs keep forcing players to resort to the next best thing, and blind's been OPed for a pretty long time now. I say cut the mindless OP'ed auto-attacking from EDA and 1-1-1-1-1'ing from bsurgers by simply toning blind down to 50-75% miss chance [pref 50%]. It can still stack with things like blurred vision or Price of failure, but it won't hold too much OPedness on it's own.

How do ya'll feel about it?

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

How about we tone down EDA and bsurge instead of a perfectly fine condition?

/notsigned untill anet removes knocklocks

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

The only way I'd agree with that is if they'd only cut off 1-2 seconds from bsurge/EDA and increased the recharge of EDA's enchant to 30 sec. I just hope that they'd not overkill BSurge/EDA like they've done so many other skills..

and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.

/notsigned on ur kd-lock suggestion.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

You melee people hit too hard. No thanks.

Be a good player and deal with it.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

http://wiki.guildwars.com/wiki/Sight_Beyond_Sight says hi!

learn to counter, or dont play physical.

http://wiki.guildwars.com/wiki/Antidote_Signet
my personal favorate.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

blind is perfectly balanced.

there's tons of condition removal skills that are cheap and spammable

there are inscriptions that reduce the already short duration

and while a bsurge ele may be able to shut down a melee, stripping or interrupting that eles attune will make him stop spamming 10/15e skills real quick.

hexes are the OP thing, not blind

/e by the way i made you a new ava:

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I'd just change the skills that apply blind to be honest. Constant blind is unbalanced, but blind itself is fine.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

There are plenty of ways to remove blind. The OP thing isn't the condition, but the ability of eles to apply it so often.

Honestly, changing blind from 90 to 75 isn't going to help out that much. means u will get lucky a little more often, but will still effectively destroy your ability to chain attacks.

iTwilight

Academy Page

Join Date: Aug 2009

Shadow Form is Underpowered [Lies]

Mo/

You should really do everyone a favour, and just remake Random Arenas in a whole thread to yourself considering you already have two and probably are working on the third one at this rate.

ON TOPIC: I believe monks generally bring Condition removal, I also believe that there are secondary professions for a reason so you can build around what will shut you down.
But I wouldn't go as far as suggesting a Warrior take Holy veil, because thats just plain silly

NoConnection

Frost Gate Guardian

Join Date: Jan 2007

A/W

i know a guy that made quarter knock lock trough blind

on topic :dshot/pblock/divert bsurge = gg
divert/disenchant eda = gg

Krystaf

Ascalonian Squire

Join Date: Sep 2009

I agree with OP. Blind is the only condition in game that renders whole sub profession (melee) virtually completely useless. It is also readily available for most primary professions and easily applied.

I play both melee and casters and can honestly say that there is nothing that makes me swear as hard playing a caster as gettin blinded playing melee. Casters can still do something if backfired or dazed etc. Dazed is also much harder to apply for most profs (that even have it).

Examble: Blinding Surge ele can shutdown any melee not carrying condition removal permanently and completely with ONE skill.

Well, perhaps it would help to tone down some of the blinding skills that are now spammable =)

Majik: Sure, there is a counter to everything in this game, but it is somehow lame that, for example, all melee builds should start with condition removal. That removes a good deal of diversity from the game. And blind (or skills causing blind) is still not balanced with the rest imho.

I may have to emphazise here that I play RA a lot =) (can't rely there being a monk etc.)

Boba Chick

Ascalonian Squire

Join Date: Nov 2007

So-Cal

blind is good as is

the problem is some skills like bsurge and EDA, just change them a little

increase energy/recharge/blind duration on bsurge so it still has similar effect toward teams without condition removal but not spammable

for EDA just make it end after 3~8 hits or something, and increase recharge

spamming is the problem, people need to learn to use blind efficiently, not spamming. change some of the blinding skills

also change blind to 99% miss for ranged and maybe 75% for melee, or just stay the same. bows and spears can try to stay out of range to avoid constant blind, but melee cant. melee needs little love

Krystaf

Ascalonian Squire

Join Date: Sep 2009

Ok. I agree with Boba Chick too =) Blind is ok, but some of the skills causing it are not.

Blind should be used to disrupt attack chains or to buy a little time to do your own magic, but not for complete shutdown (unless your whole build is aimed towards blind shutdown). Other conditions, in a way, do just that: slow down (cripple), disrupt (dazed), tone down (weakness) without being OP.

NoConnection

Frost Gate Guardian

Join Date: Jan 2007

A/W

u cant invest any points in it even if u wanted to and if ur already secondary to take death pact signet why shouldnt u take sight if u feel that pissed aswell?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by The Drunkard View Post
How about we tone down EDA and bsurge instead of a perfectly fine condition?
Thats it , nothing else. Nerf problem , not go around it.

Xx Da Best Xx

Xx Da Best Xx

Frost Gate Guardian

Join Date: May 2008

LA

Only reason its OP is because your monk doesnt know how to use Dismiss condition or some other condition removal. Blame them.

zhongzh

zhongzh

Ascalonian Squire

Join Date: May 2008

Temple of Ages

Mo/

Just increase recharge of BS/EDA by a few seconds; fix the source, not a core mechanic. However anet will probably smiters boon them or something stupid like that.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Regulus X View Post
and Knocklocks promote SKILL imho
No, you can actually just button mash as long as you do the mashing one key at a time. There is absolutely no skill in it. You could replace the player with a macro and it would still work.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

nerfing the shit out of EDA and Bsurge AND increasing blind miss chance to 100% is the way to go my friends.

ps.: I'm even gonna tell Anet how to nerf those two^: Bsurge: duration to 0...1...2 seconds(2 from 16 attrib), EDA: only works with melee attack skills

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Actually, Blind should've always just been a 100% to avoid retarded events like hitting a sundercrit eviscerate through blind for that kill that was actually cought very well with a blind.

EDA is pretty dumb yeah, since it requires no brain at all, but it's not that bad really with a lot of common counters.
It could use a cast time though.
BSurge really doesn't need the unconditional AoE, but that's really all there is to it.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

you guys are missing a HUGE point to the balance of the game

in 8v8, AKA the format of guild wars that actually matters, blind is easily taken care of and won't ever last it's entire duration.

you're all talking about RA and pve crap like AB, where it ultimately does not matter one bit cause in those situations there will always be a counter cause you can't depend on your teammates. the purpose of arguing that point is useless.

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

Quote:
Originally Posted by Wuhy View Post
nerfing the shit out of EDA and Bsurge AND increasing blind miss chance to 100% is the way to go my friends.

ps.: I'm even gonna tell Anet how to nerf those two^: Bsurge: duration to 0...1...2 seconds(2 from 16 attrib), EDA: only works with melee attack skills
Lol sounds like what everyone says to something that either can't run/can't beat/is too good for the general public. Nerf wars, gogo.

On the other hand, yes Sight Beyond Sight. and gg. No more blind, and no more complaining. Like someone said earlier, if you can bring DPS, whats stopping your from bringing SBS? Nothing at all.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Blind is only 50% successful. Seems perfectly balanced to me.

SirNazron

SirNazron

Frost Gate Guardian

Join Date: Jan 2008

Under a rock

The Golden Dragoons [Dark]

Quote:
Originally Posted by Regulus X View Post
and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.
Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Quote:
Originally Posted by SirNazron View Post
Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.

Yeah because BB sin is so hard to pull off :/

Blind isn't that big of a deal OP unless you do 1v1 or some wild shit.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by SirNazron View Post
Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.
QFT. Give a newb a hammer and 3 dag's, then tell him to knocklock mother-phuxxorz.. see if it happens! NOW, take that same MF'ing newb and ask him to spam BSurge or EDA+Barbed Spear and he'll go all willy-NILLY on a MF'er! CUZ IT'Z EASY!! COMPRENDE?!?!

The reason I say to nerf blind is so that warriors don't HAVE TO swap utility for condition removals. Also, spamming condition removals with 5e cost or > can be expensive over time, which is another factor. The only other viable way to balance shit is to maybe make all condition removals intended for countering blind on melee cost 1e vice 5e. That'd prolly work, too.. but it'd be more logical to just lower the % miss rating to ooohh I dunno 66% mebbe? I think that'd be a perfect median between the 50-75% I suggested earlier.

Oh, and don't forget that there's still a HUGE WALL of MF'ing BLOCK, HEXFAG, CRIP/SNARE, ETC.. for meleers to break through to do anything, and in a 4v4 format there's hardly any way to climb over it. Anti-melee is way too prevalent, and toning blind down just a TAD would go a looong way imho..

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

yes, like many other people suggested why not just change the skills? if blindness is changed so should dazed. anyway blindness encourages melee characters to be more versatile, maybe using a defensive skills while blind?

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Benderama View Post
yes, like many other people suggested why not just change the skills? if blindness is changed so should dazed. anyway blindness encourages melee characters to be more versatile, maybe using a defensive skills while blind?
Versatility takes away from utility, or quality of offense, and in 4v4 offense is a BIG deal! In 8v8 it's not so much the case since you have 3-7 other muther truckers that 'should' be packing some good damage to spike, pressure, etc.. targets/parties.. so those figures essentially add up, wouldn't you say.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Saph View Post
Blind is only 50% successful. Seems perfectly balanced to me.
What game are you talking about ? lol .

sk1134

Ascalonian Squire

Join Date: May 2009

League of Arrows

R/

why nerf blind, i love blind on my ranger, plague touch turns "oh noes i r blinded" into "lol your melee is now blinded". oh and by the way, depending on a monk to remove your conditions is really retarded imo, a monk has to spend 5e+ to remove your condition, that 5e+ spent offers next to no healing, so spamming condition removal from a monks pov is a waste of a very limited energy pool. antidote signet anyone?

plague touch >>> ebon dust aura
antidote signet >>> b-surge/b-flash

everyone qq'ing over blind, but not perma empathy/ip so silly >_>

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Condition removal skills recharge fast. Look at the more commonly used skills:

Antidote Signet = 4 seconds
Dismiss Condition = 3 seconds
Mending Touch = 6 seconds
Mend Ailment = 5 seconds
Plague Sending = 5 seconds
Plague Touch = instant
Signet of Malice = 5 seconds
Remedy Signet = 4 seconds

Those are all 5 energy or less skills. They range from several secondary options (or primary depending on what you are playing).

Now, look at the skills that supply Blind:

Throw Dirt = 30 seconds
Signet of Midnight = 10 seconds
Ineptitude = 20 seconds
Temple Strike = 20 seconds
Blinding Powder = 20 seconds
Shadowsong = 30 seconds
Ebon Dust Aura = 20 seconds
Blinding Flash = 4 seconds
Blinding Surge = 4 seconds

Now, someone using EDA can be stopped easily with a little enchantment removal. It takes them another 20 seconds to be able to reapply it, which means no blinding while waiting. Blinding Flash/Surge will drain even an Ele's energy fast if they are spamming it, and the recharge on several removal skills is as fast or faster than the recharge for those 2 spells. Simply removing the blind as it is applied means you have 3 seconds free to attack. And in those 3 seconds you can easily be killing things unless you are alone.

4x4 arenas should not be used to discuss balance. Especially when you have little control over what help you receive. Melee can dish out the best DPS, so having a strong counter to that is extremely important. Blind and blocking are among those counters.

NoConnection

Frost Gate Guardian

Join Date: Jan 2007

A/W

Quote:
Originally Posted by MagmaRed View Post
4x4 arenas should not be used to discuss balance.
'nuff said, end of discussion

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by NoConnection View Post
'nuff said, end of discussion
F*** ALL YA'LL 4v4 HATERZ.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

Regulus, plz take 2 days off from RA, it is a frustrated place and it seems to be getting to you

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Regulus X View Post
and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.
The only skill-related mechanic are qknocks; you don't need to qknock an opponent with knocklocks. I don't mind the bull's+ shock combo, but constantly knocking someone down with dev hammer and keeping them grounded requires absolutly no skill at all.

Quote:
Originally Posted by Regulus X View Post
The reason I say to nerf blind is so that warriors don't HAVE TO swap utility for condition removals. Also, spamming condition removals with 5e cost or > can be expensive over time, which is another factor. The only other viable way to balance shit is to maybe make all condition removals intended for countering blind on melee cost 1e vice 5e. That'd prolly work, too.. but it'd be more logical to just lower the % miss rating to ooohh I dunno 66% mebbe? I think that'd be a perfect median between the 50-75% I suggested earlier.

Oh, and don't forget that there's still a HUGE WALL of MF'ing BLOCK, HEXFAG, CRIP/SNARE, ETC.. for meleers to break through to do anything, and in a 4v4 format there's hardly any way to climb over it. Anti-melee is way too prevalent, and toning blind down just a TAD would go a looong way imho..
Or we could nerf the op skills that cause blind because Nightfall broke the mmechanics that people were so fond of in proph...but that would make sense.

God bless the powercreep

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Regulus X View Post
The only way I'd agree with that is if they'd only cut off 1-2 seconds from bsurge/EDA and increased the recharge of EDA's enchant to 30 sec. I just hope that they'd not overkill BSurge/EDA like they've done so many other skills..

and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.

/notsigned on ur kd-lock suggestion.
It's a team game. Not a 1v1. Get a healer to remove it from you or find a way to remove it from yourself.

Krystaf

Ascalonian Squire

Join Date: Sep 2009

Yes, team games can't have balance issues 'cause there is always someone to help you. Almost makes me wonder why Anet makes nerfs and boosts at all. Also, monks can easily remove spammable blinds with one condition removal skill while healing others and keeping themselves alive. Monks that can't are noobs. So is every melee that don't have a removal themselves.

And what is this crap about 4vs4 not mattering? Hello! You can't be that far up your ivory tower that you don't know how many ppl are actually playing 4vs4.

Once more: Blind ok (even at 100%), spammable blinds (like EDA and Bsurge) not ok. And btw, dervs do know how to cover EDA.

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

Ahh, a lvl 20 monk running from ascalon to the sanctum. LOOK! a creature comes out of the ground! Its lvl 4

Nothing to worry about right? me lvl 20 it lvl 4??

Guess what? Me - war - can not kill it cause i am freaken blinded. so I wait as I take 1 damage at a time. OK just then then blind comes off.. what? another creature is there coming out of the ground..no worries. Its lvl 4 too.

Wait! BLINDED! AGAIN!! WTH goes through my war mind as I swing my Tormented Sword at it with all my Might. I missed. and misses and missed.

Oh LOOK!!! Blind is coming off!! ok get ready and I hit it! and then blinded.

So after 5 minutes trying to kill 2 lvl 4's outside of ascalon I gave up and just walked to the outpost thinking.. that is the STUPIDEST thing that I hqave EVER HEARD OF IN MY WHOLE DAM LIFE.

I am lvl 20 and I can not even attack a lvl 4????? Its like INVINCABLE

this game is kite

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

Quote:
Originally Posted by Krystaf View Post
And btw, dervs do know how to cover EDA.
The trick is to remove EDA before he applies the cover enchantment. Works wonders.

Konker2020

Konker2020

Krytan Explorer

Join Date: Jan 2009

Exiled Forcez [Ex]

Condition Removal says hi!