[ New Concept ] Freedom !

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S
Snorph
Krytan Explorer
#1
While this is only a sugesstion and not really a must, I still would like too suggest this.

Some people I have talked to or tried the trial of Guildwars have brought too my attention that the lack of freedom in Guildwars has stopped a few from playing it.

For me, it's not a big deal, but apperently it is for others.

What I mean by freedom is simply this, being able to jump over objects, and swim in water etc etc.

I know GW is old now, but their are quite a few players that still play it, and I for one still play it on a day to day basis. I don't know how hard it would be to do something like this, or if it would be worth it.

However with that said, I noticed some people like having the freedom or that option. Maybe this will help bring more people to GW?

What do you guys think?

I know this isnt WoW or your typical MMO.
Arghore
Arghore
Krytan Explorer
#2
Near the start of GW2 an Asuran experiment conducted by the sky krew (whos goal is to bring the sky closer to the ground) will utterly fail and afflict the gravitational pull of Tyria, the lower gravity will result in characters being able to jump; a side effect to this lowering of the gravitational pull will be that water will become way less dense, so characters can actually swim in the water ... ohw, and ofcourse the sky will expand upwards :P
and yes i totally made that up, but:
this update is comming, it will be in GW2, just have to wait for it
S
Snorph
Krytan Explorer
#3
Ya, i took that into consideration as well, however GW2 I am hearing or seeing will not be out till 2011+. But ya I see what your saying.
stanzhao
stanzhao
Frost Gate Guardian
#4
while this would be a nice idea... we cant even get regular skill balances... never mind the devs spending time on bouncy bouncy
B
Bob Slydell
Forge Runner
#5
GW2 will have more freedom, GW1 wasn't written to have jumping/swimming or anything like that and never will. Never. Even if it was funded to do so, it would take years simply because every map in the game would have to be adjusted to compensate (invisi-walls and glitches that would allow you yo jump where you shouldn't).
Z
Zahr Dalsk
Grotto Attendant
#6
If you like it that much, play WoW.
Arghore
Arghore
Krytan Explorer
#7
I think he was more implying to have his friend over from WoW into GW, but they 'complained' about the 2.5D axis and not stuck around ... unfortunat though cuz i dont realy miss jump most of the time, though rubble can still annoy me a bit :P
m
majikmajikmajik
Wilds Pathfinder
#8
Quote:
Originally Posted by Arghore View Post
a side effect to this lowering of the gravitational pull will be that water will become way less dense, so characters can actually swim in the water

I actualy think that if the water is less dense, you would sink more.



but, not my game lol.
BlackSephir
BlackSephir
Forge Runner
#9
Yeah, jumping and swimming.
Such revolutionary mechanics in MMOs, and sooo necessary.
S
Snorph
Krytan Explorer
#10
Well, ya I have too agree that GW2 will be comming out, and yes Anet has more to do with skills and what not, but ya, thats why I posted here, I want to hear you views.

As I stated, I can careless, but I was simply pointing out that some people think its a great idea, but again, is there alot of people that feel this way, or is it just those people that play wow or other clones like that.

Too me it isn't a big deal, this is why we have teleporting from one area to another.
S
Sirrush
Ascalonian Squire
#11
The problem is, for swimming and jumping, you need a Z-Axis. The GW1 engine does not support that.

And it's not very viable for them to rewrite a part of the core engine, when they're all working on GW2.
GloryFox
GloryFox
Desert Nomad
#12
Um this is why they are making Guild Wars 2. So if you want the freedom you seek be patient for GW2 release.
reaper with no name
reaper with no name
Desert Nomad
#13
This is not a new concept; it has been brought up time and again. And not only is it unnecessary, but not feasible under the current game engine.
subarucar
subarucar
Desert Nomad
#14
Adding a Z-axis and ability to swim requires a re-work of the current game engine, or a new engine entirely. Both of which are far to much effort for what little they add to the game.
Marzipan Marci
Marzipan Marci
Frost Gate Guardian
#15
Z-axis my @ss.
I love GW how it is now.*
And i'll love GW2 how it will be.

* You can't really find that detailed pvp movement behavior in any other games.
Sword Hammer Axe
Sword Hammer Axe
Wilds Pathfinder
#16
Pretty please do some research before you post a suggestion.

The reason they won't implement jumping and such is because that would require a z-axis based system. It's like taking off the keel of a ship and putting on a new one: It can't be done without rebuilding the entire ship. I'm glad you said that you don't know whether it can be done or not, because you don't seem naive now ^^ because putting in a z-axis would require a whole new game.

I agree with the problem though. That's why GW2 is comming out ^^
Cuilan
Cuilan
Forge Runner
#17
I personally don't understand how jumping can be fun in an MMO.
Reverend Dr
Reverend Dr
Forge Runner
#18
Quote:
Originally Posted by Snorph View Post
What I mean by freedom is simply this, being able to jump over objects, and swim in water etc etc.
Experiment with whatever builds with no cost to change builds around nor cost for dying and/or failing missions? Who cares about that, I can't bunny hop everywhere! Game has no freedom.
FengShuiDove
FengShuiDove
Forge Runner
#19
Holy cow, the basic understanding of the concepts of density and fluid mechanics in this thread is mind-numbingly low. You don't even need a high school education to get past some of this stuff...

Decreasing gravitational pull would change the downward body force on each differential element of water in the selected body. The weight of the water would be affected, true, but density is mass over volume. Unless gravity were completely eliminated over the control volume, the downward force will be sufficient to keep the water in the same volume, therefore keeping the same density.

Quote:
I actualy think that if the water is less dense, you would sink more.
Correct. Put a straw in a glass of tap water. Now, put the same straw in a glass of salt water.

Buoyancy force = density of the displaced fluid * volume of the displaced fluid * gravity. Therefore, the net downward (sinking) force on a body submerged in a fluid is Fnet = mg - pVg. The higher p (density *of the displaced fluid*), the lighter the object will be. If pVg is greater than mg, the object will float. Therefore, if the density of the water in the world of Guild Wars was lowered, the same thing would happen that currently happens: you would drop immediately, staying on the ground as you entered the water. This is, however, completely irrelevant, since the density would not be changed by a deviation in gravitational pull on the control volume.

================================================== =====

Now, on to the suggestion:

-It is poor. Firstly, we already know it is in the works for GW2, and you should know that it would be incredibly impractical to implement into GW1... the inherent difficulty of adding a whole dimension of maneuverability should be common knowledge. Ever read the book Flatland? Try it.

-In a game 4 years old that has never had a Z-axis, everyone who has played it for more than 20 seconds has adjusted to the fact that it lacks third dimensional movement (in an avatar-relative sense). Changing this would make a few WoW players happy and piss off the rest of Guild Wars.

Summary: /notsigned

And I hope you learned something.
Z
Zahr Dalsk
Grotto Attendant
#20
Quote:
Originally Posted by FengShuiDove View Post
Changing this would make a few WoW players happy and piss off the rest of Guild Wars.
Oh, you mean like the increased level cap that nobody who plays Guild Wars wants but plenty of WoW players have bitched at when they read about it?