I've came up with some sort of teambuild which utilizes Protective Bond to replace Protective Spirit in a 600/Smite composition.
Why would you want to do that...
3 reasons:you can leave out Protective Spirit, allowing 1 extra skill you no longer have to fear Protective Sprit might get interupted Protective Bond reduces 95% of all damage rather then just 90%
Ok so show me the builds already...
I like to call this Super 600 Way:
Builds and screenshot made using Paw*ned². Thank you for this wonderful application.
Note: Specific armor and weapon modifiers are not included in the screenshot. More on that later.
LOL are you kidding me?
No.
At 13 Protection Prayers, the energy loss caused by Protective Bond is 3e / hit. Having 3 people/heroes cast and maintain Protective bond on one person (in this case the 600 tank) splits the energy loss, meaning each player/hero now loses 1e / hit. Now, have all 3 cast and maintain Essence Bond on the tank and Voila, you have 1 super 600 tank.
When you've done that, you probably want each bonder to cast and maintain Life Bond on the tank, then have each bonder self-cast Balthazar's Spirit (hope that's clear enough).
This stops all energy regenation, but for every hit the tank takes, the bonders will gain 2 energy.
(Life Bond itself is not really used to reduce damage, only to make Balthazar's spirit trigger.)
Hey there's 8 men in your team :[
Yep, since there's no way to combine a 4-men Protective Bond team with smiting skills (except for maybe Retribution only), You'll need a friend with his own heroes.
It shouldn't really matter what role the second human player takes. I'm just telling you it's probably going to be easier if the Ranger/Monk role is played by a human.
How do we use this?
Mo-N Bonders
Template code:
Code: OwQTA5nSw4gxTe6Lll8OyE Equipment:Protection Prayers headpiece +2 Protection Prayers Rune Radiant Insignia's and Runes of Attunement on remaining upgrade slots Staff or +5e weapon (no zealous or 15/-1 stuff) Specific usage:
Best used by heroes. Cast bonds as explained above and flag at a safe distance (but not too far, of course).
Tank
Template Code:
Code: OwUTA5XGSSL6uimMiwDCgQeQfA Equipment:Divine Favor headpiece +3 Divine Favor Rune +3 Protection Prayers Rune Major/Superior Rune of Vigor, Survival insignia's and Runes of Vitae Caster weapon (e.g. Totem Axe) and any off-hand Specific usage:
Play as regular (chaining Spirit Bond and Shield of Absorption). Use IAU in zones with KD. Switch for Mantra of Resolve in zones without KD, or if you need the interupt-prevention more. Wait for Quickening Zephyr and run in with Spellbreaker on. Cast Anchestor Visage once things start to attack (but watch out for physical interupts: Distracting Shot, Savage Slash,... Cast your visage before battle if necessary).
Support Ranger
Template code:
Code: OgMTYZM/EB52uyv6gOaSfkJ Equipment:Wilderness Survival headpiece +3 Wilderness Survival Rune Radiant insignia's, Runes of Attunement on remaining upgrade slots. Staff or +5e weapon (no zealous or 15/-1 stuff) Specific usage:
Serpents Quickness allows you to cast Quickening Zephyr without delay. It is only needed for the first cast, after the first QZ, it chains itself. Quickening Zephyr is used to keep up IAU, Spellbreaker and Anchestor's Visage without delay.
Famine is used to damage your enemies once Anchestor's Visage has drained their energy: it should trigger each time they hit the tank. Edge of Extinction is optional, change for a good PvE skill if you wish (hint: Ebon Battle Standard of Honor).
Maintain Essence Bond on the tank for energy management.
Use Primal Echoes when and only when there are enemies using signets (e.g. Healing Signet, Signet of Judgement,...). It disables their signets once visage has drained their energy, but the energy cost also applies to your team's energy!
Smiter
Template code:
Code:
OwQTAHH/4Af5jehMlnsTME Equipment:Smiting Prayers headpiece +3 Smiting Prayers Rune +3 Protection Prayers Rune (if played by a human, on a seperate Protection Prayers headpiece. Switch between headpieces when casting bonds.) Survival insignia's, Runes of Vitae, optionally Rune of Vigor on remaining upgrade slots. Staff or +5e weapon (no zealous or 15/-1 stuff) Specific usage:
Should also be a hero. Bond the tank and flag at distance. Heavy health buff is necessary in area's where Reversal of Damage is used.
Healing support
Template Code:
Code:Owgj0wPTIPU7q3wEj8F/I1VZC Equipment:Radiant insignia's, Runes of Attunement on remaining upgrade slots. Staff, +5e weapon or an energy set Specific usage:
Supposed to do exactly what the name suggests. Recovery reduces condition duration by about 40%, Recuperation gives all players in radar +3hp regen. cast healing spells as the situation demands.
Protection Support
Template Code:Code:OwUD08zzMPgUSNRk8Pu+qEZC Equipment:Protection Prayers headpiece +3 Protection Prayers Rune Radiant insignia's, Runes of Attunement on remaining upgrade slots. Specific usage:
Yippee, even more bonds! Cast and maintain them on the tank. Not sure if you want to bring Holy Veil, Spellbreaker should stop all hexes anyway.
Purifying Veil further reduces condition duration by another 53%. Stacked on top of Recovery, the tank only has to endure about 3% of the regular condition duration!. Use Martyr if the tank becomes dazed.
What places can be farmed this way?
I have no idea, this build is purely theoretical, and I've not tested the damaging capabilities. All I know is that the Protective Bond thing works.
OMG THX I love you and I want your babies!!
You're welcome.
PS: Discuss.

