[PvE] SoS Ritualist

Atrenim

Atrenim

Academy Page

Join Date: Nov 2009

[Another] Signet of Spirits Ritualist Build

Channeling Magic 12+1+1 (or +3 it doesn't really matter)
Spawning Magic 12 (+ whatever, it doesn't really matter)

Skills:


Armor:
Insignia: Survivor or Shaman
Runes: Vitae (+Attribute Runes)

Use at your own risk.

P.S. Spirits go pew pew pew!

Ownage Ritual Lord

Ownage Ritual Lord

Ascalonian Squire

Join Date: Aug 2009

Almighty Kurzicks of Cantha

Rt/

This has been known for way too long... SS is not really needed cus you dont use much energy.

Good first try

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Vampirism is bad. Don't use it.

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Ain't Boon of Creation + SS too much energy management? You get 8-11 energy per spirit with SS, that makes it a whole 33 (+11) from 3-4 spirits just in a few secs.. should be more than enough. Though if you're using BoC as a cheap self-heal..
Nevertheless, SoS + Bloodsong + Painful Bond + Summon Spirits + E-Management-skill is the spine of a solid SoS-build I think.

Replacing either SS or BoC and adding a PvE-skill there and it's pretty nice dmg + emergency support build.

Edit:
Quote:
Originally Posted by Kain Fz View Post
Vampirism is bad. Don't use it. Maybe divide some points to Communing -> Pain or even Agony at the current e-management I think o:

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Summon spirits really isnt needed in builds like these.

The only time I use it is when I need to relocate my spirits mid battle, not for moving them around with me, its too inconvenient.

You dont need boon of creation nor spirit siphon, this build doesn't require a lot of energy.

I'd recommend adding tryptophan signet also, its really useful.

I've been messing around with union also, I think its a pretty decent skill in pve.

You also lack armor of unfeeling, thats a big hole in this build. Your spirits go from tanks to marshmallows without armor of unfeeling.

Atrenim

Atrenim

Academy Page

Join Date: Nov 2009

Thank you everyone for the criticism, it really helps since I've never played Ritualist in PvE. Anyway, I've modified the build to match the suggestions. One thing I would like to point out is that I intend to use this build to get Legendary Survivor, this is why there are unnecessary precautions, like using Shaman Insignias instead of Viate (BTW which is best? The AI targets lowest Armor and Health, but those one take precedence over the other?) and don't use Superior Runes.

Channeling Magic 12+1+1
Communing 8
Spawning Magic 10

Skills:


Armor:
Insignia: Shaman
Runes: Vitae + Superior Virgo

Obviously Pain/BloodSong/SoS/PB are for damage, AotU is for Spirit protection, BoC is an unnecessary precaution --small heal + e-management-- so are SS and SF --quick heals to prevent a party-wipe/Legendary Survivor loss.

Comments? Suggestions?

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Moving spirits from one place to another is a hell of a lot more convenient than re-setting them all up every time you get into a new battle...

Anyway, pretty generic build, really. Just a good old regular SoS spammer. Get Armor of Unfeeling in there to keep your spirits from being so squishy.

mscm888

Ascalonian Squire

Join Date: Sep 2009

USA

If you are running NM AoU is overkill. 5 spirits and PB with summon spirits is so much over kill. Unless you run with some useless heroes / henchmen.

Atrenim

Atrenim

Academy Page

Join Date: Nov 2009

You can't ever overkill when shooting for Legendary Survivor. Like I mentioned on my last post, most of the skills are precautions and overkill. I could run this build with Radiant Insignias and Superior Runes and still survive easily, yet I choose not to just to be safe. Trust me, loosing the title is annoying when you're close to obtaining it.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

It wastes a pve slot, deals a lot less damage than the other offensive spirits, and its effect is selfish yet unbeneficial to the team.
And while communing, a much better offensive spirit such as Shadowsong is just as beneficial, if not, more. Without wasting a pve slot either.

That said, if you want a better summon or meatshield, you should be using that precious pve slot on an Assassin summon.

Atrenim

Atrenim

Academy Page

Join Date: Nov 2009

I am considering replacing Boom of Creation with Ebon Assassin Support. Its an extra meat shield that deals decent damage. Comments?

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Tryptophan signet is awesome to use.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Oh, I though putting points in Spawning was an overkill (and not in Com). Well, as much as investing into something useless can be an overkill.
When I run a spammer I normally go with 14 in Chan and 13 in Com. In NM or HM. With no AoU.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

You want to prevent getting spiked?
Go monk secondary or have one of your heroes go monk secondary and go PS or use a bonder - the necro hero is perfect for this.
Because currently your plan on preventing getting spiked consists of:
1. pulling sprits to you with SS. 1/4 sec + 3/4 sec aftercast
2. Feasting on them. 1/4 sec
And after you did that, the foes lost their priority targets - which means players become the more likely targets.

So Feast wouldn't the best option for spike prevention.



Now as far as Spawning alone goes - I don't see it being worth it. The buff to spirits alone made them much more durable so outside of solo farming builds - there is still no reason for Spawning.





But at the end of the day, it's your survivor so it would be best to use what you feel comfortable with. It's just my view that Restoration would offer you options that will help you prevent getting to a place where you'd need that 400-party wide heal.