Any teams playing creatively anymore?
The Josip
So are there any teams/guilds that have fun running various (team) builds in PvE these days, or everyone just takes FotM/random stuff and goes with PUG?
I see all-mesmer-group is still meeting saturday evening in War camp, but anyone else?
I know the game is stale, that's why I ask. It's not like people were that much creative before but it's probably worse now. I'm considering reinstalling game but it's not going to happen if I'll have to H/H all the time, or play in generic boring PUG. I'm not title hunting either, neither do I feel like grinding anything at all. I'm an old school 100%-fun gamer who believes game isn't worth playing if the only fun is in achieving the goal.
I see all-mesmer-group is still meeting saturday evening in War camp, but anyone else?
I know the game is stale, that's why I ask. It's not like people were that much creative before but it's probably worse now. I'm considering reinstalling game but it's not going to happen if I'll have to H/H all the time, or play in generic boring PUG. I'm not title hunting either, neither do I feel like grinding anything at all. I'm an old school 100%-fun gamer who believes game isn't worth playing if the only fun is in achieving the goal.
Zodiac Meteor
For fun, I ran a ER infuser and going to do Stygian Veil HM.
My team:
1 ER infuser (me)
1 BiP
2 Spirit Spammers
4 Trappers
That's right, trappers, 4 of them. We beat it in 1 hour and 10 minutes. It was simple, use spirits as a wall, put the traps at the wall, players hug the spirit throwing wall, Stygian charges at the wall, boom. I don't know what was more fun, rolling the elite area in hard mode or rolling the elite area in hard mode using non-meta.
You just got to fight the right team. It took me 30 minutes finding the right people, the problem is I was an ele healer 30% of the people that left was because of that. The other 70% is because it wasn't some gimmicky build and made of failzors if no meta build.
The all mesmer group was probably FoCway, another gimmicky pull mob into ball and run in and nuke.
My team:
1 ER infuser (me)
1 BiP
2 Spirit Spammers
4 Trappers
That's right, trappers, 4 of them. We beat it in 1 hour and 10 minutes. It was simple, use spirits as a wall, put the traps at the wall, players hug the spirit throwing wall, Stygian charges at the wall, boom. I don't know what was more fun, rolling the elite area in hard mode or rolling the elite area in hard mode using non-meta.
You just got to fight the right team. It took me 30 minutes finding the right people, the problem is I was an ele healer 30% of the people that left was because of that. The other 70% is because it wasn't some gimmicky build and made of failzors if no meta build.
The all mesmer group was probably FoCway, another gimmicky pull mob into ball and run in and nuke.
paranon
the only thing left in the game now that can be easily pugged/guild-teamed is speed clears. Personally i don't believe in all this "old school" bs. I have fun doing fowsc with my guildies on vent, having a laugh and trying to get the best time etc. but if that isn't your thing, then i would suggest another game atm, unless you like your necro heroes...
HawkofStorms
My guild groups generally run whatever the heck they want. Besides monks, pretty much everything else is optional. I mean, with 3x8 PvE skills and 8 good players, you don't really have to worry about getting balanced builds.
stanzhao
basically what everyone else says, our guild does some fun HM stuff taking ele shock hammer bars, signet smiting dervs, flare rangers, whatever makes the mission harder for the person were doing it for :P
the monks usually have a blast too trying to keep everyone up, you just need to find good players who are up for some fun really.
if you want to get things done quickly just to fill HoM or farm, then take gimmicky builds
the monks usually have a blast too trying to keep everyone up, you just need to find good players who are up for some fun really.
if you want to get things done quickly just to fill HoM or farm, then take gimmicky builds
damkel
teeheehee. i love watching livia run and bounce.
but to the OP, yeah sorry dude 'old school' 8x players in a team is rare unless you have a tight knit guild/friends or are doing the daily Z-quests. heroes with their godly reaction times make interupts and heals in elite areas pretty undeniable.
like said before, the game has changed quite a lot from what it was before.
but to the OP, yeah sorry dude 'old school' 8x players in a team is rare unless you have a tight knit guild/friends or are doing the daily Z-quests. heroes with their godly reaction times make interupts and heals in elite areas pretty undeniable.
like said before, the game has changed quite a lot from what it was before.
upier
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The all mesmer group was probably FoCway, another gimmicky pull mob into ball and run in and nuke.
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On-topic:
If your friends stopped playing, I'd look into getting into a big PvE guild or better yet, a PvE-focused alliance.
majikmajikmajik
the game is forced into gimmick sorry to say. only way to get into actualy fun interactive groups is to have decent friends and a social guild. only time im actualy having fun is when i get to roll whatever i want while running guildies or helping new players with quests.
frustration and greed=not fun.
making new friends and helping people=always fun.
frustration and greed=not fun.
making new friends and helping people=always fun.
Martin Alvito
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My guild groups generally run whatever the heck they want. Besides monks, pretty much everything else is optional. I mean, with 3x8 PvE skills and 8 good players, you don't really have to worry about getting balanced builds.
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However, those PvE skills are also one of the major dampers on creativity. You don't have to come up with anything tricky to beat content if you're good, because the PvE skills substitute for true creativity. You can get away with running whatever, so synergy is optional if you're not concerned about time. If you're bad, the PvE skills (and certain other imba skills) are the crutch that allows you to pass content that would otherwise wreck you.
If you're in a hurry, there's no way you'd run anything creative. The optimal solutions to just about everything have already been discovered, because certain skills are just imba and there hasn't been a meaningful rebalance in ages. About the only recent skill rebalance that made any impact in PvE was the one that made a single Rit viable in most areas, and made Rt and /Rt hero teams OP.
Lishy
I would disagree.
Explosive creation ritualists summoning Assassins are pretty darn impressive.
Explosive creation ritualists summoning Assassins are pretty darn impressive.
Xsiriss
It's hard when skills remained untouched for months.
Martin Alvito
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I would disagree.
Explosive creation ritualists summoning Assassins are pretty darn impressive. |
- Without seeing the build I'm flying blind, but given recharges that concept looks to be AP Rt/A. If that's the case, all you've done is mod the old CoP AP to increase damage output. Improvement? Yes. Innovative/creative? Not really.
- What content do you pass more quickly this way, and how? A bar like that is still going to rely on a tank to hold aggro in an 8-man, or rely on heroes to N/Rt power heal to keep you up in H/H. So it looks like you're just running same old, same old with an incremental damage increase over nerfed CoP.
Creative would be exploiting UA to breeze through Bogroot, or running 8 players toting Smiting Prayers AoE and SF in SoO, or figuring out how to solo Chamber to shave 10 minutes off an UWSC, or finding a way to bang out Frostmaw in 20 minutes with three players. But those sorts of discoveries (that involve genuinely novel abusive mechanics) are long past.
The last "new" concept that I saw was the two player, six hero Rit build that Arkantos and Fenix thrashed out after the Rit buff.
majikmajikmajik
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Don't see how that matters to the argument.
- Without seeing the build I'm flying blind, but given recharges that concept looks to be AP Rt/A. If that's the case, all you've done is mod the old CoP AP to increase damage output. Improvement? Yes. Innovative/creative? Not really. - What content do you pass more quickly this way, and how? A bar like that is still going to rely on a tank to hold aggro in an 8-man, or rely on heroes to N/Rt power heal to keep you up in H/H. So it looks like you're just running same old, same old with an incremental damage increase over nerfed CoP. Creative would be exploiting UA to breeze through Bogroot, or running 8 players toting Smiting Prayers AoE and SF in SoO, or figuring out how to solo Chamber to shave 10 minutes off an UWSC, or finding a way to bang out Frostmaw in 20 minutes with three players. But those sorts of discoveries (that involve genuinely novel abusive mechanics) are long past. The last "new" concept that I saw was the two player, six hero Rit build that Arkantos and Fenix thrashed out after the Rit buff. |
assassins and SC's are not fun IMO
Lishy
Jensy
Yeah, we do some crazy shit in PvE for funs. Do an area with your bars matching those of the monsters in the area, clear areas with 8 people from each profession (we're going to do an all tit.. um... rit run of FoW this weekend ^_^), etc. We don't speed clear. I don't even have a sin.
Eskimoz
What is this....."Creativity" you speak of? Is it a PvP map?
Flavor of the month.
also known as Assassins.
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derrrrrrr, i'm an idiot. what is this? O_o |
also known as Assassins.
Martin Alvito
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its actualy echo,arcane echo, summon assassin support,explosive growth, spirit's gift + whatever.
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Incremental improvements show your knowledge of alternatives. But it's the paradigm shifts that are truly "creative".
Actually, it requires some pretty tight tricks where an SF Sin suicides on the Stormcloud Incubus monster skill so that the 605 can kill them with enchantments before the monster skill recharges. The wurms aren't the problem in that dungeon. Good work showing off your ignorance for everyone to see.
Lishy
Actually, Martin, I was saying a way to kill frostmaw without the actual battle itself taking 20 minutes with only 3 people, as was implied by you.
But good job trying to find twist a humorous post making fun of Guild Wars`design as an excuse to bash other members though, and to be harsh in the bashing too. But as usual, Modern day GuildWarsGuru has but disappointed me. Let your own quote speak for yourself.
But good job trying to find twist a humorous post making fun of Guild Wars`design as an excuse to bash other members though, and to be harsh in the bashing too. But as usual, Modern day GuildWarsGuru has but disappointed me. Let your own quote speak for yourself.
majikmajikmajik
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Still just an old CoP retread then, except it's the less efficient one that X/Me could run, rather than the CoP build formerly restricted to A/Me or Me/A.
Incremental improvements show your knowledge of alternatives. But it's the paradigm shifts that are truly "creative". Actually, it requires some pretty tight tricks where an SF Sin suicides on the Stormcloud Incubus monster skill so that the 605 can kill them with enchantments before the monster skill recharges. The wurms aren't the problem in that dungeon. Good work showing off your ignorance for everyone to see. |
sounds like your just trying to be rude/trolling.
this is a thread about being creative and fun, not being a cookie cutter, then again creativity/inovation is lost when your reduced to 8 skills. fun is lost when your reduced to using a select few professions to get into groups. even more is lost when you have to cheese your way thru(shadowform). where is the challenge? were is the fun in that?
on a side note: creative doesnt have to equal effective.
tealspikes
Anet allows such powerful skills to exist in PvE mode because they realize that the player can simply choose not to bring them if it might ruin his experience. Shadow form too gay or Ursan too powerful? Don't use it then. Don't always rely on Anet to dictate what's fun - set your own challenges and goals. Focus on the aspects of the game that are enjoyable, and consider things like shadowform a cheat code.
Wish the same could be said of PvP...
Wish the same could be said of PvP...
majikmajikmajik
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Anet allows such powerful skills to exist in PvE mode because they realize that the player can simply choose not to bring them if it might ruin his experience. Shadow form too gay or Ursan too powerful? Don't use it then. Don't always rely on Anet to dictate what's fun - set your own challenges and goals. Focus on the aspects of the game that are enjoyable, and consider things like shadowform a cheat code.
Wish the same could be said of PvP... |
Ursan Blessing(before nerf)(any profession)<<<<<Shadowform
Zahr Dalsk
When playing H/H, I run an AP-based build, using smiting prayers, shadow arts, and norn shouts for a massive damage spike. Combined with discord trio it takes down enemies hilariously fast.
When playing with humans, I run HB. Sometimes UA or WoH. I do plan to look into more monk builds later though, possibly a glimmer build.
When playing with humans, I run HB. Sometimes UA or WoH. I do plan to look into more monk builds later though, possibly a glimmer build.
iTwilight
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What is this....."Creativity" you speak of? Is it a PvP map?
Flavor of the month. also known as Assassins. |
But, I agree with paranon, not only because I actually runthe FoW with him ...
But generally the only time you will find balanced stuff where people GENERALLY wont moan about builds are the Zmissions.
But then again, you get the hardcore nuts that pug them across 6 characters that just expect a player-type discordway, and I'm sorry but players cant spike discord as effectively as the heroes as well as do everything else.
Which is what makes it rather boring really.
paranon
I would just like to make the point that speed-clear "cookie cutter" builds are not necessarily for the greedy and lazy and they are not necessarily boring. Pugging speed-clears is boring, and i wonder why anybody does it, but in a guild team, like i do it, they can be very fun to do. Just because it's meta and lame doesn't mean that it can't be fun.
The Drunkard
Not so sure anymore, the game's been out for four years so a lot of the original playerbase has moved on. Haven't been in many guilds nowadays that want to run creative builds- they want the fastest teams so they can get their loot for GW2.
Sir Cusfreak
all I have to say to this is:
HAMMER-NECRO LFG FOR HM. need axe-wielding smitey-rit and some PETS and 3x mesmer infusers to go!
HAMMER-NECRO LFG FOR HM. need axe-wielding smitey-rit and some PETS and 3x mesmer infusers to go!
Martin Alvito
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Actually, Martin, I was saying a way to kill frostmaw without the actual battle itself taking 20 minutes with only 3 people, as was implied by you.
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But good job trying to find twist a humorous post making fun of Guild Wars`design as an excuse to bash other members though, and to be harsh in the bashing too.
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i see you skipped out on the fun part. nothing in my post implied CoP, why would you bring it up?
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The VS farm was creative. It involved a fairly challenging run and killing critters through walls. Nobody had ever killed critters through walls before.
Creative doesn't necessarily have to be optimal. But it has to be effective. If it's not, that's gimping, which is another proposition altogether.
DreamWind
Gimping by defintion is something suboptimal. Being creative is suboptimal, therefore being creative is gimping yourself.
Bryant Again
Shadowhaze
Yep, people who like to have fun and not speed clear every moment of their time do still exist. lol. My guild does things often together - be it dungeons, FoW, etc. People bring whatevert they wish and we all have a blast. <3
DreamWind
There is no need to be creative. If the game presented a need to be creative, more people would be creative. As it stands, being creative just makes you win less and is slower than being optimal (but you can easily in with both).
Latham
We use Earth Shaker warriors to plow our way through urgoz and fow, much more fun than having a sin ball it up and press 1 2 3.
Sir Cusfreak
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Because the build you're describing is what people used to VS farm with using CoP. You're just echoing a different skill than CoP, and you've stuck some skills on the bar that have some synergy with the skill you're echoing. That's all. As a result, the build doesn't qualify as "creative". It's a retread of an existing concept. |
That build he spoke of, echoing the 'sin using Explosive Growth & a teammates Barbs & MoP, and all that - has one thing in common with the CoP cheat you thought of as 'creative' - which is Arcane Echo. So, now ANY build that uses Arcane Echo is just a copy of the CoP exploit-through-a-wall VSF?
"you copy a different skill & use synergy with different skills but its the same bar" is seriously hilarious. next any warrior with a sword attack is just using a 'retread' of an existing idea.
Back on-topic:
As for creative,
I have PvP'd as an Onslaught Hammer Derv - and won. I've played a Ranger with Daggers - and won. Spearchucker dervs, Water Mesmer, and a few other lulz builds we put together - for fun. The wins were icing and the losses were a blast.
I have PvE'd in all-one-class groups; other groups where noone in the party had a skill on thier bar from thier own primary profession; Cleared Tombs, Snowmen, and some other dungeons in a truly funny team with only candycane weapons allowed; Seen a shadow-stepping 'Sin bouncing around the party like a madman as a touch-healer (which was funny as hell), and MANY other teams of this nature.
I assure you, there are still ways to be creative, however, the FUN of playing the game is much more about the people youre playing with than whatever build you all brought, from the most "creative" to the most mundane, if noone's laughing youre not doing it right.
"ummm....our team has a bunch of flamingos..."
"yes it does."
"Hmm. Am I expected to heal them?"
"Oh yes. If a flamingo dies you're no longer an officer."
"..."
"I'm pretty sure the middle one is on fire right now."
creative is good, but more importantly, have fun, folks.