3rd hero for racway?

its bad to sin

Frost Gate Guardian

Join Date: Jan 2009

probably behind you

Mercenaries Of Grenth [MoG]

P/W

so im running the imbagon then i have both paragons with slightly differnt builds for running racway, now i have been told that a viable dervish skill was nerfed which made the derv good for this spot.

so now for the question. What would be a good hero for this spot.
i have thought of dwayna's sorrow minion bomber, spirit spammer, basic n/rt healer, mez hex remover and e/rt ward healer.

thank you for any information you might have on this

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Derv orders wasn't nerfed but you can always use a N/Mo orders with smite hex/condition etc.

talisk3

Wilds Pathfinder

Join Date: Sep 2008

[YUM]

R/

MM w/ prot.

my 2 cents

Bloss

Frost Gate Guardian

Join Date: Jul 2009

Me/Rt

The 3rd hero makes you powerfull. Asuming you're not using elemental mods it adds +11(?) damage, I know +11 looks quite weak, but remember you and your paras have 25% increased attack speed, that are alot of spears that hit the targets, the +11 suddently becomes quite strong, especially if you add melee henchmen too.
Dark Fury is imo less important, but it makes it easier for your heroes to spam their chants and shouts. (and for you, but you use focussed anger I asume?)
but if you use a derv for this, fc hero with for example tease for additional rupts, or maybe an minion master if you want some nice flesh shields (not needed with para defence, but why not they deal damage too.)
what I use with racway is usually the derv, but with earth prayers (they got buffed), but sometimes necro with machoism + aura of the lich (+3 death magic <3) and put 10+1 in blood and add dark fury and orders.
you can even use SoS ritualist with 10 (or more) in blood, loads of options. But orders makes the build strong, w/o orders, I wouldn't run racway.

look at all heroes (since you can adjust them) not just w/e works best in most situations. Yes the sabway minion master is good, but rac-way is no good w/o orders. (no offense to anyone) well these were my 2 cents, and I love to explain why I think so, any can disagree.

its bad to sin

Frost Gate Guardian

Join Date: Jan 2009

probably behind you

Mercenaries Of Grenth [MoG]

P/W

thank you everyone who helped. Also i am running a soldiers fury imbagon which imo is the same as focus anger just more armor and faster hitting (33% faster) plus has a speed boost with fall back.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

If you don't want to bring an orders your next best bet would probably be a channeling rit (can bring smiting for strength of honor if you run melee hench) that would have splinter and what not. But really a derv or necromancer orders should most likely be used because they can buff any physical you have basically.

its bad to sin

Frost Gate Guardian

Join Date: Jan 2009

probably behind you

Mercenaries Of Grenth [MoG]

P/W

so if i run my imbagon with both paras and derv necro. what henches would i bring?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

You would probably run 1-2 monk hench and whatever physical hench you want. You may want to be a bit careful cause melee hench can suck if your constantly killing targets quickly or changing targets. So you may have to stick to rangers/ paragon hench if you have the opportunity.

its bad to sin

Frost Gate Guardian

Join Date: Jan 2009

probably behind you

Mercenaries Of Grenth [MoG]

P/W

idk if its just me just doesnt seem like enough damage

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

is splinter weapon still viable?

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

I never bothered running the D/N Orders and just went straight to using N/Rt Orders; with some weapon spells and in some areas N/Mo for heavy hex removal. 16 Blood is alot nicer, +17 damage from OoP. Alot more noticeable, I'd say.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I used a tease orders.

10 inspire, 12 blood, 8 FC.

Tease, Drain Enchant, Power draing, BR, Blood Renewal, Order of Pain, OoFury, (optional)

Bloss

Frost Gate Guardian

Join Date: Jul 2009

Me/Rt

late reply, but for hench: 1 or 2 monks depending if you run nm or hm and obviously watch the area a bit. The defense of the paragons are a bit like MMs, the more you fight the stronger it gets (unless you micro stuff like mending refrain and blade turn refrain at the beginning but w/e.) And you best damage would be melee, but remember that for example 1 of the eotn heroes uses an elemental bow (recent update.) But wards and stuff don't hurt. All depends what you think you need. I usually go for plain damage though ^^'
btw I use soldiers fury, it needs dark fury to maintain SY (and pay some attention which I hardly do) Teasebots, like Iron just posted, maintain dark fury the best imo, but it never killed me not having it non-stop tbh.
hope it helps a bit

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

In leiu of a minion master I like to run something like this:

Well Of Power
Strip Enchantment
Order of Pain
Dark Fury
Splinter Weapon
Masocism
Signet of Lost Souls
Death Pact Signet

It makes a nice change from seeing all those little bony buggers running around, provides nice energy and health management, buffs all physical attackers, removes enchants and strip and SoLS buffed with Masocism means the health loss from the orders is managed ok.