The objective of this suggestion is to better randomize the the skills picked each day in the Codex arena, while still giving each profession a small set of core skill types needed for that profession to function.
Right now, several specific skills are chosen each day for each profession. To quote the Wiki:
Quote:
Aura of Restoration, Blood Renewal, Ether Feast, Healing Signet, Leader's Comfort, Shadow Refuge, Troll Unguent, and Vital Boon are skills that are always available in order to facilitate self-healing. Charm Animal (Codex), Desperate Strike, and Fox Fangs are also always available in order to allow the usage of other skills. |
For example, Assassins: skill types that need to be included every day are lead and off-hand attacks. The pool for Skill Slot One would include all true lead attacks. The pool for Skill Slot Two would include all off-hand attacks that require leads, (Fox Fangs, Golden Fang Strike, Jungle Strike, Lotus Strike, and Wild Strike).
In the spirit of the Codex Arena, this would be an improvement over the default of Desperate Strike and Fox Fangs, every day.
This could be matched with other professions. In Codex, Elementalists are under favored because, without Attunements, they are much less flexible. Skill Slot One should be picked from Fire, Water, Earth, or Air Attunement. I'm going to make a quick list of professions, and which type of skills should be included in each Slot Pool.
Assassin
- Pure Lead attack
- Offhand attack req Lead
- Shadow Refuge
Elementalist
- Attunement
- Self-Heal (Glyph of Restoration, Aura of Restoration)
Mesmer
- Ether Feast
Necromancer
- Self-Heal (Blood Renewal, Hexer's Vigor, Signet of Lost Souls, Taste of Pain, Parasitic Bond)
- Minion (Fiend, Horror, Minions, Shambling Horror, Vampiric Horror)
Warrior
- IAS (Frenzy, Flurry, Tiger Stance, Burst of Aggression, Flail)
- Self-Heal (Healing signet, Lion's comfort)
Ritualist
- Offensive Spirit (Pain, Bloodsong, Disenchantment, Anguish, etc...)
- Defensive Spirit (Life, Union, Shelter, Shadowsong, etc..)
- Item Spell (any non-elite item spell)
- Weapon Spell (any non-elite weapon spell)
Dervish
- Self-Heal / Enchantment (Faithful Intervention, Mystic Regeneration, Mystic Vigor, Vital Boon, Watchful Intervention)
- Healing Skill (Natural Healing, Dwayna's Touch, Signet of Pious Light, Pious Restoration, Meditation)
Paragon
- Leader's Comfort
- Party-wide Chant
- Party-wide Shout
Ranger
- Preparation
- Charm Animal
Monk
- Condition Removal (Spotless Soul, Dismiss Condition, Mend Ailment, Mend Condition, Mending Touch, Purge Conditions (buff), Smite Condition)
- Hex Removal (Deny Hexes, Cure Hex, Spotless Mind, Convert Hexes (buff), Reverse Hex, Smite Hex, Remove Hex)