My minionless spirit-way (Vloxen)
AtomicMew
http://pvx.wikia.com/wiki/Special:PvXDecode
Me:
OwFQQlZMMiZvl1g6PxgTQA
Rit Lord:
OACQMBzo9m7sZ9CnOToJ
SoS support:
OACQMXzyZ1kZixkmDzLG
ER prot/smite:
OgNQM1CahWseEQgauk5B
Lina
Mhenlo
Lo Sha
Eve
So finally got around to testing a theorycraft I've been thinking of for a while. Nothing revolutionary, but I haven't seen this specific combination posted before and thought I'd share. No MM, because I never really liked minions and I hate how conditional they are.
I learned the hard way that spirits need to be manual'd, but after that, it was smooth sailing. I've never been through vloxen with a build that felt THIS powerful. Spirit combinations are definitely the strongest H/H setups in the game at the moment.
The hardest fight was actually the big mob on the first floor. I still maintain that this CAN be the hardest fight in the entir dungeon, depending on the spawn: 2 (3?) rezzers, mutliple healers, multiple MM's, half a minion army at the start thanks to the dredge slaves.
Anyway, comments/criticisms welcome
Me:
OwFQQlZMMiZvl1g6PxgTQA
Rit Lord:
OACQMBzo9m7sZ9CnOToJ
SoS support:
OACQMXzyZ1kZixkmDzLG
ER prot/smite:
OgNQM1CahWseEQgauk5B
Lina
Mhenlo
Lo Sha
Eve
So finally got around to testing a theorycraft I've been thinking of for a while. Nothing revolutionary, but I haven't seen this specific combination posted before and thought I'd share. No MM, because I never really liked minions and I hate how conditional they are.
I learned the hard way that spirits need to be manual'd, but after that, it was smooth sailing. I've never been through vloxen with a build that felt THIS powerful. Spirit combinations are definitely the strongest H/H setups in the game at the moment.
The hardest fight was actually the big mob on the first floor. I still maintain that this CAN be the hardest fight in the entir dungeon, depending on the spawn: 2 (3?) rezzers, mutliple healers, multiple MM's, half a minion army at the start thanks to the dredge slaves.
Anyway, comments/criticisms welcome
MercenaryKnight
Seems like the spirits shouldn't matter since you have save yourselves and er ele spamming protective spirits and spirit bonds imo.
Basically the SoS spirit has 4 single targeting attackers and a heal or 2. Ritual lord has utility spirits mainly.
It doesn't seem like the spirits offer a whole lot of damage since it'll for the most part be single target. Your main defenses come from save yourselves spamming and er ele. I realize the spirits with unfeeling armor add a bit of "tanking" but I have a feeling that more aoe damage would probably help more.
It seems like instead of focusing on killing power your relying on the spirits to be a make shift minion tank build to out last the fight.
Basically the SoS spirit has 4 single targeting attackers and a heal or 2. Ritual lord has utility spirits mainly.
It doesn't seem like the spirits offer a whole lot of damage since it'll for the most part be single target. Your main defenses come from save yourselves spamming and er ele. I realize the spirits with unfeeling armor add a bit of "tanking" but I have a feeling that more aoe damage would probably help more.
It seems like instead of focusing on killing power your relying on the spirits to be a make shift minion tank build to out last the fight.
Zodiac Meteor
Oh, it's similar to my Stygian Veil run build. I know a lot about this.
Well, what I use is
a MM and resto spirit hybrid hero. Either it's aura of the Lich or a soul reaping elite. Use spirit's, not healing spells. Use the ally wide advantage of spirits.
a SS/SV communing spirits hero. This hero will have damage dealing spirits, defensive spirits won't help..
lastly a SoS necro. Adding the channeling spirit buff Spirit Bond to the mix.
Take 2 healer henchies to help with the build. You will notice a huge decrease in damage, it helps the healer henchies and your team overall.
Well, what I use is
a MM and resto spirit hybrid hero. Either it's aura of the Lich or a soul reaping elite. Use spirit's, not healing spells. Use the ally wide advantage of spirits.
a SS/SV communing spirits hero. This hero will have damage dealing spirits, defensive spirits won't help..
lastly a SoS necro. Adding the channeling spirit buff Spirit Bond to the mix.
Take 2 healer henchies to help with the build. You will notice a huge decrease in damage, it helps the healer henchies and your team overall.
upier
Saw this thread and decided to load my normal PvE build (well ALMOST my normal build. I don't normally run UA - but I think that's something everyone will notice ... ) and try out Vloxy since I figured your build should have too much defence.
Some 20 clovers later I got to the chest (don't get me STARTED on my luring skills. Which lead to almost being kicked out because I lured the necro key-dude onto the rez spot which ended with us being rezzed in the middle of the group that just kept getting bigger with every of our corpses).
Keep in mind this was actually my first time doing this dungeon in HM where I didn't wipe at the start of the second level.
I only did it once in NM before so the spawns and patrols were something I learned along the way.
I am liking the inclusion of Shattering Assault. Would probably be better then my Wastrel's since blocking is insane down there. Or maybe even Fox's Promise?
I am missing Union on the Rit Lord. I am guessing that would be a very nice addition for the boss (unless the minions steal life?). Still, given the unlimited energy of the ER-protter and your inclusion of SY! - this guy would probably be the first one to dump. But at the same time - if one has enough damage, why would one bother dumping stuff if it works?
Nice work. Need to try this out once I advance my guy a bit and he gets more heroes.
Some 20 clovers later I got to the chest (don't get me STARTED on my luring skills. Which lead to almost being kicked out because I lured the necro key-dude onto the rez spot which ended with us being rezzed in the middle of the group that just kept getting bigger with every of our corpses).
Keep in mind this was actually my first time doing this dungeon in HM where I didn't wipe at the start of the second level.
I only did it once in NM before so the spawns and patrols were something I learned along the way.
I am liking the inclusion of Shattering Assault. Would probably be better then my Wastrel's since blocking is insane down there. Or maybe even Fox's Promise?
I am missing Union on the Rit Lord. I am guessing that would be a very nice addition for the boss (unless the minions steal life?). Still, given the unlimited energy of the ER-protter and your inclusion of SY! - this guy would probably be the first one to dump. But at the same time - if one has enough damage, why would one bother dumping stuff if it works?
Nice work. Need to try this out once I advance my guy a bit and he gets more heroes.
Jeydra
Eve is bad, why'd you use her? I also think you use bad spirits (Shelter dies way too fast to be useful), but I'm no expert on Ritualists so no real comment other than this:
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Originally Posted by traversc
Quote:
I learned the hard way that spirits need to be manual'd, but after that, it was smooth sailing. I've never been through vloxen with a build that felt THIS powerful. Spirit combinations are definitely the strongest H/H setups in the game at the moment.
Why don't you agree that Discordway is bad then
AtomicMew
@Upier: Why did you use UA rather ER? Is UA better in your opinion?
Also, I'm beginning to really dislike RoJ. It does the same amount of AoE as splinter, but has 4x the recharge and takes up an elite slot.
@Jeydra: I thought you were the spirit expert . Weren't you the one who posted a screenie going through duncan HM with spirits?
I took eve for BR, essentially, which I think did help. Mark of Fury possibly help put up SY!,but I didn't really pay close enough attention to notice. What other hench would you recommend? Herta's only saving grace is WaM. Zho with BHA is decent, but without the ability to lock on a target, I don't see her as being too useful (especially because I usually ended up targeting melee first as that was what the spirits targeted first).
By "strongest" I meant ability to take on tougher areas.
Discordway isn't worse than spiritway, it's just not useful for the same purposes. The extra ~5-10 minions compared to any other build combined with the continual death nova probably outputs about the same DPS as all the spirits combined, on top of discord. That's assuming you can upkeep all those minions, especially considering how fragile they are, which isn't going to happen in a place in a place like vloxen. Also, spiritway require a lot more micro, which makes it slower for general use.
Besides, you use discordway too, don't you ;o
Also, I'm beginning to really dislike RoJ. It does the same amount of AoE as splinter, but has 4x the recharge and takes up an elite slot.
@Jeydra: I thought you were the spirit expert . Weren't you the one who posted a screenie going through duncan HM with spirits?
I took eve for BR, essentially, which I think did help. Mark of Fury possibly help put up SY!,but I didn't really pay close enough attention to notice. What other hench would you recommend? Herta's only saving grace is WaM. Zho with BHA is decent, but without the ability to lock on a target, I don't see her as being too useful (especially because I usually ended up targeting melee first as that was what the spirits targeted first).
By "strongest" I meant ability to take on tougher areas.
Discordway isn't worse than spiritway, it's just not useful for the same purposes. The extra ~5-10 minions compared to any other build combined with the continual death nova probably outputs about the same DPS as all the spirits combined, on top of discord. That's assuming you can upkeep all those minions, especially considering how fragile they are, which isn't going to happen in a place in a place like vloxen. Also, spiritway require a lot more micro, which makes it slower for general use.
Besides, you use discordway too, don't you ;o
upier
Quote:
Originally Posted by traversc
On ER - I think I ran it once. I need to try it out more these days, but the only ele hero I have currently unlocked is Vekky and I am to lazy to change his runes.
Quote:
The rez siggy was a better choice.
Quote: Originally Posted by Jeydra PS: Spiritway doesn't take micro. It's there as an option if you really need it, but in most fights you don't need to micro at all. When it comes to offensive spirits, I am in huge support of micro.
Quote:
PPS: Minions pwn. Even in an area like Vloxen's.
It depends on the character you play with. If minions actually play a role on a melee guy, then you are doing it wrong.
Quote: