So for anyone who has beaten Dhuum (assume NM) and would like to help some more newbish players when it comes to UW I think we could all appriciate some help. I am not really looking for you to take time writing up an 8 man team and full guide, but which skills, tactics, and things to look out for are useful in UW would probably be immensely helpful. Assume this is a "balanced" team that would more or less take any profession in, what would we want to bring.?
Tips For New UW
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I'd like some groups to form of fairly skilled and experienced players, because pugging is horrible. I for one am up, can run any class any build, with a little direction I'm excellent to have.
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If running balanced try to do the 4h quest first, if you can make that one, u can almost do any quests if you know what to do

j
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Is it better to just "die" and come back as the spirit form? Is that form more effective for dealing with Dhuum than the player skill bars are?
edit: Is it even possible to fail the battle with Dhuum since if you reach 60% DP you are sent to the mayor who sends you back to the battle? What happens if you reach 0 health as spirit form? What happens if all of the Reapers die?
Man! Work sucks!
edit: Is it even possible to fail the battle with Dhuum since if you reach 60% DP you are sent to the mayor who sends you back to the battle? What happens if you reach 0 health as spirit form? What happens if all of the Reapers die?
Man! Work sucks!
C
According to wiki, Can't Touch This causes the touch to fail, but not recharge; it can be reused instantly. Considering Touch of Dhuum has no energy cost, Can't Touch This does nothing more than delay him touching you for a moment.
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You stay dead
ALL I SAY FROM NOW ON MAY ONELY BE TRUE FOR NM OR MY SPECIAL CASE
as for the reapers, they usually (well I have done onely one "balanced" run) dont get aggro and should regenerate the aoe dmg.
I ran an ER infuse/prott/lifebond and dhuums dmg is, if you pay attention, more or less easily doable. however, the fact, that i talked about spirits staying dead i failed some times. Usually when he forgot to remove his DP, and i forgot PS. As for the hex, its laughable i really dont see why to bring special skills to remove it.
Unfortunately we had lots of armordepending dmg, therefore dhuum took years, even about 5 minutes after the red bar was up,
ah and for the, No-rezz-allowed part, when activating ua before entering you can rezz dead spirits^^.
To summarize i dont think that doom is really that hard, 4h is way harder
By the way, did that run with pugs
ALL I SAY FROM NOW ON MAY ONELY BE TRUE FOR NM OR MY SPECIAL CASE
as for the reapers, they usually (well I have done onely one "balanced" run) dont get aggro and should regenerate the aoe dmg.
I ran an ER infuse/prott/lifebond and dhuums dmg is, if you pay attention, more or less easily doable. however, the fact, that i talked about spirits staying dead i failed some times. Usually when he forgot to remove his DP, and i forgot PS. As for the hex, its laughable i really dont see why to bring special skills to remove it.
Unfortunately we had lots of armordepending dmg, therefore dhuum took years, even about 5 minutes after the red bar was up,
ah and for the, No-rezz-allowed part, when activating ua before entering you can rezz dead spirits^^.
To summarize i dont think that doom is really that hard, 4h is way harder
By the way, did that run with pugs

Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
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You stay dead
ALL I SAY FROM NOW ON MAY ONELY BE TRUE FOR NM OR MY SPECIAL CASE as for the reapers, they usually (well I have done onely one "balanced" run) dont get aggro and should regenerate the aoe dmg. I ran an ER infuse/prott/lifebond and dhuums dmg is, if you pay attention, more or less easily doable. however, the fact, that i talked about spirits staying dead i failed some times. Usually when he forgot to remove his DP, and i forgot PS. As for the hex, its laughable i really dont see why to bring special skills to remove it. Unfortunately we had lots of armordepending dmg, therefore dhuum took years, even about 5 minutes after the red bar was up, ah and for the, No-rezz-allowed part, when activating ua before entering you can rezz dead spirits^^. To summarize i dont think that doom is really that hard, 4h is way harder By the way, did that run with pugs ![]() |
Wait... You ran ER prot and people still died in Dhuum's area? You must be doing something wrong. What exact build are you running?
C
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Remember, we never got a chance to find out how much damage Dhuum can actually churn out.
![]() It might be quite painful. |
The only real challenge is the DP from the touch skill. He managed to touch me 3 times in the 2 or 3 minutes it took for us to kill him. Had the fight dragged on, that skill could have become a problem.
So, here's my tips:
1. Bring builds that can keep Protective Spirit/Bond or Shelter up.
2. Frontliners need to bring a handful of DP removal consumables.
(There's one other tip, but it's almost cheating...)
P

