Ok, having fun running through Underworld, hard mode the usual etc.
Then, come pits easily cleared of all enemies, some struggle when terrorwebs go stray on the squishy but crap happens.
We then proceed to position ourself for the quest. Little did we know that the minute the Silver terrorwebs spawned, 3-4 of them boomed into the middle of the spirits, star bursted and there was nothing we could do about it.
The sheer amount of damage they dealy was enough to completely outdamage 2 HB monks SPAMMING heals on them.
So, was arena nets nerf onto UW actually screwing over a balanced group as well?
Group consisted of :
Perma tank
SF ele
SS necro
2 HB monks (1 hybrid prot)
1 ritualist spirit lord (Shelter etc)
Rit channeling spirit spammer
Visions of regret mesmer
Please do not just give it the "omfg QQ thread"
I just want to know how we could possibly handle this quest without those silver dryders just completely descimating the spirits we were meant to be "protecting".
Thanks in advance for input if you could help me fix this.
Pits quest ; Ridiculous for balanced?
iTwilight
Braxton619
I recommend clearing everything in the Pits before doing the quest. Now everyone should be at the spirit spawn point. Take quest(have ONE person do this) and the group protects the spirits from the Dryders.
Well I had a group and we were successful: 2 melee(DB sin, SY DS spammer warrior), 2 monks, MoP/SS Necro, 2 spirit spammers(different spirits on each one), interrupter, and a few others
My point is: Spirit spammers and SY can help a lot in runs. I was the DB sin and the MoP nuker helped a ton.
Our group had no prob killing everything in the run. Just takes a good group.
Also the full group was a PUG team.
Well I had a group and we were successful: 2 melee(DB sin, SY DS spammer warrior), 2 monks, MoP/SS Necro, 2 spirit spammers(different spirits on each one), interrupter, and a few others
My point is: Spirit spammers and SY can help a lot in runs. I was the DB sin and the MoP nuker helped a ton.
Our group had no prob killing everything in the run. Just takes a good group.
Also the full group was a PUG team.
Arduin
Yeah, my team (balanced, kinda, as what goes for balanced anyways these days) was unprepared for the Dryders spawning into the group of spirits. Truth be told, we weren't camping on the exact spot the spirits spawned, so the dryders didn't target us, but the spirits directly.
The spirits and reapers have always been a weak spot in the UW. No one from the party would die, but one stray spirit touching the aggro of a foe would cause a party wipe.
I guess the next run will go better, when the team should be able to get the Dryders attention before they BBQ the spirits.
I concur with Leet Tankur, Spirit Spammers are vital to grab the attention, and to form a buffer for the friendly squishies.
The spirits and reapers have always been a weak spot in the UW. No one from the party would die, but one stray spirit touching the aggro of a foe would cause a party wipe.
I guess the next run will go better, when the team should be able to get the Dryders attention before they BBQ the spirits.
I concur with Leet Tankur, Spirit Spammers are vital to grab the attention, and to form a buffer for the friendly squishies.
iTwilight
Quote:
I recommend clearing everything in the Pits before doing the quest. Now everyone should be at the spirit spawn point. Take quest(have ONE person do this) and the group protects the spirits from the Dryders.
Well I had a group and we were successful: 2 melee(DB sin, SY DS spammer warrior), 2 monks, MoP/SS Necro, 2 spirit spammers(different spirits on each one), interrupter, and a few others My point is: Spirit spammers and SY can help a lot in runs. I was the DB sin and the MoP nuker helped a ton. Our group had no prob killing everything in the run. Just takes a good group. Also the full group was a PUG team. |
We did clear everything that was inside pits, heck seeing as 2 people in our team were drunk (lol vent xD) the chained souls were toast too
But seeing as we stood upon exactly where the spirits spawned (near the ravine thingy) and yet still the terrorwebs disregarded us and spirits and just went straight for the spirits.
Still, 2 hours well wasted, we hope to complete it again this evening
the_jos
Yesterday a couple of guildies went in with me for some fun. We took two heroes with us, a MM and a UA healer.
Team was Rt spirit spammer, 2 trappers, SH ele, SY para and me as WoH hybrid.
We did Wastes and Four Horsies first (since we got kicked at Wastes first time with other build).
Few minutes after Four I got d/c, meaning the team had only one monk with no prots and the SY. They finished main quests, got owned by Dhuum.
No huge problem at other quests.
Considering this was a relatively random team I'd say balanced is doable, at least for the main quests. I didn't see Dhuum yet, so cannot tell if that's doable with balanced.
Team was Rt spirit spammer, 2 trappers, SH ele, SY para and me as WoH hybrid.
We did Wastes and Four Horsies first (since we got kicked at Wastes first time with other build).
Few minutes after Four I got d/c, meaning the team had only one monk with no prots and the SY. They finished main quests, got owned by Dhuum.
No huge problem at other quests.
Considering this was a relatively random team I'd say balanced is doable, at least for the main quests. I didn't see Dhuum yet, so cannot tell if that's doable with balanced.
Chthon
1. Now that you know what's coming, pre-prot the spirits.
2. Now that you know where they spawn, try to engage the white dryders before they reach spirits.
3.
This team is neither particularly balanced, nor particularly good. It is a large part of your problem.
2. Now that you know where they spawn, try to engage the white dryders before they reach spirits.
3.
This team is neither particularly balanced, nor particularly good. It is a large part of your problem.