Anet created chess...

Improvavel

Desert Nomad

Join Date: Apr 2007

Anet created chess.

That chess between human players was quite good.

The chess game between human players and AI wasn't as good because AI wasn't very good, but it was still good.

Then Anet decided to add fun things so they gave AI 16 pawns instead of 8.

Then they made human player pawns move 2 squares instead of 1.

Then they made all the AI figures to be Queens.

Then they gave humans an invincible King if use consumables.

Then...

Then it wasn't chess anymore...

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

QQ #234 today.

Thanks!

Improvavel

Desert Nomad

Join Date: Apr 2007

Does that change the facts though?

I notice you have a join date of 2005.

Are you telling me that the game mechanics based on resource management (GW was heavily inspired on MTG) hasn't been changed?

Some aspects of GW improved with time, the game mechanics on the other hand, became plain, relying on invincibility and use of consumables to cheat on the traditional resource management aspect of the game.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

do you have any news to share?

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.

It'll never be what it once was, for better or worse. That is a fact that will remain until GW's death. The power creeps were marketing ploys to draw more purchases -- if you wanted metabuild #1 you needed to get a certain campaign(s) or expansion. This is business. It would look worse for them to then nerf said skills down the road once they've tapped the target market. "You know that character you built up and grinded for those stupid PvE title ranks? We'll they're now worthless". That wouldn't fly and would cause more people to avoid GW2 in the future.

There are many improvements, one being the amount of "end game" content. Prophecies was limited to UW and FoW only. While fun, they weren't exactly content that could keep people around, especially with the Southern Shiverpeaks being so devoid of unique quests and gameplay.

I once had a brand new car, ran like a dream and looked great to boot. Over the years it's gotten a little dinged up here and there, but instead seeing the degradation through time I'd rather focus on the fact it still gets me to my destination.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Aljasha View Post
do you have any news to share?
This just came out after reading Regina post on another thread where she said this update was meant to add "fun things".

Sincerely if that is Anet stance, they lost contact with this costumer.

When they started talked about changing UW I hope they would actually change the same dull mobs that for years never seduced me to do a UW full run more than a couple of times and instead the only time I went in there was to farm ectos.

The modifications came and I'm still not seduced into UW and keep going there only to farm ectos.

All this because Anet can't cope with farm and can't nerf a single skill because they feel that SF is a required skill to finish their content.

How do they measure success of a change to a game area! "SF groups now take 85 minutes instead of 7."

Disgusting.

leehai1980

Academy Page

Join Date: May 2009

E/N

Err i think anet wanted to FORCE player to Gw2

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Golgotha View Post
It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.

It'll never be what it once was, for better or worse. That is a fact that will remain until GW's death. The power creeps were marketing ploys to draw more purchases -- if you wanted metabuild #1 you needed to get a certain campaign(s) or expansion. This is business. It would look worse for them to then nerf said skills down the road once they've tapped the target market. "You know that character you built up and grinded for those stupid PvE title ranks? We'll they're now worthless". That wouldn't fly and would cause more people to avoid GW2 in the future.

There are many improvements, one being the amount of "end game" content. Prophecies was limited to UW and FoW only. While fun, they weren't exactly content that could keep people around, especially with the Southern Shiverpeaks being so devoid of unique quests and gameplay.

I once had a brand new car, ran like a dream and looked great to boot. Over the years it's gotten a little dinged up here and there, but instead seeing the degradation through time I'd rather focus on the fact it still gets me to my destination.
I understand that and I share your point of view - there are probably some posts of mine in these very forums, saying something similar.

Now, you have to understand, I just read Regina post and her message on GW wiki, all happy with objectives accomplished.

Just felt compelled to say this "part" of GW going by my name doesn't agree and why.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Welcome to the gw2 play testing area, because that's exactly what I think they are doing and have been since eye of the north.
I have no objection to this its a sound move on their part.

They also seem to want these gimmicky builds because they created ursan and the other Norn skil bars as well as the current shadow form builds.
I don't know their reasoning maybe its just making some players happy while hoping it doesn't upset the rest too much

Should work out fine for them if they don't lose all player confidence before gw2 arrives.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Improvavel View Post
All this because Anet can't cope with farm and can't nerf a single skill because they feel that SF is a required skill to finish their content.
Anet coped with the farm quite well, and they did it without screwing with the skill, and added a new epic fight. And they probably realize that the majority of people in game have ALREADY finished all of the content a long time ago and anything that keeps them in the game longer is a good thing.

The longer they are in game, the more stuff they get. The more stuff they have, the more they want to keep from vanishing into the ether when GW shuts down, so they go on to GW 2.

(May not be enough, honestly. At least I know my guild was cannibalized badly by Aion.)


Quote:
How do they measure success of a change to a game area! "SF groups now take 85 minutes instead of 7."
Considering the whole fracas came about because of the minority incessantly QQing about UWSC, I'd say that's a perfectly appropriate metric to use.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You can't balance PvE.
That's why many other games have a grind desing in which if you lack the skill, you can grind a bit more, get more HP and try again.
GW doesn't have that, so people have to rely on gimmicks instead grinding a bit more or getting better equipment.

That will be hopefully fixed in GW2: Skill always be better than time, but if you can't increase you skill, you can, at least in PvE, spend a little more time and try again.

The only thing that really needs to be as balanced as possible is PvP, and no one should touch that part.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Golgotha View Post
It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.
Are you the same with voting in your country? Giving feedback to sites you frequently use? Requesting change of a product you use? The last one seems to be a yes.

I've played Magic the Gathering quite a bit. It's not always perfect, but it tries. Things do change and the meta in their formats are generally healthy. It's not all "make a monk, necro, sin or gtfo idiot."

Azure Requiem

Academy Page

Join Date: Jun 2009

Rt/

Quote:
Originally Posted by Cuilan View Post
Are you the same with voting in your country? Giving feedback to sites you frequently use? Requesting change of a product you use? The last one seems to be a yes.

I've played Magic the Gathering quite a bit. It's not always perfect, but it tries. Things do change and the meta in their formats are generally healthy. It's not all "make a monk, necro, sin or gtfo idiot."
To be fair, MTG's meta changes regularly due to a new block being added every year (or every 2 years haven't played since before ravnica released).

Which in gw's early life the plan was set for a new campaign every 6 months or so. But when they realized the current game engine couldn't support all they wanted to do, they decided to add eotn instead of campaign 4 and move on to gw2. It is in an interview somewhere. somewhere on this page is link if i remember right

Had the plan to keep adding a campaign been kept then you would see gw regularly changing like mtg's standard format does. (granted I always played the casual formats like extended <.<)