Anet created chess.
That chess between human players was quite good.
The chess game between human players and AI wasn't as good because AI wasn't very good, but it was still good.
Then Anet decided to add fun things so they gave AI 16 pawns instead of 8.
Then they made human player pawns move 2 squares instead of 1.
Then they made all the AI figures to be Queens.
Then they gave humans an invincible King if use consumables.
Then...
Then it wasn't chess anymore...
Anet created chess...
Improvavel
Golgotha
QQ #234 today.
Thanks!
Thanks!
Improvavel
Does that change the facts though?
I notice you have a join date of 2005.
Are you telling me that the game mechanics based on resource management (GW was heavily inspired on MTG) hasn't been changed?
Some aspects of GW improved with time, the game mechanics on the other hand, became plain, relying on invincibility and use of consumables to cheat on the traditional resource management aspect of the game.
I notice you have a join date of 2005.
Are you telling me that the game mechanics based on resource management (GW was heavily inspired on MTG) hasn't been changed?
Some aspects of GW improved with time, the game mechanics on the other hand, became plain, relying on invincibility and use of consumables to cheat on the traditional resource management aspect of the game.
Aljasha
do you have any news to share?
Golgotha
It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.
It'll never be what it once was, for better or worse. That is a fact that will remain until GW's death. The power creeps were marketing ploys to draw more purchases -- if you wanted metabuild #1 you needed to get a certain campaign(s) or expansion. This is business. It would look worse for them to then nerf said skills down the road once they've tapped the target market. "You know that character you built up and grinded for those stupid PvE title ranks? We'll they're now worthless". That wouldn't fly and would cause more people to avoid GW2 in the future.
There are many improvements, one being the amount of "end game" content. Prophecies was limited to UW and FoW only. While fun, they weren't exactly content that could keep people around, especially with the Southern Shiverpeaks being so devoid of unique quests and gameplay.
I once had a brand new car, ran like a dream and looked great to boot. Over the years it's gotten a little dinged up here and there, but instead seeing the degradation through time I'd rather focus on the fact it still gets me to my destination.
It'll never be what it once was, for better or worse. That is a fact that will remain until GW's death. The power creeps were marketing ploys to draw more purchases -- if you wanted metabuild #1 you needed to get a certain campaign(s) or expansion. This is business. It would look worse for them to then nerf said skills down the road once they've tapped the target market. "You know that character you built up and grinded for those stupid PvE title ranks? We'll they're now worthless". That wouldn't fly and would cause more people to avoid GW2 in the future.
There are many improvements, one being the amount of "end game" content. Prophecies was limited to UW and FoW only. While fun, they weren't exactly content that could keep people around, especially with the Southern Shiverpeaks being so devoid of unique quests and gameplay.
I once had a brand new car, ran like a dream and looked great to boot. Over the years it's gotten a little dinged up here and there, but instead seeing the degradation through time I'd rather focus on the fact it still gets me to my destination.
Improvavel
This just came out after reading Regina post on another thread where she said this update was meant to add "fun things".
Sincerely if that is Anet stance, they lost contact with this costumer.
When they started talked about changing UW I hope they would actually change the same dull mobs that for years never seduced me to do a UW full run more than a couple of times and instead the only time I went in there was to farm ectos.
The modifications came and I'm still not seduced into UW and keep going there only to farm ectos.
All this because Anet can't cope with farm and can't nerf a single skill because they feel that SF is a required skill to finish their content.
How do they measure success of a change to a game area! "SF groups now take 85 minutes instead of 7."
Disgusting.
Sincerely if that is Anet stance, they lost contact with this costumer.
When they started talked about changing UW I hope they would actually change the same dull mobs that for years never seduced me to do a UW full run more than a couple of times and instead the only time I went in there was to farm ectos.
The modifications came and I'm still not seduced into UW and keep going there only to farm ectos.
All this because Anet can't cope with farm and can't nerf a single skill because they feel that SF is a required skill to finish their content.
How do they measure success of a change to a game area! "SF groups now take 85 minutes instead of 7."
Disgusting.
leehai1980
Err i think anet wanted to FORCE player to Gw2
Improvavel
Quote:
It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.
It'll never be what it once was, for better or worse. That is a fact that will remain until GW's death. The power creeps were marketing ploys to draw more purchases -- if you wanted metabuild #1 you needed to get a certain campaign(s) or expansion. This is business. It would look worse for them to then nerf said skills down the road once they've tapped the target market. "You know that character you built up and grinded for those stupid PvE title ranks? We'll they're now worthless". That wouldn't fly and would cause more people to avoid GW2 in the future. There are many improvements, one being the amount of "end game" content. Prophecies was limited to UW and FoW only. While fun, they weren't exactly content that could keep people around, especially with the Southern Shiverpeaks being so devoid of unique quests and gameplay. I once had a brand new car, ran like a dream and looked great to boot. Over the years it's gotten a little dinged up here and there, but instead seeing the degradation through time I'd rather focus on the fact it still gets me to my destination. |
Now, you have to understand, I just read Regina post and her message on GW wiki, all happy with objectives accomplished.
Just felt compelled to say this "part" of GW going by my name doesn't agree and why.
gremlin
Welcome to the gw2 play testing area, because that's exactly what I think they are doing and have been since eye of the north.
I have no objection to this its a sound move on their part.
They also seem to want these gimmicky builds because they created ursan and the other Norn skil bars as well as the current shadow form builds.
I don't know their reasoning maybe its just making some players happy while hoping it doesn't upset the rest too much
Should work out fine for them if they don't lose all player confidence before gw2 arrives.
I have no objection to this its a sound move on their part.
They also seem to want these gimmicky builds because they created ursan and the other Norn skil bars as well as the current shadow form builds.
I don't know their reasoning maybe its just making some players happy while hoping it doesn't upset the rest too much
Should work out fine for them if they don't lose all player confidence before gw2 arrives.
Targren
Quote:
All this because Anet can't cope with farm and can't nerf a single skill because they feel that SF is a required skill to finish their content.
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The longer they are in game, the more stuff they get. The more stuff they have, the more they want to keep from vanishing into the ether when GW shuts down, so they go on to GW 2.
(May not be enough, honestly. At least I know my guild was cannibalized badly by Aion.)
Quote:
How do they measure success of a change to a game area! "SF groups now take 85 minutes instead of 7." |
MithranArkanere
You can't balance PvE.
That's why many other games have a grind desing in which if you lack the skill, you can grind a bit more, get more HP and try again.
GW doesn't have that, so people have to rely on gimmicks instead grinding a bit more or getting better equipment.
That will be hopefully fixed in GW2: Skill always be better than time, but if you can't increase you skill, you can, at least in PvE, spend a little more time and try again.
The only thing that really needs to be as balanced as possible is PvP, and no one should touch that part.
That's why many other games have a grind desing in which if you lack the skill, you can grind a bit more, get more HP and try again.
GW doesn't have that, so people have to rely on gimmicks instead grinding a bit more or getting better equipment.
That will be hopefully fixed in GW2: Skill always be better than time, but if you can't increase you skill, you can, at least in PvE, spend a little more time and try again.
The only thing that really needs to be as balanced as possible is PvP, and no one should touch that part.
Cuilan
Quote:
It's not that I don't agree, it's that I simply can't bring myself to get upset over it. Nothing will change either way, so rather than focusing on the portions of the game I don't agree with I'd much rather load up the game and go about the things that are entertaining. Focusing on things you can't change and allowing them to hinder your enjoyment isn't what I'd call progress or healthy.
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I've played Magic the Gathering quite a bit. It's not always perfect, but it tries. Things do change and the meta in their formats are generally healthy. It's not all "make a monk, necro, sin or gtfo idiot."
Azure Requiem
Quote:
Are you the same with voting in your country? Giving feedback to sites you frequently use? Requesting change of a product you use? The last one seems to be a yes.
I've played Magic the Gathering quite a bit. It's not always perfect, but it tries. Things do change and the meta in their formats are generally healthy. It's not all "make a monk, necro, sin or gtfo idiot." |
Which in gw's early life the plan was set for a new campaign every 6 months or so. But when they realized the current game engine couldn't support all they wanted to do, they decided to add eotn instead of campaign 4 and move on to gw2. It is in an interview somewhere. somewhere on this page is link if i remember right
Had the plan to keep adding a campaign been kept then you would see gw regularly changing like mtg's standard format does. (granted I always played the casual formats like extended <.<)