FoW end-boss suggestions

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

As anyone can guess, since UW is 5x as difficult to finish, FoW is definitely next on Anet's list.

So, how would you create the bar/mechanics of Menzies, whom FoW is mainly based on? Profession? Skills? Minions? Progress bar?

Here's my idea:

1) Add Commanders of Menzies.
Profession: Warrior///Weapon: Axe and Shield///
Skills:
"Halt!"(Target foe moves 90% slower for 10 seconds. After 10 seconds, they are Weakened and Crippled for 5 seconds. 15e, 0sec cast, 30r)
Cleave
Sprint


2) Commanders of Menzies are accompanied by 2 Troopers of Menzies.
Profession: Ranger///Weapon: Shortbow
Skills:
Choking Gas
Practiced Stance
Called Shot

3) Place them in entrances to zones (Forest, Beach, etc.)

4) After all quests are complete, Menzies will appear somewhere on the Battlefield(or whatever it is called, haven't FoWed in a while) and must be subdued into retreat in order to end the area.

Menzies
Level: 32
Profession: Paragon///Weapon: Spear and Shield
Skills:
"Reinforcements!": (2 random Shadow Army soldiers spawn near Menzies. 5e, 0sec cast, 45r)
Shadow Spear: (Hits for 400 shadow damage and blinds and dazes foe for 5 seconds. 10e, 30r)
"Join Us!": (Random foe in earshot becomes hostile towards their team and cannot target Menzies for 6 seconds. 5e, 0sec cast, 60r)
"SUBMIT!": (All foes in earshot take 40 shadow damage each second for 10 seconds. 15e, 0sec cast, 45r)
"Shut Up!": (All foes in earshot cannot use Shouts or Chants for 10 seconds. 10e, 0sec cast, 45r)
Banner of Menzies: Constant effect. Foes in range of Menzies cannot block his attacks, cannot hex him, and cannot blind him. Other conditions last 100% longer, and foe shouts and chants last 50% longer.

Goal: Eternal Soldiers join your fight and call upon Balthazar to cower Menzies. Their calls are easily interrupted (calls are Chants and take 5 seconds to cast) and fill bar similar to Dhuum. Except, bar is called Bathazar's Arrival and takes just as long to fill. They are unaffected by "Shut Up!".



My hopes are that it ties in with the theme of FoW and helps slow down the speed clears.

What's your idea?

ddraeg cymru

ddraeg cymru

Frost Gate Guardian

Join Date: Sep 2006

The Guardians Of Wales [GoW]

Mo/

In my oppinion they do need to add some form of FoW final boss.
Your ideas are pretty decent, not sure about the skills and such but something along those lines would be interesting!

-Ddraeg

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Shadow Damage ignores armor. The armor buff is unnecessary and the 650 Shadow Damage attack is essentially a free kill on recharge.

The Paragon idea is pretty neat since he's the commander opposing Balthazar. The skills need tweaking but the concept is there.

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

[KISS]

D/

very good idea.. pretty much basing idea of uw, buts thats been pretty much expected. Very good lore to lead up to gw2. Skills could deal a wee bit less damadge... i like though the idea that the battle would be like dhuum.


/signed

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

The thing is, UW was actually nerfed before Dhuum came out. Without adding in something like the skeletons to slow the progress of completing the actual quests, Menzies would just end up functioning as an end of Dungeon boss rather than something you must invest time in to get to as Dhumm is now.

Basically what I'm saying is that since there's still at least two certain ways of completing FoW in under 30 minutes with a competent team, it wouldn't be worth putting in an end boss.

Other than that i like the idea, though some skills seem too OP and I'm not to sure about that enviromental effect.

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

the reason why the upped UW was to "nerf" Speed Clear in a way that would actually add more content and not just kill a skill. FoW doesn't really need that.

P_A_A

Frost Gate Guardian

Join Date: Apr 2008

Me/

I'd like a little more originality. Not the same fill-the-bar-then-kill method. Do something new, dunno what, but not the same

Hanma l

Hanma l

Frost Gate Guardian

Join Date: Jun 2008

WPB, Fl

W/

Imho there shouldn't be one, there's just no need to nerf FoW the way UW was.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

I vote a Permasin EndBoss for lulz.

Zanagi Kazuhiko

Desert Nomad

Join Date: Jan 2009

Kamadan Dis 1

LF trolling/flaming guild, 8=D

W/

Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
/agreed....

On topic, I would actally love a end-boss in FoW, like UW. Would be quite fun.

/signed

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
Mhenlo in the Norn tournament takes 5 damage even without using Protective Bond or Protective Spirit. Obviously they can make a monster be immune to specific damage amounts/sources. So just make a monster that can only be hurt with Signets, non targeted spells, and touch skills.

But I agree that FoW isn't in need of such an overhaul. Might be nice to have new stuff, but I'd rather see a complete new dungeon/elite area than a change to existing stuff. Lyssa, Dwayna, and Melandru still need their own realms.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

where would we put this mysterious new end boos in FoW? is there any pre-existing type places? the Hall of Judgement entry door has been in UW since the beginning hasn't it? is there anything similar in FoW?

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Great idea

I think the skills could be fixed up a bit though

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
There's actually a lot of things that can get through SF. With real people fighting said permasin he'd be down in an instant. Non-targeting pbaoe, a number of dervish skills, signets, touch skills, really could go on and on.

rangereminem1984

Ascalonian Squire

Join Date: Dec 2006

R/Mo

i liek to see where a boss has a skill that stops you from using elites the whole party and make it be for like 30 seconds

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Quote:
Originally Posted by Eragon Zarroc View Post
where would we put this mysterious new end boos in FoW? is there any pre-existing type places? the Hall of Judgement entry door has been in UW since the beginning hasn't it? is there anything similar in FoW?
The only place I can think of would be the Temple of War, and just have the end boss spawn after completing all the quest.

But I would spazz with excitement if Menzies was added to FoW as an end boss. FoW is far too easy to be an elite area and an end boss like Dhuum would really make this place worth while.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

ecto price<obby price.

difficulty doesnt need to be added.

x sithis x

x sithis x

Frost Gate Guardian

Join Date: Jun 2009

[Pro]

N/

more content ... yes please

i quit for a month or 2 came back for Halloween heard about dhuum and now im playin again non stop

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Coolpb View Post
There's actually a lot of things that can get through SF. With real people fighting said permasin he'd be down in an instant. Non-targeting pbaoe, a number of dervish skills, signets, touch skills, really could go on and on.
SCs use none of those skills so I guess a permaform boss might not be that bad of an idea.

as for the suggestion /signed- as long as some of the damage is tonned down.

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

Updated the skills.

Also, even though FoWSC's are not as much of a problem as UWSC's, that does not make it that much less of a problem. That's like comparing smoking to drinking: both are bad, one is worse, but they are still a problem (healthwise, that is). The "Halt!" skill is to help slow down SF'ers that solo certain parts of the area and even weed out the PUGs. Choking Gas is just an added "FFFFFFFFFFFUUUUUUUUUUUU-!"

Glad to see some positive feedback to my suggestion, but I really want to hear some others.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

1. I'd give it two months before assessing the success of the change.
2. I'd waste time on balancing the game, than countering the imbalance.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by ddraeg cymru View Post
In my oppinion they do need to add some form of FoW final boss.
Your ideas are pretty decent, not sure about the skills and such but something along those lines would be interesting!

-Ddraeg
My idea aswel, Look at Dhuum in UW this isnt only a answer to make things harder. It gives us a lot of fun again to. back to basic ballanced teams or random to kill end bosses. Very nice indeed. Killing a skill wont give us more fun. Giving us more god bosses will.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's pretty obvious that if FoW gets a boss, it would be Menzies.

And there is not much to think about him, it would be something similar to Balthazar, in the same manner Grenth has an animal skull on his head, but Dhuum is basically a walking skeleton. Since menzies controls the Shadow army, we should be a tall guy with black armor surrounded by black flames and shadows instead red flames.

And of course his skills would be all about armies and war. If he pretends to take Balthazar's seat, he must prepare himself for the job.

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Menzies =Paragon Boss

Close to warrior, but intrested in leading armies.

Boss area, could be a battle area. Like a refitted alliance battle fort with Menzies taking the role of Siege leader. (vision of Lord of Destruction D2 intro)

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by The Drunkard View Post
SCs use none of those skills so I guess a permaform boss might not be that bad of an idea.
100 Blades, YMLAD!, Finish Him!, and Ancestor's Rage could hit through SF.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by MagmaRed View Post
Lyssa, Dwayna, and Melandru still need their own realms.
No they don't...nothing has invaded their realm, what reason would we have to go there?

And we don;t have a single idea what Menzies may look like, but a paragon with a warrior style armor and as already stated, black armor, shadows and maybe some fire.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Anet shouldn't add any new content because it'll just cause more glitches and disconnects.

See Dhuum as example.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Cuilan View Post
Anet shouldn't add any new content because it'll just cause more glitches and disconnects.

See Dhuum as example.
Lol those things will get fixed... A player that is asking NOT to implent more content..
What to think about that

FlawlessBody

Pre-Searing Cadet

Join Date: Dec 2009

I vote a huge fat Santa boss for Wintersday

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Big P/W boss full of blocks , shouts , summon army foes and a TNTF that heals foes per 200

ChaosWarrior

ChaosWarrior

Frost Gate Guardian

Join Date: Mar 2009

Chaos Wastes

W/

A big shadow who is a necromancer boss... he looks like dead himself and scares alot of people. The skills he have aren't invincible but not too easy (easier than dhuum). A god

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

/Signed for the most part.

Great Idea!

Maybe put the "end-boss" of FoW in that kinda fire thingy where the End-Chest spawns. That you are in there and that the doors shut if you are going to kill it (Same as like Dhuum. You just go to an room).

Tho i dont like the :"Cannot hex him". So you wanna say now that mesmers are useless against him?

The other things are just fine for me. Would be fun if there are some more of the Menzies guards groups patrolling in the areas

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

[KISS]

D/

I think i got a good idea for the plot. Instead of a chain just make it an end boss. Have it where the eternal forgemaster is. Then when everyone completes the quests and about to go to him through a door... cutscene triggers. Doors Close....

Forgemaster says,"You will not get away of this Menzies!"
(leader),"We will put you back you you came from"

something of that matter. The cutscene will make everyone teleport there... so no afkers that can stay alive and get chest afterwords. Have it like menzies took the forgemaster hostage and wants to escape to the real world again aka dhuum without the kidnapping and news coverage

2 cents.

BogusDude

Frost Gate Guardian

Join Date: Mar 2006

MARA

R/

/signed bigtime

FoW defo needs something similar, albeit a different approach and setup to Dhuum.

The current SC setups will obviously change

And the bugs with Dhuum obviously need fixing. Its a nice way to teach new members when he gets stuck lol but we had him in less than ten minutes in HM the other night when he got stuck on a pillar. He was even still stuck there after the chest spawned lmao (just wait for me to actually get something worth keeping first lol)

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

Quote:
Originally Posted by Chronos the Defiler View Post
No they don't...nothing has invaded their realm, what reason would we have to go there?.
Make a realm and it will be invaded

I want to see something to happen to menzies aswell. Menzies is like not important or any difficult to kill. I mean he is a god (isn't he).

OverPower menzies Anet c'mon. Bring live in FoW give a God some Monster skills


/sign

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

There is a HUGE battlefield that is usually pretty empty if you kill stuff along the way casually while doing quests, he could always spawn out there somewhere, that would make an awesome place to fight a boss with his armies?

tyler199580

Pre-Searing Cadet

Join Date: Nov 2009

Ohio, USA

Quote:
Originally Posted by MagmaRed View Post
Lyssa, Dwayna, and Melandru still need their own realms.
and THAT should be the next update.

Quote:
Originally Posted by To Chicken To Die View Post
I want to see something to happen to menzies aswell. Menzies is like not important or any difficult to kill. I mean he is a god (isn't he).

OverPower menzies Anet c'mon. Bring live in FoW give a God some Monster skills


/sign
i think you're talking about priest of menzies.... menzies isn't in FoW, or any area for that matter

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Quote:
Originally Posted by Apok Omen View Post
\
"Reinforcements!": (2 random Shadow Army soldiers spawn near Menzies. 5e, 0sec cast, 45r)
Shadow Spear: (Hits for 400 shadow damage and blinds and dazes foe for 5 seconds. 10e, 30r)
"Join Us!": (Random foe in earshot becomes hostile towards their team and cannot target Menzies for 6 seconds. 5e, 0sec cast, 60r)
"SUBMIT!": (All foes in earshot take 40 shadow damage each second for 10 seconds. 15e, 0sec cast, 45r)
"Shut Up!": (All foes in earshot cannot use Shouts or Chants for 10 seconds. 10e, 0sec cast, 45r)
Banner of Menzies: Constant effect. Foes in range of Menzies cannot block his attacks, cannot hex him, and cannot blind him. Other conditions last 100% longer, and foe shouts and chants last 50% longer.

Goal: Eternal Soldiers join your fight and call upon Balthazar to cower Menzies. Their calls are easily interrupted (calls are Chants and take 5 seconds to cast) and fill bar similar to Dhuum. Except, bar is called Bathazar's Arrival and takes just as long to fill. They are unaffected by "Shut Up!".
Shadow Spear does FAR too much damage.

Submit would be instant death to a noob-intermediate team.

The eternal soldiers would be pointless, why not just have them in the fight helping you with heals and some damage and you can do something like this.

Torches are spawned all around the battlefield, in the middle there is a cauldron called the flame of Balthazar. Your party is meant to pick up the torches and bring them to the flame, as the flame increases more reinforcements join the fight and when it is filled Balthazar finally arrives with a large brigade of men and the final battle begins. Balthazar is a warrior (he will not have to survive). Something along those lines would make sense with the lore of FOW.