FoW end-boss suggestions

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A
Apok Omen
Krytan Explorer
#1
As anyone can guess, since UW is 5x as difficult to finish, FoW is definitely next on Anet's list.

So, how would you create the bar/mechanics of Menzies, whom FoW is mainly based on? Profession? Skills? Minions? Progress bar?

Here's my idea:

1) Add Commanders of Menzies.
Profession: Warrior///Weapon: Axe and Shield///
Skills:
"Halt!"(Target foe moves 90% slower for 10 seconds. After 10 seconds, they are Weakened and Crippled for 5 seconds. 15e, 0sec cast, 30r)
Cleave
Sprint


2) Commanders of Menzies are accompanied by 2 Troopers of Menzies.
Profession: Ranger///Weapon: Shortbow
Skills:
Choking Gas
Practiced Stance
Called Shot

3) Place them in entrances to zones (Forest, Beach, etc.)

4) After all quests are complete, Menzies will appear somewhere on the Battlefield(or whatever it is called, haven't FoWed in a while) and must be subdued into retreat in order to end the area.

Menzies
Level: 32
Profession: Paragon///Weapon: Spear and Shield
Skills:
"Reinforcements!": (2 random Shadow Army soldiers spawn near Menzies. 5e, 0sec cast, 45r)
Shadow Spear: (Hits for 400 shadow damage and blinds and dazes foe for 5 seconds. 10e, 30r)
"Join Us!": (Random foe in earshot becomes hostile towards their team and cannot target Menzies for 6 seconds. 5e, 0sec cast, 60r)
"SUBMIT!": (All foes in earshot take 40 shadow damage each second for 10 seconds. 15e, 0sec cast, 45r)
"Shut Up!": (All foes in earshot cannot use Shouts or Chants for 10 seconds. 10e, 0sec cast, 45r)
Banner of Menzies: Constant effect. Foes in range of Menzies cannot block his attacks, cannot hex him, and cannot blind him. Other conditions last 100% longer, and foe shouts and chants last 50% longer.

Goal: Eternal Soldiers join your fight and call upon Balthazar to cower Menzies. Their calls are easily interrupted (calls are Chants and take 5 seconds to cast) and fill bar similar to Dhuum. Except, bar is called Bathazar's Arrival and takes just as long to fill. They are unaffected by "Shut Up!".



My hopes are that it ties in with the theme of FoW and helps slow down the speed clears.

What's your idea?
ddraeg cymru
ddraeg cymru
Frost Gate Guardian
#2
In my oppinion they do need to add some form of FoW final boss.
Your ideas are pretty decent, not sure about the skills and such but something along those lines would be interesting!

-Ddraeg
FengShuiDove
FengShuiDove
Forge Runner
#3
Shadow Damage ignores armor. The armor buff is unnecessary and the 650 Shadow Damage attack is essentially a free kill on recharge.

The Paragon idea is pretty neat since he's the commander opposing Balthazar. The skills need tweaking but the concept is there.
a
akio pwns
Frost Gate Guardian
#4
very good idea.. pretty much basing idea of uw, buts thats been pretty much expected. Very good lore to lead up to gw2. Skills could deal a wee bit less damadge... i like though the idea that the battle would be like dhuum.


/signed
Coolpb
Coolpb
Frost Gate Guardian
#5
The thing is, UW was actually nerfed before Dhuum came out. Without adding in something like the skeletons to slow the progress of completing the actual quests, Menzies would just end up functioning as an end of Dungeon boss rather than something you must invest time in to get to as Dhumm is now.

Basically what I'm saying is that since there's still at least two certain ways of completing FoW in under 30 minutes with a competent team, it wouldn't be worth putting in an end boss.

Other than that i like the idea, though some skills seem too OP and I'm not to sure about that enviromental effect.
farmerfez
farmerfez
Krytan Explorer
#6
the reason why the upped UW was to "nerf" Speed Clear in a way that would actually add more content and not just kill a skill. FoW doesn't really need that.
P
P_A_A
Frost Gate Guardian
#7
I'd like a little more originality. Not the same fill-the-bar-then-kill method. Do something new, dunno what, but not the same
Hanma l
Hanma l
Frost Gate Guardian
#8
Imho there shouldn't be one, there's just no need to nerf FoW the way UW was.
i
isildorbiafra
Krytan Explorer
#9
I vote a Permasin EndBoss for lulz.
Z
Zanagi Kazuhiko
Desert Nomad
#10
Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
/agreed....

On topic, I would actally love a end-boss in FoW, like UW. Would be quite fun.

/signed
MagmaRed
MagmaRed
Furnace Stoker
#11
Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
Mhenlo in the Norn tournament takes 5 damage even without using Protective Bond or Protective Spirit. Obviously they can make a monster be immune to specific damage amounts/sources. So just make a monster that can only be hurt with Signets, non targeted spells, and touch skills.

But I agree that FoW isn't in need of such an overhaul. Might be nice to have new stuff, but I'd rather see a complete new dungeon/elite area than a change to existing stuff. Lyssa, Dwayna, and Melandru still need their own realms.
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#12
where would we put this mysterious new end boos in FoW? is there any pre-existing type places? the Hall of Judgement entry door has been in UW since the beginning hasn't it? is there anything similar in FoW?
Introverted Dimensions
Introverted Dimensions
Wilds Pathfinder
#13
Great idea

I think the skills could be fixed up a bit though
Coolpb
Coolpb
Frost Gate Guardian
#14
Quote:
Originally Posted by isildorbiafra View Post
I vote a Permasin EndBoss for lulz.
There's actually a lot of things that can get through SF. With real people fighting said permasin he'd be down in an instant. Non-targeting pbaoe, a number of dervish skills, signets, touch skills, really could go on and on.
r
rangereminem1984
Ascalonian Squire
#15
i liek to see where a boss has a skill that stops you from using elites the whole party and make it be for like 30 seconds
Saph
Saph
Lion's Arch Merchant
#16
Quote:
Originally Posted by Eragon Zarroc View Post
where would we put this mysterious new end boos in FoW? is there any pre-existing type places? the Hall of Judgement entry door has been in UW since the beginning hasn't it? is there anything similar in FoW?
The only place I can think of would be the Temple of War, and just have the end boss spawn after completing all the quest.

But I would spazz with excitement if Menzies was added to FoW as an end boss. FoW is far too easy to be an elite area and an end boss like Dhuum would really make this place worth while.
m
majikmajikmajik
Wilds Pathfinder
#17
ecto price<obby price.

difficulty doesnt need to be added.
x sithis x
x sithis x
Frost Gate Guardian
#18
more content ... yes please

i quit for a month or 2 came back for Halloween heard about dhuum and now im playin again non stop
T
The Drunkard
Wilds Pathfinder
#19
Quote:
Originally Posted by Coolpb View Post
There's actually a lot of things that can get through SF. With real people fighting said permasin he'd be down in an instant. Non-targeting pbaoe, a number of dervish skills, signets, touch skills, really could go on and on.
SCs use none of those skills so I guess a permaform boss might not be that bad of an idea.

as for the suggestion /signed- as long as some of the damage is tonned down.
A
Apok Omen
Krytan Explorer
#20
Updated the skills.

Also, even though FoWSC's are not as much of a problem as UWSC's, that does not make it that much less of a problem. That's like comparing smoking to drinking: both are bad, one is worse, but they are still a problem (healthwise, that is). The "Halt!" skill is to help slow down SF'ers that solo certain parts of the area and even weed out the PUGs. Choking Gas is just an added "FFFFFFFFFFFUUUUUUUUUUUU-!"

Glad to see some positive feedback to my suggestion, but I really want to hear some others.