CONS NOT REQUIRED(Preferred for Dhuum)
Bring Res Scrolls
just in case the ua dies you can get them back up and you cant res people when they die as spirits when fighting Dhuum
Not A Speed Clear
but semi-fast and safe
Builds are on this page:
http://pvx.wikia.com/wiki/User:Necro_Ecro
Team Consists of:
Perma Tank-OwZTkY/8ZS6jHRnhHCZ4rqVAuE
Imbagon-OQGjUymIqShizgxgfYAhXFpbubA
FoC-OAljYsHrJSsBpiXCee3g+Y7OVVA
SS-OAljYsHrJS3g2B5B5ipiVV0b7YA
RoJ-OwYS4YIT+MWf4VUfuEVfID2kA
SoS-OACjAqiLZS+gRblTXTQT0gVTMTA
HB-OwYT04nBXaj43ZTb67jAZIu6FE
UA-OwYS8YITXEdR5g1Dba3VIDMEAThe FoC or RoJ can be switched out for a SF NukerSF Nuker-OgBSoYGT0NjVNNugpiADID4CA
Usage:
You can do the quest in what ever order you want this is just the way i did them.
It is pretty basic, Perma holds agro Casters go to town on mob
for the most part this is going to be a basic guide, build still needs testing.
Clear the Chamber- Tank holds agro casters kill. When done take Restoring Grenth's Monuments. That easy
Restoring Grenth's Monuments-Will get done by doing the other quests.
Servants of Grenth -Go to the Wastes and clear every thing thats in the path of you and the reaper, clear where King Frozenwind will go. Have the SS take quest since they have "Fall Back!"and can quickly get back down
Perma stand where the red dot is.
Imbagon,SF/FoC,RoJ,SS,and UA stand where the green dot is.
SoS and HB Stand where the teal dot is and make sure nothing gets to King Frozenwind. Monks heal perma when needs it.

Wrathful Spirits - Tele back to the lab reaper and head to vale. Perma leads and pops the mindblades. When in Vale pop all of the graspings, killing 1-2 groups at a time. Kill any Coldfire Night group that might attack reaper. Take the quest and kill the spirits, perma doesnt really need to tank because they are so darn weak its funny.
Demon Assassin- tele back to lab and start going to mountain. run past Behemoth's unless they are blocking the way.Kill all charged blackness. AVOID THEIR TRAPS.Kill every thing within the red circle. Make Sure you kill the Behemoth's then the Dryders or Behemoth's might attack the Reaper. The green dot is where the perma stands. The teal dot is where the res of the team stands. the blue arrow is the way the hound and dryders come.

The Four Horsemen- Clear the plains but leave the solo riders alone because they are just a hassle. When you get done go back to where the dryders are and pull the solo rider from the dryders. kill it and its waves of mindblades, then kill the 3 dryders. When ready take quest. Have the Perma at the green dot and the rest of the team at the teal dot. Perma use sliver to kill the two horsemen on your side. Sliver the rest until the rest of the team comes to help after they are done on their side. Thats how easy plains is.

Imprisoned Spirits- Run to the Pits and kill practically everything besides chained souls because they don't do anything. have the SS take the quest and run back down to the team since they have "Fall Back!". The red dots are the dryder spawns, green dont is where the team stands. teal dot is where the perma stands. When you have your side clear help the perma kill the rest of his. Kill chained souls so spirits move faster & SS use "Fall Back!" to make spirits walk faster.

Terrorweb Queen- Tele Back to plains and run to pools. Perma tank casters kill. SS use "Can't Touch This!" when engaging charged blackness. Kill till you get to reaper and make sure hes safe(sometimes hard to tell which dryder group to kill first). Have the perma run to where the teal dot is. the red dot on top is where the queen spawns, and every one else just stay back by the reaper. When the queen is Slivered to death main team tele back to the lab Reaper.

Escort of Souls- Take the quest and have the perma gather the mindblades in the red out line. Casters, just go to town on them. Teal line is route they take, Green dot is where they need to be. SS use "Fall Back!" to speed up souls to the mayor.

Unwanted Guests- sin tank every thing runs to the Keeper of Souls sliver armor to kill it team kills all of the Dhuumies around them. That simple.

Thats all 10 quests go to lab and tele to wastes. You have to tele individually.Run to the Hall of Judgment and take the quest The Nightman Cometh from King Frozenwind.
The Nightman Cometh- SS spam "Fall Back!".KITE.. Don't attack Dhuum until the red bar is full. Ele die and come back as a spirit ,xD, because your pretty useless against Dhuum(conditions dont affect him). Monks, heal reapers when they are getting attacked. If/When you become a spirit spam skill #1 like crazy. When there are to many minions and your a spirit use skill #3. when someone needs health hit #2. When his red bar is full just go beast mode on Dhuum and you only got to get him to lke 25% health and he will become non-hostile. GG.