UWSR- Under World Steam Roll

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

All in all it comes down to what Profs./build your particular team can run. That is the Key that makes this a true balanced way. It's about getting other people in who couldn't normally do an all Assassin run etc., etc.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Yeah, I'd rather see a MoP than an SS most any day.

On a side note, the one place I could see a UG/earth ele. excel would be fighting Mindblades as hexes are near impossible to put on them.

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

coolpq has a good point regarding the mindblades, since mop is lolfail VS them. On the other hand, you only need to trigger one banished dream rider spawn in the whole uw. You dont even need to kill that one even, though it will cause some havoc then. Also the earth ele could help alot during 4hmen.

I really really REALLY agree on that this is all bout making professions that never saw action before valid.

There are quite a few ways of clearing the uw now. Mobway, several different balanced ways and even old tank and spank works, if you bring decent builds. Hell, bring QZ and run ursan way, though you might need builds that work during the down time.

All in all I think uw is really nice to, it allows a large variety of teams to clear it. The sad part is that certain professions still have very few options to choose from.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Cool, well I apologize to those Rits that I didn't believe and I'm glad it gives another option once PermaSin is nerfed.

UW is great now. Balanced gives so many options.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

the ER E/Mo basically turns anything into a tank. As long as they have some self heals or the ER keeps infusing them, they can withstand just about anything, including a side on 4H.

I feel you can pretty much 'byob' as long as you use IronSheiks backline. So you can't complain anyone is excluded from uw, you just need ether renewal to carry your team.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by dbulger View Post
the ER E/Mo basically turns anything into a tank. As long as they have some self heals, they can withstand just about anything, including a side on 4H.
I'm dubious to that.
Although I won't be very surprised if it's shown to be possible.


Quote: Originally Posted by Pre Ranger Mg View Post Agreed with Coopb on this one, the fact that the first wave of terrors alone will kill the spirits and then gank the rit followed by the reaper, there is no way he can hold it long enough for the main team to kill the other side. Even though I've already explained otherwise and other people have confirmed, I like to backup my claims.



6 people took down the entirety of one side (bar a few of the skeletons I think) with their AP-MoP caller suffering a lot of lag and people not following calls as well as they should have been. The Rit held the other side until we were done. He wasn't bonded.
The rit was running a SoS build, but with Earthbind instead of a 7th attack spirit.

Quote: Originally Posted by ElnoreVarda View Post
A SoS rit can solo one side in NM, and buy the other team around enough time to clear all/most of the foes on the other side before running to help him. The above was done in HM.


Quote:
Originally Posted by jetlaw View Post
I know that 4H can be done with a perma on one side and a Rit spirit spammer on the other side, since I have done it - without using Summon Spirits. I did it by having the perma tank the right side while the rest of the party was on the left. I set the spirits a good distance apart, letting the dryders burn their MS casts on different spirits at the very beginning of the thin entry path to the reaper. Then, I kept backing up and setting up additional spirits. I finally killed the last of them just before the path turns towards the reaper (right before the tree on the left side). Yes, you have to be careful and know what you are doing, but it is most certainly possible. If you managed to kill them, not just stall them like that, then that is impressive.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Nice, a move towards balance, if only the tank wasn't a sin.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/



This was a Balanced Way Guild Run with 6/8 guildies and two friends. Total time in Hard Mode was One hour 37 minutes.

Trying to see what other times the entire UW and Dhumm kill has been done in.

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

49 min run. Current Record?

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

http://img338.imageshack.us/img338/3905/gw271a.jpg

Sadly there is.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Looks near to Mobway, I see at least two sins and two others that could be either sins or necros.

Would anyone like some picture with their whiteout?

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Clearly it's being kept proprietary.

No point in whiting out the active skill as it's clearly still SF up seeing as Dhuum hasn't even sat down yet.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Agreed with that. Nice work I guess. We could probably modify the group we run to include two Perma's to split the job of a single as far as popping reapers/doing pools Mt's. Then they could even do 4H if they we're smart.

I just like how we've adopted Balance rather than requiring a multitude of sins.

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

That is because Balanced is fun. But just a matter of time before people start saying using Perma's is not balanced. But w/e, its a fun run, and breathing a bit of life back into GW.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

We Farm Your [ECTOs]

A/

Nonetheless we only have a few months left of Perma Use. Best start planning what to do after that....
omg i have to try that! fuggin hax!

Quote:
Originally Posted by Zodiac Meteor View Post
That's impressive, but geez over censored. I'm not 100% sure if it is real or not it's real, i'm the rainbow colored guy on the left

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Just some idea from good old pve-tombs: Barrage team based around great dwarf weapon instead of the old orders.
I'm PvP mainly but feel free to pm me to build such a group ign Donkeyball Z


warrior/dervish/whatever "tanker" at least with aoe attackskills.
3/4 barragers
imbagon with anthem of weariness/flame/cant touch this etc.
spiritspammer with dwarf weapon
e/mo supporter with dwarf weapon

x sithis x

x sithis x

Frost Gate Guardian

Join Date: Jun 2009

[Pro]

N/

anyone wanna do my original build with me send me a pm at X Necro Ecro X

ohh and i need a nice friendly guild that likes to do high end areas with non meta builds/balanced

jetlaw

jetlaw

Academy Page

Join Date: May 2007

Wizardry Players Guild [WPG]

Quote:
Originally Posted by jetlaw View Post
I know that 4H can be done with a perma on one side and a Rit spirit spammer on the other side, since I have done it - without using Summon Spirits. I did it by having the perma tank the right side while the rest of the party was on the left. I set the spirits a good distance apart, letting the dryders burn their MS casts on different spirits at the very beginning of the thin entry path to the reaper. Then, I kept backing up and setting up additional spirits. I finally killed the last of them just before the path turns towards the reaper (right before the tree on the left side). Yes, you have to be careful and know what you are doing, but it is most certainly possible.
Quote: Originally Posted by MercenaryKnight View Post
Next time you go and solo a side you should record a video and post it on youtube. It would at the very least give pugs with a spirit rit an opportunity to do 4 horsemen without a perma. Quote: Originally Posted by Xenomortis View Post
If you managed to kill them, not just stall them like that, then that is impressive. Just to make sure it came across in my initial post, we did have one perma in the group, holding the aggro on the right side. My Rit was the lone human on the left side and the one acting as the "tank" on that side (realistically it was my spirits taking all the damage, hence the qualification for the term "tank"). We then had heros filling in the rest of the party's slots, who were anchored behind me.
So the strategy was as follows:

RIGHT SIDE:
Perma held aggro on the right side until the left had been cleared.

LEFT SIDE:
My Rit planted spirits at the very beginning of the thin path, a good distance apart (as cannon fodder to coax the dryders to burn their MS casts on these spirits). I then backed up towards our team's heros, who were planted safely just beyond the end of the path on the left side (just beyond where the path turns in the direction of the reaper). The heros were spaced far enough apart so that no more than one could be hit with a single MS, but thankfully the enemy mob was dead before they were in casting range of the heros. My spirits were able to kill off the enemy mob, while my heros helped heal the damage I took (I kept moving to avoid most of the damage, but the hits I took were easily healed by our team's heros).
Sadly, I didn't take screen shots since I was trying to be careful not to screw up, and I didn't realize that it was something that folks hadn't done yet. That said, I will try to make sure that I take some screens next time.

Although I have not done any video capture stuff before, I guess I can look into it. Presuming I can get up to speed on recording video, I'll do my best to post it so that others can see how I was able to do it.

______________________________________________

As for the key question of running a balanced team for a Dhuum run, has anyone figured out a way to be able to use heros to run any of the builds to take out Dhuum? I'm confident I could take heros through all of the quests except for the Ice King. For the Ice King it seems that humans (especially human healers) become critical.

Since it can sometimes be challenging to get into a PUG with folks who all know what they are doing, has anyone has figured out a way to use 2 people + heros to do a full Dhuum run?