GW should have been pay to play.
Lina Inverse
I don't know how people can be "100% sure" that GW would have lost so many of it's sales if they charged, say, $5/mo. Now, it would be totally different if they charged more than that. I can think of a few games that are pay-to-play and only charge $5-10/mo and they have been around for years. Some of them still have decent sized player bases considering that 90% of them are made by a small group of people or even a single individual.
If ArenaNet had charged $5/mo right from the get-go I still would have played and I'm sure that a lot of others would as well. It's not the fact that GW is free that makes it fun, it's the game itself.
Either this or they could make a better in-game store where you can buy Items and Equipment that you can actually use. This seems to go over well in many no-subscription games.
If ArenaNet had charged $5/mo right from the get-go I still would have played and I'm sure that a lot of others would as well. It's not the fact that GW is free that makes it fun, it's the game itself.
Either this or they could make a better in-game store where you can buy Items and Equipment that you can actually use. This seems to go over well in many no-subscription games.
QueenofDeath
It's not just the monthly fee it's the GM's and guides that most of these monthly fee games have. That's what gets rid of the riff raff like a Moriz ingame. If they just had GM's and guides without a monthly fee it would have worked and been better. Take volunteer players with good game standing and let them sort out the bad ones. That's how Everquest does it. I was a guide for them toward the end of my 5 year stand with them. I enjoyed it. Nothing more enjoyable than getting rid of griefers. I love how they lie too. I'm invisible watching them and then when I become visible they start telling me they weren't doing anything. lol
Lina Inverse
Yeah, it's really too bad they didn't take that example to heart.
fowlero
For myself and plenty of other players i know in the game i wouldn't have even started playing GW if it had a subscription fee.
I had never even heard of MMO type games before i started playing, it just caught my eye in GAME as it was cheap and looked like it might hold my interest for a bit as i was bored at the time. Had it said sub fee i'd have chucked it back instantly as i hadnt even considered that someone'd pay to play a game.
I had never even heard of MMO type games before i started playing, it just caught my eye in GAME as it was cheap and looked like it might hold my interest for a bit as i was bored at the time. Had it said sub fee i'd have chucked it back instantly as i hadnt even considered that someone'd pay to play a game.
rangereminem1984
if gw 2 is p2p i would consider looking into playing it. im sure ill play it a little but not as much after playing aion and paying t o play im very happy with it and the updates and the actions ....
Copenhagen Master
Just don't use there online store you might get banned HAHAHAh j/k ANET
DreamWind
Quote:
Originally Posted by JR
..So now we get on to the only part of the argument that actually merits any debate: Could an MMO with the core principles of Guild Wars have competed with World of Warcraft?
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That being said, I still think the only true answer to this thread is that we don't really know. Perhaps if GW had a lower fee and claimed to be the MMO with a difference (like they did at release) in that ripe 2005 market things could have worked? Maybe, maybe not. We are asking the question could the game have survived, not could it have competed with WoW.
Quote:
Originally Posted by JR
...Guild Wars had nothing like that, and couldn't have had it without abonding it's core principles.
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Quote:
Originally Posted by Sword Hammer Axe
Who said anything about manage to overcome? Listen dude, there's been builds since way before one of the other games have come out. You can't tell me that you need to have more than 1 game to effectively put the 8 skills into the bar, because "the other builds are better". I have seen a Wammo (that's right, wammo!) with healing hands and mending (not even kidding) kill a Magebane Shot ranger from where he ran over to kill a Primal Rage warrior in RA.
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Quote:
Originally Posted by Sword Hammer Axe
Option 3: There you go. If ya don't want to pay more money, don't do it. If ya don't think you can compete with the others in PvP, don't do it. If you blame it on the fact that you have a handicap compared to the others, don't play PvP. The last one just goes to show that you made the choice to (meaning optional, no force) rather stop playing that part of the game than pay. You are still free to come back any time you like, you can still play PvE, you can still play PvP should you change your mind, and no one asks you for a dime. Get it? The only one who "feels compelled to pay" IS YOU!
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Sword Hammer Axe
Quote:
I really don't think you get the point of a competitive game. And this is exactly the problem. Many people have chosen to do just that because of all the problems being brought up in this thread and elsewhere. You can say "just quit" and be done with it, but the majority of the PvP community has quit and that adds up to be a huge problem. |
Don't give me that shit... you can't just go in and say "you just don't understand" seeing as I would clearly just throw the exact same sentence right back at ya. I know very well what competitive play means.
"And this is exactly the problem. Many people have chosen to do just that because of all the problems being brought up in this thread and elsewhere. You can say "just quit" and be done with it, but the majority of the PvP community has quit and that adds up to be a huge problem"
... are you even reading what I say? I say that you have options, dude OPTIONS! You have the liberty to improve your own skills, get more, play on without a care or quit. If you chose to quit you quit and that's the end. The point is that it was YOUR choice to quit, the same as it was YOUR choice to play on and YOUR choice to improve. I'm not just saying "just quit", I'm saying that A-NET DOES NOT FORCE ANYTHING ON YOU! What you so far have been saying is that A-net in some way forces their products on you, which you have no either proof or valid point to.
Let me repeat the very point I've been trying to get through: What you do is all up to you, and A-net can not be held responsible for that.
Daesu
Quote:
Supply and demand curves people. You charge more money, fewer people buy the product. This is an elastic, luxury good, with lots of substitutes.
The money A.net would make from charging a monthly fee would not have recooped what it lost from fewer overall sales. You can armchair quarterback it all you want. But I'm pretty sure A.net has actual accountants to think of this stuff for them and know what they are doing more then we do. |
If GW were to charge a subscription, I would expect a lot more work from them. Otherwise there are lots of other $15/month MMO subscriptions out there. This way, they charge less, give less, and people expect less from them.
Goddess Survivor
i consider this post dumb, if you want to pay to play, go to world of warcraft or Aion. Dont make a free game, a pay to play game, not alot of people can afford this, just because you can, does not mean everyone can. dont think about urself and be selfish like this.
Thanks,
Marc
Thanks,
Marc
The Drunkard
Quote:
i consider this post dumb, if you want to pay to play, go to world of warcraft or Aion. Dont make a free game, a pay to play game, not alot of people can afford this, just because you can, does not mean everyone can. dont think about urself and be selfish like this.
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Goddess Survivor
everyone? not really, i know ALOT of people who play this game, even tho they would rather play WoW...why? because of those 15 bucks a month...for u its not much, for someone else it is...so dont put words in someone elses mouth.
nomoretacos4u
I think people are being too quick to reject a monthly fee $15 is not a lot for a month as tther hobbies can cost way more than that. You can choose to not eat a nicer meal once a month and would probably have an easy $15, or not drink 3 cups of Starbucks. If your life seriously depended on the $15 a month I think you should have other things to worry about other playing a game.
I have tried other pay to play games and never stayed because I didn't enjoy the game play. I wouldn't mind paying a monthly fee for Guild Wars if it improved the quality of the game, and content kept coming out. The game has run its course for me, and without new content I don't have a real reason to play the game anymore. If a monthly fee could change that I enjoy Guild Wars enough to pay for it.
I have tried other pay to play games and never stayed because I didn't enjoy the game play. I wouldn't mind paying a monthly fee for Guild Wars if it improved the quality of the game, and content kept coming out. The game has run its course for me, and without new content I don't have a real reason to play the game anymore. If a monthly fee could change that I enjoy Guild Wars enough to pay for it.
DreamWind
Quote:
Don't give me that shit... you can't just go in and say "you just don't understand" seeing as I would clearly just throw the exact same sentence right back at ya. I know very well what competitive play means.
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Quote:
Originally Posted by Sword Hammer Axe
Let me repeat the very point I've been trying to get through: What you do is all up to you, and A-net can not be held responsible for that.
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Riot Narita
The monthly fee for one game may not be much, but GW isn't the only game I play. If I had to pay monthly for everything, it would quickly add up to something significant. That's not something I want, and I will vote with my wallet for free-to-play business models like GW. I refuse to support the monthly fees business model.
God_Hand
There is only one reason that GW still has an active playerbase after four and a half years:
No subscription fees.
/thread
No subscription fees.
/thread
distilledwill
The fact that makes guild wars stand out is that its such a good game and yet still F2P.
I've been playing aion since its release over the past couple of months and I can tell you, it holds none of the magic of GW. Combat is clunky and zergy, the player base is demanding and whiney (i know, so are most MMORPG player bases, but in GW I found an alliance/guild who were laid back and friendly), grind is epidemic. I'm considering migrating back to GW at the end of my 3 month subscription because even with its shiney new graphics and p2p content, Aion can't hold a candle to GW.
The nuances of combat; chiizu stepping, cancel casting, interupting, protting, hexing, enchantment covering, movement controlling, combined with the restrictive build system - having to cram all you can into 8 skills and use them effectively rather than just taking every skill your class can have and spamming them whenever you want feels more like you're playing the game than the Aion system.
If I had to pay for GW I think it would lose its shine somewhat, I can pick it up and play and not feel like I have to get my moneys worth. I've got the £50 or so I've paid over the years back one hundredfold through immersive and interesting gameplay, fast paced PvP, an intruiging storyline and a mostly friendly and accomodating player base.
I've been playing aion since its release over the past couple of months and I can tell you, it holds none of the magic of GW. Combat is clunky and zergy, the player base is demanding and whiney (i know, so are most MMORPG player bases, but in GW I found an alliance/guild who were laid back and friendly), grind is epidemic. I'm considering migrating back to GW at the end of my 3 month subscription because even with its shiney new graphics and p2p content, Aion can't hold a candle to GW.
The nuances of combat; chiizu stepping, cancel casting, interupting, protting, hexing, enchantment covering, movement controlling, combined with the restrictive build system - having to cram all you can into 8 skills and use them effectively rather than just taking every skill your class can have and spamming them whenever you want feels more like you're playing the game than the Aion system.
If I had to pay for GW I think it would lose its shine somewhat, I can pick it up and play and not feel like I have to get my moneys worth. I've got the £50 or so I've paid over the years back one hundredfold through immersive and interesting gameplay, fast paced PvP, an intruiging storyline and a mostly friendly and accomodating player base.
Bob Slydell
Quote:
GW isn't really a MMORPG. It's a multiplayer RPG with really nice
lobbies (outposts). Look at it that way and it bears no relation to MMORPGs that require monthly fees. |
And at OP... most of your points are great but when I played EverQuest II ($15/mo) the hacked account horror stories were as bad as they are in GW now and the GM's didn't do shit for people who suffered. One of my friends got his entire account wiped. What did SOE say? Screw you, rebuild it. Nice eh? SOE also did a lot of other bullshit things to it's playerbase in EQ2 like completely ignore the casual playerbase to the point many of them (like me) quit. They concentrated on the elitists and hardcore players instead, making it impossible for casual players with their "crappy gear" (that they didnt spend hours grinding for) to get into groups. Even laughed at us too.
Two years was enough of that shit for me for the treatment I received, the bugs that were not fixed, the causal players ignored..etc..So imagine what even 5 bucks a month would have done for us in GW? Probably nothing different than now, You'd still get hacked and lose all of your hard earned achievements. And one more thing. "More CM's that interact with players." Well..in my TWO long years at EQ2 this happened exactly twice, and you guessed it..still was paying 15 a month. They managed to have at least one GM that I talked with who ever knew what they were doing (out of probably 60 GM's) and honestly needed to be promoted to the CEO of SOE to fix that terrible company.
I went off topic but mostly, this post wasn't to flame OP, just to share my experiences and thoughts on why P2P is a steaming pile of crap that wouldn't make a difference anyway.
Quote:
There is only one reason that GW still has an active playerbase after four and a half years:
No subscription fees. /thread |
EDIT: I really enjoy playing a game everyday that has the most unhappy/questionable playerbase in the history of online games.
QueenofDeath
Quote:
While you might have part of that /thread correct, that is arguably NOT the only reason that you see people still running around in the game. |
Sword Hammer Axe
Quote:
Maybe you do, but your posts aren't showing it. Non level playing field = bad competitive play. Hell it is arguably bad PvE play when people have better options than you. Until you realize this, your argument that "Anet doesn't force anything on you" is pretty much irrelevent and off topic.
Let me repeat the very point I've been trying to get through: What many people have done is quit the game, and A-net can be held responsible for that. We know Anet has made questionable decisions. We know some of this is in part due to the marketing model. The question this thread is asking is would monthly fees solve things, and the answer is we don't know. |
There's one thing we can partly agree on though: We don't know whether fees would be the way to go or not, since we can not see alternative presents.
That is the topic of the THREAD overall. I commented on YOUR POST and not the thread. I think YOU are the one who have gone off from your own topic.
But RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it. You know I like having debates and such, but this shit is getting ridiculous. I'm not commenting on you more from now on, because clearly your sense of reality is malplaced. And btw don't give me that "you are just running away" shit because so far you have been using the same surreal points over and over again and I'm simply tired of that.
Bob Slydell
Friend, the Majority you or anyone else speaks of is so strongly exaggerated at any rate anyway. It always comes down to what one person thinks or does, than they assume everyone else feels that way, so their opinion is no longer an opinion to them, but a fact. And this is sad.
DreamWind
Quote:
Wasn't the topic that You said that people pay monthly fees because of the extra campaigns comming out and then you feel compelled to buy it?
How the hell is "Anet doesn't force anything on you" off topic there? The reason people have better options than you is that they payed money, meaning the gave something away to gain something and people who did not buy it chose the thing they had over the thing they could gain. So there you go: They have same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing options, one part just chose another. |
Quote:
Originally Posted by Sword Hammer Axe
There's one thing we can partly agree on though: We don't know whether fees would be the way to go or not, since we can not see alternative presents.
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Quote:
Originally Posted by Sword Hammer Axe
And btw don't give me that "you are just running away" shit because so far you have been using the same surreal points over and over again and I'm simply tired of that.
|
Anonymous IXl
In my opinion it would have been great if they made it only $5 A month or something. A lot of people would pay because its such a low amount and they also would be able to afford to keep upgrading the game with more new weapons, dungeons, missions, etc.
Buster
Do you actually think Guild Wars wouldof had the success it enjoyed if it had a monthly fee ? Hell no.
pumpkin pie
time to lock this stupid thread points have been made and no amount of whining is going to make Guild Wars SHOULD have been pay to play .
should is too pompous a word to use here, imho.
should is too pompous a word to use here, imho.
QueenofDeath
Quote:
Friend, the Majority you or anyone else speaks of is so strongly exaggerated at any rate anyway. It always comes down to what one person thinks or does, than they assume everyone else feels that way, so their opinion is no longer an opinion to them, but a fact. And this is sad.
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Catchphrase
More 'DLCs' priced like BMP, offering more dungeons and aesthetic content.
bhavv
No game should have fees anymore. They are NOT worth it unless you are an obsessed junkie addict who plays them 24/7, and with so many MMOs out now with the gaming population spread between each, fees mean that gamers are never going to get to play each one and instead the only method of playing is to completely devote yourself to one at a time for several months, which is neither enjoyable nor worth the money to any normal person.
We are in a complete economical crisis at the moment as well. If you think that paying $100 extra every year just to play your online games is a good deal, you are either a minority in the top 10% wealth bracket, or you are still a child with no sense of fiscal responsibility.
No one cares anymore about how many people play WoW, let the rich people / MMO junkies play it if they want. Normal gamers do not want to be paying fees on every single game that they want to play, and playing just to get your moneys worth takes all the enjoyment out of a game, which you shouldnt even be able to do if you have a full time job.
For people who simply dont care about their money and want to pay fees, a model like the one Turbine recently released for Dungeons and Dragons online is a good one - where you can choose to either pay fees and access all the content, or buy seperate parts of the game as you would buy expansions.
Yes, some douchebag will soon comment 'OMG DDO SUX WAT A CRAP GAME', when I am not even discussing the game, but its choice of having both a P2P or Fees based option to access all of the games content.
You have your opinions and desires to pay however you want with such a model - play for free and grind points to buy content, buy mission packs, or pay fees and get full access, best MMO payment model ever.
We are in a complete economical crisis at the moment as well. If you think that paying $100 extra every year just to play your online games is a good deal, you are either a minority in the top 10% wealth bracket, or you are still a child with no sense of fiscal responsibility.
No one cares anymore about how many people play WoW, let the rich people / MMO junkies play it if they want. Normal gamers do not want to be paying fees on every single game that they want to play, and playing just to get your moneys worth takes all the enjoyment out of a game, which you shouldnt even be able to do if you have a full time job.
For people who simply dont care about their money and want to pay fees, a model like the one Turbine recently released for Dungeons and Dragons online is a good one - where you can choose to either pay fees and access all the content, or buy seperate parts of the game as you would buy expansions.
Yes, some douchebag will soon comment 'OMG DDO SUX WAT A CRAP GAME', when I am not even discussing the game, but its choice of having both a P2P or Fees based option to access all of the games content.
You have your opinions and desires to pay however you want with such a model - play for free and grind points to buy content, buy mission packs, or pay fees and get full access, best MMO payment model ever.
bhavv
Quote:
Do you actually think Guild Wars wouldof had the success it enjoyed if it had a monthly fee ? Hell no.
|
Instead, sorrows furnace should have been a P2P mini expansion, as with the other elite areas in Factions / NF. Green weapons and Elite tomes should have never been made to drop outside of these areas, but they would have a much higher drop rate inside them.
Cash shop selling weapon skins and weapon upgrades for 99p per weapon skin and 49p per upgrade should have been made, with exclusive cash shop only skins for both weapons and armors - Anet hire good weapon / armor designers, they make money for creating desirable content.
Nothing wrong with that at all, the purchases are optional, and the artists get some money. The better the design, the more people would want to pay for it.
There should be more Mission packs made and sold like the BMP, more missions and content that you pay for, with each rewarding a set of gold items. These could be made in different difficulties for beginner to elite, and remain mostly solo / hero / henchable content.
They could maybe also have sold henchmen skillbars instead of having put in heroes, design your own henchmen in the ingame shop, customise everything from looks, weapons and armor, OR buy each one normal weapons and armor ingame as you would on your character. Pay to design your own henchman skillbar which can be reset once a week for free, plus whenever there is a skill update, so you could buy 7 custom hench and skill bars and make your own AI team as you choose with the limited once a week reskill for balance purposes. These purchased henchmen would be usable on all your characters anywhere in the game, but have their level and attributes reduced to the same as the player you use them on.
Of course it is a completely stupid idea with heroes in the game, but it could have been an option instead of them in the first place, and one that people would have paid for if the price was reasonable.
JoeKnowMo
I'm all for it if it would allow Anet to hire a better skill balancer.
PuppyEater
In a word, no. Jump in the way back machine and go tack a p2p fee on prophecies and i just can't see it going for more than a year on the given content. Now if they added more to justify the cost, then ya, it could be worth it but then that's not really GW then is it?
Obrien Xp
I wouldn't play a p2p, I'm more than satisfied with the rate of expansion and think that this game is working and is still growing despite the views of some.
(Hey, my friend just started and he loves it, a few of my other friends seriously want it but, their computers are actually that bad)
When anet releases something it has to be good because they don't have the resources to take a risk with something that isn't good.
If it were p2p I'd feel like I was forced into it and wouldn't be able to play my other games.
The way gw is designed and with the company that runs it, it wouldn't be beneficial to run a p2p model. This is the best way for GW and Anet. One must keep in mind that gw is aging and GW2 is literally around the corner. GW is still a great game and I'm glad that support for its servers will continue.
(Hey, my friend just started and he loves it, a few of my other friends seriously want it but, their computers are actually that bad)
When anet releases something it has to be good because they don't have the resources to take a risk with something that isn't good.
If it were p2p I'd feel like I was forced into it and wouldn't be able to play my other games.
The way gw is designed and with the company that runs it, it wouldn't be beneficial to run a p2p model. This is the best way for GW and Anet. One must keep in mind that gw is aging and GW2 is literally around the corner. GW is still a great game and I'm glad that support for its servers will continue.
The Drunkard
Quote:
everyone? not really, i know ALOT of people who play this game, even tho they would rather play WoW...why? because of those 15 bucks a month...for u its not much, for someone else it is...so dont put words in someone elses mouth.
|
I think that this would be much better than an monthly fee. If you want the new area you're going to have to pay, but if you don't have to if you don't want it.
wilebill
No, it would not have worked. Prophecies on release was really just a polished beta, still lots of bugs. Nobody would have paid a monthly fee for it. Besides, the game was designed with bandwidth requirements such that it could be free to play online.
Take Aion as an example of pay to play. Will it be around four years from now? I mean, seriously.
Take Aion as an example of pay to play. Will it be around four years from now? I mean, seriously.
pumpkin pie
Quote:
No, it would not have worked. Prophecies on release was really just a polished beta, still lots of bugs. Nobody would have paid a monthly fee for it. Besides, the game was designed with bandwidth requirements such that it could be free to play online.
Take Aion as an example of pay to play. Will it be around four years from now? I mean, seriously. |
Arduin
Smarty
NCsoft does not provide proper support, even for pay-to-play games. It is a terrible company that relies on box sales for revenue and gives preferential treatment to NA players over EU ones. I bought into the "Aion is pay to play so it will have in-game GMs and regular content updates" bullshit and that's exactly what it was - bullshit. GW has better support than Aion, thanks to ANet staff like Lindsey actually caring about their game and going the extra mile in their own time.
I seriously doubt that GW2 would have the sort of support you're looking for if it did come with a subscription fee, and even if it did I wouldn't pay to play it after my experience with Aion. I really hope they don't go back on their statement that it will be free to play. I also really wish that ANet wasn't owned by NCsoft.
Me, bitter? Nah.
I seriously doubt that GW2 would have the sort of support you're looking for if it did come with a subscription fee, and even if it did I wouldn't pay to play it after my experience with Aion. I really hope they don't go back on their statement that it will be free to play. I also really wish that ANet wasn't owned by NCsoft.
Me, bitter? Nah.
Sjeng
Quote:
Originally Posted by DreamWind
Let me repeat the very point I've been trying to get through: What many people have done is quit the game, and A-net can be held responsible for that. We know Anet has made questionable decisions.
|
And I also think if it had been p2p, many current players would have never bought GW in the first place. It would have been a different game allround.
I prefer it the way it is. Go anet for free2play!
QueenofDeath
Quote:
Nope, the game would have been dead within a few months since 80% of people would rather have just gone to WOW. There wouldnt have been a strong enough player base to make parties of 4 - 8 to accomplish everything, and PVP would have been completely dead, with maybe 3 or 4 groups max running in HA, and having to wait several hours to find a GVG opponent.
Instead, sorrows furnace should have been a P2P mini expansion, as with the other elite areas in Factions / NF. Green weapons and Elite tomes should have never been made to drop outside of these areas, but they would have a much higher drop rate inside them. Cash shop selling weapon skins and weapon upgrades for 99p per weapon skin and 49p per upgrade should have been made, with exclusive cash shop only skins for both weapons and armors - Anet hire good weapon / armor designers, they make money for creating desirable content. Nothing wrong with that at all, the purchases are optional, and the artists get some money. The better the design, the more people would want to pay for it. There should be more Mission packs made and sold like the BMP, more missions and content that you pay for, with each rewarding a set of gold items. These could be made in different difficulties for beginner to elite, and remain mostly solo / hero / henchable content. They could maybe also have sold henchmen skillbars instead of having put in heroes, design your own henchmen in the ingame shop, customise everything from looks, weapons and armor, OR buy each one normal weapons and armor ingame as you would on your character. Pay to design your own henchman skillbar which can be reset once a week for free, plus whenever there is a skill update, so you could buy 7 custom hench and skill bars and make your own AI team as you choose with the limited once a week reskill for balance purposes. These purchased henchmen would be usable on all your characters anywhere in the game, but have their level and attributes reduced to the same as the player you use them on. Of course it is a completely stupid idea with heroes in the game, but it could have been an option instead of them in the first place, and one that people would have paid for if the price was reasonable. |
Only thing that needs to be added to this game is allow for 7 heroes and open up all the elite areas to them and/or henchies if players want to play them.
Arduin
You would be astounded if you knew how many games/companies are using this model, and thrive on it, like Runes of Magic or Rappelz.