2x A/E skeleton killers - OwZk0pex3Oqk0HPiOT3z+TNIBk+D
Shadow Arts 11+1+3
Critical hits 10+3
Equipment:
- slashing dagger 20% ench zealous +5 energy
- radiant and attunement runes
Usage:
- 6 & 8 on all the time
- 7 only when you are fighting mobs that will damage you badly (usually needed agaist groups with more then 1 skeleton)
- 4-5 you have enough times to use them 2 times between sf, 5 will keep 6 on all the time as long as you fight mobs
2x Mo/N support type 1 - OwQUQum+YINSiUSJ5jQTEJX/QCA
Healing Prayers 10+3
Protection Prayers 12+1+3
Divine Favor 4+3
Usage:
- maintain 5-8 on the skeleton killer
- Heal party as needed
Note: can be heroe
1x A/E anti knockdown - OwZUk4u5l/SSf8I6MID5i8Q3l4OA
Shadow Arts 11+1+3
Dagger Mastery 6+3
Requires drinks:
Equipment:
- high energy 20% ench earth staff
- slashing dagger 20% ench zealous +5 energy
- radiant and attunement runes
Usage:
- kill the mobs that will kill the skeleton killers

- give a hand to the skeleton killers, u will do less damage then them but you will help (with reds you will help them even more but anyway they should not need to much help)
Variant: replace Darwen Stability with I am unstoppable (you will not be able to perma the antiknockdown, replacing Death's Charge with Don't trip will add a couple of seconds but not enough to perma antiknockdown, replacing Death's Charge with Ward of Stability will allow u to perma antiknockdown but you will need a lot of energy to do this Darwen Stability is the best options but it may work with the other 2 variants)
1x Mo/N support type 1 - OwQUQum+YINSiUSJ5jQTEJX/QCA
Healing Prayers 10+3
Protection Prayers 12+1+3
Divine Favor 4+3
Usage:
- maintain 5-8 on the anti knockdown
- Heal party as needed
Note: - can be heroe
1x Mo/N support type 2 - OwQUQ2W5YIFUCkpskfUm/beA
Healing Prayers 5+3
Smithing Prayers 12+1+3
Divine Favor 4+3
Usage:
- maintain 7-8 on the skeleton killers
- when the anti knockdown will have to fight remove 7 from one skeleton killer and cast it on the anti knockdown
- spam 1
- Heal Party if needed
- ress the ranger in case he dies
Note: can be heroe
1x R/Mo support - OgMT4YLjng6WH6PfhQceMEA
Beast Mastery 12+1+3
Wildness Survivor 3+3
Usage:
- 7 on the anti knockdown
- ress with 8 if needed (the other resser will avoid to ress as much as posible)
- keep 1-4 on and in the ranger of the a/e (keep 1 on at all costs even this means to make breaks)
- cast 5-6 on the skeleton killers (you can use them only when the a/e fight skeletons)
Note: can be heroe but 5-6 will be useless
Counters:
- failing to maintain sf
- fighting large groups of skeleton outside symbiosis range
- fighting mobs that can knock you down without using drinks
I'm sorry about the fact that I can't tell for sure if this will actually work to do all the quests in UW and kill Dhuum. My guild is a small one and they are not all good sins...
Last words:
- I'm thinking that one of the a/e skeleton killer can be replaced with and a/e fire damager; this will allow the ranger to use another skill in place of soh
- hope i posted the right templates (i have several previsous versions
