Quote:
Originally Posted by reaper with no name
Yes, because the only time something needs to be nerfed is when it's used for farming. Making other professions useless is fine, right? That's what this is about. There is no reason to play a monk when ER builds are possible, just like there's no point in playing any profession other than the assassin while SF is maintainable.
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Do you really need me to quote myself: "FAIL"
How can you even begin to complain that monks are useless because of ER when you *don't even play one*? It is impossible to comprehend, though I admit I have a logic mind... my disadvantage.
Disregarding your absurd claim that an elementalist that has to sacrifice 5 skills on his bar in order to make spamming 2 monk skills possible is *better* than a monk that can use all his 8 skills for healing and protection... let me give you some usages for a Mo today (since the hint was obviously too obscure for you): 55, 600/smite runs on any dungeon for cash, 600/smite any elite area for farms, 600/smite in teams for maxing luxon and kurz titles by repeated and fast vanq, so on.
Exactly how are monks rendered useless by ER eles more precisely? And exactly how is the ER ele replacing the Mo in all of the above? I haven't heard any team kicking a Mo cause an ER ele came along. I've never even seen a "GLF ER ele" actually. Not to mention that I've never heard of groups of 8 ER eles doing any speed clears or vanqs.
And yes, unless it's used like a gimmick build allowing dungeon runs for cash, allowing quick faction vanquishes, allowing elite area farming, etc.; unless all that, I don't think it's over powered. It's a decent build that people might take along but it
most definitively does not render monks unusable as a class. Your logic needs to be a bit defective to claim that.