@reaper -
Yes we'll need everything to get nerfed at once, and that's not going to happen. Sad. Still, I'd settle with some indication that nerfs will happen. Right now for example we have that Shadow Form will be getting nerfed sometime in the future. If ER is nerfed then I'd also wish for some knowledge that other overpowered skills will be getting nerfed.
Why use anything but the best? Simple, because you might not have the option. For example, you're PuGGing a mission and you've picked up 3 Elementalists, 1 Monk, 2 Warriors, an Assassin and a Ritualist. Would you ask the Monk to Smite and have two Elementalists run ER? I wouldn't. Hell personally I'd just go in with almost any build they're running.
Monks cope better with party-wide damage - Infuse may be godly with ER support, but then you can't Infuse half the party in the time it takes to cast Heal Party. You have 0.75s aftercast and 0.25s cast time, total 1s, and you can only Infuse two players. Party-wide damage destroys ER, as you will quickly find out if you do Unwaking Waters. By the way, Heal Party can and should be backed by Healer's Boon (think of the health gained: +44% via Life Attunement from the ER Ele, +50% from HB, 14 Healing Prayers, x2 from GoLE = 300++ health to everyone).
Finally, Monks aren't made useless by Elementalists. They have lots of advantages over ER Infusers. The Dervish vs. War / Sin case is a rather different; I don't know enough to comment on that precisely but it seems to me Dervishes still have some advantages (Avatars, Save Yourselves!, higher Scythe Mastery, a non-Flail IAS, etc).
By the way I've said elsewhere that I don't think running two ER Infusers is a good idea. That's because they'll be stacking Prots as well as Infusing each other when they shouldn't be, and they completely miss out on hex removal / condition removal (although they do get the Prot-Bond-on-everybody incredi-perk).
@Xenos - ER Elementalists miss out on two important prots, Aegis and Shield of Absorption. Yes Spirit Bond + Prot Spirit covers for most part, but I don't think it's fair to say their damage mitigation exceeds that of everything else.
Agree entirely that ER Elementalists don't make Monks useless, but it's an overpowered template. I just don't think it should be nerfed.
Quote:
Originally Posted by Test Me
So does Balthazar Spirit. So does Essence Bond. And they're not even elite skills. It is precisely those that 600s and 55s use. And they seem to be better than ER as I haven't seen 600s or 55s drop the two for a ER replacement.
And besides that I am pretty sure you can find many other builds that allow you to spam prot spirit and spirit bond at recharge, again without involving an elite skill even. Even ritualists can do it. And btw ritualists can also spam party wide heals of over 400hp with no health lost at all. [sarcasm]Damn those ritualists, they are going to replace ER eles which are going to replace monks...[/sarcasm]
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You have no - repeat
no idea what you are talking about. ER gives Elementalists enough energy to maintain 9(!!) enchantments at a time, indefinitely. Aside from ER not getting interrupted / removed, there is no attached condition. Where else can you find an energy engine of this power? Balth Spirit and Essence Bond only works in 600 builds and not anywhere else. They fail if the Monk is not tanking. They can't maintain Protective Bond, yet an ER Elementalist can easily maintain at least 4. There is no comparison. ER is the game's current most powerful energy engine, more powerful than having a battery BiP you 24/7.
Check your facts before you post.
PS: Rits can't heal 400 health single-target, and they can't "spam" party heals either (25s recharge on Kaolai remember?).