Hello guys! I'm sick of Discord-way in Vanquishing and I was hoping to change to more options. Since i'm Assassin, I love to deal heavy physical damage and not call stuff (like you do in discord). My friend who vanquished an area with me used these builds on his heroes. He seemed to not have any trouble whatsoever. Please tell me where to correct.
My build:
Attributes: Critical Strikes 12, Dagger Mastery 12+1+1
My Heroes:
Builds removed. Refer to Update #2 for the updated builds.
All heroes are set to Guard except ER.
Attributes:
1st Hero: Energy Storage: 12+1+3, Healing Prayers: 10, Protection Prayers: 8
2nd Hero: Communing: 12, Channeling Magic: 12+1+1, Restoration Magic: 3
3rd Hero: Soul Reaping: 12, Death Magic: 12+1+1, Protection Prayers: 3
Please tell me where these builds lack and how to correct them. All constructive criticism is accepted.
Thanks
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UPDATE #1
Updated Build: Refer to Update #2 for the builds.
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UPDATE #2
Updated Build: http://img526.imageshack.us/img526/8...nshot006or.png
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My Build and Vanquisher Hero Builds
Braxton619
Xenomortis
I am always skeptical of OoU on heroes, but I know people who do it.
Protective Bond is always risky. I wouldn't advocate it's use on heroes. And with Vital Blessing? That just doesn't make sense.
Life Attunement is better.
You also lack a smaller heal.
Spec 12+1+3 Death on the MM.
Should get away with 12+1+2 ES on the Ele.
Protective Bond is always risky. I wouldn't advocate it's use on heroes. And with Vital Blessing? That just doesn't make sense.
Life Attunement is better.
You also lack a smaller heal.
Spec 12+1+3 Death on the MM.
Should get away with 12+1+2 ES on the Ele.
Braxton619
Quote:
Originally Posted by Xenomortis
I am always skeptical of OoU on heroes, but I know people who do it.
Protective Bond is always risky. I wouldn't advocate it's use on heroes. And with Vital Blessing? That just doesn't make sense.
Life Attunement is better.
You also lack a smaller heal.
Spec 12+1+3 Death on the MM.
Should get away with 12+1+2 ES on the Ele. How about this on the ER?
Protective Bond is always risky. I wouldn't advocate it's use on heroes. And with Vital Blessing? That just doesn't make sense.
Life Attunement is better.
You also lack a smaller heal.
Spec 12+1+3 Death on the MM.
Should get away with 12+1+2 ES on the Ele. How about this on the ER?
iTwilight
Last time I checked ER ele infusers take Protective bond? I do not remember this so surely and its easy to micro onto party.
Seems a nice build, now you just need to find the correct set of henchmen (if doing 6-8man areas) to back it up
I was working on something like this myself, although I would probably play another healer or even smite, good job though
Seems a nice build, now you just need to find the correct set of henchmen (if doing 6-8man areas) to back it up
I was working on something like this myself, although I would probably play another healer or even smite, good job though
majikmajikmajik
replace Spirit Rift with Ancestors' Rage.
upier
1. Strength of Honor is a must.
Either by dumping Pain and going 12 Chan, 12 Smite on the rit, or lowering the SR on the necro and going 10 in Smite.
I'd also dump Painful Bond in that case.
(I normally fill the leftover slots with (as noted) AR and Draw Conditions.)
2. Avoid Combat on heroes that tag along with melee guys seems a bit crappy. From what I can see - if you put them on Guard they will stop at wanding range, contrary to having your back (which means getting in the middle of the fight) if you do Avoid.
3. I have to question the use of Life Attunement for a physical damage dealer. Or is this for the ele only?
4. I am not the biggest fan of minions, but I am basing that more on my assassin build that involves shadowstepping and Dash, which allows me to jump in and trash pretty much most of the things before the minions show up. Considering you don't have any movement boosts, I can see why minions might actually be useful.
Either by dumping Pain and going 12 Chan, 12 Smite on the rit, or lowering the SR on the necro and going 10 in Smite.
I'd also dump Painful Bond in that case.
(I normally fill the leftover slots with (as noted) AR and Draw Conditions.)
2. Avoid Combat on heroes that tag along with melee guys seems a bit crappy. From what I can see - if you put them on Guard they will stop at wanding range, contrary to having your back (which means getting in the middle of the fight) if you do Avoid.
3. I have to question the use of Life Attunement for a physical damage dealer. Or is this for the ele only?
4. I am not the biggest fan of minions, but I am basing that more on my assassin build that involves shadowstepping and Dash, which allows me to jump in and trash pretty much most of the things before the minions show up. Considering you don't have any movement boosts, I can see why minions might actually be useful.
Daesu
Overall a pretty solid build.
Not sure if Life attunement is the best option to go with an assassin.
If you get rid of Painful Bond and Spirit Rift, you can move your hex and condition removal to the rit. Then you can bring barbs and enfeebling blood on your necro with 10 to curses after bringing down your SR.
Not sure if Life attunement is the best option to go with an assassin.
If you get rid of Painful Bond and Spirit Rift, you can move your hex and condition removal to the rit. Then you can bring barbs and enfeebling blood on your necro with 10 to curses after bringing down your SR.
Ginger Hunter
Just wondering how well the ER healer works on a hero? I assume you need to micro the enchants, but after that does it maintain its energy well? Or do i need to micro that aswell?
Xenomortis
Quote:
Originally Posted by upier
It's useful on the Ele though, as it means they can very quickly recover from an infuse when they cast their next spell under ER.
A dagger assassin is certainly the best physical to use LA on though.
Quote:
Just wondering how well the ER healer works on a hero? I assume you need to micro the enchants, but after that does it maintain its energy well? Or do i need to micro that aswell?
http://pvx.wikia.com/wiki/Special:Pv...ENgBEaR1D0C1CA
That's my hero ER build. Although I think I usually have ES at 11+1+2 and Prot at 10.
Usually works fine, I seldom bother to micro it. Sometimes I micro PS though and lately Vekk doesn't ever seem to use it.
Can't speak for the Tankur's one, but the latter version looks fairly similar.
That's my hero ER build. Although I think I usually have ES at 11+1+2 and Prot at 10.
Usually works fine, I seldom bother to micro it. Sometimes I micro PS though and lately Vekk doesn't ever seem to use it.
Can't speak for the Tankur's one, but the latter version looks fairly similar.
Xenomortis
Braxton619
Btw, for all those who were asking who I put LA on, I put it on the ER. In case his HP gets low, his HP will be restored faster with it. Also it pumps out more energy for ER.
The updated builds (#2) actually work pretty good. I can deal about 150 armor-ignoring damage an attack. Underworld and other areas are no problem.
The updated builds (#2) actually work pretty good. I can deal about 150 armor-ignoring damage an attack. Underworld and other areas are no problem.
Daesu
Quote:
Originally Posted by Leet Tankur
Btw, for all those who were asking who I put LA on, I put it on the ER. In case his HP gets low, his HP will be restored faster with it. Also it pumps out more energy for ER.
The updated builds (#2) actually work pretty good. I can deal about 150 armor-ignoring damage an attack. Underworld and other areas are no problem. Nice, but wouldn't you have more damage from Barbs than from Judge's Insight unless you are fighting undead? Barbs would also synergize with the damage from your assassin, fiends, and minions.
This is what I would use:
Rit: http://pvx.wikia.com/wiki/Special:Pv...MvmlzLGGbT3SmH
Necro: http://pvx.wikia.com/wiki/Special:Pv...BVBoB2BlB4BbhA
It gives me higher damage through Barbs and greater survivability through enfeebling blood.
The updated builds (#2) actually work pretty good. I can deal about 150 armor-ignoring damage an attack. Underworld and other areas are no problem. Nice, but wouldn't you have more damage from Barbs than from Judge's Insight unless you are fighting undead? Barbs would also synergize with the damage from your assassin, fiends, and minions.
This is what I would use:
Rit: http://pvx.wikia.com/wiki/Special:Pv...MvmlzLGGbT3SmH
Necro: http://pvx.wikia.com/wiki/Special:Pv...BVBoB2BlB4BbhA
It gives me higher damage through Barbs and greater survivability through enfeebling blood.