Dhuum Heroway [theorycraft]
Lukyboy
Me and 2 friends want to clear Underworld soon. One of them doesnt have Prophecies and the other isn't really far in any campaign other then Nightfall. That means pugging isn't really an option, because they all start in Temple of the Ages and its gonna take a long time before we get a decent pug in either Chantry or Zin Ku.
So we wanted to do it with heroes. This is what I have so far. Note: This is for NM
It's based on Spiritway, with some adjustments. I thought necro minions were going to fail because of Lava Font from the Terrorwebs
Discord would get us very far, but I read somewhere you can't put conditions on Dhuum, so Discord won't work on him.
line 2-4 are the sin's heroes and line 7-8 are the Rit's heroes.
I'm thinking about replacing the SS hero with a Barrage ranger (Barrage + GDW = <3)
Small usage notes:
Me (the sin) and the imbagon (friend #1) are gonna be spamming SY like crazy. The channelig rit (friend #2) will keep GDW on both of us as much as possible while doing his spirit spam thing. He should also keep an eye on the communing rit, cuz heroes dont use Boon of Creation very well. The spirits+the sin will be doing most of the killing, which I really hope is going to be enough.
I want to ask you if you can spot any flaws. I have some tactics in my head on how to complete the quests, but it's not like I'm a UW expert or anything.
So yeah... will this work or not?
#EDIT:
I changed the original image. I took out 1 of the Rit healers and replaced it with a Barrage Ranger. Changed the other Rit healer to an N/Rt. Changed the SS hero to a Icy Veins hero with SoH instead of JI. Lowered the amount of weapon spells to prevent them from overwriting each other. Gave the ER ele Infuse Health and some enchants to make it spamable, but I'm really not sure if that works. Changed the sin bar to a pretty stand MS/DB build.
Thanks again for all the feedback I would love some more on the new set-up
#EDIT 2: Small edit this time. Took over some elements of Ironsheik's build (thanks again). My friends couldnt rework so we had a viable frontline SY spammer, so I kept the imbagon. Changed the sin build to Flashing Blades, gave the necro Foul Feast and gave the ER ele prot spirit. Took over Iron's ranger, but instead of GftE I kept Hexbreaker Aria and filled the optional slot with volley (lack of inspiration really..). I don't know how soon we're going to be able to test this. The plan was to do it this saturday, but stuff has come up, so it's pretty unsure at the moment....
So we wanted to do it with heroes. This is what I have so far. Note: This is for NM
It's based on Spiritway, with some adjustments. I thought necro minions were going to fail because of Lava Font from the Terrorwebs
Discord would get us very far, but I read somewhere you can't put conditions on Dhuum, so Discord won't work on him.
line 2-4 are the sin's heroes and line 7-8 are the Rit's heroes.
I'm thinking about replacing the SS hero with a Barrage ranger (Barrage + GDW = <3)
Small usage notes:
Me (the sin) and the imbagon (friend #1) are gonna be spamming SY like crazy. The channelig rit (friend #2) will keep GDW on both of us as much as possible while doing his spirit spam thing. He should also keep an eye on the communing rit, cuz heroes dont use Boon of Creation very well. The spirits+the sin will be doing most of the killing, which I really hope is going to be enough.
I want to ask you if you can spot any flaws. I have some tactics in my head on how to complete the quests, but it's not like I'm a UW expert or anything.
So yeah... will this work or not?
#EDIT:
I changed the original image. I took out 1 of the Rit healers and replaced it with a Barrage Ranger. Changed the other Rit healer to an N/Rt. Changed the SS hero to a Icy Veins hero with SoH instead of JI. Lowered the amount of weapon spells to prevent them from overwriting each other. Gave the ER ele Infuse Health and some enchants to make it spamable, but I'm really not sure if that works. Changed the sin bar to a pretty stand MS/DB build.
Thanks again for all the feedback I would love some more on the new set-up
#EDIT 2: Small edit this time. Took over some elements of Ironsheik's build (thanks again). My friends couldnt rework so we had a viable frontline SY spammer, so I kept the imbagon. Changed the sin build to Flashing Blades, gave the necro Foul Feast and gave the ER ele prot spirit. Took over Iron's ranger, but instead of GftE I kept Hexbreaker Aria and filled the optional slot with volley (lack of inspiration really..). I don't know how soon we're going to be able to test this. The plan was to do it this saturday, but stuff has come up, so it's pretty unsure at the moment....
MercenaryKnight
I don't trust ele heroes with er builds to be honest. Also I am gonna give you the key to making dhuum easy as a kitten. Have your friend bring earthbind. Earthbind + armor of unfeeling and using summon spirits to keep it up will make dhuum 10x easier to fight. He can be knocked down with earthbind up. So if you can have gdw up on the assassin and imbagon most of the time and attack him quickly you should be good with negating quite a bit of his damage.
I wouldn't trust earthbind on the hero even with ritual lord, I dunno it just seems like it won't be up near enough. Also disenchantment is a waste imo. Try n/rt healers (if possible) because you don't have to worry about long battles or energy management. Also hero spiteful spirit sucks cause their ai will auto ss everything your killing. So it won't be doing much damage at all unless you plan to micro almost all the time. Also put can't touch this on your imbagon to be spammed for dhuum fight. That way you won't need as many candy canes.
You are overkill on the heals/ protects. With not 1 but 2 copies of save yourselves (pretty much useless just run the imbagon and free up a slot on assassin for brawling headbutt). You shouldn't need the er protect hero which will probably fail pretty badly anyway.
I wouldn't trust earthbind on the hero even with ritual lord, I dunno it just seems like it won't be up near enough. Also disenchantment is a waste imo. Try n/rt healers (if possible) because you don't have to worry about long battles or energy management. Also hero spiteful spirit sucks cause their ai will auto ss everything your killing. So it won't be doing much damage at all unless you plan to micro almost all the time. Also put can't touch this on your imbagon to be spammed for dhuum fight. That way you won't need as many candy canes.
You are overkill on the heals/ protects. With not 1 but 2 copies of save yourselves (pretty much useless just run the imbagon and free up a slot on assassin for brawling headbutt). You shouldn't need the er protect hero which will probably fail pretty badly anyway.
BlueXIV
Do you really need locusts on the sin? If you are bringing 1/2 activation dagger chains, you aren't going to be autoattacking for very long...
sonofthort
^True that. Just use zealous daggers, Flashing Blades might be a better elite for you, also, why res? It's one time use right? Just bring another skill and have res scrolls on hand. Also, I always thought it was a waste not to give an ER prot hero Shield Gaurdian, as it can be spammed and heals most of the party like crazy.
Also, give yourself "I am Unstoppable" instead of res sig so you can deal with knockdowns from meteor showers and Shield of Judgment
Also, give yourself "I am Unstoppable" instead of res sig so you can deal with knockdowns from meteor showers and Shield of Judgment
Buns United
Personally, I'd put Spirit's Boon on the Signet of Spirits Ritualist, great party-wide heals and condition removal, what's not to like?
Also, drop Vampirism. It does the damage of Spirit of Pain for a higher energy cost...
If you want, you could drop Anguish on your Channeling Rit and change Disenchantment for Anguish on your Communing Hero. This leaves room on your Channeling Hero for Splinter Weapon (to take out Mobs.) Sometimes the AoE can be much better than a single target knockdown and some +damage on attacks. If you don't want to override Great Dwarf Weapon, that's going to happen anyway, just like with Weapon of Warding. Explained below.
Put Infuse Health on the Elementalist, as said by FoxBat in post #3. As it stands now you haven't got a single 1/4th sec cast heal. The Assassin's Ritualist hero could be changed for a Sabway Restoration Necromancer for better energy management too, as he doesn't use his primary attribute. If it's Rt/ because of the longer Weapon of Warding, that's going to be overrun anyway because you have Xinrae's Weapon and Weapon of Remedy on your heroes.
Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.)
Anyway, it's for Normal Mode so I guess anything goes.
*Blasphemy, I know. But the Paragon has a copy anyway.
Also, drop Vampirism. It does the damage of Spirit of Pain for a higher energy cost...
If you want, you could drop Anguish on your Channeling Rit and change Disenchantment for Anguish on your Communing Hero. This leaves room on your Channeling Hero for Splinter Weapon (to take out Mobs.) Sometimes the AoE can be much better than a single target knockdown and some +damage on attacks. If you don't want to override Great Dwarf Weapon, that's going to happen anyway, just like with Weapon of Warding. Explained below.
Put Infuse Health on the Elementalist, as said by FoxBat in post #3. As it stands now you haven't got a single 1/4th sec cast heal. The Assassin's Ritualist hero could be changed for a Sabway Restoration Necromancer for better energy management too, as he doesn't use his primary attribute. If it's Rt/ because of the longer Weapon of Warding, that's going to be overrun anyway because you have Xinrae's Weapon and Weapon of Remedy on your heroes.
Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.)
Anyway, it's for Normal Mode so I guess anything goes.
*Blasphemy, I know. But the Paragon has a copy anyway.
Crippie its Tom
locust's fury is a pretty bad elite. Also, I'd give your SS Necro Aegis instead of the smiting prayers.
It would also be helpful to have something that can tank ~30 meteor showers without getting wiped for wastes.
It would also be helpful to have something that can tank ~30 meteor showers without getting wiped for wastes.
IronSheik
Needs more strength of honor.
Buns United
Strength of Honor would only benefit one of your 8 party members. Who also happens to (obviously ) be an easy- to shutdown melee character.
Point being Judge's Insight is better as it affects both the Paragon and the Assassin.
Edit: @OP:Come to think of it, why are you taking Insidious Parasite and not Mark of Pain. It's NM so there should be no scatter.
Edit#2: And like the post below says, Barbs won't trigger with Judge's Insight. So take either Strength of Honor, Barbs (and Mark of Pain), or Judge's Insight with other hexes such as Reckless Haste.
Point being Judge's Insight is better as it affects both the Paragon and the Assassin.
Edit: @OP:Come to think of it, why are you taking Insidious Parasite and not Mark of Pain. It's NM so there should be no scatter.
Edit#2: And like the post below says, Barbs won't trigger with Judge's Insight. So take either Strength of Honor, Barbs (and Mark of Pain), or Judge's Insight with other hexes such as Reckless Haste.
IronSheik
SoH may only benefit one member, but that member is doing a majority of the damage.
An imbagon is only so-so damage, even with 20% penetration.
And SS is limited in normal mode due to slower attack, and barbs won't take effect with the holy damage from Judge's Insight.
An imbagon is only so-so damage, even with 20% penetration.
And SS is limited in normal mode due to slower attack, and barbs won't take effect with the holy damage from Judge's Insight.
Buns United
Lukyboy
Alot of great replies. Thanks alot everyone. I wanna respond to some of them
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Originally Posted by MercenaryKnight
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Quote: Originally Posted by FoxBat Vekk solo-healed for us through half of UW after our monk got dropped. The recent AI updates on infuse have made them pretty godly. Not as godly as a human, but it's still miles ahead of monk heroes. (Small note: put infuse on your freaking ele.)
In that vein the rit healers have some serious potential energy issues. If you don't want to rely on soul reaping and SoLS, I'd go for OoS or energy drain. (Again, recent AI updates on OoS) I'd say you can drop down to 2 healers but that can be risky with them being AIs, and it's not like you have any real monks to outdps. That's pretty impressive. I am sceptical about ER ele's, but I thought I needed some prots and this seemed the best option. If you say they use infuse well enough, I could make somewhat of a hybrid. Then I could probably take a Rit healer out and add more damage. Didn't notice any recent AI updates on OoS. I didn't use an N/Rt at first because I always see them in tandem with minion bombers. Since this isn't using minions I feared the N/Rt would run out of energy. If the ER ele thing works and I can pack more damge, then the N/Rt will be the better option I think.
Quote: Originally Posted by Buns United
If you want, you could drop Anguish on your Channeling Rit and change Disenchantment for Anguish on your Communing Hero. This leaves room on your Channeling Hero for Splinter Weapon (to take out Mobs.) Sometimes the AoE can be much better than a single target knockdown and some +damage on attacks. If you don't want to override Great Dwarf Weapon, that's going to happen anyway, just like with Weapon of Warding. Explained below.
...
Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.) Initially I put Anguish on the player because he can see what anguish is attacking, to make the most out of Painfull Bond. I like your suggestion for it though. ZOMG I forgot Critical Agility?! That's pretty stupid . I really want dual SY, I know it might be overkill, but with the limitations I have, I'm not gonna risk anything less then dual SY.
Since you dropped Protective Spirit on the Elementalist, you could try Shelter on the Communing Ritualist because Protective Bond (with its' 2 second casting time) alone isn't going to protect you from big hits.
I actually have no experience with ER ele's. I heard about them, I've seen what they are capable of. From what I understand protective bond is only to be maintained on the ER ele itself, to fuel Ether Renewal and give some nice protection to it self, because monster will think you're a great target to eat up. I'm really not a fan of Shelter. It has its uses, but I wonder how much it is needed when I have dual SY....
Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.) Initially I put Anguish on the player because he can see what anguish is attacking, to make the most out of Painfull Bond. I like your suggestion for it though. ZOMG I forgot Critical Agility?! That's pretty stupid . I really want dual SY, I know it might be overkill, but with the limitations I have, I'm not gonna risk anything less then dual SY.
Since you dropped Protective Spirit on the Elementalist, you could try Shelter on the Communing Ritualist because Protective Bond (with its' 2 second casting time) alone isn't going to protect you from big hits.
Quote: Ghostmirror Light is bad, let that get through to you. The healer isn't always going to need heals, and if he does he can't cast Ghostmirror Light on himself. So it'd be more effective to just take a 'target ally' heal, such as Spirit Transfer. I didn't notice the 'target other ally' bit, but I do not agree with you on this point. Spirit Transfer is a power heal. I don't think I need yet another power heal (Infuse+ Spirit Light seems to be enough). A good alternative would be Soothing Memories, since the healer will be holding PwK for most of the time. The diffrence is pretty minimal if you ask me.
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