Dhuum Heroway [theorycraft]

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

Me and 2 friends want to clear Underworld soon. One of them doesnt have Prophecies and the other isn't really far in any campaign other then Nightfall. That means pugging isn't really an option, because they all start in Temple of the Ages and its gonna take a long time before we get a decent pug in either Chantry or Zin Ku.

So we wanted to do it with heroes. This is what I have so far. Note: This is for NM


It's based on Spiritway, with some adjustments. I thought necro minions were going to fail because of Lava Font from the Terrorwebs
Discord would get us very far, but I read somewhere you can't put conditions on Dhuum, so Discord won't work on him.
line 2-4 are the sin's heroes and line 7-8 are the Rit's heroes.
I'm thinking about replacing the SS hero with a Barrage ranger (Barrage + GDW = <3)

Small usage notes:
Me (the sin) and the imbagon (friend #1) are gonna be spamming SY like crazy. The channelig rit (friend #2) will keep GDW on both of us as much as possible while doing his spirit spam thing. He should also keep an eye on the communing rit, cuz heroes dont use Boon of Creation very well. The spirits+the sin will be doing most of the killing, which I really hope is going to be enough.

I want to ask you if you can spot any flaws. I have some tactics in my head on how to complete the quests, but it's not like I'm a UW expert or anything.
So yeah... will this work or not?

#EDIT:
I changed the original image. I took out 1 of the Rit healers and replaced it with a Barrage Ranger. Changed the other Rit healer to an N/Rt. Changed the SS hero to a Icy Veins hero with SoH instead of JI. Lowered the amount of weapon spells to prevent them from overwriting each other. Gave the ER ele Infuse Health and some enchants to make it spamable, but I'm really not sure if that works. Changed the sin bar to a pretty stand MS/DB build.
Thanks again for all the feedback I would love some more on the new set-up

#EDIT 2: Small edit this time. Took over some elements of Ironsheik's build (thanks again). My friends couldnt rework so we had a viable frontline SY spammer, so I kept the imbagon. Changed the sin build to Flashing Blades, gave the necro Foul Feast and gave the ER ele prot spirit. Took over Iron's ranger, but instead of GftE I kept Hexbreaker Aria and filled the optional slot with volley (lack of inspiration really..). I don't know how soon we're going to be able to test this. The plan was to do it this saturday, but stuff has come up, so it's pretty unsure at the moment....

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I don't trust ele heroes with er builds to be honest. Also I am gonna give you the key to making dhuum easy as a kitten. Have your friend bring earthbind. Earthbind + armor of unfeeling and using summon spirits to keep it up will make dhuum 10x easier to fight. He can be knocked down with earthbind up. So if you can have gdw up on the assassin and imbagon most of the time and attack him quickly you should be good with negating quite a bit of his damage.

I wouldn't trust earthbind on the hero even with ritual lord, I dunno it just seems like it won't be up near enough. Also disenchantment is a waste imo. Try n/rt healers (if possible) because you don't have to worry about long battles or energy management. Also hero spiteful spirit sucks cause their ai will auto ss everything your killing. So it won't be doing much damage at all unless you plan to micro almost all the time. Also put can't touch this on your imbagon to be spammed for dhuum fight. That way you won't need as many candy canes.

You are overkill on the heals/ protects. With not 1 but 2 copies of save yourselves (pretty much useless just run the imbagon and free up a slot on assassin for brawling headbutt). You shouldn't need the er protect hero which will probably fail pretty badly anyway.

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Do you really need locusts on the sin? If you are bringing 1/2 activation dagger chains, you aren't going to be autoattacking for very long...

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

^True that. Just use zealous daggers, Flashing Blades might be a better elite for you, also, why res? It's one time use right? Just bring another skill and have res scrolls on hand. Also, I always thought it was a waste not to give an ER prot hero Shield Gaurdian, as it can be spammed and heals most of the party like crazy.

Also, give yourself "I am Unstoppable" instead of res sig so you can deal with knockdowns from meteor showers and Shield of Judgment

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Personally, I'd put Spirit's Boon on the Signet of Spirits Ritualist, great party-wide heals and condition removal, what's not to like?
Also, drop Vampirism. It does the damage of Spirit of Pain for a higher energy cost...

If you want, you could drop Anguish on your Channeling Rit and change Disenchantment for Anguish on your Communing Hero. This leaves room on your Channeling Hero for Splinter Weapon (to take out Mobs.) Sometimes the AoE can be much better than a single target knockdown and some +damage on attacks. If you don't want to override Great Dwarf Weapon, that's going to happen anyway, just like with Weapon of Warding. Explained below.

Put Infuse Health on the Elementalist, as said by FoxBat in post #3. As it stands now you haven't got a single 1/4th sec cast heal. The Assassin's Ritualist hero could be changed for a Sabway Restoration Necromancer for better energy management too, as he doesn't use his primary attribute. If it's Rt/ because of the longer Weapon of Warding, that's going to be overrun anyway because you have Xinrae's Weapon and Weapon of Remedy on your heroes.

Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.)

Anyway, it's for Normal Mode so I guess anything goes.

*Blasphemy, I know. But the Paragon has a copy anyway.

Crippie its Tom

Frost Gate Guardian

Join Date: Oct 2007

Canada!

none atm

R/A

locust's fury is a pretty bad elite. Also, I'd give your SS Necro Aegis instead of the smiting prayers.

It would also be helpful to have something that can tank ~30 meteor showers without getting wiped for wastes.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Needs more strength of honor.

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Strength of Honor would only benefit one of your 8 party members. Who also happens to (obviously ) be an easy- to shutdown melee character.

Point being Judge's Insight is better as it affects both the Paragon and the Assassin.

Edit: @OP:Come to think of it, why are you taking Insidious Parasite and not Mark of Pain. It's NM so there should be no scatter.
Edit#2: And like the post below says, Barbs won't trigger with Judge's Insight. So take either Strength of Honor, Barbs (and Mark of Pain), or Judge's Insight with other hexes such as Reckless Haste.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

SoH may only benefit one member, but that member is doing a majority of the damage.

An imbagon is only so-so damage, even with 20% penetration.

And SS is limited in normal mode due to slower attack, and barbs won't take effect with the holy damage from Judge's Insight.

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

Alot of great replies. Thanks alot everyone. I wanna respond to some of them

Quote:
Originally Posted by MercenaryKnight View Post
I wouldn't trust earthbind on the hero even with ritual lord, I dunno it just seems like it won't be up near enough. Also disenchantment is a waste imo. Try n/rt healers (if possible) because you don't have to worry about long battles or energy management. Also hero spiteful spirit sucks cause their ai will auto ss everything your killing. So it won't be doing much damage at all unless you plan to micro almost all the time. Also put can't touch this on your imbagon to be spammed for dhuum fight. That way you won't need as many candy canes.
I knew about the Earthbind tactic for Dhuum, but thanks for sharing it. Earthbind only has real value in the Dhuum fight. I don't really expect it to up during most the UW. During the Dhuum fight I think it's going to be easy enough to micro it, if the hero really proves to fail at keeping it up. Disenchantment is put in there to trigger Painful Bond more and it has its uses versus Smites, but ye other then that its pretty useless. I'm gonna throw out the SS hero and replace him with something else. CTT could work, but I wonder if its needed when Dhuum is on his butt 80% of the time, I'll keep it in mind though

Quote: Originally Posted by FoxBat View Post Vekk solo-healed for us through half of UW after our monk got dropped. The recent AI updates on infuse have made them pretty godly. Not as godly as a human, but it's still miles ahead of monk heroes. (Small note: put infuse on your freaking ele.)

In that vein the rit healers have some serious potential energy issues. If you don't want to rely on soul reaping and SoLS, I'd go for OoS or energy drain. (Again, recent AI updates on OoS) I'd say you can drop down to 2 healers but that can be risky with them being AIs, and it's not like you have any real monks to outdps. That's pretty impressive. I am sceptical about ER ele's, but I thought I needed some prots and this seemed the best option. If you say they use infuse well enough, I could make somewhat of a hybrid. Then I could probably take a Rit healer out and add more damage. Didn't notice any recent AI updates on OoS. I didn't use an N/Rt at first because I always see them in tandem with minion bombers. Since this isn't using minions I feared the N/Rt would run out of energy. If the ER ele thing works and I can pack more damge, then the N/Rt will be the better option I think.

Quote: Originally Posted by Buns United View Post
If you want, you could drop Anguish on your Channeling Rit and change Disenchantment for Anguish on your Communing Hero. This leaves room on your Channeling Hero for Splinter Weapon (to take out Mobs.) Sometimes the AoE can be much better than a single target knockdown and some +damage on attacks. If you don't want to override Great Dwarf Weapon, that's going to happen anyway, just like with Weapon of Warding. Explained below.
...
Your Assassin lacks Critical Agility, a staple skill on any PvE Dagger Mastery Assassin. He would hardly benefit from Locust's Fury at all because you already have a Paragon with "Save Yourselves!", and the attack damage is hardly buffed tbh. (If you want knockdowns you could just aswell drop "Save Yourselves!"* and take Brawling Headbutt, now you got knockdown on demand.) Initially I put Anguish on the player because he can see what anguish is attacking, to make the most out of Painfull Bond. I like your suggestion for it though. ZOMG I forgot Critical Agility?! That's pretty stupid . I really want dual SY, I know it might be overkill, but with the limitations I have, I'm not gonna risk anything less then dual SY.

Quote:
Originally Posted by IronSheik View Post
And SS is limited in normal mode due to slower attack, and barbs won't take effect with the holy damage from Judge's Insight. I went /facepalm on my own stupidity. Thanks for pointing that out

I'm updating the builds now and I will edit the OP later. Thanks to everyone for the comments

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Use an MM bomber instead of SS in my opinion.

Use a better sin elite (way of the assasin seeing as you're not using crit agility...) edit:if you put it in use moebius or something,even temple strike. Just not lotus.

And maybe think about hex removal on the WoR rit,Protective Was is highly overrated.

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

[KISS]

D/

some reason i think it wouldnt work... majority here dont either


just tell your friend to buy the other campaign... dam anet just released a deal for the holidays.

madsGW

madsGW

Academy Page

Join Date: Apr 2009

Denmark

Me/E

looks good just a few suggestions:

1. instead of dagger u can go A/D with scythe for really good aoe dmg, and more dmg in places such as the bone pits. But ye that does not trigger barbs.
2. take in strenght of honor for even more pwnage
3. instead of restoration rits, use necros for more energy (soul reaping)
4. Not sure about the e/mo protter. maybe take an ua monk, with prots.
5.the imbagon could take "can't touch this" to prevent Dhuums Touch.
6. HF and GL thats the most important

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

Moebius Strike hardly benefits your Jagged - Fox - DB chain, actually. It lowers your attack rate, and since you changed Judge's Insight with Strength of Honor, this would result in a loss of single target DPS and less frequent knockdowns. (But more AoE from spamming Death Blossom more often.)

Reckless Haste is pretty much wasted because you dropped Spiteful Spirit. Reckless Haste alone is a very good choice for Hard Mode, because the mobs already attack 33% faster anyway. In NM, this isn't the case. So you're benefitting less from Reckless Haste.

Since you dropped Protective Spirit on the Elementalist, you could try Shelter on the Communing Ritualist because Protective Bond (with its' 2 second casting time) alone isn't going to protect you from big hits.

Ghostmirror Light is bad, let that get through to you. The healer isn't always going to need heals, and if he does he can't cast Ghostmirror Light on himself. So it'd be more effective to just take a 'target ally' heal, such as Spirit Transfer.

Vampirism is bad, for similar reasons as the above. You're not always going to need a heal on the Communing Rit, and if you do Vampirism alone won't heal enough. It's also a relatively high energy cost for a low damage spirit, and a weak PvE-only skill.

Seeing how spammable your Channeling Ritualist's spirits are, Summon Spirits is wasted too. It might be decent for getting your offensive spirits out of AoE damage. But you can just aswell cast them in a relatively 'safe' spot away from your party members. This way, if the enemy AI decides to cast big AoE spells on your spirits, those big AoE spells won't be hitting you.

Having "Save Yourselves!" twice, again; is a big waste. Especially considering how you also have "There's Nothing to Fear!" and "For Great Justice!" + Focussed Anger, a load of spirits, Reckless Haste/Enfeebling Blood, knockdowns, interrupts. etc.

^ If you look at the alternatives for "SY!" on the Assassin, there's much better choices. Whirlwind Attack (for instance) would benefit greatly from Great Dwarf Weapon. And seeing how you devoted one whole character slot to similar AoE knockdowns (the ranger), are you sure you don't want to drop it?

Your only rez is on one of your 2 healing characters. I'd take atleast 1 more rez just to be sure.
_________________

Just a few more pointers.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I typed a big long spiel and closed window, and have no will to type it again, so i remade the build to what I see would benefit it.

Not enuff hard revives.

Two frontliners with SY=Better than imba+frontliner

Too much anti melee.

Ranger had redundant skills.

Rits were bleh.

Buns United

Buns United

Frost Gate Guardian

Join Date: Aug 2006

Holland, ZHZ

R/W

@IronSheik: As far as I've understood the OP's topic, he's looking for a build designed for him, his friends and heroes. Adding another Player Character wouldn't really be helpful, now would it?

Edit: heck, if you're adding Player Characters like that you could just aswell send him to PvX for a speedclear build. - But where's the fun in that???

Sir Cusfreak

Sir Cusfreak

Krytan Explorer

Join Date: Nov 2007

In your backline

No Tags [NONE]

on a side note, the ER hero redbars pretty impressively. BUT never ever put one in a party with an MM.
they did buff AI in regards to infoos, but they missed a spot.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

And even with all of those gdw dhuum will still get off quite a bit of dp. In our group even with me spamming can't touch this (note I did mess up a few chains... hey it's a long fight) we still had melee get up to -40% dp.

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

Quote:
Originally Posted by Buns United View Post
Moebius Strike hardly benefits your Jagged - Fox - DB chain, actually. It lowers your attack rate, and since you changed Judge's Insight with Strength of Honor, this would result in a loss of single target DPS and less frequent knockdowns. (But more AoE from spamming Death Blossom more often.)

Reckless Haste is pretty much wasted because you dropped Spiteful Spirit. Reckless Haste alone is a very good choice for Hard Mode, because the mobs already attack 33% faster anyway. In NM, this isn't the case. So you're benefitting less from Reckless Haste.
Good points. Will fix them

Quote:
Since you dropped Protective Spirit on the Elementalist, you could try Shelter on the Communing Ritualist because Protective Bond (with its' 2 second casting time) alone isn't going to protect you from big hits.
I actually have no experience with ER ele's. I heard about them, I've seen what they are capable of. From what I understand protective bond is only to be maintained on the ER ele itself, to fuel Ether Renewal and give some nice protection to it self, because monster will think you're a great target to eat up. I'm really not a fan of Shelter. It has its uses, but I wonder how much it is needed when I have dual SY.
Quote: Ghostmirror Light is bad, let that get through to you. The healer isn't always going to need heals, and if he does he can't cast Ghostmirror Light on himself. So it'd be more effective to just take a 'target ally' heal, such as Spirit Transfer. I didn't notice the 'target other ally' bit, but I do not agree with you on this point. Spirit Transfer is a power heal. I don't think I need yet another power heal (Infuse+ Spirit Light seems to be enough). A good alternative would be Soothing Memories, since the healer will be holding PwK for most of the time. The diffrence is pretty minimal if you ask me.

Quote: Vampirism is bad, for similar reasons as the above. You're not always going to need a heal on the Communing Rit, and if you do Vampirism alone won't heal enough. It's also a relatively high energy cost for a low damage spirit, and a weak PvE-only skill. Ofcourse Vampirism won't heal enough, thats not the point. It's in there to trigger Painful Bond. If I want a diffrent spirit on the Channeling rit, I would have to spec in communing (quite alot actually).

Quote:
Seeing how spammable your Channeling Ritualist's spirits are, Summon Spirits is wasted too. It might be decent for getting your offensive spirits out of AoE damage. But you can just aswell cast them in a relatively 'safe' spot away from your party members. This way, if the enemy AI decides to cast big AoE spells on your spirits, those big AoE spells won't be hitting you. The reason for Summon Spirits is that the Channeling Rit has to stall 1 side of the 4 Horsemen quest long enough for the rest of the team to kill the other side (or most of it). With it and Armor of Unfeeling, we can probably buy alot more time. It could turn out that I'm wrong (It's a theorycraft still..). So it's not wasted, it has a purpose.


Quote:
Originally Posted by IronSheik View Post

Riot Narita

Desert Nomad

Join Date: Apr 2007

Have you figured out what happens to heroes if they die while fighting Dhuum?

As I understand it, players are turned into spirits and transported to Vale... they talk to the Mayor to return to the fight. But if heroes go back to the Vale, they can't talk to the Mayor and they're permanently gone. This could be disastrous.

If they don't go back to Vale (just drop down dead), then I guess you'll need to bring rez scrolls or UA (pre-cast before facing Dhuum) to bring them back?

Seph33

Pre-Searing Cadet

Join Date: Jan 2008

Mo/

Me and a friend just beat Dhuum with heroes.
Here are some screens:




The builds probably aren't optimal (too much SS etc.) and the run took ages (about 4 1/2 hours), but it wasn't bad considering it was our first UW fullrun.
We used a total of 2 consets (could easily be done with just 1, but we didn't know Dhuum was so easy). You basically need a conset (or at least an essence) to do the 4 riders since you have to keep up spellbreaker constantly. The rest is a cakewalk, especially if you do the Ice Wastes, Chaos Planes and Bone Pits quests in succession with a conset.

Dhuum was basically a snorefest with this build as I only had to spam Great Dwarf Weapon while the warrior and Dunkoro did the rest of the job.

As for the thread starter, I'd suggest you to take at least a tank (a permasin maybe, especially if it has some form of self heal) because it makes those dreadful quests like 4 riders easy. Also, for Dhuum I'd take some mesmer interrupts (leech sig, pdrain) on the heroes because that way you'll never even see your health bars drop.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Heroes will automatically turn into the spirit version on death and teleport back to dhuum. So you can kill a hero and micro their ghost skills to spam dhuum's rest. Surprisingly a.net didn't screw over players who were gonna use heroes.

KageNoShi

KageNoShi

Academy Page

Join Date: Nov 2009

In the shadows.

[SIGH]

A/

Interesting builds there, I may have to try heroway now since every PuG group I get into fails somewhere throughout the run.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

nice to see it done with heroway. 4.5 hours is a bit much, but still respectable to be able to say you can.

gj!

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

A few friends and I have been developing a team build with some heroes for UW, and it hasn't been totally successful yet, so I won't bother posting the templates as they are at the moment.

I will just share some random priorities, ideas, etc. we've tossed around talking about Dhuum. First and foremost, as you've captured in each revision of your team, Spirits are going to be pretty key to the clear. They provide a slightly haphazard offense (it's powerful with Painful Bond, just a little erratic due to targeting mechanics), a wall of bodies, defense (talking about Communing), and they offer a character slot that can be used, at least in part, for utility.

Naturally, like every other UW theorycrafter, we're collectively petrified of 4 Horsemen. After the instinctive dread dissipates a little, we start thinking like you thought - I also think that a bunch of Armor-of-Unfeeling'd spirits will be able to retard the onslaught of at least two of the Dhuum Bros, especially if you dispatch a monk or something to keep the spirits from getting mercilessly squished. Our other idea was just to play it off the Reaper, employing an ER ele to superspam prots and Infuse on him. Does he have enough health for this to work? Because frankly, I think we can nuke one side really quickly, so maybe we could just force him to survive a double-sided attack for a little bit and clear one side at a time.

Lastly comes the fight with Dhuum. I think this really won't be a tremendous deal, just an arduous one with a couple really important focal points: Reaper maintenance and good ol' fashioned efficiency. It's obvious that the Reapers need to stay alive, which is no big deal - prot the ones that are going to get hit, heal, continue. Spam Heal Party and stuff for his AoE "attack". Remember how to monk. More importantly regarding time, the damaging bits of the party need to be aware and attack proactively - frontliners just need to be quick so that they can deal as much damage as is physically possible, and any offensive spirit users need to bring their spirits around to where Dhuum decides to pop up. Watching a couple videos of Dhuum battles that took under 25 minutes, I noticed how fast they were getting in a groove of dealing damage to Dhuum the second he appeared, and that paid off when his Rest bar filled up and they had to finally take him down.

Last but not least, careful about DP on heroes - Tahlk's allergic to candy canes, and can't use them, so I've busted out my stacks of clovers from yesteryear for some party-wide DP relief.

/boring

noob-lord

Pre-Searing Cadet

Join Date: Sep 2008

N/

well, its possible with heros in an acceptable time, me and a friend did uw with dhuum in 2:06, 1:43 for the normal quests


it looks very strange, but well, it worked

we used a conset for 4 horseman+icy wastes and aslo one for dhuum.

4 horseman:
first we placed the spirits on the west side, then we flagged the heros around the reaper, the players were on the east side but still in range of heros
i just made the thunderclap ele to take care about the west side and microed the meteor swarm.
we nearly died, but still did it.

more explanations can be found here, but just in german, because my english isnt that well (well, i think you already recognized it ^^)

wotah

Academy Page

Join Date: Jun 2009

R/

Impressive

noob-lord

Pre-Searing Cadet

Join Date: Sep 2008

N/

no problems with dhuum, most things got rupted and the damage was not that big because of SY! and conset
just his touch made us to use Pumpkin Cookies (around 45) and Honeycombs (around 12) but well, we didnt now that Heros will come as spirits so if you let some specific heros die, probably hero 1 and perhaps hero 2 and the N/Mo after u already got him near to death, his bar will fill more speedly, so you wont get that much touches, but not testet at the moment