Nerf ER
ElnoreVarda
This is what the infuse health thread really was about, but I assume its better to make a new thread.
This is not a thread for discussing whether it needs a nerf or not. If you want to talk about that, do it somewhere else but not here.
This thread is about how to nerf ER.
The problem with ER is that E/Mos use it to maintain prot bond (on the whole party if they are decently competent) and spam infuse without any downside whatsoever.
An ER nerf should target the above problem, while avoiding nerfing the skill in a way that makes it completely useless. This has to be done without targeting eles using the skill as general energy management or hero eles using ER, since they arent abusing the power of infuse, nor are they maintaining bonds.
Heres a few of my suggestions:
Whenever you cast a none elementalist spell, your energy is set to zero.
Then thingy is that the set to zero clause happens at spell activation and the usual energy gain from ER happens at spell completion. This would still let eles spam and maintain bond to a certain degree, but getting interrupted/KDed/whatever while casting a spell would kill your energy. Adding a "you lose all bonds" clause could also be done, if you really dont want them to maintain bonds (while spamming infuse).
Remove the health gain
Pretty simple; no more infusing. Bonds and protting would still work.
Only works with ele spells
By bringing burning speed, you could still do everything you could before, though now you cant chain cast infuse in the same way, nor can you prot none stop since youll have to spam a useless skill to gain energy. This would hurt heroes quite a bit though.
Whenever you cast a none elementalist spell, that spell is disabled for 5 seconds OR whenever you cast a none elementalist spell, all your skills are disabled for 3/4 seconds
This would severely limit spamming, both of prots and infuse. Bonding would still be possible, but the party starts to take damage, it will be very hard to spam your energy back up.
Personally, I would love a nerf that makes ER slightly weaker, but also more tricky to play. Mabye "whenever you cast a none elementalist spell, you are knocked down" ?. Come with your own suggestions. We dont need more dead skills, diversity is a big part of this game.
This is not a thread for discussing whether it needs a nerf or not. If you want to talk about that, do it somewhere else but not here.
This thread is about how to nerf ER.
The problem with ER is that E/Mos use it to maintain prot bond (on the whole party if they are decently competent) and spam infuse without any downside whatsoever.
An ER nerf should target the above problem, while avoiding nerfing the skill in a way that makes it completely useless. This has to be done without targeting eles using the skill as general energy management or hero eles using ER, since they arent abusing the power of infuse, nor are they maintaining bonds.
Heres a few of my suggestions:
Whenever you cast a none elementalist spell, your energy is set to zero.
Then thingy is that the set to zero clause happens at spell activation and the usual energy gain from ER happens at spell completion. This would still let eles spam and maintain bond to a certain degree, but getting interrupted/KDed/whatever while casting a spell would kill your energy. Adding a "you lose all bonds" clause could also be done, if you really dont want them to maintain bonds (while spamming infuse).
Remove the health gain
Pretty simple; no more infusing. Bonds and protting would still work.
Only works with ele spells
By bringing burning speed, you could still do everything you could before, though now you cant chain cast infuse in the same way, nor can you prot none stop since youll have to spam a useless skill to gain energy. This would hurt heroes quite a bit though.
Whenever you cast a none elementalist spell, that spell is disabled for 5 seconds OR whenever you cast a none elementalist spell, all your skills are disabled for 3/4 seconds
This would severely limit spamming, both of prots and infuse. Bonding would still be possible, but the party starts to take damage, it will be very hard to spam your energy back up.
Personally, I would love a nerf that makes ER slightly weaker, but also more tricky to play. Mabye "whenever you cast a none elementalist spell, you are knocked down" ?. Come with your own suggestions. We dont need more dead skills, diversity is a big part of this game.
reaper with no name
Does the same thing as the idea I had, but doesn't stop normal monks from infusing. Perfect.
/signed to each one
/signed to each one
Shayne Hawke
Marty Silverblade
/signed for the only works with Ele spells. The others don't fit in with the 'Ether Renewal' concept as much, and this is a perfectly good way to fix it.
Braxton619
All you have to do is allowing it to only work with ele skills. Setting your energy to zero if you cast another spell is crap. Then you couldn't cast any PVE-only skills.
Desert Rose
Quote:
Reduce health gain appers as the only non smiters booning option to me; it would reduce the power of an ER Ele to an nearly equal value compared to a monk.
Xx Da Best Xx
Could combine the health gain thing with the ele skills one.
"Only gain health if the skill was an elemental skill"... something like that.
"Only gain health if the skill was an elemental skill"... something like that.
TalanRoarer
I don't like the elemental skill only idea, but I do agree that the skill needs a nerf.
I'd like to see some form of nerf which would make ER monks still a viable option in areas of the game, but at the same time I would like the build to be much more tricky to run.
Playing around with the duration of the enchantment wouldn't really work as there are skills and consumables that can be used to dramatically increase it,
Maybe they could stick a limit on the amount of HP and Energy recieved from casting? i.e cap it at 4, so the caster recieves the same amount of energy + HP from 4 enchantments on them as they would from 20.
Just an idea, not really played with the skill so this is the best I can come up with .
I'd like to see some form of nerf which would make ER monks still a viable option in areas of the game, but at the same time I would like the build to be much more tricky to run.
Playing around with the duration of the enchantment wouldn't really work as there are skills and consumables that can be used to dramatically increase it,
Maybe they could stick a limit on the amount of HP and Energy recieved from casting? i.e cap it at 4, so the caster recieves the same amount of energy + HP from 4 enchantments on them as they would from 20.
Just an idea, not really played with the skill so this is the best I can come up with .
Eragon Zarroc
/signed only with ele skills
Bob Slydell
/signed
Your suggestions were overall pretty good.
Your suggestions were overall pretty good.
Day Trooper
Quote:
This is not a thread for discussing whether it needs a nerf or not.
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Regarding the E/Mo health infuse spammer - I've tried this on my ele, and while it's an OK gimmick build I found it rather awkward to run. Personally, I'd take a good ole HB monk hands down over an E/Mo infuser anyday. Just my opinion, but I asked a very experienced guildy about this as well, and they immediately said they'd also take the HB monk over the ele health-infuser.
Concerning an E/Mo running party-wide prot bond, is this really a huge issue? It's not like Ether Renewal or Protective Bond can't be stripped - or the E/Mo is 'invincible' like Shadow Form assassins pretty much are. I guess I'd see a problem here if E/Mo prot-bonders were to start replacing monks on a mass scale throughout all aspects of the game. But I definitely don't see that happening. I guess I'd like to get the opinion of experienced monks on this issue, but I know when I run my monk for any ZMission I'm immediately taken by pugs, whereas my ele is not.
Overall, I'm not saying ER shouldn't be nerfed, I'm just saying I don't really see the same issues that the OP does.
Oh, and of course, if an ER adjustment does happen, then please don't swing that nerfbat until Shadow Form gets hit first
Chthon
1. Like I said before, the heart of the problem isn't ER. It's not even PBond per se. It's the damage-capped-at-a-percentage mechanic itself. Anywhere, everywhere, in the history of the game that a build has been able to keep that effect maintained broadly, the result is to make the party nearly impossible to kill. We saw it in Prophecies with the original 55 monk; We saw in Factions with the original Ritlord; We see it now with ER eles; if ER gets nerfed too hard, we'll see it again with a new Ritlord build. Like any nerf that isn't targeted directly at the root of the problem, a nerf to ER is more likely to push people into a new problematic build than solve the problem.
And here's the second, and much worse, problem: It can't be fixed because you can't aim a nerf directly at the root of the problem. Izzy said long ago that the damage-capped-at-a-percentage mechanic is far too important for PvP to ever mess with PS. Now, after the skill split, that's not a concern, but, in the meantime, the devs went on designing such powercreeping PvE content that it became just as vital to PvE. At this point, you couldn't take away every way to broadly maintain the damage-capped-at-a-percentage effect without making a bunch of content unplayable. In that light, taking away one in particular doesn't strike me as a particularly worthwhile endeavor. A-net is darned if they do and darned if they don't. Personally, I think the status quo is the least bad state of affairs.
2. My comments here are relevant to this discussion, I think.
And here's the second, and much worse, problem: It can't be fixed because you can't aim a nerf directly at the root of the problem. Izzy said long ago that the damage-capped-at-a-percentage mechanic is far too important for PvP to ever mess with PS. Now, after the skill split, that's not a concern, but, in the meantime, the devs went on designing such powercreeping PvE content that it became just as vital to PvE. At this point, you couldn't take away every way to broadly maintain the damage-capped-at-a-percentage effect without making a bunch of content unplayable. In that light, taking away one in particular doesn't strike me as a particularly worthwhile endeavor. A-net is darned if they do and darned if they don't. Personally, I think the status quo is the least bad state of affairs.
2. My comments here are relevant to this discussion, I think.
Barrage
Yes, let's kill class combinations, because god forbid that we use skill synergy.
FoxBat
Quote:
Regarding the E/Mo health infuse spammer - I've tried this on my ele, and while it's an OK gimmick build I found it rather awkward to run. Personally, I'd take a good ole HB monk hands down over an E/Mo infuser anyday. Just my opinion, but I asked a very experienced guildy about this as well, and they immediately said they'd also take the HB monk over the ele health-infuser.
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Bug John
what's the point of nerfing ER ? I know you wrote not to discuss this here, but that's just not possible
ER needs no nerf
seriously, ER infuse build may not be known by more than 1% of the community...
ER needs no nerf
seriously, ER infuse build may not be known by more than 1% of the community...
AtomicMew
Quote:
1. Like I said before, the heart of the problem isn't ER. It's not even PBond per se. It's the damage-capped-at-a-percentage mechanic itself. Anywhere, everywhere, in the history of the game that a build has been able to keep that effect maintained broadly, the result is to make the party nearly impossible to kill. We saw it in Prophecies with the original 55 monk; We saw in Factions with the original Ritlord; We see it now with ER eles; if ER gets nerfed too hard, we'll see it again with a new Ritlord build. Like any nerf that isn't targeted directly at the root of the problem, a nerf to ER is more likely to push people into a new problematic build than solve the problem.
And here's the second, and much worse, problem: It can't be fixed because you can't aim a nerf directly at the root of the problem. Izzy said long ago that the damage-capped-at-a-percentage mechanic is far too important for PvP to ever mess with PS. Now, after the skill split, that's not a concern, but, in the meantime, the devs went on designing such powercreeping PvE content that it became just as vital to PvE. At this point, you couldn't take away every way to broadly maintain the damage-capped-at-a-percentage effect without making a bunch of content unplayable. In that light, taking away one in particular doesn't strike me as a particularly worthwhile endeavor. A-net is darned if they do and darned if they don't. Personally, I think the status quo is the least bad state of affairs. 2. My comments here are relevant to this discussion, I think. |
Quote:
/signed only with ele skills |
The only general ele builds that are not subpar to other professions are those based on ER + secondary skills.
Of course, because of ER, monks no longer have any general role that isn't outclassed, which is also a bad thing.
What needs to happen is this:
1) Monking needs to be relegated back to monks - this likely means killing ER's current functionality and changing it to something else altogether.
2) Ele's need to be not useless outside of ER builds. I don't think there is a simple fix to this problem. Ele skills definitely need to be buffed, but not just be giving them bigger numbers. Giving ele skills a bunch of secondary effects and larger radius might do the trick. For example:
Sandstorm {E} 15e 2s 30r: For 5 seconds, target foes and foes in spirit range take 10...40 earth damage and are blinded for 3 seconds.
hallucinogenic
Quit your whining and just make an ele.
Lishy
Just because something is efficient doesn't mean it should be nerfed.
What, you wanted ER nerfed and elementalists truly useless for PvE? It hasn't broken the game or anything and I rarely even see Infusers. Only once. Ever.
Besides that, many still even prefer a monk over an elementalist due to the reliability over LOL2SPAM
Nerfing skills just for the sake of nerfing is not very cool. If anything, Elementalists need a buff.
They're almost forgotten these days outside of builds that specifically need energy storage like DoASC
What, you wanted ER nerfed and elementalists truly useless for PvE? It hasn't broken the game or anything and I rarely even see Infusers. Only once. Ever.
Besides that, many still even prefer a monk over an elementalist due to the reliability over LOL2SPAM
Nerfing skills just for the sake of nerfing is not very cool. If anything, Elementalists need a buff.
They're almost forgotten these days outside of builds that specifically need energy storage like DoASC
UnChosen
Why am I not surprised? People are getting so used to whining for skill nerfs and always getting what they want they now do it before the previous one even gets nerfed. ER healing is better than monk healing? GOOD! At least now they're good at something other than being a utility bot. You don't get this many people worked up about how the ele's original role got completely destroyed thanks to hard mode's super armor, anti burning and all of those crap. With the amount of pug failure lately thank god there's at least one character that I have confidence in being not horrible.
Martin Alvito
Quote:
Yes, let's kill class combinations, because god forbid that we use skill synergy.
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Exploiting ER or Soul Reaping to get around that breaks the game. There's a reason that the major H/H builds are N/x...
The basic issue with an Ele is that with the huge armor values the monsters have, it's more or less impossible to make an Ele's class skills useful in PvE without breaking PvP. Sure, you could rebalance now given the split, but that's a lot of direct damage to rebalance.
Perfect world solution: ER puts your non-Ele skills on recharge for X seconds, and Ele damage is rebalanced such that they are actually usable in a balanced team for the intended purpose. Back in 2005 before AoE scatter, they were useful for something. Now? Not so much.
IronSheik
/signed for taking the only way to decently heal for PuGs in UW out of the game so they fail more.
Also for taking ether renewal completely out of use again.
Oh wait. nvm, because prot bond and life attunement get used everywhere else.
Because Ubber said so.
Also for taking ether renewal completely out of use again.
Oh wait. nvm, because prot bond and life attunement get used everywhere else.
Because Ubber said so.
Barrage
Quote:
Since when is using another class's elite for energy to power your build "synergy"?
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term used to describe a situation where different entities cooperate advantageously for a final outcome.
tejive
Yeah lets nerf all skills so all we can do, is to autoattack and use selfheals
/notsigned
Do you srsly have to nerf anything what works well?
/notsigned
Do you srsly have to nerf anything what works well?
deluxe
You're whining about a skill that is "overpowered" in PvE while Shadowform is still around?
Wow.
As long as Shadowform is viable, there is no reason to go nerf any other PvE build.
Wow.
As long as Shadowform is viable, there is no reason to go nerf any other PvE build.
AtomicMew
Cuilan
/not-signed because I'm tired of monks pinging that they're out of energy. Elementalists have it hard as it is with damage in hard mode. Let's not take everything away from them.
Yet Anet seems to find reasons to nerf everything mesmer. I expect 20 moar mesmer nerfs with the next skill update. They'll make Inspiration skills empty your energy bar instead of increase.
Yet Anet seems to find reasons to nerf everything mesmer. I expect 20 moar mesmer nerfs with the next skill update. They'll make Inspiration skills empty your energy bar instead of increase.
rokocoko
/notsigned
I don't see how ER breaks the balance of the game. More utility for my ele? That's a good thing, not a downside. Leave it as it is.
I don't see how ER breaks the balance of the game. More utility for my ele? That's a good thing, not a downside. Leave it as it is.
AlsPals
God, I HATE that that comes up. Esp the disabling with use of other skills. Class diversity gets shitted on due to one skill(Mantra of Serpents Quickness...yup.) and its terrible. BUT, I would rather see this than it nerfed...but then it wont be used either way. This should only be reserved for highly degenerate skills unless people get off the ass and change functionality.
FoxBat
It's a problem when eles outheal monks and monks outnuke eles, not sure how you can say otherwise. Not anywhere near the level of SF etc. but it may be addressed eventually.
Squalus the Ipno
/Not SIGNED
In this forum i see only threads where people ask to nerf sf er and so on....Think to open a thread to nerf GW maybe problem solved
How about the elite skills that are not really elite like for exp STONE SHEATH???? who can explain me why noone open a thread to change some elite skills that really are not??? Who uses that elite skills???
In this forum i see only threads where people ask to nerf sf er and so on....Think to open a thread to nerf GW maybe problem solved
How about the elite skills that are not really elite like for exp STONE SHEATH???? who can explain me why noone open a thread to change some elite skills that really are not??? Who uses that elite skills???
UnChosen
Quote:
/Not SIGNED
In this forum i see only threads where people ask to nerf sf er and so on....Think to open a thread to nerf GW maybe problem solved How about the elite skills that are not really elite like for exp STONE SHEATH???? who can explain me why noone open a thread to change some elite skills that really are not??? Who uses that elite skills??? |
Enon
Removing the only usefulness, that's not even used that often, from an Elite Skills is pretty dumb.
Also this.
/Notsigned.
Stupid suggestions should be closed.
Quote:
I don't see how ER breaks the balance of the game. More utility for my ele? That's a good thing, not a downside. Leave it as it is.
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/Notsigned.
Stupid suggestions should be closed.
Test Me
STOP THE INQUISITION.
Stop the nerfs for god sake, what's in it for you if ER is nerfed?
1) Please name a couple of other useful builds currently that use ER.
2) Please give a couple of useful builds where ER would function after the nerfs you're suggesting.
Oh yeah... ER would not be useful at all with your changes and would go back to .... no one ever knowing that elite exists. And ER can't even be used in farms like 55 or 600 or permas it's just used by full player teams... so why hit those???
So live and let ER live. And stop the nerf that and nerf that threads, this is getting really pathetic. As soon as someone finds a use for an elite and comes up with a good build there is this vocal crowd starting to scream: "that build really works well... nerf it! kill it! kill it now!"
Oh shut up...
Stop the nerfs for god sake, what's in it for you if ER is nerfed?
Quote:
An ER nerf should target the above problem, while avoiding nerfing the skill in a way that makes it completely useless. This has to be done without targeting eles using the skill as general energy management or hero eles using ER, since they arent abusing the power of infuse, nor are they maintaining bonds.
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2) Please give a couple of useful builds where ER would function after the nerfs you're suggesting.
Oh yeah... ER would not be useful at all with your changes and would go back to .... no one ever knowing that elite exists. And ER can't even be used in farms like 55 or 600 or permas it's just used by full player teams... so why hit those???
So live and let ER live. And stop the nerf that and nerf that threads, this is getting really pathetic. As soon as someone finds a use for an elite and comes up with a good build there is this vocal crowd starting to scream: "that build really works well... nerf it! kill it! kill it now!"
Oh shut up...
Day Trooper
Quote:
The problem is not so much that it works well or is overpowered, the problem is that it makes monks useless.
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Overboard comment is overboard.
Wheel of time
Assuming you'd nerf ER to dust, why would you take an ele in your team? (Assuming you want a "perfect" setup) ?
Or in other words, what can an ele do atm that can't be done better by another class?
Aoeblind is pretty much the only thing that crosses my mind atm. And if you have an imbagon he does a better job in dmgreduction than a blinder could.
So please, please leave the inly bar with which i actually think i was a decent choice to pick.
Ps : iphone written sry for spelling
Or in other words, what can an ele do atm that can't be done better by another class?
Aoeblind is pretty much the only thing that crosses my mind atm. And if you have an imbagon he does a better job in dmgreduction than a blinder could.
So please, please leave the inly bar with which i actually think i was a decent choice to pick.
Ps : iphone written sry for spelling
Apok Omen
Someone please tell me, if ER ele healers are so popular, why there are still HB/UA monks in high demand?
HawkofStorms
athariel
nerf imbagon first. I mean, there is something wrong if a class is called "imbagon", that says so much bad about the game. You don't hear people complaining about imbamentalist or imbamancer.
and give eles a buff instead of nerf, i play gw for 3 years and i have never seen ANYONE run ether renewal outside of NPC mobs
and give eles a buff instead of nerf, i play gw for 3 years and i have never seen ANYONE run ether renewal outside of NPC mobs
reaper with no name
To the many saying that nerfing ER would make eles useless:
Maelstrom, OF, and Blinding Surge all say hi, as well as a whole bunch of skills which I'm probably not aware of.
And even if it did makes eles useless, that still wouldn't be a good argument, because the status quo makes monks useless (whether people know it or not). So if we had to have one of the two useless, wouldn't it be better to have the best healer be the one which is actually intended to heal?
To those saying SF needs to be nerfed more:
Yes, it does, and that takes priority. Doesn't mean ER doesn't also need a nerf; just means SF needs to be fixed first.
To those saying it's not a problem because it's not popular:
Popularity has nothing to do with whether something is overpowered or not. Stuff as hideously overpowered as SF and ER need to be nerfed simply because they are so overpowered that it defeats the purpose of using other professions. It is a reason unto itself.
Maelstrom, OF, and Blinding Surge all say hi, as well as a whole bunch of skills which I'm probably not aware of.
And even if it did makes eles useless, that still wouldn't be a good argument, because the status quo makes monks useless (whether people know it or not). So if we had to have one of the two useless, wouldn't it be better to have the best healer be the one which is actually intended to heal?
To those saying SF needs to be nerfed more:
Yes, it does, and that takes priority. Doesn't mean ER doesn't also need a nerf; just means SF needs to be fixed first.
To those saying it's not a problem because it's not popular:
Popularity has nothing to do with whether something is overpowered or not. Stuff as hideously overpowered as SF and ER need to be nerfed simply because they are so overpowered that it defeats the purpose of using other professions. It is a reason unto itself.
ElnoreVarda
Okay, for those that cant think/read; the suggestions I suggested WILL NOT kill ER. If you have a brain, you can still spam prots and/or infuse a gazillion more times than any monk. The problem is that currently its too easy to do. So easy that theres practically no point of bringing a monk for redbar/prot.
Ill say it again; MY SUGGESTED NERFS WILL NOT KILL ER. It will make it weaker, but still viable.
Also; I use ER when ele 600 when theres no reason for OF. Yes, diversity is important for the game. Yes, KILLING ER will make eles junk. No, I dont want to see a buff to ele nukes (tank and spank=not fun, and if you want to, you can do it fine with the skills available). Yes, shadow form needs a nerf more than ER.
Reaper; apart from OF tanking, bringing AP, PvE shouts, Esin, eruption, maelstrom, gole + optional will take care of all support youll ever need from an ele. Also, there are so many better options than that. The ER template is the most powerful eles have atm. It needs a nerf, not a killing blow. In my opinion, the right way of nerfing it is to tone down the power and make it much more tricky to use, to promote skillful play. Atm the biggest problem for an ER is to perform as well as the 2-3 monks it has the power of.
I want ER nerfed because diversity is good, as is skillful play (No, ER does not promote skillful play because any idiot can spam. No, not diversity either since it wins VS monks)
Ill say it again; MY SUGGESTED NERFS WILL NOT KILL ER. It will make it weaker, but still viable.
Also; I use ER when ele 600 when theres no reason for OF. Yes, diversity is important for the game. Yes, KILLING ER will make eles junk. No, I dont want to see a buff to ele nukes (tank and spank=not fun, and if you want to, you can do it fine with the skills available). Yes, shadow form needs a nerf more than ER.
Reaper; apart from OF tanking, bringing AP, PvE shouts, Esin, eruption, maelstrom, gole + optional will take care of all support youll ever need from an ele. Also, there are so many better options than that. The ER template is the most powerful eles have atm. It needs a nerf, not a killing blow. In my opinion, the right way of nerfing it is to tone down the power and make it much more tricky to use, to promote skillful play. Atm the biggest problem for an ER is to perform as well as the 2-3 monks it has the power of.
I want ER nerfed because diversity is good, as is skillful play (No, ER does not promote skillful play because any idiot can spam. No, not diversity either since it wins VS monks)