Nerf ER

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by reaper with no name View Post
Maelstrom, OF, and Blinding Surge all say hi, as well as a whole bunch of skills which I'm probably not aware of.
The three you listed actually support keeping ER in place. Maelstrom is a sub-optimal skill that will cause scatter in HM(the mode Water magic is better than Fire) AND cause exhaustion. For what purpose? Interrupting spells? Mesmer/ranger can do it better for far less and without such penalties. Obsidian....cmon. Outside of farming or "Trinity" duty, that skill gets no practical use. Its a niche skill. Lastly, we have surge. MAAAAAAAAAAN, outside of PvP, its a total waste, esp going in air attribute. Seriously? Water Magic has a spammable "almost" blind...eruption is better. ER really isnt that bad, and its a build that ISNT mandatory. If we got gripes, lets talk about the rediculous stat pumping that leads to these builds. Or the fact that a PVE skill,(yup)selfless spirit, got nerfed after getting the buff it needed. The problem is monks lack decent e-management, esp in the clutches of 200+ hit foes.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

If anything, ER should be buffed so we can have less people taking their stupid 7x scattering fire magic AoE bars into HM without any considering as to whether the group is actually carrying any suitable snares or if their damage is actually going to reach double figures.

Anyway, an ER would still need another backliner, like to deal removal or other minor-ish stuff. If they don't, then you're probably able to just plough through the area fast enough that it's probably better to just have an SR-powered backline or something that has a slightly lower downtime anyway. Mo still offers better bar compression, just at the cost of requiring better awareness from the team. There isn't really anything in particular that an ER + other can do that a Mo/ + other can't in a non-retarded team. It's just that the ER backline offers a larger margin for error as long as you keep ER up.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Except spam 300 hp heals every 1/4 of a sec.

And infinite energy (and by extension, the ability to spam prots on recharge).

Which is, you know, the main point of a monk.

Just because something works, doesn't mean something else isn't significantly better. After all, mending wammos work.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

If the team needs a ~900hp heal every second after prots, then their approach to the problem should be questioned.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by AlsPals View Post
The three you listed actually support keeping ER in place. Maelstrom is a sub-optimal skill that will cause scatter in HM(the mode Water magic is better than Fire) AND cause exhaustion. For what purpose? Interrupting spells? Mesmer/ranger can do it better for far less and without such penalties. Obsidian....cmon. Outside of farming or "Trinity" duty, that skill gets no practical use. Its a niche skill. Lastly, we have surge. MAAAAAAAAAAN, outside of PvP, its a total waste, esp going in air attribute. Seriously? Water Magic has a spammable "almost" blind...eruption is better. ER really isnt that bad, and its a build that ISNT mandatory. If we got gripes, lets talk about the rediculous stat pumping that leads to these builds. Or the fact that a PVE skill,(yup)selfless spirit, got nerfed after getting the buff it needed. The problem is monks lack decent e-management, esp in the clutches of 200+ hit foes.
Water magic also has these things called snares. Great for keeping people in range of your maelstrom. Well, if water has a near blind, then that just makes water even better, now doesn't it?

And keep in mind, I don't have an elementalist. I'm just listing some spells I've heard of eles using.

By the way, if SF gets nerfed as it is believed, OF tanks will be all the rage again. So they'll definitely have a use.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

meh, ele's aren't really useful to HM otherwise. I don't mind having an uber nonmonk healer since it does have signifficant drawbacks.

/notsigned

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

So is it just me or both Elnore and the reaper guy are two trolls with an agenda of trying to make ER seem like a problem when it's obviously not... AND doing so on two different thread in the same time under the umbrella that one is nerf ER and the other is nerf Infuse? ...

Quote:
Originally Posted by ElnoreVarda View Post
Okay, for those that cant think/read; the suggestions I suggested WILL NOT kill ER.
But you fail to produce any build bar ... at least usable if not obviously subpar.

Quote:
Ill say it again; MY SUGGESTED NERFS WILL NOT KILL ER. It will make it weaker, but still viable.
You can keep saying that as much as you want, so far that's all you're doing... saying something you expect us to ... take for granted?

Quote:
The ER template is the most powerful eles have atm. It needs a nerf, not a killing blow.
Because performing builds are scourge that need to be removed from the game. Then nerf: discordway, spiritway, sabway, racway, imbagon, UA, HB, etc. Because they are the most "powerful" templates their respective profession has. And since it works... it must be nerfed even though you can't make an argument that it's abused like perma or 600s.

Quote:
In my opinion, the right way of nerfing it is to tone down the power and make it much more tricky to use, to promote skillful play. Atm the biggest problem for an ER is to perform as well as the 2-3 monks it has the power of.
You've been well brainwashed: "promote skillful play", yeah right.

Quote:
Originally Posted by reaper with no name View Post
Which is, you know, the main point of a monk.
[sarcasm]Oh and nuking... which is you know... the main point of an ele. Oh wait... every other class, even the RoJ monks nuke better than eles these days. There, there. So much for the irony.[/sarcasm]

The last time I am going to say it. I have never seen a group anywhere spamming "GLF er ele" Proof of how much OP the build is I guess.

However I see allover the place: "GLF Mo to go" over and over and over again the same story. [sarcasm]Nerf the monks! They're obviously overpowered since any team anywhere needs at least 2 of them to do anything.[/sarcasm]

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

No im not a troll...

ER is the only thing I play. I if anyone should know what its capable of. Thats why it should be toned down. In my parties, monks clean and bring soh at 16 smiting prayers. Why? Because monk healing/protting is lol compared to ele healing/protting with ER in its current form.


Did you even read my nerf suggestions? If it only works with ele skills, bring burning speed -- youll still have unlimited power, just not as easily used. If the health gain is removed, youll still be maintaining prot bond and spamming prots. Disabling none ele skills will just limit spamming, no power lost at all. The more complex nerf (with energy set to zero) will let you spam too, but you will be more vurnable to removal/interrupts.


Ive already stated that this build hasnt entered meta yet, but is slowly becoming known to a bigger audience. Lets take care of the issue before it becomes a real problem.

Regarding the hero setup concepts: they work fine, the real problem is that people rather play with heroes than with real people. Nerf hero AI, or promote grouping with real people in some other way.

Imbagon: you mean SY? SY has become a staple skill in pve, because its so powerful. I dare say its the most powerful skill in the game.

UA/HB: lol...


And since you are basically asking for it: I just want ER nerfed a tad, so people like you will go all ballistic because you die and fail all the time, while I can go on ERing just fine, with some slight bar/usage adjustments.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by ElnoreVarda View Post
And since you are basically asking for it: I just want ER nerfed a tad, so people like you will go all ballistic because you die and fail all the time, while I can go on ERing just fine, with some slight bar/usage adjustments.
Finally the troll is being honest!

) You're such an elite player, what can I say. You want to reserve your own build. This is so hilarious!!! Now I understand why you're crying here so badly, you want to feel special cause you think you're so good running ER builds that you could have it all customized for yourself.

All bow to the sole ER true master. You should get a title for your phenomenal skills in using ER. Obviously someone with an average IQ would not be able to smash 8 buttons in the order and combination you do... just as good.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by reaper with no name View Post
Water magic also has these things called snares. Great for keeping people in range of your maelstrom. Well, if water has a near blind, then that just makes water even better, now doesn't it?

And keep in mind, I don't have an elementalist. I'm just listing some spells I've heard of eles using.

By the way, if SF gets nerfed as it is believed, OF tanks will be all the rage again. So they'll definitely have a use.
Totally agree with the snares arguement, but with the cost of Maelstrom being 25 and AOE snares starting at 10, its as I said, suboptimal. IN addition, Maelstrom is Adjacent range...it takes half a second for a snared HM monster(who has half cast speed by default) to walk out of it even with a 66% snare. Maelstrom has no practical use in HM, and your wasting your time if you use it in NM, unless there is a custom build needed for a boss(which likely an SF sin is going to be hired to do, assuming he is willing to waste his time.) Blurred Vision is the "near blind" I referred to. Lets say we do like the 50% chance of missing hits. Lets also remember in HM, monsters auto attack at double the speed...your wasting your time. The AOE necro debuffs means anyone would be willing to take HM hits(which is one of the many reasons Necros are the top PVE class). Chances are if you are in water magic, its to hex foes so they can be nuked with Cry/Esurge/FoC...but then again, why not strap up a Me/E and let them use deep freeze AND have meaningful damage. Lastly, sure, OF tanks can replace SF for alot of things. DIfference? Attacks dont auto miss, they have a 50% movement penalty(offset by cons, sure), and cannot do things in the general SF speed. In order to survive, OF usually needs party support ala bonds. Your not going to godsmack whole areas with an OF, as opposed to SF sin, which can move without hindrance and clear most areas. So like ive been trying to indicate, since I have an ele, in HM, unless your farming or willing to play strictly support, your going to suck. SF may do 106 damage in its description, but when you hit a monster in hm and see 25~ damage, you realize you can easily be replaced by any henchman. Even Eve.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by Test Me View Post
So is it just me or both Elnore and the reaper guy are two trolls with an agenda of trying to make ER seem like a problem when it's obviously not... AND doing so on two different thread in the same time under the umbrella that one is nerf ER and the other is nerf Infuse? ...



But you fail to produce any build bar ... at least usable if not obviously subpar.



You can keep saying that as much as you want, so far that's all you're doing... saying something you expect us to ... take for granted?



Because performing builds are scourge that need to be removed from the game. Then nerf: discordway, spiritway, sabway, racway, imbagon, UA, HB, etc. Because they are the most "powerful" templates their respective profession has. And since it works... it must be nerfed even though you can't make an argument that it's abused like perma or 600s.



You've been well brainwashed: "promote skillful play", yeah right.



[sarcasm]Oh and nuking... which is you know... the main point of an ele. Oh wait... every other class, even the RoJ monks nuke better than eles these days. There, there. So much for the irony.[/sarcasm]

The last time I am going to say it. I have never seen a group anywhere spamming "GLF er ele" Proof of how much OP the build is I guess.

However I see allover the place: "GLF Mo to go" over and over and over again the same story. [sarcasm]Nerf the monks! They're obviously overpowered since any team anywhere needs at least 2 of them to do anything.[/sarcasm]
Nukers in general are suboptimal, because melee does far more damage.

Hey, if we have to have either monks or eles be worthless, then isn't it better for the better healer to be the one who is actually intended to heal? Better than having both be doing something they're not intended to, right?

The usefulness of something has absolutely nothing to do with how good it actually is. Otherwise dervishes would never be able to get into groups.

Remember, the majority of the GW community thinks that redbar monks are better than prot monks. Does that mean that prot is useless and we should all stop talking about how great prot is? Of course not. The GW community doesn't ask for ER healers because they don't know how good they are. But if they did, monks would find themselves in the same boat as dervishes.

Now, will ER become meta? I have no idea. But it doesn't matter. The fact that ER healers make monks worthless by comparison is reason enough to nerf them.

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

Reaper; I think you are missing something. Even with ER eles, monks arent useless. They still clean and buff superbly, and they still do their healing/protting thingy fine even if ERs are miles better. However, saying that eles could run support instead, and still be valid is silly, since primary ele support is kinda fail.

Saying that monks should heal better than eles because they are intended to is silly. The problem isnt that eles can monk, the problem is that they do it with the power of 2-3 monks/rits/whatever support.

Dervs dont suck, Ill be just as happy to have a dervish as I would be to have a warrior.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by reaper with no name View Post
Nukers in general are suboptimal, because melee does far more damage.

Hey, if we have to have either monks or eles be worthless, then isn't it better for the better healer to be the one who is actually intended to heal? Better than having both be doing something they're not intended to, right?

The usefulness of something has absolutely nothing to do with how good it actually is. Otherwise dervishes would never be able to get into groups.

Remember, the majority of the GW community thinks that redbar monks are better than prot monks. Does that mean that prot is useless and we should all stop talking about how great prot is? Of course not. The GW community doesn't ask for ER healers because they don't know how good they are. But if they did, monks would find themselves in the same boat as dervishes.

Now, will ER become meta? I have no idea. But it doesn't matter. The fact that ER healers make monks worthless by comparison is reason enough to nerf them.
So, would you advocate to nerf melee damage? Because melee damage make eles worthless....see? Same argument. Ele also got screwed out of their original intended role, and you don't see people trying to correct that. Monk at least still can clean better and have more versatility than ER eles. Eles on the other hand are still stuck with all their spell doing less than 30 damage in HM while every other class have superior damage options....

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by UnChosen View Post
Ele also got screwed out of their original intended role, and you don't see people trying to correct that.
Eles never got screwed out of their original intended role (support), their intended role is just not very useful in PvE.
To fix it you have to improve the AI and builds of the monsters so that supporters like the ele are actually useful.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Desert Rose View Post
Eles never got screwed out of their original intended role (support), their intended role is just not very useful in PvE.
To fix it you have to improve the AI and builds of the monsters so that supporters like the ele are actually useful.
Sorry, but when over 60% of their spells are just straight damage, not to mention the freaking instruction booklet and the official website classify Eles as "damage dealers" then I'm pretty sure that's their intended role.

But let's assume that they are a support class, they're STILL screwed, cuz eles don't have that many useful support skill to begin with. Blinding surge, blinding flash, and a few water slow spells...I can count them on my two hands.

And what about all of their plain damage skills, are you suggesting those skills are put there just for fun? Those skills right now are not good even for "support" damage. 15+ energy, exhaustion, 20s+ cool down to hit for less than 30 damage.

Those skills were actually slightly more useful when the AI was actually more stupid and there was no super high armor monsters.

Either way eles got screwed whether or not they damage dealers OR support. They either need a damage/armor penetration adjustment to the many many straight damage skill they have, or they need a complete redesign so they actually can "support" without relying on less than 10 skills in their entire repertoire.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Well, look a warrior's bar - a class that is designed to be a damage dealer.
You have some 3 attack skills, and IAS (which in the ele's case means GoLE) and then there is utility.

So if you want to play a damage dealing ele - use your 3 pve slots for damage.
And use the rest of the bar to support.
Which means you run your average AP nuker with either water/earth or air support. And that means you have access to KDs, blind, slowdowns, weakness, ...

Seems like a VERY decent addition to the party.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
Well, look a warrior's bar - a class that is designed to be a damage dealer.
You have some 3 attack skills, and IAS (which in the ele's case means GoLE) and then there is utility.

So if you want to play a damage dealing ele - use your 3 pve slots for damage.
And use the rest of the bar to support.
Which means you run your average AP nuker with either water/earth or air support. And that means you have access to KDs, blind, slowdowns, weakness, ...

Seems like a VERY decent addition to the party.
It doesn't work that way thanks to the HM armor! There's absolutely no point to ele bringing any of their damage skills because when "nukes" get reduced to 30 dmg a hit they become worse than a War/Derv auto attacking. KD is also better done by hammer wars, weakness is better done by necros (AoE enfeebling blood booyah), etc. etc.

Every other caster has better armor ignoring damage options while have more choices of support skills...just look at sabway and dicordway, and the current rit spirt spammers.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by UnChosen View Post
It doesn't work that way thanks to the HM armor! There's absolutely no point to ele bringing any of their damage skills because when "nukes" get reduced to 30 dmg a hit they become worse than a War/Derv auto attacking. KD is also better done by hammer wars, weakness is better done by necros (AoE enfeebling blood booyah), etc. etc.

Every other caster has better armor ignoring damage options while have more choices of support skills...just look at sabway and dicordway, and the current rit spirt spammers.
EBSOH adds armor ignoring element to armor affected damage.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by zwei2stein View Post
EBSOH adds armor ignoring element to armor affected damage.
But not enough to make anyone care.
If you run that and Cracked Armour, Eles start to pull back, but they're still a long way off.

Unless they go back to AP+PvE skill spammage, but any caster can pull that shit off.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by UnChosen View Post
It doesn't work that way thanks to the HM armor! There's absolutely no point to ele bringing any of their damage skills because when "nukes" get reduced to 30 dmg a hit they become worse than a War/Derv auto attacking. KD is also better done by hammer wars, weakness is better done by necros (AoE enfeebling blood booyah), etc. etc.

Every other caster has better armor ignoring damage options while have more choices of support skills...just look at sabway and dicordway, and the current rit spirt spammers.
As I have said:
Quote:
Originally Posted by upier View Post
So if you want to play a damage dealing ele - use your 3 pve slots for damage.
Quote:
Originally Posted by Xenomortis View Post
Unless they go back to AP+PvE skill spammage, but any caster can pull that shit off.
And that's exactly what I am talking about.
3 PvE skills will provide you with a very decent damage output. Now combine that with the ability to spam wards, or slowdowns, or blind or Blurred, ... and you are dealing with a nice contribution to the party.


Oh, and I am PRETTY sure the mesmers have it worse.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by UnChosen View Post
Sorry, but when over 60% of their spells are just straight damage, not to mention the freaking instruction booklet and the official website classify Eles as "damage dealers" then I'm pretty sure that's their intended role.
The description reads "Elementalists can inflict more damage in a single strike than any other profession", that's a spiker, not a damage dealer; futhermore, they can enhance allies and hamper thier enemies. All in all the official description classify Eles more as a supporter than a damage dealer.
But don't let us argue about semantics.

Quote:
But let's assume that they are a support class, they're STILL screwed, cuz eles don't have that many useful support skill to begin with.
Eles have numerous powerful support skills, that's not the problem; due to boobyish enemies in PvE it's more benefitcal to bring an additional damage dealer than a supporter.

Quote:
And what about all of their plain damage skills, are you suggesting those skills are put there just for fun?
Spiking and to fulfil a cliche. In most other games mages are damage dealers, so most players expect the "mages" in GW are also damage dealers.

Quote:
(Eles) need a complete redesign (...)
Nope, PvE needs to be redesigned; right now it only requires two roles: Damage Dealers and Healers/Protters. It's impossible to balance 10 professions with only two possible roles.

And a DoA HM fullrun in 44 minutes with three eles and one mesmer as damage dealers doesn't really confirm that eles are bad at it.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Desert Rose View Post
The description reads "Elementalists can inflict more damage in a single strike than any other profession", that's a spiker, not a damage dealer; futhermore, they can enhance allies and hamper thier enemies. All in all the official description classify Eles more as a supporter than a damage dealer.But don't let us argue about semantics.
Agreed. So why bring it up?

Quote:
Eles have numerous powerful support skills, that's not the problem; due to boobyish enemies in PvE it's more benefitcal to bring an additional damage dealer than a supporter.
Um, no. Ele's don't have ANY powerful support skills, except for maybe wards, which are too situational, and 99% of the time not even worth it.

Quote:
Nope, PvE needs to be redesigned; right now it only requires two roles: Damage Dealers and Healers/Protters. It's impossible to balance 10 professions with only two possible roles.
Um, no... do you even play PvE? You have this wacky idea of how PvE works. Support IS useful, however you want to define support. It's just that ele support is simply subpar to everything else. E.g., tease heroes, BHA, SY!, aegis (similar to WaM), minions

The REAL problem is that eles are simply weak because all their skills are weak, damage-wise and support-wise. It has nothing to do with PvE not needing support or PvE needing to be redesigned or whatever BS you can come up with.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Desert Rose View Post
The description reads "Elementalists can inflict more damage in a single strike than any other profession", that's a spiker, not a damage dealer; futhermore, they can enhance allies and hamper thier enemies. All in all the official description classify Eles more as a supporter than a damage dealer.
But don't let us argue about semantics.


Eles have numerous powerful support skills, that's not the problem; due to boobyish enemies in PvE it's more benefitcal to bring an additional damage dealer than a supporter.


Spiking and to fulfil a cliche. In most other games mages are damage dealers, so most players expect the "mages" in GW are also damage dealers.


Nope, PvE needs to be redesigned; right now it only requires two roles: Damage Dealers and Healers/Protters. It's impossible to balance 10 professions with only two possible roles.

And a DoA HM fullrun in 44 minutes with three eles and one mesmer as damage dealers doesn't really confirm that eles are bad at it.
They also can't "Spike" well, when all their damage get cut in more than half by the armor.

Trying to argue that Anet should redesign the entire game so that one class can "support" better is entirely unfeasible. Not when Anet can simply buff the profession so that they're actually damage dealer, or just remove the super armor from HM and be done with it.

Quote:
Originally Posted by upier View Post
3 PvE skills will provide you with a very decent damage output. Now combine that with the ability to spam wards, or slowdowns, or blind or Blurred, ... and you are dealing with a nice contribution to the party.

Oh, and I am PRETTY sure the mesmers have it worse.
Not decent enough to warrant bringing them to any sort of end game areas, that's for sure. I can easily slap generic PvE skills on other char to take advantage of soul reaping (infinite energy) or fast casting (fast kill).

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Test Me View Post
..you think you're so good running ER builds...
I've seen Varda run ER. He's the best I've seen at it, and quite possibly the best there is. Calling Varda bad at ER is like calling Racthoh bad at imbagons or calling Avarre bad at mesmers. You really should know who you're talking about before you start spouting ad noobinem garbage because you lack the reasoning ability to back up your ideas without resorting to personal attacks. It just makes you look like a fool.

Moreover, you've got Varda pegged totally wrong. His manifest purpose is 180 degrees different from what you seem to think it is. Look into the future for a bit: ER is already the king of UW balanced clears. Once the SF nerf comes through and puts an end to mobway/failway, ER is going to grow astronomically in popularity. Soon after that, the tidal wave of e-peen envy will begin to grow: "People who run ER complete UW, but I suck too much to run ER. NERF THE OTHER PLAYERS!" A-net, as usual, will be asleep a the wheel until the tidal wave of whining hits them, and will respond with a kneejerk sledgehammer nerf that totally kills ER, and any use for eles in serious PvE along with it. (See the CoP nerf for a perfect example of this sort of chain of events.) It is manifestly obvious to me that Varda is pushing for a small nerf now to prevent a kneejerk sledgehammer nerf later.

Now, in my opinion, short of totally redesigning PvE, leaving ER totally alone is the best course of action. But, if there's going to be a nerf, a small nerf is far better than a sledgehammer nerf. And, judging from a-net's past behavior, it's not at all unreasonable to fear that a nerf is inevitable once serious whining starts.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by UnChosen View Post
Not decent enough to warrant bringing them to any sort of end game areas, that's for sure. I can easily slap generic PvE skills on other char to take advantage of soul reaping (infinite energy) or fast casting (fast kill).
We have 10 classes and 8 party slots.
Which means the only way to include the excluded guys is for them to take a party slot that is currently being taken by someone else.
And that means someone else will be left out.

We have a PvE where everyone can contribute nicely due to the the insanity that are PvE skills. Even in high-end areas.
They might not be the single best option - but outside of farming, that won't really matter.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
We have 10 classes and 8 party slots.
Which means the only way to include the excluded guys is for them to take a party slot that is currently being taken by someone else.
And that means someone else will be left out.

We have a PvE where everyone can contribute nicely due to the the insanity that are PvE skills. Even in high-end areas.
They might not be the single best option - but outside of farming, that won't really matter.
But with ER, there is finally a definite reason to choose an Ele over other chars, which leads to more diversity = good. I rather Anet spend their effort in making end game area more accessible to pugs, balanced the reward in those area (No freaking 2 onyx for 2 hour dungeon), buff mesmer and other.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by UnChosen View Post
But with ER, there is finally a definite reason to choose an Ele over other chars, which leads to more diversity = good. I rather Anet spend their effort in making end game area more accessible to pugs, balanced the reward in those area (No freaking 2 onyx for 2 hour dungeon), buff mesmer and other.
(Based on your own argument) How can there be diversity when everything else is
Quote:
Originally Posted by UnChosen View Post
Not decent enough to warrant bringing them to any sort of end game areas
compared to an ER ele?

KiDCuDi

Banned

Join Date: Nov 2009

Ohio

We Stock up on [Ectos]

Mo/

How about we just nerf everything that works well

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
(Based on your own argument) How can there be diversity when everything else is

compared to an ER ele?
Because the only thing ER eles can really do well is to spam heal/prot. At the most it replaces the HB monk, but can never replace monk entirely because monk have UA and more slot to fit in cleaning spells. ER eles are also mob magnet because they're always at 50% health, they always need to run to absolute safety first before they can start spamming.

I say its a pretty good trade off....uber healing in exchange for having dmg gimped in HM unless you force yourself to stack the few good PvE skills. I thought being forced to have a generic build is supposed to be a bad thing, isn't that the entire argument for nerfing Ursan? The day when I see Meteor Shower hit for 100+ dmg prophecies style is when ER should be brought into question.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by UnChosen View Post
Because the only thing ER eles can really do well is to spam heal/prot. At the most it replaces the HB monk, but can never replace monk entirely because monk have UA and more slot to fit in cleaning spells. ER eles are also mob magnet because they're always at 50% health, they always need to run to absolute safety first before they can start spamming.

I say its a pretty good trade off....uber healing in exchange for having dmg gimped in HM unless you force yourself to stack the few good PvE skills. I thought being forced to have a generic build is supposed to be a bad thing, isn't that the entire argument for nerfing Ursan? The day when I see Meteor Shower hit for 100+ dmg prophecies style is when ER should be brought into question.
No they don't, for two reasons. One, they'll usually have Prot Spirit and possibly Spirit Bond on themselves. Two, ER restores health with every cast as well as energy, and a lot of it. If they aren't Infusing then the extra health goes to waste. By tanking, they take damage that would otherwise have gone to other players who don't have such built-in healing. Finally, ER Eles will not usually be at 50% health. They'll be at 50% after one Infuse, but most of the time immediately after an Infuse the Elementalist will cast Prot Spirit / Spirit Bond / Shield Guardian / GDW / whatever, which quickly brings his health back up to ~80% with Life Attunement support. All in all as an ER Ele I'd happily stand my ground against most kinds of damage, although not all (e.g. Blackout destroys ER).

I think it's fair to say ER should not be nerfed, but you should at least be aware of what ER can achieve before you critique it ...

Quote:
Originally Posted by upier
Oh, and I am PRETTY sure the mesmers have it worse.
More like they win the "hey, we both suck, let's see who sucks worse" competition.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Quote:
Originally Posted by UnChosen View Post
Because the only thing ER eles can really do well is to spam heal/prot. At the most it replaces the HB monk, but can never replace monk entirely because monk have UA and more slot to fit in cleaning spells. ER eles are also mob magnet because they're always at 50% health, they always need to run to absolute safety first before they can start spamming.

I say its a pretty good trade off....uber healing in exchange for having dmg gimped in HM unless you force yourself to stack the few good PvE skills. I thought being forced to have a generic build is supposed to be a bad thing, isn't that the entire argument for nerfing Ursan? The day when I see Meteor Shower hit for 100+ dmg prophecies style is when ER should be brought into question.
Actually, they're good at spamming any spells you give them that have a short recharge. Try Blood Ritual or Mirage Cloak+SignetofPiousLight

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Jeydra View Post
No they don't, for two reasons. One, they'll usually have Prot Spirit and possibly Spirit Bond on themselves. Two, ER restores health with every cast as well as energy, and a lot of it. If they aren't Infusing then the extra health goes to waste. By tanking, they take damage that would otherwise have gone to other players who don't have such built-in healing. Finally, ER Eles will not usually be at 50% health. They'll be at 50% after one Infuse, but most of the time immediately after an Infuse the Elementalist will cast Prot Spirit / Spirit Bond / Shield Guardian / GDW / whatever, which quickly brings his health back up to ~80% with Life Attunement support. All in all as an ER Ele I'd happily stand my ground against most kinds of damage, although not all (e.g. Blackout destroys ER).

I think it's fair to say ER should not be nerfed, but you should at least be aware of what ER can achieve before you critique it ...

More like they win the "hey, we both suck, let's see who sucks worse" competition.
Ya I guess I was wrong there...I was using ER spam in an area with necros and mesmer (there were no monks! yet another reason why more healer alternatives are good) and got triple shattered + followed by a spike. I still stand with ER should remain to compensate for having 60% of their skills being useless in HM.

Quote:
Originally Posted by reaper with no name View Post
Actually, they're good at spamming any spells you give them that have a short recharge. Try Blood Ritual or Mirage Cloak+SignetofPiousLight
I rather have necro spam BIP and Monk spamming their own heal spells using selfless/divine spirit. Necros spells are generally better spammed by themselves thanks to soul reaping. Good mesmer spells generally don't have low enough recharge to spam. Ele's better spells have ridiculous cool down (for 30 dmg, yay?), and no spamming flare is NOT good. Dervish have their own arcane zeal that synergizes better when spamming their own skills. Rit don't have enough enchantments. Infuse health and prot is just the few instance where attribute points and primary attribute does not matter as muchl, hence the synergy with ER.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by UnChosen View Post
Trying to argue that Anet should redesign the entire game so that one class can "support" better is entirely unfeasible. Not when Anet can simply buff the profession so that they're actually damage dealer, or just remove the super armor from HM and be done with it.
Cause there's only one profession which original role isn't very useful in PvE, right? Ranger and mesmer suffer the same problem.
By buffing the damage of eles you simply shift the problem to another profession which damage skills are now bad compared to other options.
Monster armor is based on monster level, not on difficulty level.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Desert Rose View Post
Cause there's only one profession which original role isn't very useful in PvE, right? Ranger and mesmer suffer the same problem.
By buffing the damage of eles you simply shift the problem to another profession which damage skills are now bad compared to other options.
Monster armor is based on monster level, not on difficulty level.
Then they should buff ranger and mesmer as well, assuming Anet doesn't get it right the first time and overcompensated for the eles. And they should keep on doing it until all of these class is somehow getting "too overpowered" then start nerfing a bit. Far better than this "race to the bottom" nerfing of every class while all pugs get screwed over.

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Quote:
Originally Posted by upier View Post
As I have said:
Oh, and I am PRETTY sure the mesmers have it worse.
HEY! I got to stop you right there! The joys of a weaker VOR and having skills nerfed due to other classes abuse is not enough to dissuade me and other hardcore mesmers from trying to powerleak a HM monster's Glimmer of Light. Oops...

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Ether Renewal is completely overpowered; but only to players who really spend time using it, testing, every skill on the bar seems to count. But you can't pickup an ER bar and start playing it like a monk, as I've found countless times making PUGs run the bar.

If this ever does become Meta, maybe players will get better in general, become more aware. ER has so many downsides and problems already it's immense.

. Diversion on Infuse or ER can screw your team badly.
. Deep Enchant removal, such as Rend; can rape you if you don't know how to look at your compass.
. Interrupts, and other types of shutdowns, enchant hate (well of Profane)

If you're aware of all these things, look out for them and you will do better than a monk. If you just want to see lots of red-bars go up, you're not going to play this well.

This is why ER will not become Meta. Silly PUGs will be silly PUGs.

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

And a monk doesnt have to watch out for above because?

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by ElnoreVarda View Post
And a monk doesnt have to watch out for above because?
Bingo. Also i think the only place i've ever been diverted was in gloom by darknesses, and even then you'd be pretty retarded using infuse while diverted.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by ElnoreVarda View Post
And a monk doesnt have to watch out for above because?
because a monk won't be COMPLETELY shut down from losing one-two spammable spells. If you're bonding and you lose infuse, you will most likely lose your bonds and big heal. Bye bye party.

A monk that's spamming, say, heal party- will have other smaller heals to fall back on, until HP is recharged.

Enchants can be stripped, no problem, on a monk. They can still heal and function without.

Malician

Oak Ridge Boys Fan

Join Date: Jun 2007

E/P

Quote:
Originally Posted by HigherMinion View Post
because a monk won't be COMPLETELY shut down from losing one-two spammable spells. If you're bonding and you lose infuse, you will most likely lose your bonds and big heal. Bye bye party.

A monk that's spamming, say, heal party- will have other smaller heals to fall back on, until HP is recharged.

Enchants can be stripped, no problem, on a monk. They can still heal and function without.
You can keep bonds up with shorter recharge spells as long as you have ether. Without ether, you still have an infuse or two and energy to prot with. Any party or small heals on you will let you infuse again. I agree that it can be difficult to work around.. but it's doable.