Just created a sin, mostly b/c I had a ton of daggers lying around in my inventory that I had no idea what to do with. He's currently lvl4 and have played him for 1hr and 15 minutes, so I really have no clue what to do with him long term.
My question is, do sins rely on enchants enough to make it worth my while to mod the daggs /w a 15^enchant mod, or stick /w a 15^50?
How reliant are sins on enchants?
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Quote:
Originally Posted by Kitor
Regarding the actual question, you can be disenchanted, getting rid of that bonus, but if you're constantly under 50% health, urdoingitwrong. So 15^50 is better, even if they're reliant on enchants
This. Even if you're trying to be constantly enchanted, 15^50 is still better.
if your critical agility is stripped, your dps is going to be lacking moreso than the 15>50 will be able to compensate... so i'd go with +15% while enchanted (and maintain that ca like your life depends on it).
the other alternative is to use a stance ias with a +15% while in a stance, for areas that are heavy with enchant removal.
15>50 for all other builds that don't use an ias (why you wouldn't use one i have no idea)
the other alternative is to use a stance ias with a +15% while in a stance, for areas that are heavy with enchant removal.
15>50 for all other builds that don't use an ias (why you wouldn't use one i have no idea)

