Bottomless Ale Tankard.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Unlimited uses, makes you count as Drunk for skill purposes, does not affect Drunkard title track and using other alcohol will start from level 0.

Can be bought for 1 Gold Zaishen Coin in the Great Temple of Balthazar.



In short, something that allows for the full use of three drunk-boosted with no hassle but doesn't "devalue" the Drunkard title. Cost is not too high since it's not that big of a benefit, but enough to match the handiness of being able to use Dwarven Stability, Drunken Master, and Feel No Pain at full effectiveness without needing to worry about alcohol supplies.

While there are better things the developers could be working on (such as skill updates) I do think it would be a nice thing to add in.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Only benefit is to provide EASY access to PvE skill use. This is bad for game balance. Many people already want PvE skills removed, so making them more powerful or easier to use is not a smart idea.

/unsigned

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

remove all pve skills then you might add this.

chullster

chullster

Lion's Arch Merchant

Join Date: May 2008

Blighty, Land of bad weather and plucky Brits

R.I.P. DJ HMS [BZRK]

Signed if the effect is longer than 3 minutes

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Zahr Dalsk View Post
Unlimited uses, makes you count as Drunk for skill purposes, does not affect Drunkard title track and using other alcohol will start from level 0.
I'd sign for outposts. As magma said this nullifies the need to accumulade ale for the pve skills.

/notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Hmm... /signed

Would allow my nondrunkard characters to actually use these skills. As it stands, my ele is my main and my title holder. But its kinda annoying that I have to save all my booze for him so my characters that are classes that can actually use those skills effectively can't.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

/signed because those pve skills are Fing retarded. I'm not paying to use my skills.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

make it non-achoholic. O'Dhuum's. lol


ale is cheap enough(shing jea monastery credits), and the skills they are used for arnt good for much other then running or farming.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by The Drunkard View Post
As magma said this nullifies the need to accumulade ale for the pve skills.
That's the entire point.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

/notsigned...
This would be the same as changing the skills to their full effect... (aka, when ur drunk).

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

Why the hassle?
Why don't you just propose to remove the "while your drunk" clause to their secondary effects?
Wouldn't that be easier?

And btw: /notsigned because
a) the mentioned skills are powerful enough already
b) the "while drunk" adds to the dwarven/ norn lore
c) it's not hard with a keg lying around in storage anyway

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Quote:
Originally Posted by HawkofStorms View Post
Hmm... /signed

Would allow my nondrunkard characters to actually use these skills. As it stands, my ele is my main and my title holder. But its kinda annoying that I have to save all my booze for him so my characters that are classes that can actually use those skills effectively can't.
Yeah, it is annoying. And removing the drunk for the skills would be another option. But ah wells.

Bob Slydell

Forge Runner

Join Date: Jan 2007

All it would do, was allow you to buy it one time and then you could abuse it on out by using it with each PvE skill that requires you to be drunk, turning off post-processing effects and such. Really pointless IMO. It will also crash the alcohol market IMO because people also buy alcohol for these skills so people selling it will get less customers. In otherwords it'll hurt the already hurting economy.

Not signed.

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

What about one that doesn't even make you count on being drunk, but could give you the effects/talking maybe, just for fun, like the fireworks.

Rugar

Academy Page

Join Date: Jul 2009

/notsigned

The skill is fine as intended. Quit QQing about a reasonable requirement.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

I like my kegs of ale and firewater/grog just fine.

In conclusion: No sankyuu. Do not want.



~LeNa~

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

meh, /signed for 15 gold coins like the everlasting crate of fireworks. it is a complete luxury item and should cost as such.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Eragon Zarroc View Post
meh, /signed for 15 gold coins like the everlasting crate of fireworks. it is a complete luxury item and should cost as such.
Actually it's 50 gold coins for the fireworks, if my memory is correct.

Anyway;

/signed. Even if the skills like Drunken Master are better. Nothing compares to SF and look how long that's been around.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

just add "does not effect skills"

And hell, if it is for drunkard title or just rambling nonsense...instead of making it unlimited uses but act like a normal ale....make it 1 use and make it last forever, so they would still need to buy more when zoning, and if they want the title they can afk with it on (too bad for the D/Cers though har har)

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Chronos the Defiler View Post
just add "does not effect skills"

And hell, if it is for drunkard title or just rambling nonsense...instead of making it unlimited uses but act like a normal ale....make it 1 use and make it last forever, so they would still need to buy more when zoning, and if they want the title they can afk with it on (too bad for the D/Cers though har har)
Ummm that's the exact opposite of the OP's suggestion.

Copenhagen Master

Copenhagen Master

Krytan Explorer

Join Date: Jun 2006

El Centro CA

Lazy Imperius Legionis (LaZy)

W/P

Quote:
Originally Posted by majikmajikmajik View Post
make it non-achoholic. O'Dhuum's. lol


ale is cheap enough(shing jea monastery credits), and the skills they are used for arnt good for much other then running or farming.
LOL I like it!!!!

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

booze is cheap enough already, the ability to use alcohol-based skills ain't limited by anything. whoever uses them has some booze in storage, either from farming or waiting to drink up towards his title. getting a keg or some ale out in kamadan is about three minutes shouting. thus the 'no no no, it would be too easy to use some pve skills!' is redundant.
and, as it's my personal opinion, i believe the farm titles, including drunkard, would benefit from lowering the prices of consumables needed. so i wouldn't cry if i saw alcohol at 90g/each, even though i've already got my drunkard maxed and would only further resell the alcohol.

what i don't like is another useless idea of useless item that would only take up the space. as mentioned earlier, booze is already easy to get. adding a new item to nick would lower the chance of getting other items (minis or el tonic), while giving you nothing in exchange. it's just an idea of adding an equalising item - we have el fireworks, el tonics, so lets get el sweets/alcohol. it's not needed and serves no purpose at all.


/notsigned

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Chronos the Defiler View Post
just add "does not effect skills"
But then there's no point.

The entire idea is to circumvent the stupid idea of "buy this stuff like potions (as a shitty game would do it) to use skills fully" with an unlimited uses version that does not affect titles but DOES affect skills.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

/signed

The fact that certain skills (Drunken Master, for example) require the use of alcohol to get the full benefits is ridiculous. This is a handy fix for it.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Zahr Dalsk View Post
But then there's no point.

The entire idea is to circumvent the stupid idea of "buy this stuff like potions (as a shitty game would do it) to use skills fully" with an unlimited uses version that does not affect titles but DOES affect skills.
Yeah... I don't understand why some people "don't want GW2 to turn into every other MMO" but at the same time defend to the death those very "other MMO-like features" that are in GW1... simply because they are used to it.