28 Nov 2009 at 18:59 - 14
Sorry for the essay format, but it makes it a bit easier to read:
INTRO:
I've got to say that there are plenty of options out there and that most of them have already been mentioned. I agree with the proposal of being a ranger, which should suit you well, but there's another idea out there that hasn't been mentioned. Similar to BrettM's proposal of an earth ele, I would like to suggest the idea of being a water ele. Often overlooked and under-considered, the water ele might be something you'd be interested in.
BODY:
-Water eles, similar to most casters, attack at a distance, making it so you wouldn't fall into the melee category. There are a few exceptions, primarily with the skill Ice Spear, which is a half range spell. On the reverse side, there are a few skills that help prevent you from getting stuck with the melee-ers, notably Frozen Burst, which damages and slows down everyone around you, providing an escape if warriors, dervs, sins, etc. start to crowd in around you.
-Water eles can fill multiple niches, some at the same time. Water eles can inflict quite a lot of damage against a single foe, using skills such as Shatterstone, or against a group of foes, using Malestorm for interupts with Mirror of Ice (MoI) in combonation with AoE water hexes. Both, the latter especially, demonstrate the different possibilities of the water ele. The MoI water ele not only damages multiple foes at once, increasing the damage via MoI, but also "snare" the opponents, slowing them down, causing them to miss, and slowing signet activation time through skills like Deep Freeze/Ice Spikes, Blurred Vision, and Rust.
In addition to being a damage water ele, a damage snare combo water ele, water eles also have two more distinct options: pure snare and wardmaster. With pure snare, the water ele would cause slow down, blindness, burning, slower activation time and knockdown using skills like Elemental Flame (Fire Ele Skill), Icy Shackles/Ice Prison/Freezing Gust, Steam, Slippery Ground, and Rust. In the wardmaster variation, as BrettM was alluding to, you can provide an active support role for your allies. Whether in the front line with the melee-ers, or in the back line with the other casters, using Ward Against Harm (only elite ward skill) in combination with earth wards, can slow enemies down and cause them to miss, provide armor increases for allies, and so on.
Even with these four main types of water eles, there are indeed many more. One could go water ele interrupter with Spinal Shivers/Shivers of Dread (necro skills) and quick recharging water magic skills (possibly even Ice Spear) with Ether Renewal as the elite, providing massive energy return. Also, a water ele could go "Slow down to Die," in which using AoE skills like Maelstorm in combonation with Water Trident and Winter's Embrace, cause emenies to hurt themselves (using Maelstorm can cause enemies to move out of the spell's area, to which one would cast Winter's Embrace on one, making it hurt itself as it moved away, casting Water Trident on others, causing them to be knocked down as they tried to flee). Lastly, water eles could also go as a tank, using skills like Swirling Aura or even Mist Form, to prevent melee damage.
-As a water ele, you wouldn’t have the ability to heal others, but as an ele in general, one could, as BrettM said, be an Ether Renewal Infuser (more detail on that can be provided).
-As a water ele, it’s quite possible, and in some instances easy, to hold one’s own. If the intent is to escape from the enemies alive, to be able to return and resurrect allies, then, as mentioned above with Frozen Burst and the water ele tank idea, a water ele is a viable option. If the intent is to exterminate the rest of the group of enemies, then resurrect team mates, one could make use of the armor increasing water ele skills, such as Armor of Frost/Armor of Mist/Frigid Armor, to minimize damage, while using Rust and Blurred Vision to cause enemies to miss and activate signets slower (particularly mean to warriors who use Healing Signet), finishing them off with damage spells.
There’s only more thing that I would like to hit on before I close up, and that’s the combination with PvE only skills. Since you said that this is for a PvE character, then PvE skills would be available. There are quite a few of these skills which work in sync with the water ele, such as Summon Ice Imp (Asuran skill), which increases snares, Snow Storm (Dwarven skill), which would be another viable AoE spell.
These are only some of the possibilities with the water ele, as here, only builds with only, or mainly, water magic skills were provided and many of the combination builds between other professions were ignored.
SUMMARY OF ABOVE:
This was a lot of text and if you read it all the way through, then kudos that might mean that you have some interest in the water ele. If not, here’s just a brief summary:
-Water eles attack at a distance
-Water eles can go pure damage, snare, or ally protection, or a combination.
-Water eles have the potential to interrupt, tank, and go "Slow down to Die”
-Water eles aren’t big healers
-Water eles can hold their own
-And as with any ele primary, they can go ER infuser, rit spammer, and of coure, much more
If you, or anyone, has questions about being a water ele, feel free to PM me, as I can hopefully help. Thanks for reading!
~The Frozen Ele
Disclaimer:
I am not arguing that water eles are the best eles out there, merely that based off of your description of what you are looking for, they are something to consider.