Suggestions for Second Wind
KILL_MementoMori
Hello dear reader,
I was looking at the Elementalist elite "Second Wind", and trying to think of a way to make it worth using. I couldn't think of a build to make it worth the elite status it has...
My suggestion is this: let it remove Exhaustion rather than cause it.
Skill description something like this:
"Remove upto 10 points of energy Exhaustion" (cost 5, cast time 2, recharge 15)
Please post your suggestions of "new" second wind's, and/or viable uses of the old one!
I'm looking forward to usefull suggestions
Thnx !
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[added]
I mean not like glyph of energy, I mean actually remove exhaustion, without energy gain or anything.
At the moment there are better ways to use your elite slot, I'm looking for a way to make it worth using!
And of course not a way to make it abusable...
---------------------------------------------
New version (see below for details):
Attribute: Energy Storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)
I was looking at the Elementalist elite "Second Wind", and trying to think of a way to make it worth using. I couldn't think of a build to make it worth the elite status it has...
My suggestion is this: let it remove Exhaustion rather than cause it.
Skill description something like this:
"Remove upto 10 points of energy Exhaustion" (cost 5, cast time 2, recharge 15)
Please post your suggestions of "new" second wind's, and/or viable uses of the old one!
I'm looking forward to usefull suggestions
Thnx !
--------------------------------------------
[added]
I mean not like glyph of energy, I mean actually remove exhaustion, without energy gain or anything.
At the moment there are better ways to use your elite slot, I'm looking for a way to make it worth using!
And of course not a way to make it abusable...
---------------------------------------------
New version (see below for details):
Attribute: Energy Storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)
upier
I totally don't have a useful suggestion, I am just posting here to express my undying love for your avatar!
And this thread is back on track in 3 ... 2 ... 1 ...
NOW!
And this thread is back on track in 3 ... 2 ... 1 ...
NOW!
HawkofStorms
/signed
Would certainly make it a unique, usable skill. Long enough recharge/cast and elite status to prevent it from being too abuseable.
It does kinda "break" a core mechanic, but even then, I can't think of any builds that would abuse this too severely. Being able to spam shock on recharge isn't exactly game changing.
Would certainly make it a unique, usable skill. Long enough recharge/cast and elite status to prevent it from being too abuseable.
It does kinda "break" a core mechanic, but even then, I can't think of any builds that would abuse this too severely. Being able to spam shock on recharge isn't exactly game changing.
Gift3d
shock spam on a caster is bad anyways
gale however, would be op as hell
obviously, second wind really could use a buff cause in the state it's in right now it's hard to even consider it a skill, nevermind an elite skill at that.
or even something that's just a minor reworking of the skill. you become exhausted but gain a static amount of energy... like 5..30 and make it cost 5 energy.
gale however, would be op as hell
obviously, second wind really could use a buff cause in the state it's in right now it's hard to even consider it a skill, nevermind an elite skill at that.
or even something that's just a minor reworking of the skill. you become exhausted but gain a static amount of energy... like 5..30 and make it cost 5 energy.
paddymew
I would love it in PvE, not sure in PvP though. Shock/Gale spam is kinda... bad...
AtomicMew
Just revert the cast time to 1 second. With all the powercreep, it probably won't be as OP as it once was.
FoxBat
Eles generally need their elites right now, when you push an e-manage elite all it does is make e/rts. (see ether prism)
As for the OP's idea, glyph of energy already does this better, and I don't see the point of pushing the mechanic to the point it overshadows said skill.
As for the OP's idea, glyph of energy already does this better, and I don't see the point of pushing the mechanic to the point it overshadows said skill.
SirNukes
I like Second Wind as it is; by not using any other exhaustion skills and keeping a little under half your energy bar exhausted, you can fill up the other half every 30 seconds or so for consistent, long term energy returns. ~40 energy every 30 seconds that can't be enchant stripped is quite nice, and you can pair it with glyph of essence to make it largely uninterruptable as well--the energy loss occurs before the energy gain. SW is certainly a niche skill since it uses your elite slot for energy, but I like it in some areas (like Mallyx' chamber).
Reverend Dr
You mean like Glyph of Energy?
When you make a bunch of elites that do the same thing (see energy storage and healing prayers lines) then generally people are going to flock to whichever one is the most efficient and ignore the rest.
If you make a skill that does the same thing as another skill, then either it will be worse then the original and nothing has really been changed, or it will be better than the original and we get more powercreep.
When you make a bunch of elites that do the same thing (see energy storage and healing prayers lines) then generally people are going to flock to whichever one is the most efficient and ignore the rest.
If you make a skill that does the same thing as another skill, then either it will be worse then the original and nothing has really been changed, or it will be better than the original and we get more powercreep.
zwei2stein
Simple functionality change then:
Seccond Wind
15e/1c/30r
Echantment Spell.
For 30 seconds, next time your energy hits zero, this enchantment ends. When this enchantment ends, each skill has 50% change of instant recharge. You get 1...5 energy for each skill not recharged.
Should form fairly interesting engine, especially if it recharges self.
Seccond Wind
15e/1c/30r
Echantment Spell.
For 30 seconds, next time your energy hits zero, this enchantment ends. When this enchantment ends, each skill has 50% change of instant recharge. You get 1...5 energy for each skill not recharged.
Should form fairly interesting engine, especially if it recharges self.
UnChosen
Anything to improve the ele is good, especially from the exhaustion and damage dealing perspective.
/signed to both the OP and zwei2stein's ideas.
/signed to both the OP and zwei2stein's ideas.
DoomFrost
I'd only suggest lower the casting time to 1, increasing recharge to 10 and adding: "You gain 1..3..5 heath and..."
That way the player gets some healing out the spell.
(edit: and move it to energy storage)
That way the player gets some healing out the spell.
(edit: and move it to energy storage)
Xenomortis
I quite like the idea of a skill to remove exhaustion.
The downside is a handful of skills who are balanced solely on exhaustion (Gale is a good example).
Removing 10 exhaustion points every 15 seconds basically means every 30 seconds, you work off 3 exhaustion causes.
I think a 15e cost would be better though, as with anything less than 10 energy, you remove more exhaustion (and thus gain more energy) than you spent into getting rid of it.
The downside is a handful of skills who are balanced solely on exhaustion (Gale is a good example).
Removing 10 exhaustion points every 15 seconds basically means every 30 seconds, you work off 3 exhaustion causes.
I think a 15e cost would be better though, as with anything less than 10 energy, you remove more exhaustion (and thus gain more energy) than you spent into getting rid of it.
KILL_MementoMori
I like the ideas here ppls, thnx for posting!
Your ideas combined have made a new idea, hear me out:
Attribute: energy-storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)
So.. its a skill so pro's and cons of spells dont occur.
I thought of energy storage because of DoomFrost (ty ty), maybe add some health gain too? Dunno its cool enough if it restores exhaustion.
I'll add the new version on top too, thnx again every1 for the great ideas and keep up the good work!
Your ideas combined have made a new idea, hear me out:
Attribute: energy-storage
Skill: "Remove 0..10..12 points of energy Exhaustion" (cost 15, cast time 1, recharge 15)
So.. its a skill so pro's and cons of spells dont occur.
I thought of energy storage because of DoomFrost (ty ty), maybe add some health gain too? Dunno its cool enough if it restores exhaustion.
I'll add the new version on top too, thnx again every1 for the great ideas and keep up the good work!
bhavv
'Second Wind' 5 / 1 / 7
Elite Skill (PVP) - Causes exhaustion. Your next offensive elementalist spell deals an additional 50% damage, and both you and your target are knocked down.
Elite Skill (PVE) - Causes exhaustion. Lasts 7 seconds - Your elementalist spells activate 50% faster and deal 50% more damage.
Both end early if you use a non elly spell.
= Ellys fix'd in HM, but cant use another elite.
Was a little OP before so I tried changing it a bit. Knockdown on self idea is to prevent imba spikes with it.
Elite Skill (PVP) - Causes exhaustion. Your next offensive elementalist spell deals an additional 50% damage, and both you and your target are knocked down.
Elite Skill (PVE) - Causes exhaustion. Lasts 7 seconds - Your elementalist spells activate 50% faster and deal 50% more damage.
Both end early if you use a non elly spell.
= Ellys fix'd in HM, but cant use another elite.
Was a little OP before so I tried changing it a bit. Knockdown on self idea is to prevent imba spikes with it.
To Chicken To Die
Lets go crazy
Second Wind 5 / ΒΌ / 30
Elite Skill: You lose all energy. For ever point of energy lost you gain 30 Health.
Nah not any good ideas. Just trying to combo the name with the function.
It seems odd that Anet will change it''s attribute tho.
Second Wind 5 / ΒΌ / 30
Elite Skill: You lose all energy. For ever point of energy lost you gain 30 Health.
Nah not any good ideas. Just trying to combo the name with the function.
It seems odd that Anet will change it''s attribute tho.
Magikarp
5/1/25
Elite Skill. Remove all exhaustion but take 4..1 point of damage for each point of exhaustion recovered. This skill causes exhaustion.
Elite Skill. Remove all exhaustion but take 4..1 point of damage for each point of exhaustion recovered. This skill causes exhaustion.
KILL_MementoMori
happy new year! ~bump~
1: not bad idea bhavv, although i think it should do something heal like since "second wind" is usually a healing skill (in d&d for example).
2: the "lose all energy" s a bit nasty for ele's To Chicken To Die, i usually walk around with ~90e and i really dont need a 2700 heal still not bad
3: I really like your idea Magikarp! remove exhaustion with a price you dont wanna pay if you're not an ele
so...
another idea:
Elite Skill: "Remove 5..20..24 points of energy Exhaustion and take 3 damage for each point of exhaustion removed" (cost 20, cast time 1, recharge 20).
yes i still think it should be in energy storage, if it has to be a non-attribute skill its hard to do something with exhaustion without enabling other professions to abuse it.
1: not bad idea bhavv, although i think it should do something heal like since "second wind" is usually a healing skill (in d&d for example).
2: the "lose all energy" s a bit nasty for ele's To Chicken To Die, i usually walk around with ~90e and i really dont need a 2700 heal still not bad
3: I really like your idea Magikarp! remove exhaustion with a price you dont wanna pay if you're not an ele
so...
another idea:
Elite Skill: "Remove 5..20..24 points of energy Exhaustion and take 3 damage for each point of exhaustion removed" (cost 20, cast time 1, recharge 20).
yes i still think it should be in energy storage, if it has to be a non-attribute skill its hard to do something with exhaustion without enabling other professions to abuse it.
MithranArkanere
For PvE, it could be "Remove half your exhaustion, if you are not under an enchantment, you gain the same amount as Energy. This spell causes exhaustion if you are not under an enchantment."
Then you tweak the recharge so it can't be abused... too much.
For PvP quick battles it won't be so bad... if you recovered a bit of exhaustion when dying.
Then you tweak the recharge so it can't be abused... too much.
For PvP quick battles it won't be so bad... if you recovered a bit of exhaustion when dying.
Morphy
tl;dr
Decrease activation time to 1 or even 3/4.
Fixd.
Decrease activation time to 1 or even 3/4.
Fixd.
Xenomortis
I don't see how that would change anything.
In my view the problem lays not in the activation time or energy cost, but in the principle of the skill.
For this skill to be even a meaningful form of energy management and merit an elite slot, you need to be suffering from a fair bit of exhaustion. The fact it causes exhaustion itself really doesn't help.
In my view the problem lays not in the activation time or energy cost, but in the principle of the skill.
For this skill to be even a meaningful form of energy management and merit an elite slot, you need to be suffering from a fair bit of exhaustion. The fact it causes exhaustion itself really doesn't help.
Skye Marin
Lowering the casting time would help immensely.
Say you have a pool of energy. You maintain at ~50% exhaustion, and use the skill once every 30 seconds to relieve the exhaustion limit. This means that every 30 seconds, you net half your energy bar.
If you have a pool of 100, you can spend and gain back 50 energy every 30 seconds, which is better energy management than Offering of Blood, Power Drain, or Signet of Lost Souls on recharge. That's easily managed with focus swapping, swap to use up the deeper pool, then fill it back up, then swap back.
Even with a more reasonable pool of 80 and no swapping, you'll have better management than Offering of Spirit or PvE Energy Drain.
Say you have a pool of energy. You maintain at ~50% exhaustion, and use the skill once every 30 seconds to relieve the exhaustion limit. This means that every 30 seconds, you net half your energy bar.
If you have a pool of 100, you can spend and gain back 50 energy every 30 seconds, which is better energy management than Offering of Blood, Power Drain, or Signet of Lost Souls on recharge. That's easily managed with focus swapping, swap to use up the deeper pool, then fill it back up, then swap back.
Even with a more reasonable pool of 80 and no swapping, you'll have better management than Offering of Spirit or PvE Energy Drain.
Xenomortis
Quote:
Even with a more reasonable pool of 80 and no swapping, you'll have better management than Offering of Spirit or PvE Energy Drain.
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It takes 30 seconds to work off 10 points of exhaustion and anything that causes exhaustion adds 10 points.
Because SW causes exhaution, if you use it more frequently than once every 30 seconds you'll start to stack exhaustion up. This is on top of any skills you may want to use that cause it.
Maximum efficiency for this skill comes when using it at around 40-50% exhaustion and when you have 5e.
It's so cumbersome to use though, I cannot see anything being made of it even with a reduced cast time.
jazilla
to balance it you could have it work like Master of Magic and have it end if you use a non ele skill.
Skye Marin
Quote:
You'd presumably be bringing skills that cast exhaustion, otherwise you wouldn't bother with SW.
It takes 30 seconds to work off 10 points of exhaustion and anything that causes exhaustion adds 10 points. Because SW causes exhaution, if you use it more frequently than once every 30 seconds you'll start to stack exhaustion up. This is on top of any skills you may want to use that cause it. Maximum efficiency for this skill comes when using it at around 40-50% exhaustion and when you have 5e. It's so cumbersome to use though, I cannot see anything being made of it even with a reduced cast time. |
It is cumbersome exactly because it has a long cast time. Changing it to 3/4 or even 1/4 would make it good in the right hands. Other professions might be able to get some use out of it with offhands, but it is clearly designed for Eles who can manage a huge mana pool.
Morphy
Second Wind is potentially useful. Cancelcast it a few times to build up exhaustion, then you have a 5 recharge massive energy boost available. If only the cast time was lower.
Cebe
Keep it under "No Attribute" and just change to:
5e, 2c, 45r - "Lose all exhaustion. For each 5 points of exhaustion lost you lose 5 energy and one adjacent foe is knocked down."
5e, 2c, 45r - "Lose all exhaustion. For each 5 points of exhaustion lost you lose 5 energy and one adjacent foe is knocked down."