first of all, im still new to guru so sorry to the mods if this is in the wrong place
since a net have confirmed the end of sf will be here in the next major update ( yes it has been confirmed, dont turn this into a debate about it or a QQ), i have been looking for viable team builds for fow. after digging through pvx i found physical way, an idea that seemed much more interesting than the typical mob em and nuke. So im going to be needing people to come and test this with me, if your up for it please post ur ign and times you will be online. Also, i have mad an addition to the team in order to aid the es war, and cause a little more damage in general. (the sos rit)
now, the builds
1.SoR nec
smite hex
barbs
signet of removal
great dwarf weapon
signet of lost souls
order of pain
dark fury
mark of pain
2.WoH monk.
WoH
glyph of lesser energy
heal party
vigorous spirit
remove hex
cure hex
dwaynas kiss
prot spirit
3.Avatar of dwayna derv(2 of these)
AoD
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
death pact signet
4.Imbagon
focused anger
save your selves
for great justice
ebon battle stand of honour
theres nothing to fear
aggressive refrain
vicious attack
swift javelin
5.Earth shaker war
Earth shaker
whirlwind attack
enraging charge
drunken master
for great justice
crude swing
crushing blow
death pact//flesh
6. Moebius strike sin
golden fox strike
golden fang strike
death blossum
Moebius strike
brawling headbut
falling lotus strike
crit agility
crit eye
7.Avatar of melandru derv
AoM
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
draw conditions
So as i stated at the beginning, i really want to give this a try, anyone with a basic knowledge of fow is welcome to come, i will be running the ms sin myself, the other spots are open. give me a pm in game...ign mesmerizing lemon...and we'll get a run going as soon as possible
also any ideas for changing the builds are welcome, just want a nice fast and working fow team build
thx for reading all!
(im on gmt time, please post ur time zone when telling me when u might be up for a run)
Also, what are your opinions for swapping the br support for another aod derv?
Love all those ideas roulette, appreciate the help.
As for the places left...the WS derv is open and the aod and imbagon might be, got a friend that might be coming...will test it tomorrow at gmt 5pm, be online then.
FoW Physical Way! Need Testers!
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This is a great Idea, about time that SF is nerfed. :3
To the main point. I use to go with friends and we ran this team build in FoW HM, With a few adjustments.
we ran with two Avatar Of Dwayna/Splinter scythe dervs.
The Warrior is the caller, pretty much keeps aggro control, dervs spike the hell outta the enemies, assassin handles those pesky monks we all love so much.
I am up for this. I can either be Ritualist, Warrior, or Assassin.
I am online on weekends, my main char's name is [Legendary Turrlo]
To the main point. I use to go with friends and we ran this team build in FoW HM, With a few adjustments.
we ran with two Avatar Of Dwayna/Splinter scythe dervs.
The Warrior is the caller, pretty much keeps aggro control, dervs spike the hell outta the enemies, assassin handles those pesky monks we all love so much.
I am up for this. I can either be Ritualist, Warrior, or Assassin.
I am online on weekends, my main char's name is [Legendary Turrlo]
X
Pretty standard Physway it is, and used to be ran quite often by guild teams. Have the original builds somewhere on my pc.. Will look for em, but need to do a hellofalot for school so you'll have to wait +- 2 hours for that.
EDIT: Guess you guys are lucky, found it on PvX: http://pvx.wikia.com/wiki/Build:Team_-_FoW_Physicalway
EDIT: Guess you guys are lucky, found it on PvX: http://pvx.wikia.com/wiki/Build:Team_-_FoW_Physicalway
I agree with what Shadowphoenix said. Id replace it with a Curses Necro.
If your going to have a load of Physicals, you might as well use Barbs and Mark of Pain as well as one of the Orders to buff the attack damage of all the physicals. Just make sure to call the target early enough so that the 2 second cast of Barbs will make sense.
Edit: With Soul Reaping, the Necro should never have any problems with energy if the damage is high enough to kill the foes fast enough.
Edit 2: Change your AoD Derv to D/Mo and bring Draw conditions. You might as well cash in on the fact that the derv is immune to all conditions. That also frees up condition removal (Foul Feast) on the Necros and the Monk can concentrate more on Hex removal.
If your going to have a load of Physicals, you might as well use Barbs and Mark of Pain as well as one of the Orders to buff the attack damage of all the physicals. Just make sure to call the target early enough so that the 2 second cast of Barbs will make sense.
Edit: With Soul Reaping, the Necro should never have any problems with energy if the damage is high enough to kill the foes fast enough.
Edit 2: Change your AoD Derv to D/Mo and bring Draw conditions. You might as well cash in on the fact that the derv is immune to all conditions. That also frees up condition removal (Foul Feast) on the Necros and the Monk can concentrate more on Hex removal.
Well, instead of editing my post countless times, I might as well do one post with all the changes Id personally think that would help here
Quote: Originally Posted by charlzz93
1.SoR nec
smite hex
signet of lost souls <---replace with Barbs
signet of removal
great dwarf weapon
signet of lost souls
order of pain
dark fury
foul feast <-Replace with Mark of Pain
2.WoH monk.
WoH
glyph of lesser energy
heal party
dismiss condition <- replace with another healing skill, teh Derv should be enough for condition removal
remove hex
cure hex
dwaynas kiss
prot spirit
3.SoS rit.
signet of spirits
explosive growth <--Not really needed, as the spirits should all be created outside of battle, Shadowsong or Painful Bond would work wonders for damage here
boon of creation <--- good energy management for a rit
earthbind
great dwarf weapon
arcane echo <--No idea what you would need the Echo for, but Flesh of my Flesh would be a good res in case things go haywire
evas
summon spirits
4.Imbagon
focused anger
save your selves
for great justice
ebon battle stand of honour
theres nothing to fear
aggressive refrain
vicious attack
swift javelin
5.Earth shaker war
Earth shaker
whirlwind attack
enraging charge
drunken master
for great justice
crude swing
crushing blow
death pact//flesh
6.avatar of dwayna derv
AoD
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
flesh//death pact <-- change this to Draw conditions, seeing as the Necro should be doing enough to increase damage with Barbs and MoP
7. Moebius strike sin
golden fox strike
golden fang strike
death blossum
Moebius strike
brawling headbut
falling lotus strike
crit agility
crit eye
(Optional bip, since i think the SoR nec might have some energy issues)
bip <--Change to Blood ritual, as the 33% health sac is pretty hard and the Monk will be thankful for not having to res a noob that sacced himself to death aswell as cover the rest of the party.
well of blood <--If you take a well, Id recommend the well that strips enchantments (cant remember the name atm) which would help a lot against the bonding monks on the plains
great dwarf weapon
ebon battle stand of honour
fall back
leaders zeal
zealous anthem
we shall return
Quote: Originally Posted by charlzz93
1.SoR nec
smite hex
signet of lost souls <---replace with Barbs
signet of removal
great dwarf weapon
signet of lost souls
order of pain
dark fury
foul feast <-Replace with Mark of Pain
2.WoH monk.
WoH
glyph of lesser energy
heal party
dismiss condition <- replace with another healing skill, teh Derv should be enough for condition removal
remove hex
cure hex
dwaynas kiss
prot spirit
3.SoS rit.
signet of spirits
explosive growth <--Not really needed, as the spirits should all be created outside of battle, Shadowsong or Painful Bond would work wonders for damage here
boon of creation <--- good energy management for a rit
earthbind
great dwarf weapon
arcane echo <--No idea what you would need the Echo for, but Flesh of my Flesh would be a good res in case things go haywire
evas
summon spirits
4.Imbagon
focused anger
save your selves
for great justice
ebon battle stand of honour
theres nothing to fear
aggressive refrain
vicious attack
swift javelin
5.Earth shaker war
Earth shaker
whirlwind attack
enraging charge
drunken master
for great justice
crude swing
crushing blow
death pact//flesh
6.avatar of dwayna derv
AoD
emritees attack
chilling victory
drunken master
eternal aura
mystic sweep
aura of holy might
flesh//death pact <-- change this to Draw conditions, seeing as the Necro should be doing enough to increase damage with Barbs and MoP
7. Moebius strike sin
golden fox strike
golden fang strike
death blossum
Moebius strike
brawling headbut
falling lotus strike
crit agility
crit eye
(Optional bip, since i think the SoR nec might have some energy issues)
bip <--Change to Blood ritual, as the 33% health sac is pretty hard and the Monk will be thankful for not having to res a noob that sacced himself to death aswell as cover the rest of the party.
well of blood <--If you take a well, Id recommend the well that strips enchantments (cant remember the name atm) which would help a lot against the bonding monks on the plains
great dwarf weapon
ebon battle stand of honour
fall back
leaders zeal
zealous anthem
we shall return
N
Looks like a nice idea, never did fow with this particular build before, and I realy need a break from normal pve and pvp.
Count me in as a Monk (few personal tweaks on the non-elite skills though).
IGN: Dave P N H
EDIT:
You only have 2 res skills on the entire team, I know that everyone should carry res scrolls as well, but it looks abit risky.
Also, Profane isn't needed because for as far as I remember, there are no blocking enchantments in fow, only damage hurting skill is Spell Breaker and this build got no damage spells anyway.
Flesh on a frontline is bad since the second you cast it you drop to less then 50% and all monsters are going to insta-unload there damage on you.
The monster groups in fow aren't THAT big so I think that you should drop MoP on the SoR necro for something else. You should also change the BR support for a third dervish since your necro no longer has MoP and will most likely have no major energy problems because of soul reaping.Also run AoM(avatar of melandru) on the third dervish and take Draw on him only. Take Pact on the 2 other AoD dervs as well as on the ES.
Count me in as a Monk (few personal tweaks on the non-elite skills though).
IGN: Dave P N H
EDIT:
You only have 2 res skills on the entire team, I know that everyone should carry res scrolls as well, but it looks abit risky.
Also, Profane isn't needed because for as far as I remember, there are no blocking enchantments in fow, only damage hurting skill is Spell Breaker and this build got no damage spells anyway.
Flesh on a frontline is bad since the second you cast it you drop to less then 50% and all monsters are going to insta-unload there damage on you.
The monster groups in fow aren't THAT big so I think that you should drop MoP on the SoR necro for something else. You should also change the BR support for a third dervish since your necro no longer has MoP and will most likely have no major energy problems because of soul reaping.Also run AoM(avatar of melandru) on the third dervish and take Draw on him only. Take Pact on the 2 other AoD dervs as well as on the ES.
I
S
S
I've ran this build alot, and we still run something very similar to this in my guild. Doesn't need testing imo, although i dont see pugs running this.
I also suggest that you make the SoS rit go weapon spell spammer with SoH instead - tbh i dont see a spirit spammer being much of a help in this build.
I also suggest that you make the SoS rit go weapon spell spammer with SoH instead - tbh i dont see a spirit spammer being much of a help in this build.
M
One thing I noticed. Aura of Holy Might doesn't work with barbs, mark of pain and orders because it converts your damage from physichal to holy. Same goes with Avatar of Melandru which converts your damage to earth. You might want to consider Strength of Honor instead of buffs that are dependant for physichal damage.
Consider changing the monks to E/Mo Ether Renewal infuse/bonders.
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.
I only ever run Physway setups.
IGN- Higher Minion.
Quote: i also wouldn't make any of the changes that rushin roulette suggested. barbs and mop are overkill. This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team.
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.
I only ever run Physway setups.
IGN- Higher Minion.
Quote: i also wouldn't make any of the changes that rushin roulette suggested. barbs and mop are overkill. This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team.
You people don't need to "test" it.
I posted this wayback when; it's an SMS build that I hijacked and used with my guild.
It works - your trepidations over whether it will work are strange and unfounded.
It's a consistent ~40 min run, provided people actually know how to use professions that aren't based around invulnerability.
Do not replace anything with less damage - you need all the damage you can get. The WoH monk should only have to worry about the Earthshaker and the Sin...the Dwayna dervs largely take care of themselves.
I posted this wayback when; it's an SMS build that I hijacked and used with my guild.
It works - your trepidations over whether it will work are strange and unfounded.
It's a consistent ~40 min run, provided people actually know how to use professions that aren't based around invulnerability.
Do not replace anything with less damage - you need all the damage you can get. The WoH monk should only have to worry about the Earthshaker and the Sin...the Dwayna dervs largely take care of themselves.
S
Quote:
Originally Posted by HigherMinion
Consider changing the monks to E/Mo Ether Renewal infuse/bonders.
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.
I only ever run Physway setups.
IGN- Higher Minion.
This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team. Im just gonna assume you never ran this build.
Mark of pain is overkill, because most balled up groups die in 2 scythe swings anyways with splinter up and everything. Besides, a majority of groups will not be balled up enough for MoP to be effective at all, and singletarget dmg on the dervs, sin and paragon physicals is already high, so barbs would not be very effective.
Regarding the dwayna dervs... what? AoD is not used for the selfheal, but for the hex removal. Fow is all about the SS and empathy (who bypasses SY), and without the dwayna dervs you definatly would have to bring more hex removal.
Having to rely on a SY sin would also be a bad idea. Although assasins are able to keep SY up, they are not nearly as reliable as paragons. Besides, there are alot of nasty conditions and hexes (blurred, iron mist, blind, crippled) that paragons can avoid being in the midline - and without SY the team can get spiked very quickly, especially if aggroing big groups. The paragon also have great single target dps, so its not like you sacrifice that much dmg, by bringing one.
Also theres only one monk in the team, which makes SY even more vital. And yes the monk could probably be replaced by an ER healer/protter. Monk does the job fine though
Consider removing Aura of Holy Might from your Dervish when running a Mark of Pain Nuker.
Consider running Zealous Vow instead of Avatar of Dwayna, as ERs will heal for enough. Selfheal is silly, especially in an elite form.
Consider just taking melee instead of the paragon. Assassins can maintain Save Yourselves very well.
I only ever run Physway setups.
IGN- Higher Minion.
This is... Nonsense? Barbs/MoP would make mobs die 50x faster. Basically, you would be a fool not to run a MoP nuker in a physical-orientated team. Im just gonna assume you never ran this build.
Mark of pain is overkill, because most balled up groups die in 2 scythe swings anyways with splinter up and everything. Besides, a majority of groups will not be balled up enough for MoP to be effective at all, and singletarget dmg on the dervs, sin and paragon physicals is already high, so barbs would not be very effective.
Regarding the dwayna dervs... what? AoD is not used for the selfheal, but for the hex removal. Fow is all about the SS and empathy (who bypasses SY), and without the dwayna dervs you definatly would have to bring more hex removal.
Having to rely on a SY sin would also be a bad idea. Although assasins are able to keep SY up, they are not nearly as reliable as paragons. Besides, there are alot of nasty conditions and hexes (blurred, iron mist, blind, crippled) that paragons can avoid being in the midline - and without SY the team can get spiked very quickly, especially if aggroing big groups. The paragon also have great single target dps, so its not like you sacrifice that much dmg, by bringing one.
Also theres only one monk in the team, which makes SY even more vital. And yes the monk could probably be replaced by an ER healer/protter. Monk does the job fine though


