Make a very hard way to get Cap sigs in pre+ new bosses

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

This would make so many people happy, if there would be cap signets and bosses in pre-searing. This wouldn't allow elite skills (Vatlaaw would have to be changed into boss-like).

Bosses of a few enemies could be added, maybe being a level or two higher. These bosses would be of enemies like Grawl Longspears and Shamans, getting precision shot, heal area and such, could help, well it wouldn't be game-breaking in pre, considering the small amount and lack of elites.

Maybe we could get some water magic, like Ice Spear from a Broodcaller boss, or Blurred Vision from a Drake boss. Things like this would be nice.

Flurry could be gotten from a Devourer Boss.
Chilblains from a Crypt Fiend Boss.
Frozen Burst from an Ice Elemental Boss.
Infuse Health from Blaze Bloodbane.
Mark of Pain from Red Eye.
Illusion of Haste, Mantra of Flame, and Energy Burn from Ghast Ashpyre.
Lava Font and Conjure Flame could be gotten from Jaw Smokeskin, (though conjure might be a bit too good for pre).

Maybe Penetrating Attack, Wild Blow and Cyclone Axe from other Charr bosses that could be made (This could be nice for a quest for the cap sig, new Charr Bosses and the 4 old ones could be part of a quest allowing access to the cap signet in pre, where you'd have to use it on one, like the other quests).

This isn't too many skills and would still be pretty balanced. Most of these skills can be gotten in Post-Searing Ascalon anyway, so maybe not a few of those, but having bosses for all the skills in Post.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.

Turk The Legendary

Turk The Legendary

Wilds Pathfinder

Join Date: Sep 2009

Fissure of Woe

Club of A Thousand Pandas [LOD???]

W/

this would also make it easier to get LDoA. Not signed

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by BlackSephir View Post
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
There are plenty of perma-pre players, and I know of many (including myself) who make a new character to play around in pre. They may be able to add some new incentive to grab Prophecies for new players.

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

Quote:
Originally Posted by Turk The Legendary View Post
this would also make it easier to get LDoA. Not signed
How?

Is there some res you can cap, no. Is there an elite you can cap for it, no. Are there any skills, in fact any non-elite skills in GW that are significantly better?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by BlackSephir View Post
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
A lot of people choose to stay there long-term. It's not uncommon to see ~4 districts in pre-searing Ascalon.

I like the idea, personally. But, I'm not sure how the pre-searing community would respond. Also, I'm sure Anet has a lot on their plates; providing new content to a minority of players might not seem worth it to them.

Quote:
Originally Posted by Turk the Legendary
this would also make it easier to get LDoA. Not signed
Experience is only granted for the capping of elite skills. The only way this would make LDoA easier is by making it less boring.

HarryL

Academy Page

Join Date: May 2009

A/

Quote:
Originally Posted by BlackSephir View Post
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
ive spent well over an hour in pre.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by Eragon Zarroc View Post
/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
1. you did not read Ugh's post, did you? 2. yeah, it is so freaking hard to do atm... oh wait, nope... its just BORING. 3. /signed

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Pre is a tutorial. There are a few skills there to give you a taste of what the class offers, but not a huge selection since it isn't designed to have people stay there long term. If you want to stay long term, deal with it the way it is, as everyone else has done and is doing. If you want more to do, go to post.

/unsigned

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Eragon Zarroc View Post
/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
*cough*
Quote:
Originally Posted by ME
Experience is only granted for the capping of elite skills. The only way this would make LDoA easier is by making it less boring.
The only elite on a boss in pre is Barrage.

But, once again, I doubt Anet wants to add a warrior boss, an easily killable ranger boss, remove Barrage from Vatlaaw, and provide a way to get cap sigs for the few people who stay in pre.

Xx Da Best Xx

Xx Da Best Xx

Frost Gate Guardian

Join Date: May 2008

LA

Quote:
Originally Posted by Eragon Zarroc View Post
/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
Adding a few lvls to a grawl to make a boss wouldnt make LDoA any easier since it wouldnt be the highest lvl in pre...and you only get xp from elite skills. Think before you shoot something down...

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

no thank you. Pre-searing isnt getting any harder why add elites?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned.

I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.

The Juggernauot

Ascalonian Squire

Join Date: Aug 2009

HOA

W/Me

Quote:
Originally Posted by Marty Silverblade View Post
/notsigned.

I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.
i agree fully.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

The fact that there is a pre-searing community should be an indicator as to the state of this game.

My New Name

Krytan Explorer

Join Date: May 2008

why???????????????
needless to say /notsigned

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

/notsigned.

It is a tutorial area. If you choose to stay there that is your choice, that doesn't mean A-net should start making content for an area they designed as a tutorial. I belive that they have already given the pre-players enough by adding the LDoA title. A-net do not need to waste time doing an update such as this that will affect a minority of players, they would be better putting their time towards something like skill balance.

Shadowed Ritualist

Ascalonian Squire

Join Date: Aug 2009

Brethren of Chaos

Rt/A

Okay, that's a fine response, but I'd like it if people have two things before posting: literacy, and logic. How would there be elites if I mentioned removing the only boss foe with an elite (well, making him boss-like) and there'd be no elites for exp. Anet has given things to pre before (LDoA, Charr Bag, Charr Salvage Kit, Nicholas Sandford) it's not much different here, all it is is maybe a new quest, a repeatable way to get one, and minor boss changing/adding.

It's not that much work besides coming up with names.

ddraeg cymru

ddraeg cymru

Frost Gate Guardian

Join Date: Sep 2006

The Guardians Of Wales [GoW]

Mo/

Thinking about this outside of pre, the ability to gain an elite skill isnt granted untill a quest is available in LA. By adding Signet of Capture in pre this would allows characters to get "run" and obtain elites far earlier. Of course due to prophercies open map it wouldn't take long to get to LA, however by adding this quest into pre it would total disregard the one in LA.

Pre-searing offers a handful of skills, If people choose to remain there it means they are limiting themselves to those skills. Deal with it.

/notsigned.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Its really a none starter as it messes up the storyline later on, the bit in LA where you are introduced to cap sigs.
These are a new invention that the npc wants you to test out, he hadn't thought of them back then.

The searing makes major changes to pre difficult unlike other starting areas that are always available throughout the game.
pre is a microcosm of how the game used to be small things have been added but I think that's all we can expect.

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Shadowed Ritualist,

Why do you want this and how would this make perma pres happy? Is it because you want more content? Or is it because you want more skills added to the area than what we already have? Do you want it to be easier to farm the Char Bosses? Or go for LDoA? I have a perma pre toon and am slowly, half-heartedly working on LDoA, and i dont really see how this would make me happy. Please explain your reasoning better on why you want this. Because as far as im concerned, i think they have added enough for us to do while in pre, and enough to make it easier for LDoA, and would rather see them spend time retooling other aspects of post sear.

/Not Signed
for now, til I hear a good reason for this.

Radio Silhouette

Radio Silhouette

Pre-Searing Cadet

Join Date: Dec 2009

Me/N

Quote:
Originally Posted by BlackSephir View Post
Making silly changes to a starter area in which you usually spend an hour max and to which you cannot return?
Good time investment right there.
I know several people in pre who have just received their fourth birthday present. An hour max? That's at least four years mate.

Quote:
Originally Posted by Turk The Legendary View Post
this would also make it easier to get LDoA. Not signed
wrong. you get no exp for capping skills which are not elite, and there is not a player going for the title who cannot solo the entire northlands by level 12. and of course, once you reach level 16, you're still gonna have to death level.

Quote:
Originally Posted by Eragon Zarroc View Post
/notsigned

the exp gained from higher lvl bosses and from capping skills would make LDoA too easy
wrong. no boss needs to be of higher level than the ones already implemented and capping skills will grant no additional exp.

Quote:
Originally Posted by MagmaRed View Post
Pre is a tutorial. There are a few skills there to give you a taste of what the class offers, but not a huge selection since it isn't designed to have people stay there long term. If you want to stay long term, deal with it the way it is, as everyone else has done and is doing. If you want more to do, go to post.

/unsigned
this is a reasonable argument.

however, many people do choose to stay for exceptionally long periods of time and due to this pre searing has stopped being just a tutorial, and instead become almost a whole new game within itself. anet has recognized this, and has already started pushing new content into pre to expand gameplay in the area. this would simply expand upon that philosophy.

Quote:
Originally Posted by majikmajikmajik View Post
no thank you. Pre-searing isnt getting any harder why add elites?
you didn't read OP so your post is therefore, irrelevant.

Quote:
Originally Posted by Marty Silverblade View Post
/notsigned.

I found Pre-Searing was fine in regard to how much of the game mechanics is taught there, especially given how much campaign there is left to teach the rest. From a new players point of view, I don't think this would be appreciated.
a new player simply out to play the game who just cruises through pre searing and into post would probably never even discover this as a feature. it wouldn't be something in your face like YOU MUST CAPTURE SKILLS BEFORE YOU LEAVE PRESEARING FOREVER!

Quote:
Originally Posted by Reverend Dr View Post
The fact that there is a pre-searing community should be an indicator as to the state of this game.
very well said.

Quote:
Originally Posted by subarucar View Post
/notsigned.

It is a tutorial area. If you choose to stay there that is your choice, that doesn't mean A-net should start making content for an area they designed as a tutorial. I belive that they have already given the pre-players enough by adding the LDoA title. A-net do not need to waste time doing an update such as this that will affect a minority of players, they would be better putting their time towards something like skill balance.
as magmareds argument, this is also fair and valid. I give the same response.

Quote:
Originally Posted by ddraeg cymru View Post
Thinking about this outside of pre, the ability to gain an elite skill isnt granted untill a quest is available in LA. By adding Signet of Capture in pre this would allows characters to get "run" and obtain elites far earlier. Of course due to prophercies open map it wouldn't take long to get to LA, however by adding this quest into pre it would total disregard the one in LA.

Pre-searing offers a handful of skills, If people choose to remain there it means they are limiting themselves to those skills. Deal with it.

/notsigned.
fair enough, but they wouldn't have to be "Signet of Capture"'s they could be (for example) "Scrolls of Learning" (the amount of times we get those same skills used on us we'd have to be retarded NOT to learn them just by sheer over exposure).

"Scrolls of Learning" could for example only work on skills that are not elite, or even only on skills in pre searing.
Either of these options would stop early elite capping runs as well as not disregard the "Signet of Capture" quest in LA.

I would also propose that these "Scrolls of Learning" (or whatever) would be very hard to obtain, so that seeking to stock up on them before leaving pre searing would be obscenely counter productive. (see below)

Quote:
Originally Posted by DragonRogue View Post
Shadowed Ritualist,

Why do you want this and how would this make perma pres happy? Is it because you want more content? Or is it because you want more skills added to the area than what we already have? Do you want it to be easier to farm the Char Bosses? Or go for LDoA? I have a perma pre toon and am slowly, half-heartedly working on LDoA, and i dont really see how this would make me happy. Please explain your reasoning better on why you want this. Because as far as im concerned, i think they have added enough for us to do while in pre, and enough to make it easier for LDoA, and would rather see them spend time retooling other aspects of post sear.

/Not Signed
for now, til I hear a good reason for this.
it would be an addition of content to give perma pre characters more to do in pre searing.
as said before anet has already noticed the large pre searing community and has made content updates to accommodate them, this idea would simply be to continue that trend.

skill additions would be unlikely to make boss runs any easier and i would propose that by the time characters were ready to obtain the capture sigs, they would already be of a level to solo them anyway.
it would have no effect on making the LDoA title any easier.

---

I would propose however that these "Signet's of Captures" or "Scrolls of Learning" etc. be very hard or costly to obtain. for example they could be crafted for say 250 wood planks, 250 cloth and 5k. since salvage yields are poor in presearing, this could be quite an expense. It would also make materials of some use to the presearing community.

this would stop the player being able to gain any advantage in stocking up on them before going to post, and would make sure that a player wishing to cap skills in pre is one who is intending to stay.

I would also suggest a level requirement on crafting them (say 10) and that the crafter himself be in a difficult to reach location in the northlands.
---

so to sum up I think its a very good idea Shadowed, and it'd be nice to see, but I don't think we ever will.

/signed

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

If you find pre-searing boring go to post? You do not have to stay.

LDoA boring? Then don't get it. But don't QQ to people that have it and put time and effort into it.

Why not ask for a ATM in pre that gives out free gold to everyone cus farming is BORING?

/unsigned

DragonRogue

DragonRogue

Lion's Arch Merchant

Join Date: May 2007

Seattle, WA USA

Demon Dawg Knights

E/Me

Radio,

I dont have the patience to quote your post. But if this is only to add new content and one new skill, per 6 toons, to pre, i think that it is a lot of effort and reprogramming for little reward. this quest you propose would only seem to add about 5 minutes more content to the area. And if you want new content in pre... im sure you can think of something more useful and time consuming for the pres than this.

/not signed
still.