As an example, consider the rep and faction titles, which confer actual gameplay advantages. Sometimes they are minor, other times they are not (Aura of Holy Might, I'm looking at you). For a game that is supposed to not involve grinding to reach your character's maximum potential power, grinding out 7 or so titles seems counterintuitive. There's no excuse for these titles to be difficult to attain. Heck, they shouldn't even exist in the first place.
But then there are the e-peen titles like Drunkard or Sweet Tooth. These titles don't affect your character in any way, but they also take an insane amount of time to attain.
The fact is, the game is reaching (some would even say it has exceeded) the end of its lifespan. And while I'm not saying players deserve to be able to fill their HOM, it should be a reasonably achievable goal for a good player who plays regularly, but doesn't spend every waking moment doing so. After all, some of us have lives and jobs and families.
Personally, the only titles I care about are the faction and rep ones. If the other titles suddenly became easier to obtain, I probably wouldn't bat an eyelash. But there are many players out there who would be willing to grind out those titles if the wall wasn't so infeasably high. And with GW2 looming over the horizon...
Basically, what I'm saying is, there is an unreasonable amount of grind in the game. Not only does this breed SCs that cheapen the achievements, but it also discourages players from even trying. And that isn't good.
So, why not make the requirements for titles a little less insane? Maybe 3/4 of what they are now, so that they're reasonable goals for those players who are willing to invest a significant amount of time into it but aren't obsessive enough for the loony bin? Elitists can just boast about how they got the titles back when they were difficult, if e-peen is an issue.
*ninjas away before flamestorm begins*
