Possible to 'bond' Dhuum?

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

I was with my team in the UW last night and noticed that I casted Protective Spirit on Dhuum right before he became hostile, he kept the enchantment until the duration expired.

I wonder if I brought a maintainable enchantment, I could cast on him before he hostiles the the team and maintain it during the fight.

Would be funny to bond him with Life Attunement and reduce his attack damage by 30%.

Coolpb

Coolpb

Frost Gate Guardian

Join Date: Aug 2008

Bergen Hot Springs

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I wouldn't bring one specific skill to "Bond" Dhuum with unless it's actually going to be on your bar helping the team throughout the entirety of UW. Especially as the duration would be negligable compared to the length of the entire fight.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Essence Bond for a lil free energy :-)
Nah, Coolpb is right.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

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Retribution and Holy Wrath paired with Life Barrier and Life Bond. Let your team figure out why they are dying faster and not doing much damage.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Hmm why would the duration be negligible? I'm talking about a maintainable enchantment, which theoretically would last the entire fight unless I died or stopped upkeeping it. :P

Coolpb

Coolpb

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But would a maintainable enchant remain applied after that "Ally" became hostile? Once he turns hostile isn't he no longer an "Ally"?

And is there a way to test this somewhere other than after an hour to an hour 1/2 worth of work to get to Dhuum?

EDIT: Thoughts after posting, trying this on a charmable animal perhaps then attacking them?

Edit 2: Convieniently LA does not increase health gained from Life stealing, which is precisely what Dhuum does.

MisterB

MisterB

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Join Date: Oct 2005

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Quote:
Originally Posted by Coolpb View Post
But would a maintainable enchant remain applied after that "Ally" became hostile? Once he turns hostile isn't he no longer an "Ally"?

And is there a way to test this somewhere other than after an hour to an hour 1/2 worth of work to get to Dhuum?
There are a number of scripted foes that begin as allies.

Captain Bohseda is one such example, and he is located conveniently at the beginning of the Moddok Crevice mission.

I don't have an answer to the question, nor have I tested enchantments on foes like this one who begin as allies. It should be a simple test to perform. It is also possible that Dhuum has unique scripting unlike other foes, so testing other NPCs may be pointless.

LunchboxOctober

LunchboxOctober

Ascalonian Squire

Join Date: Jun 2008

Canada, eh

The Unsound Souls [Soul]

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As I recall hexes stay on your target if they switch from being an enemy to an ally, (cast a hex on an enemy minion then steal it, it's still hexed), would seem off if it didn't work in the opposite direction with enchantments. Of course then a-net would fix another Pet "bug."

Lukyboy

Lukyboy

Elite Guru

Join Date: Nov 2007

The Mirror of Reason [SNOW]

D/A

iirc, bonds will keep on allies turning to foes. So yes if you bond him with E-bond, you'd get free energy. Not confirmed though

Xenomortis

Xenomortis

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Join Date: May 2008

UK

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Quote:
Originally Posted by MisterB View Post
There are a number of scripted foes that begin as allies.

Captain Bohseda is one such example, and he is located conveniently at the beginning of the Moddok Crevice mission.
Science isn't difficult.






Used LA in this test. The enchantment remained until he died.

MisterB

MisterB

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Join Date: Oct 2005

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Quote:
Originally Posted by Xenomortis View Post
Science isn't difficult.
Like I said, it is a simple test to perform. As I don't care at all about the result, I posted an easy test for those who do.

Coolpb

Coolpb

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Join Date: Aug 2008

Bergen Hot Springs

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The only question is, and those of you that have fought Dhuum will know what I'm talking about, when he is popping in and out of the ground during his skill Reaping Of Dhuum is he actually going "out of range" and therefore the enchant ends w/o obviously the ability to cast it on him again?

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

This could easily be tested with say holy wrath or essense bond in eye of the north with the norn guys who challenge you to a fight. As far as life attunement goes, if your party used an ER healer, they usually always already have it on their bar, so it could work really well.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Thanks for testing, I'm at work without GW to test on. This is awesome.

Another cool thing about bonding Dhuum with LA is that LA gives the 30% damage reduction on attacks without requiring any specs so any character with Monk secondary could do it (or, like said above, some Ele healer who brings it anyway).

Now to ponder if the -1 Energy regen is worth the perma -30% damage, considering not all of Dhuum's damage comes from attacks, but spells and summons too. Plus if bonder dies, it cannot be put up again.

Edit: Coolbp, the range for bond upkeep is really much larger than Dhuum's room, I don't think he can get out of range.

Coolpb

Coolpb

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Quote:
Originally Posted by Windf0rce View Post
Edit: Coolbp, the range for bond upkeep is really much larger than Dhuum's room, I don't think he can get out of range.
The range I know well, plenty of 600/smiting in my time. What I'm saying is that when he his doing Reaping of Dhuum his foe name completely disapears and it's impossible to target/attack him at all. Does this mean that the enchant is removed?

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

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With the old UA you could cast it on a flesh golem along with strength and honor etc, have the MM die and have him cast another but the UA keeps his bonds on the rogue golem. Should be able to maintain enchants on dhuum until monk dies.

David Wooding

David Wooding

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Join Date: Aug 2006

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How much damage does he do with actual attacks though because that's all Life Attunement affects, all his skills are monster skills, so the damage done by them wouldn't be affected.

Konker2020

Konker2020

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Join Date: Jan 2009

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Quote:
Originally Posted by Coolpb View Post
The range I know well, plenty of 600/smiting in my time. What I'm saying is that when he his doing Reaping of Dhuum his foe name completely disapears and it's impossible to target/attack him at all. Does this mean that the enchant is removed?
This would depend,I have never fought Dhuum (haven't had a chance to play in some months) but when you fight him and he disappears, does the minimap enemy indicator of him disappear? If it does, then the enchantment will end, if it doesn't, it should remain active.

majikmajikmajik

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Join Date: Aug 2007

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dhuum doesnt deal damage he steals right? so it wouldnt matter anyway and you would be making it harder to kill him

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by majikmajikmajik View Post
dhuum doesnt deal damage he steals right? so it wouldnt matter anyway and you would be making it harder to kill him
If his skill descriptions are correct, only one skill steals.

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

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Quote:
Originally Posted by Chthon View Post
If his skill descriptions are correct, only one skill steals.
i figured i was a lil fuzzy with the mechs.

ElnoreVarda

Frost Gate Guardian

Join Date: Jan 2008

E/

Didnt read the whole thread but


If you cast LA on dhuum it stays on him for a shortw while after the fight starts, but when he uses the teleport skills or something like that, it gets canceled.

Coolpb

Coolpb

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Bergen Hot Springs

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Quote:
Originally Posted by Konker2020 View Post
This would depend,I have never fought Dhuum (haven't had a chance to play in some months) but when you fight him and he disappears, does the minimap enemy indicator of him disappear? If it does, then the enchantment will end, if it doesn't, it should remain active.
Yes, his red dot disapears which is why i think the enchant would probably vanish along with him.

sonofthort

sonofthort

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Quote:
Originally Posted by ElnoreVarda View Post
Didnt read the whole thread but


If you cast LA on dhuum it stays on him for a shortw while after the fight starts, but when he uses the teleport skills or something like that, it gets canceled.
lol I wonder if it would be possible to scorpion wire dhuum before you teleports, so you could follow him where ever..

T1Cybernetic

T1Cybernetic

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Quote:
Originally Posted by sonofthort View Post
lol I wonder if it would be possible to scorpion wire dhuum before you teleports, so you could follow him where ever..
Sounds like something worth testing