14. EoE NEEDS to die.
If you see EoE put up take it down as fast as possible. It's a non-mobile foe with low armour and health so a few hits will take it down. Given how easy it is to take it down and the potential devastating effect it cam have, there is no reason not to take it down.
15. Communicate.
Now I totally forgot to write down, but discussing tactics with your team-mates is going to do wonders. Especially if the other side doesn't do the same. And given the fact that this is a random format, you can expect the other side to NOT be chatty by default.
For instance, the ranger that wants to glitch the turtle in the middle will NOT be able to hit it until the outer orange gate is take down and the turtle moves forward a bit. So if you have monks healing and protting the outside gate it's you will be useless up there. So in cases like that, follow the monks though the inner gate and go up the stairs that are located between the gates. That will allow you to take the mine and it will allow you to harass the Luxon in front of the gate.
Quote:
Originally Posted by Esprit
I'm usually a Jade Quarry, Jesus-beaming, monk. Feeling a bit a perky, I loaded up the skills in Upier's first screen shot, today, and had some fun in Fort Aspenwood. The build works very well, except against a few skills. I was able to keep an NPC alive against four or five Luxons and Turtle barrage with no energy issues, on numerous occasions.
My biggest issue was Amber runners leaving the gates open and letting in the red dots.
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Keep in mind that when you apply an enchantment it goes on top. So this might cause problem when you have multiple monks on your team. For instance, I've had cases of protting the ele perfectly (which would mean PS being the deepest (or in my case Air being under it), followed by SoA, Guardian and then covered by Vigorous and Patient - btw this also means that Dwayna's Kiss, especially when paired with a few hexes, will give you better heals that you can ever expect from WoH!), the Luxon having no ench removal and then when the turtle hit it almost one-shot the ele. The problem was that the other monk placed PS as his last skill and the turtle removed it with it's attack and caused massive damage.
You seriously need to understand the importance of covers here!
I can not stress this enough.
On a side note:
I giggled yesterday as I was advancing my assassin though Nightfall and a buddy whispers me saying "This is stupid!" followed by a few more "Stupid!"s. The guy was on the Luxon side in FA going up against 4 or 5 monk Kurzick teams. And for the next few minutes all I heard form him were reports of how many Luxon raged because they couldn't do anything (mixed with "This is stupid!" of course) and then finally him deciding that he'll do JQ instead.
