Tips for the Kurzick side of Fort Aspenwood.

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Hyperventilate
Hyperventilate
Krytan Explorer
#21
Quote:
Originally Posted by upier View Post
4. Or so you would think.
If you look carefully at the map of the picture you will see a red dot behind a closed green gate. That means that some "interesting" player opened the gate while there were Luxon near it.
YOU.DO.NOT.EVER.DO.THAT!
EVER!


If you can not get in, that means the Luxon can not get in.
And if the Luxon can not get in, they can not win.
Which, once again, means
YOU DO NOT OPEN THE GATES IF THE LUXON ARE NEAR THEM.
This happened to me last night. Some guy let a touchy in. Didn't do much but he brought the juggernaut in. The gate "breached" and we drove him out. Someone let the same guy in -again- and their whole team took advantage of that.


I'm going to find that guy. Srsly. >.>


Side note: Gogo Necro/Rit. Spam heals with no worries of energy cost = win!
Saborath Gilgalad
Saborath Gilgalad
Krytan Explorer
#22
Quote:
Originally Posted by Pugs Not Drugs View Post
only tip you need:

Life Barrier
Life Bond
Some heals
And some covers
Running Bonds is bad and a waste of time.
All you need is Prot Spirts, SoA, a cover, and some red bars go up skills and your good to go.
B
Bob Slydell
Forge Runner
#23
I was pwning in FA with an Ice Ele (snares FTW) but I like some of your tips. I'll take these into consideration.
HigherMinion
HigherMinion
Forge Runner
#24
Don't forget to bring Vengeance!
Karate Jesus
Karate Jesus
Forge Runner
#25
Me/Mo with IoP + WoH

GG
i
i farm baddies
Lion's Arch Merchant
#26
these tips blow, i roll monk and turtle in the pit and everytime i win but i get dishonerable after every match. EVERY MATCH
F
Fay Vert
Desert Nomad
#27
So protect gates before protecting Gunther, then people won't think you are a leech bot
Karate Jesus
Karate Jesus
Forge Runner
#28
Lol, some monk in FA (kurz side) keeps spamming this thread in team chat. He's god awful and it's hilarious
Esprit
Esprit
Desert Nomad
#29
I'm usually a Jade Quarry, Jesus-beaming, monk. Feeling a bit a perky, I loaded up the skills in Upier's first screen shot, today, and had some fun in Fort Aspenwood. The build works very well, except against a few skills. I was able to keep an NPC alive against four or five Luxons and Turtle barrage with no energy issues, on numerous occasions.

My biggest issue was Amber runners leaving the gates open and letting in the red dots.
upier
upier
Grotto Attendant
#30
14. EoE NEEDS to die.
If you see EoE put up take it down as fast as possible. It's a non-mobile foe with low armour and health so a few hits will take it down. Given how easy it is to take it down and the potential devastating effect it cam have, there is no reason not to take it down.

15. Communicate.
Now I totally forgot to write down, but discussing tactics with your team-mates is going to do wonders. Especially if the other side doesn't do the same. And given the fact that this is a random format, you can expect the other side to NOT be chatty by default.
For instance, the ranger that wants to glitch the turtle in the middle will NOT be able to hit it until the outer orange gate is take down and the turtle moves forward a bit. So if you have monks healing and protting the outside gate it's you will be useless up there. So in cases like that, follow the monks though the inner gate and go up the stairs that are located between the gates. That will allow you to take the mine and it will allow you to harass the Luxon in front of the gate.



Quote:
Originally Posted by Esprit View Post
I'm usually a Jade Quarry, Jesus-beaming, monk. Feeling a bit a perky, I loaded up the skills in Upier's first screen shot, today, and had some fun in Fort Aspenwood. The build works very well, except against a few skills. I was able to keep an NPC alive against four or five Luxons and Turtle barrage with no energy issues, on numerous occasions.

My biggest issue was Amber runners leaving the gates open and letting in the red dots.
Keep in mind that when you apply an enchantment it goes on top. So this might cause problem when you have multiple monks on your team. For instance, I've had cases of protting the ele perfectly (which would mean PS being the deepest (or in my case Air being under it), followed by SoA, Guardian and then covered by Vigorous and Patient - btw this also means that Dwayna's Kiss, especially when paired with a few hexes, will give you better heals that you can ever expect from WoH!), the Luxon having no ench removal and then when the turtle hit it almost one-shot the ele. The problem was that the other monk placed PS as his last skill and the turtle removed it with it's attack and caused massive damage.
You seriously need to understand the importance of covers here!
I can not stress this enough.




On a side note:
I giggled yesterday as I was advancing my assassin though Nightfall and a buddy whispers me saying "This is stupid!" followed by a few more "Stupid!"s. The guy was on the Luxon side in FA going up against 4 or 5 monk Kurzick teams. And for the next few minutes all I heard form him were reports of how many Luxon raged because they couldn't do anything (mixed with "This is stupid!" of course) and then finally him deciding that he'll do JQ instead.
the_jos
the_jos
Forge Runner
#31
I have just a small tip, don't know if it's already mentioned.
Don't rely on enchantments only for defense

I've made life miserable for Kurzicks in a couple of rounds (could not play much this weekend) with my necro.
Rend or Gaze combined with Well of Profane did fair with some covered reduced healing hexes (and some nice energy drain to keep monks pressured).
I encountered some 4 and 5 'healer' teams, the main problem we had there were the rounds where Luxon had too many monks and not enough offense rather than the Kurz defense.
B
Brother Andicus
Lion's Arch Merchant
#32
Tip1: Dont take tips from a guy running an enchantment based bar. He's rendered utterly useless by the first luxon with a brain (admittedly there is a shortage of these).

Tip2: Dont listen to a guy that suggests only monks are needed to win. Allowing the opposition a totally un-pressured offence is rarely a good idea.

Tip3: He is however correct on 1 count. RoJ monks are useless for Kurzick. Fire monks are useless for anything.
upier
upier
Grotto Attendant
#33
That's beauty of this - we can learn.
So given the fact that we are dealing with a random format which means that not only the quality of the players there will not be of the highest level, the builds will also be sub-par, if for no other reason because of the fact that you aren't dealing with a selection of 64 skills but are rather dealing with 8 times 8 skills and we will run into folks that feel that healing NPCs isn't as much "fun" as killing people which will lead to the fact that you will ALWAYS end up with offensive characters on your team, what would be your suggestions?
the_jos
the_jos
Forge Runner
#34
Ok, suppose I was playing on Kurzick side.
My first choice would be monk (but that's also on Luxon side).

Next choice would probably be domination mesmer with mixed caster and melee hate.
Caster to keep nukers and monks quiet, melee to make sure the npc's are safe when green gate is under attack or breached.
Skills that slow down other players are also good.

Another decent choice would be some kind of back-line warrior build. Can run amber but also keep vital players on the ground (stone fist insig ftw). When pressure goes up it's very possible to build adrenaline on a random and suddenly switch to the monk/nuker and keep him on the ground for a couple of seconds with a hammer build. Or Bull's and shock.

Next anything that can snare, daze or blind. Water ele would do well I guess.
When opponents cannot do much damage, they are useless.

Just think of one thing. You don't need to kill as much as you need to make the decent opposing players as useless as possible. Applies for both sides.
Q
QoH
Lion's Arch Merchant
#35
Yesterday i have been in a team with 5 monks and a rit plus a sin and me as a ranger. On the luxon side there was around 2-3 healers. Guess how many balt faction gathered? Well around 200-300 and the thing is if the battle is a bit longer we would loose because both turtles got pushed to "finish". I would easily choose a 2-3 healer setup than that crap.
B
Brother Andicus
Lion's Arch Merchant
#36
Quote:
Originally Posted by upier View Post
That's beauty of this - we can learn.
So given the fact that we are dealing with a random format which means that not only the quality of the players there will not be of the highest level, the builds will also be sub-par, if for no other reason because of the fact that you aren't dealing with a selection of 64 skills but are rather dealing with 8 times 8 skills and we will run into folks that feel that healing NPCs isn't as much "fun" as killing people which will lead to the fact that you will ALWAYS end up with offensive characters on your team, what would be your suggestions?
My suggestion for either side would be to bring a character thats fun to play but can still be useful for the team.
You can take pretty much any class and come up with something that will be constructive to do. In some cases you only even need to devote one or 2 skills to it.

It also depends what side you are on as to what is constructive.
RoJ monks are a great choice for luxon side. They are an epic fail for kurzick side (same applies to most aoe for kurzicks).

My personal favorites:
Kurzick
Healers Boon monk
Toxic chill necro with Life/Recuperation and some corpse exploitation
Power block mesmer with empathy - shuts down any ele's/necros and hurts melee
Burning arrow ranger
Command Para ("fallback"/"syg" etc) + holy spear for minions

Luxon
MM Necro using soul reaping to spam sheild of regen. (+ gaze of contempt and Well of Profane for opportune moments)
Any other death necro with Well of Profane.
Fire ele(+ gaze of contempt)
ZB monk(+ gaze of contempt)
Havn't tried the RoJ/Healing hybrid yet, but looks fun and effective.
K
King_GhOsT
Jungle Guide
#37
Now please teach people how to play JQ, somehow people still don't understand how to play it......
Painbringer
Painbringer
Furnace Stoker
#38
Luxon

Blood/death necro it is fun being a little pain in the arse to kill… wells wells everywhere steal a corpse hear and there. Bring your minions next to me and with one skill they work for me good fun

Monk/rit prot with a couple channeling rit skills for the heck of it.

Resto rit with AOE healing spirits
B
Brother Andicus
Lion's Arch Merchant
#39
Quote:
Originally Posted by King_GhOsT View Post
Now please teach people how to play JQ, somehow people still don't understand how to play it......
Now thats a pretty depressing game format.
The map is to big, and its more suited to organised pvp.

E/Mo or Mo/E
20% enchant staff
16 air, 12 prot OR
14 prot, 12 air
Windborne speed
Cond removal, hex removal, some other stuff (wont need it much)

In my experience (admittedly I only played about 20 games before getting mindnumbingly bored) spamming windborne on the carrier over and over = win.
Esprit
Esprit
Desert Nomad
#40
The funny thing about Fort Aspenwood is that if Kurzicks all went Monk Prot/Heal and/or Ritualist Heal then they'd probably win almost every time.

You have 3 lines of defense, 4 heal / prots on each side could easily suck minutes at each line of defense if Luxons even got past the outer gates.