So I was looking at a wiki page on running from Ascalon to Yak's Bend and they had a Dervish running build that I have never seen before. This could be because it is outdated or is nerfed but when I was looking at it, it looked fine. Here is the build, your thoughts on it is greatly appreciated. Again, this is used to run from Ascalon to Beacon Perch:
Cammand: 10
Earth : 10
Wind Prayer : 10
Vow of Silence
Enchanted Haste
Godspeed
Featherfoot Grace
"Never Surrender"
"Fall Back"
Veil of Thorns
Armor of Sanctity
I would guess you have a +20% Enchant.
Your thoughts on it are greatly appreciated.
Outdated Running build?
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the build is very outdated
veil of thorns and armor of sanctity will only hinder the build as they will do absolutely nothing for you in terms of reducing damage due to the recent buff to armor of sanctity.
My recommendation is take out vow of silence, and add in avatar of balthazar.
take out armor of sanctity and veil of thorns and add in eternal aura to maintain avatar of balthazar and mystic regeneration for a very effective self heal. Also change the secondary to monk or assassin. Monk for condition and hex removal, assassin for shadowsteps. also remove the remaining running skills except for one of them for use in case avatar of balthazar is interrupted. in place of those running skills add other forms of self heal or earth prayers to add to your armor level
The dervishes are very effective at completing most of the early routes in prophecies such as runs to LA or Droks, to ToA or sanctum cay. I know because i have specifically done each of those runs successfully on my dervish, however a SF assassin is probably a safer choice, though i find dervish to be slightly faster.
veil of thorns and armor of sanctity will only hinder the build as they will do absolutely nothing for you in terms of reducing damage due to the recent buff to armor of sanctity.
My recommendation is take out vow of silence, and add in avatar of balthazar.
take out armor of sanctity and veil of thorns and add in eternal aura to maintain avatar of balthazar and mystic regeneration for a very effective self heal. Also change the secondary to monk or assassin. Monk for condition and hex removal, assassin for shadowsteps. also remove the remaining running skills except for one of them for use in case avatar of balthazar is interrupted. in place of those running skills add other forms of self heal or earth prayers to add to your armor level
The dervishes are very effective at completing most of the early routes in prophecies such as runs to LA or Droks, to ToA or sanctum cay. I know because i have specifically done each of those runs successfully on my dervish, however a SF assassin is probably a safer choice, though i find dervish to be slightly faster.
T
ohh my bad, i just quickly glanced at the page and missed the condition thing. I still suggest taking it out as there are other various options for enchantments such as divine intervention and you could even add in shielding hands or shield of absorption or any other prot spell if you were to change to monk. If you dont use a monk secondary, i still recommend taking them out and adding in divine intervention and vital boon. divine intervention will heal you whenever your health drops below 50% and with enough points in mysticism (maybe take away the command points or whatever para attribute you are using?) will heal you for a very substantial amount of health.
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