Actually...i think SF should stay.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.

apart from the QQ posts anyone else agree on this?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yes, let's keep a God-Mode iWin button because people can't tank.

OH I FORGOT, tanks suck, thanks.

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

What a brave statement, especially on Guru.

I disagree with you, really. You shouldn't need to be locked into a specific build or profession in order to complete something. My warrior hero can tank just nicely with a little support, I don't need a perma-sin on my team.


I do pray that the SF nerf comes quickly. I wish to troll in ToA.


Side thought:

UW was completable before SF even existed. Still a challenge, but still completable.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Kill SF...

With fire!

The build master

The build master

Ascalonian Squire

Join Date: Nov 2009

There is no reason to keep the godmode button ingame, good teams can always find ways to clear hard elite areas. And the pug groups will keep failing sounds good to mee.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Hey guys, me epeen is so huge i think that my opinions deserve their own threads instead of posting in already existing ones.
So here goes!

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

People just got too used to perma SF, but it is not necessary to do the area, and breaks a lot of the game so I still think it must be nerfed ASAP.

Even quests like 4H can be done without tanking a side (with a proper split), and if the team wants another tanking build can be picked. Servants of Grenth quest doesn't require tanking either, a balanced team can take on the full aggro and survive (use a Paragon). I don't think of any other quest in the UW that would justify tanking that a balanced team cannot do.

They could as well remove the stupid Skeletons of Dhuum, perhaps I was too used to the old UW but they feel SO out of place. Though thinking well, they drop Ectos, so they might as well stay.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Axeman002 View Post
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.

apart from the QQ posts anyone else agree on this?
That's why the nerf of SF should be accompanied by a slight watering down of the overly difficult areas/quests (4h and Wastes are the first to come to mind). It doesn't mean everything should stay broken.

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

BLASPHEMY!!!!!!!!!!!!!!!!!!!


On topic, i think never having SF in the game would have been super duper but at this stage i dont see what the community gains from an SF nerf.

After SF is gone, there will only be successful Guild balance-way runs

so... if you want to be pr0 1337 you can do balance-way runs now.

Nerfing SF at this point will just make a bunch of people quit, and beat an already dead further.

Still i wish it was never in the game but o well

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by novawhiz View Post
B
Nerfing SF at this point will just make a bunch of people quit
So basically they're only staying because of one broken skill?
Good riddance then.

Polgara Val

Wilds Pathfinder

Join Date: Apr 2007

TSR

Mo/Me

Quote:
Originally Posted by BlackSephir View Post
So basically they're only staying because of one broken skill?
Good riddance then.
I dont think thats what hes implying, I feel that nerfing SF is a good idea but not destroying the skill all together.

You would be very naive into thinking that some players wouldent quit if SF is nerfed, in fact its highly possible that some players would leave the game because some of them just like doing UW or FOW etc with SF and nothing else.

Yes SF is Godmode, yes it doesent require a great deal of skill to use, honestly though the bottom line is that its your choice if you want to use it or not. If you want a balanced group to defeat UW or FOW for example, then by all means find a group of like minded players who prefer the balanced way and nock yourself out.

However I do like the fact of having SF as a choice if I want to use it. The question of players giving up or quiting after the SF nerf is probably going to scare Anet in my opinion. They rely on the common gamer not the hardcore GW players to maintain there profit margins. Its there they make there money on not the core players.

Still, it is a good idea to nerf SF and players find a balanced way to do things but given the choice I would personally prefer to have both options available to me.

Pol

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Didnt you make a few posts wanting to nerf SF & 600/Smite teams?


Quote:
Hey guys, me epeen is so huge i think that my opinions deserve their own threads instead of posting in already existing ones.
I think this dude got it right.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Does SF have a place in a nicely designed, balanced game?
That, it does not.
Is GW a nicely designed, balanced game?
That, it is not.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Cool story brah. Seems like you could've shared your opinion in one of the countless SF threads, instead of making a new one.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Shadow Form is a bad concept, and when it gets nerfed, I'm sure people will find a new way to do it, or find something else to group farm.

ousbique

ousbique

Academy Page

Join Date: Apr 2006

France :)

Rage Team [rT]

Mo/

Nerf Searing Flames too, it's also a bad concept.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Does anyone honestly think SF'ers "quitting" is going to impact ArenaNet? They have your money already, they dont care. Anet still knows the sorry saps will welcome GW2 with open arms; so the "qitters" only fail themselvs, not the company. And like the rest, I say good riddance to them.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by Axeman002 View Post
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.

apart from the QQ posts anyone else agree on this?
this is because most teams who do it the balanced way are composed of retards since every "high-end pveer" (albeit retard too) does it the quick, mindless way.

ps.: good riddance!

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Man, guru is full of elitist cry babies. Who cares if SF gets nerfed, who cares if SF isn't nerfed. Once it's nerfed, it'll go back to the way it was before; UW is closed off just elite guilds and random sucky PUGs. Unless someone comes up with another UWSC.

lishi

Forge Runner

Join Date: Jul 2005

To be fair UW teams are based around Overpowered stuff.

Shadow form? overpowered
Save yourself? overpowered, hell they could nerf it to +33 armor and i would still take it
SoS rits? not much like above, but still overpowered given the amount of protection and damage they offer.
Cons? well ....

english storm

Frost Gate Guardian

Join Date: Mar 2006

W/Mo

People never learn, when SF is gone give it a few weeks/months for another build to crop up and it will be treated exactly the same as Ursans and SF. People just like to bitch and ruin other peoples fun imo.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by english storm View Post
People never learn, when SF is gone give it a few weeks/months for another build to crop up and it will be treated exactly the same as Ursans and SF. People just like to bitch and ruin other peoples fun imo.
To be honest, no. Decent people just don't like skills/consumables/titles/whatever that break entire games you know.

Marzipan Marci

Marzipan Marci

Frost Gate Guardian

Join Date: Jun 2009

In my own dimension.

Golden Eternity [金金金金]

W/

Quote:
Originally Posted by novawhiz View Post
Nerfing SF at this point will just make a bunch of people quitl

Like they've quitted at the Ursan nerf, right?

Stupid cr*ptalker troll.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

UW was never too hard 4,5 years ago.
It isn't today either, not with HM either since so many options for making you and your team have a raise in power higher than the enemies you fight are numerous in means of cons, stupidly powerful skills, and pve skills.

damkel

damkel

Lion's Arch Merchant

Join Date: Nov 2005

W/

Quote:
Originally Posted by kedde View Post
UW was never too hard 4,5 years ago.
Yeah that's true...it just took ages to do (even with a non-pug). I'm looking forward to SF nerf, will revive some old builds and hopefully create some new ones.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Axeman002 View Post
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.
You don't need a tank in UW. Play more aggressively, killing > tanking. With a few 100 blades Warriors there is no need for tanking, not even aggromanagement.
Quote:
Originally Posted by upier View Post
Does SF have a place in a nicely designed, balanced game?
That it does not.
Is GW a nicely designed, balanced game?
That it is not.

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by Arduinna View Post
You don't need a tank in UW. Play more aggressively, killing > tanking. With a few 100 blades Warriors there is no need for tanking, not even aggromanagement.
I would love to see you take 2-3 100b warriors into the Underworld in hard mode, aggro all the aatxes in the chamber and come out alive.

And yes, you do need some sort of tank for the 4 horseman split. I've tried several times without a dedicated tank, using two to three VERY competent monks, and failed every time. The only time we succeeded without a shadow form tank was when we brought an obby flesh tank for one side, and went 7/8 to kill the other side. And even then it was close, just because of the sheer damage output of the skeletons and terrorwebs.

Oh, and for anyone interested: We decided to have the obbly flesh tank bring sliver armor - In HM, the other side had just one of the horsemen left, no terrors.

/edit
By the way, I don't think that without shadow form, all of these areas will be impossible, my guild has already done 1:30 DoA clears without shadow form. But it will be a lot harder for normal teams to do these areas.

ChaosWarrior

ChaosWarrior

Frost Gate Guardian

Join Date: Mar 2009

Chaos Wastes

W/

would people stop playing gw because it got nerfed?
It they nerf sf and after that the spirit build and after after after...
there's always something people find to do
red resign they doesn't exist anymore...
With what profession could people still farm if they remove anything people would like?
I need to say if a warrior fights a assassin (wich are both melee classes) in most casses the sin would win and the warrior would lose. Why? I have no idea.
the warrior exist for so much longer but still...

Rose Rune

Rose Rune

Ascalonian Squire

Join Date: Jul 2009

EST, US.

E/

I have two things to say to this:

1. People will adapt to SF being gone, they adapted before, they'll adapt now. It wasn't here forever and it being nerfed might not even end up being a big deal.

2. Troll time, nom nom nom... :/

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by vamp08 View Post
Does anyone honestly think SF'ers "quitting" is going to impact ArenaNet? They have your money already, they dont care.
Linsey doesn't want players to quit that's why SF hasn't been nerfed into oblivion yet. Anet doesn't like the UWSC, but that doesn't mean they're gonna smiter's boon SF.

source:
http://www.youtube.com/user/arenanet.../2/-3ScVRiFm3A


They seem to have learned their lesson after nerfing Ursan, which resulted in an empty DoA instead of groups forming there.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

yes but if they remove SF...what use will my sin be in UW or any other area...im not saying dont nerf it...im saying make it a tank skill (which still gets hit hard by skellies).

and ppl saying its Godmode skill it isnt...loads can hit thru it..but anyway back to my post...yeah u can take obby flesh tank and go back 3-4 years like they used to..but are they gonna fremove all the content to match how the game was 3-4 years ago? i think not ..so the sin has evolved to compensate these changes, hence being one of the best tanks...so take SF away from a sin and where do they fit in any UW or elite area run??? probably no where and then there banished to the useless proffession pile...so this is why i said keep it as a TANK only skill...also i felt it needed a new post as i assumed it would get abit more constructive answers...but i forgot this is a guru community so that was a silly idea really lol...yes i think Perma is OP WITH sliver form etc...

but take away the sliver usage and keep us a tank so we can still at least enjoy what little is left of the game.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Oh, please.

Shadow Form is not a necessity for anything other than doing it the fast and lazy way. UW is not overly difficult for balanced groups. Will it take longer than a full group of perma tanks? Yes. But who cares? So you won't be able to farm it over and over and over. I think most people will live.

They shouldn't completely destroy the skill. It still can be a decent farming skill. But it definitely needs to be nerfed down from being an invincibility button like it is now.

Mercesa

Mercesa

Frost Gate Guardian

Join Date: Aug 2009

Netherlands

N/

Nerfing Shadow form Is useless It will repeat the endless cycle of nerfs.

Skills > Builds > Overpowered > Nerf > Skills > New build found > Overpowered > Nerf Etc. It won't end.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by The build master View Post
There is no reason to keep the godmode button ingame, good teams can always find ways to clear hard elite areas. And the pug groups will keep failing sounds good to mee.
This.

They can do what they like with SF tbh. Although changing it so you can't deal damage under it would be good enough.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Right now the speed clear time of UW has been significantly increased, now you're still asking for a SF nerf. I mean, you guys do realize that nerfing SF isn't going to stop UW speedclear builds right? People will always find a build that is the fastest and will only require certain professions and those builds will be what pugs run for UW. SF doesn't stop you guys from having fun with your guild by running a balanced build. SF is just one way of making UW fun for some people.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Killamus View Post
I would love to see you take 2-3 100b warriors into the Underworld in hard mode, aggro all the aatxes in the chamber and come out alive.
Granted, it was NM. But if you are aggroing all aatxes at the same time it's no wonder you can't complete the UW without a perma SF.

Also, six 100b Warriors.
Quote:
Originally Posted by Killamus View Post
And yes, you do need some sort of tank for the 4 horseman split. I've tried several times without a dedicated tank, using two to three VERY competent monks, and failed every time. The only time we succeeded without a shadow form tank was when we brought an obby flesh tank for one side, and went 7/8 to kill the other side. And even then it was close, just because of the sheer damage output of the skeletons and terrorwebs.
Two teams of 3 100b Warriors + 1 Monk. Again, NM.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Abedeus View Post
OH I FORGOT, tanks suck, thanks.
This. Tanking has always been shitway in Guild Wars, let's get rid of SF and see if we can fix the PvE meta.

english storm

Frost Gate Guardian

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Wuhy View Post
To be honest, no. Decent people just don't like skills/consumables/titles/whatever that break entire games you know.
Ahh back to the redundant game breaking excuse. It's redundant and not true because you are not forced to use skills/consumables/titles/whatever. You can play without them and judging by the amount of bitching against them on here, there must be 100's of groups wanting to play without them...

People just don't want to be happy, Anet is damned if they do and damned if they don't due to people selfish behaviour.

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Quote:
Originally Posted by Axeman002 View Post
Having done an UW run and realizing how much of an ass it is for Balanced teams....SF was a vitally important part of the structure as i doubt most of the other tanks can hold the aggro as long as needed like SF can...i know alot of people have a deep hate for SF and will probably have heart failure at seeing my post...but for this new UW i reckon it should stay as a tank perma but make it like feigned neutrality where if u use a spell if cancels out.

apart from the QQ posts anyone else agree on this?
ezmode much.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

People were doing UW with core+ prophecies skills only without cons or pve skills.

you don't need SF.