A lot of the items here are going to be worthless, or near to it. That's fine, I'd just like to know which. I sold the one and only voltaic spear I've ever had to a merchant and I don't wish to make that same sort of mistake again!
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So without further ado, here's the list. I'll aim to edit this post and put prices beside the items from those kind people who reply.
Edit Nobody seems to be replying, so maybe this list is just too imposing?
Axes (all max damage, axe mastery requirement)
Inscribable:
<5k Great axe, req 9
<5k Jagged reaver, req 9
<5k Sickle, req 12
<5k Sickle, req 13
<5k Summit axe, req 9
<5k Ungula axe, req 10
Non-inscribable:
<5k Celestial axe, req 13, +15% damage vs hexed
<5k Chaos axe, req 12, +14% damage in stance
<5k Dual gothic axe, req 11, +15% damage (health > 50%)
<5k Gothic axe, req 9, +19% damage while hexed
<5k Runic, req 9, +15% damage, -10 armor while attacking
<5k Runic axe, req 10
<5k Spiked axe, req 9, +15% damage while enchanted
<5k Summit axe, req 11, +15% damage, -10 armor while attacking
Hammers (all max damage, hammer mastery requirement)
Inscribable:
<5k Stone crusher, req 9
<5k Stone crusher, req 10
<5k Golden maul, req 10
<5k Hawkeye hammer, req 9
<5k Greater glyphic maul, req 9
Igneous maul, req 9
Non-inscribable:
<5k Marble Hammer, req 9, +20% damage while hexed
Swords (all max damage, swordsmanship requirement)
Inscribable:
<5k Dead sword, req 10
Fanged sword, req 10
<5k Fellblade, req 13
<5k Salient Sword, req 10
<5k Sephis sword, req 10
<5k Tattooed scimitar, req 9
Non-inscribable:
<5k Celestial sword, req 9, +14% damage (health > 50%)
<5k Fiery dragon sword, req 13, +15% damage in stance
<5k Jade sword, req 9, +19% damage (health < 50%)
<5k Scimitar, req 9, +15% damage, -10 armor while attacking
<5k Shadow blade, req 11, +20% damage while hexed
Shields (all max armor)
Inscribable:
Aureate Aegis, req 9 motivation
Goldleaf Defender, req 9 command
Great conch of fortitude, req 9 tactics
Skull shield, req 9 command
Skull shield, req 10 command
Non-inscribable:
<5k Echovald shield, req 11 strength, +41 health while in a stance, -3 physical damage while in a stance
Embossed Aegis, req 9 tactics, 19% -5 physical damage
Guardian of the hunt, req 9 tactics, +45 health while in a stance, 19% -5 physical damage
<5k Guardian of the hunt, req 12 strength, +10 armor vs ogres, +60 health while hexed
<5k Guardian of the hunt, req 12 tactics, +10 armor vs cold damage
Guardian of the hunt, req 10 strength, +9 armor vs blunt damage, 19% -5 physical damage
Plagueborn shield, req 9 strength, 19% +1 strength while using skills
<5k Round shield, req 9 tactics, -20% poison duration
<5k (I also have a blue non-inscribable eternal shield that's only 15 armor; it looks nice so I've kept it, but presumably it's not worth anything?)
Daggers (all max damage, dagger mastery requirement)
Inscribable:
<5k Butterfly knives, req 10
<5k Split chrakrams, req 9
<5k Platinum sickles, req 11
<5k Talon daggers, req 12
<5k Savage daggers, req 9
Non-inscribable:
Dragon kamas, req 9, +15% damage while enchanted
<5k Kris daggers, req 9, +7 armor vs physical
Scythes (all max damage and inscribable, scythe mastery requirement)
<5k Crenellated scythe, req 9
<5k Elegant scythe, req 12
<5k Elegant scythe, req 13
<5k Gazing scythe, req 9
<5k Gazing scythe, req 10
<5k Gazing scythe, req 11
<5k Razorclaw scythe, req 11
Spears (all max damage and inscribable, spear mastery requirement)
Brass spear, req 9 spear, inscr
Windblade spear, req 9 spear, inscr
Windblade spear, req 10 spear, inscr
Skull spear, req 9 spear, inscr
Guardian spear, req 12 spear, inscr
Bows (all max damage, marksmanship requirement)
Inscribable:
Ivory bow, req 10
Non-inscribable:
Amber longbow, req 9, +15% damage, -5 energy
Amber longbow, req 9, +20% damage while hexed
Amber longbow, req 10, +15% damage, -5 energy
Amber longbow, req 10, +29% damage while hexed
Amber longbow, req 12, +15% damage vs hexed
Amber longbow, req 13, +15% damage (health > 50%)
Bramble shortbow, req 9, +14% damage while in a stance
Recurve bow, req 9, +15% damage (health > 50%)
Shadow Bow, req 11, +5 Energy
Staves (all max damage, 20% hsr, +10 energy)
Inscribable:
Accursed staff, req 9 curses
Air staff, req 10 air
Astral staff, req 9 inspiration
Bone staff, req 10 death
Channeling staff, req 13 channeling
Chrysocola staff, req 10 inspiration
Conjuring staff, req 11 spawning
Divine staff, req 10 divine
Dragon spire staff, req 9 inspiration
Dragon spire staff, req 10 inspiration
Dragon spire staff, req 12 inspiration
Earth Staff, req 13 earth
Ensorcelling staff, req 9 domination
Evil eye staff, req 10 curses
Fire staff, req 10 fire
Fuschia staff, req 10 illusion
Goldtouched staff, req 13 energy storage
Holy branch, req 10 divine
Jewelled staff, req 9 illusion
Jeweled staff, req 10 illusion
Platinum staff, req 9 spawning
Primitive staff, req 9 communing
Primitive staff, req 10 communing
Pyrewood staff, req 13 fire
Tidal staff, req 9 water
Water staff, req 9 water
Non-inscribable:
Amber Staff, req 9 illusion, 10% hct
Amber staff, req 10 illusion, 20% hct communing
Amber staff, req 10 spawning, 10% hct
Amber staff, req 12 water, 10% hct
Bone staff, req 9 death, -20% deep wound
Cockatrice staff, req 11 illusion, -20% dazed duration
Dead staff, req 13 channeling, -20% bleeding duration
Earth staff, req 13 earth, 10% hct
Eerie staff, req 10 communing, -20% deep wound duration
Fire staff, req 9 fire
Fire staff, req 12 fire, -20% dazed duration
Forbidden staff, req 10 curses, -20% poison duration
Forbidden staff, req 10 domination, -20% crippled duration
Forbidden staff, req 10 earth, -20% crippled duration
Holy branch, req 9 divine, 19% hct divine favour
Holy branch, req 9 divine, 20% hct healing prayers
Holy branch, req 10 divine, 20% hct divine favour
Holy branch, req 10 divine, 20% hct healing prayers
Holy branch, req 13 divine, -20% disease duration
Holy branch, req 13 divine, -20% deep wound duration
Inscribed staff, req 10 domination, 20% hct illusion
Jade staff, req 9 water, -20% deep wound
Jade staff, req 13 smiting prayers, 10% hct
Plagueborn staff, req 9 smiting, 10% hct
Water staff, req 9 water, 19% hct earth
Zodiac staff, req 12 curses, 19% hct earth
Wands (all max damage)
Inscribable:
Air wand, req 9 air
Arcane scepter, req 9 fast casting
Blighted rod, req 9 curses
Cane of memory, req 10 illusion
Cloudburst wand, req 9 air
Crimson claw scepter, req 9 soul reaping
Crystal wand, req 12 inspiration
Cyclopian Wand, req 10 death
Dead scepter, req 10 soul reaping
Eternal flame wand, req 11 healing
Golden pillar, req 11 earth
Onyx scepter, req 10 soul reaping
Spawning wand, req 10 spawning
Water wand, req 9 water
Water wand, req 11 water
Wayward wand, req 10 spawning
Wing wand, req 10 fire
Non-inscribable:
Amber wand, req 9 blood, 10% hsr, 10% hct
Celestial scepter, req 10 illusion, +5 energy (health > 50%), 10% hsr
Celestial scepter, req 10 spawning, +5 energy
Celestial scepter, req 11 air, 10% hsr
Plagueborn scepter, req 12 air, +5 energy while hexed, 10% hct
Watercrest wand, req 10 water, 10% hsr
Offhands (all +12 energy)
Inscribable:
Chimeric eye, req 10 illusion
Divine symbol, req 10 divine
Golden chalice, req 12 energy storage
Grim cesta, req 10 death
Inscribed chakram, req 9 domination
Inscribed chakram, req 10 domination
Pronged fan, req 9 energy storage
Skull brush, req 9 curses
Starfish focus, req 9 inspiration
Stone chakram, req 9 illusion
Water prism, req 9 water
Writhing focus, req 10 restoration
Non-inscribable:
Paper fan, req 11 spawning, +9 armor (health < 50%)
Plagueborn focus, req 9 fast casting, 19% hsr illusion
Protective icon, req 9 protection, +5 armor while casting, 20% hct divine
Storm artifact, req 9 air, +56% health while hexed