
The Journey through "The Bog"
Darkpower Alchemist
It seems that the trip to ToA is the realest challenge between Lion's Arch and The Divinity Coast mission in all of Kryta.ToA is an important,although obscure area of the Tyrian map.I have realized that monks have the easiest time travelling there,and the necro is nearly crippled on that same trip. Let's discuss it a bit,shall we?Why does every group attack the Damned cleric? Even after they are warned it is a trap?
Why do groups make their way into the poisonous muck,even though they know it's poisonous.Coordination is the key to traversing the bog,yet most groups I've been in die at the beginning of the south road before you turn north towards the Temple Of Ages(ToA).And the Necros stay adamant about being MMs when their are no bodies halfway past the hot springs.Even after being informed of this, they persist in maintaining that build in Kryta.Give me your views on this major journey.

Lost
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Darkpower Alchemist
Yes,henchmen follow you,and they die on command,but that isn't the point of the conversation. The point is,why would people not follow an experienced traveller of the area? Why continue with what is obviously a PvP mentality? Attacking monks to stop healing,wading knee deep into undead hordes to die,then the Necrid Horsemen raise multiple Bone Horrors and Bone Fiends that overwhelm the rest of the group,usually leaving a good monk to fend for himself against a multitude of undead.Does that really make sense? Then they blame the monk for not healing them enough...
Racthoh
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Originally Posted by Darkpower Alchemist
Yes,henchmen follow you,and they die on command,but that isn't the point of the conversation. The point is,why would people not follow an experienced traveller of the area?
If people actually listened then I would consider grouping with people again. Trying to find 7 other people that will actually take the time to form a strategy is not worth the time when you can usually get the job done with deaths here and there. And if I was going to time the time to coordinate a group, I would probably be more into PvP than I am.
Regarding that situation, everyone has to learn some things on their own. I'm not a big fan of having players in the high-end areas asking basic questions that should've been answered a long time ago. Death Penalty is a teacher, and if someone doesn't figure it out after the first 15% you're going to realize you should just go with henchmen. Obviously, that person just doesn't want to learn. Simple as that.
Regarding that situation, everyone has to learn some things on their own. I'm not a big fan of having players in the high-end areas asking basic questions that should've been answered a long time ago. Death Penalty is a teacher, and if someone doesn't figure it out after the first 15% you're going to realize you should just go with henchmen. Obviously, that person just doesn't want to learn. Simple as that.
DeanBB
Does it really matter? It is an explorable area, not a mission. Kill some critters, get killed, advance a little, repeat as necessary. In the end you'll be at ToA anyway even if you have DP.
MM's have been effective in most of the areas leading up to this point in the game so many PvE players may not either have the skills or the knowledge to try different builds. Our guild made the trek with 4 necros 5-6 weeks ago and it was a blast, and one of them was a MM and I must say still contributed.
Why attack the cleric? Because he's there. Yes the spirits will pop up, just kill them. You don't have to go out of your way to hunt them down though.
We know the swamp water is poison, thanks, but if there are enemies out there and you are a melee character you go in anyway. Or if there is loot to be had, you go in anyway. Not to mention there are places where you have to cross it or turn back and go home.
MM's have been effective in most of the areas leading up to this point in the game so many PvE players may not either have the skills or the knowledge to try different builds. Our guild made the trek with 4 necros 5-6 weeks ago and it was a blast, and one of them was a MM and I must say still contributed.
Why attack the cleric? Because he's there. Yes the spirits will pop up, just kill them. You don't have to go out of your way to hunt them down though.
We know the swamp water is poison, thanks, but if there are enemies out there and you are a melee character you go in anyway. Or if there is loot to be had, you go in anyway. Not to mention there are places where you have to cross it or turn back and go home.
capitalist
My solution... hire a runner

Mister Overhill
Oh, how those henchies love to stand in that poison water like zombies until they drop. That's one bit of unrealism that I wish A-net would get around to fixing.
QuietWanderer
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Originally Posted by Racthoh
If people actually listened then I would consider grouping with people again. Trying to find 7 other people that will actually take the time to form a strategy is not worth the time when you can usually get the job done with deaths here and there. And if I was going to time the time to coordinate a group, I would probably be more into PvP than I am.
So true. I especially love the attitude of "you don't know better than me so stfu" from many players when you do go out of your way to try and teach them. It's really sad when you want to do the right thing and help someone, but they insist on being stubborn at the expense of the group.
Barinthus
Amen, QuietWanderer!
It's funny how people complain they can't get others to help them yet everytime I go out of my way to help someone make a run or do a mission/quest I already did they seem always quit when we're nearly there or nearly done. It has yet to fail. Annoying!
It's funny how people complain they can't get others to help them yet everytime I go out of my way to help someone make a run or do a mission/quest I already did they seem always quit when we're nearly there or nearly done. It has yet to fail. Annoying!
Darkpower Alchemist
Even though the area is a non mission based situation,that doesn't mean you should just get yourself killed for being ignorant.Yes,slow progress may take place after 10 or more deaths,but it does get to a point where the players may not make it due to Dp.Runners are now an option,but most will die on that southern road once in a while,and who wants to pay for someone to die? Plus,it's ten times more fun and fulfilling to get there on your own ablities