Uw hard??
Anime Divine
man anet really did a nice job of screwing uw up.
i never would say this to myself. but damn uw is hard.
this is not a QQ thread. but i really would like some advice. about icy wastes.
with a regular team me as perma others spirit spammer, necro, ele, and paragon. we are a pretty fast team. we can get to icy wastes withing 9 min. another 5 min for clearing icywaste and then....
time to discuss tactic on how to beat the dryders. ok first time we got totally suprised. didnt even see how many dhuum minions spawned wipe.
2nd time we were more prepared split the team 3(to take care of iceking)/5 but it isnt easy to keep all dryder aggro while dhuum minion is bonespiking you once again wipe. but this time we see like 3or 4 minions spawn:S
3rd time split the team now
2(spiritspammer and necro can take one mininion)/6
was going good until dryders break agro and go after my group as a perma i feel pretty usless now. and wipe again.
so any advice.
would really like to do this before SF nerf.
i never would say this to myself. but damn uw is hard.
this is not a QQ thread. but i really would like some advice. about icy wastes.
with a regular team me as perma others spirit spammer, necro, ele, and paragon. we are a pretty fast team. we can get to icy wastes withing 9 min. another 5 min for clearing icywaste and then....
time to discuss tactic on how to beat the dryders. ok first time we got totally suprised. didnt even see how many dhuum minions spawned wipe.
2nd time we were more prepared split the team 3(to take care of iceking)/5 but it isnt easy to keep all dryder aggro while dhuum minion is bonespiking you once again wipe. but this time we see like 3or 4 minions spawn:S
3rd time split the team now
2(spiritspammer and necro can take one mininion)/6
was going good until dryders break agro and go after my group as a perma i feel pretty usless now. and wipe again.
so any advice.
would really like to do this before SF nerf.
Windf0rce
Here is how my guild does it with a balanced team: 7 players stand in the middle and take all the aggro. It is very important that everyone is spread enough that all aggro is taken so that stuff doesn't escape to go kill King, but still in shout range of the Paragon.
1 player preferably with a Shadow Step takes quest and immediately shadow steps down to one of the members standing at the area below.
If one Skeleton happens to get to the King, send one of the Monks to help him, but it shouldn't happen too often.
Edit: we don't use a perma. With a perma the tactics I've seen are slightly different in that the perma takes the aggro in the middle, preventing stuff from aggroing the King, while 5/8 of the team stays closer to Reaper killing any that passes, and one Rt spammer + Monk stay at King to kill the upper Skeleton(s), to later join the bigger team kill all the aggro on the perma. It's hard to explain.
1 player preferably with a Shadow Step takes quest and immediately shadow steps down to one of the members standing at the area below.
If one Skeleton happens to get to the King, send one of the Monks to help him, but it shouldn't happen too often.
Edit: we don't use a perma. With a perma the tactics I've seen are slightly different in that the perma takes the aggro in the middle, preventing stuff from aggroing the King, while 5/8 of the team stays closer to Reaper killing any that passes, and one Rt spammer + Monk stay at King to kill the upper Skeleton(s), to later join the bigger team kill all the aggro on the perma. It's hard to explain.
Windf0rce
Quote:
Originally Posted by Test Me

I doubt that works, even with a highly organized team like a guild team. Monks just sitting there in the middle taking damage with all the rest of the party all being hit by all AOE of all skellies and dryders? Hmmm.
The times I've pugged the way we were successful was to: have 2 Mo with party heals away from spawn points. Perma takes agro and holds agro of all dryders. One spirit master Rt stays with the king and kills the 2 skellies going for him. The rest of the team is to the reaper, kills the skellies leaving the agro of the perma to go for reaper and then starts to kill dryders slowly. Also Rt decends and starts killing dryders. It works, we do it daily (if it didn't why would I lie about it?).
The damage is very manageable with a SY/TNTF Para, provided your team kills fast enough and doesn't cluelessly stand in AoE. The unprottable party-wide damage from skeletons is outhealed with Heal Party. We are trained in the build and use Vent, so yes coordinated but not 'pro' or out of reach for most team guilds to handle. Vent is most for giggles anyway - strategy calls are rarely needed.
Your method also works, it is similar to the perma method I posted in my edit.
The times I've pugged the way we were successful was to: have 2 Mo with party heals away from spawn points. Perma takes agro and holds agro of all dryders. One spirit master Rt stays with the king and kills the 2 skellies going for him. The rest of the team is to the reaper, kills the skellies leaving the agro of the perma to go for reaper and then starts to kill dryders slowly. Also Rt decends and starts killing dryders. It works, we do it daily (if it didn't why would I lie about it?).
Your method also works, it is similar to the perma method I posted in my edit.
Anime Divine
thnx for the reactions.
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7 players stand in the middle and take all the aggro.
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