So all the E/A builds rely on SF but what will replace SF?

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

I was going to make a E/A for farming purposes for winters-day and other event weekends, but in all honesty if and when SF gets nerfed whats the point? what will replace it? Mist Form?

gone

Guest

Join Date: Jan 2007

back to terra tank

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Instead of asking what next, make the what next.

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Whats a terra tank?

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Quote:
Originally Posted by Perkunas View Post
Instead of asking what next, make the what next. /agreed on this one. Be the one.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

SAme as what always happens. It'll go back to old methods until someone makes something more efficiant.

Turk The Legendary

Turk The Legendary

Wilds Pathfinder

Join Date: Sep 2009

Fissure of Woe

Club of A Thousand Pandas [LOD???]

W/

lol this sf nerf talk is getting rediculous. Even if they do nerf it, im sure it will still be highly abusable and if not who cares, it should be nerfed anyway

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

and anyway.. i have a friend that has like a cusin(not sure on the relationship) that works w/ the live team and Anet(or NCsoft) that the team plans on making SF a block chance.. i have no way to prove this but thats just what i heard... so ignore or beleive this as u want.. i only report on whats happening xD

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Good luck using a slow moving build. Maybe try something other than tank and spank.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

There are other builds. For Doa 3 man 600/smite can already do foundry and city in under 40 min I am sure the 600 tank can be worked into some other team builds to act as a tank. Might not be as fast but look at UW, they are down to 30 min already after the skeletons and Dhuum were introduced. FowSC is down to 11 min.

Ambitious

Ambitious

Ascalonian Squire

Join Date: Aug 2009

E/R

Quote:
Originally Posted by Grunntar View Post
English is such a wonderful language! I highly suggest that you give it try sometime!

Would you care to expand on your comment, so that other people could actually understand the statement? (Please? I know that you are trying to say something, and I'd kinda like to know what it is.) Ideas on a possible change to this skill would be interesting to read. Looks like you're missing some words there, Oh Master Of The English Language.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

People need to remember that Guild Wars exists all over the world and that while English is required on this forum, it does not mean that non-US people are posting and that English may be a second or third language. So, figure out if the person is fluent in English before you bash their spelling and grammar.

Back on topic, I doubt that people will go back to Obsidian Flesh tanks, because it pretty much destroys much of the "speed" part of Speed Clear. If Shadow Form changes I imagine people will still find it is the dominant skill used in clears just with modifications or extra support characters.

SomeSayImFamous

SomeSayImFamous

Academy Page

Join Date: Apr 2008

New Hampshire

R/

Quote:
Originally Posted by mrvrod View Post
That's just way too fast! I hope they nerf 600 next. Fyi. For them to nerf 600 they need to blow up 4 skills and also they wont nerf 600, Monks cant do any other farm other then 55, Sins can still use mobius, and farm mobs, Eles will still do mistform or terra, and I could go on forever but seriously they will not nerf 600, they would have nerf 3-4 highly useable skills in pve. so

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

hopefully there will be nothing that can suitably replace SF or else having nefred it would have been pointless

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by SomeSayImFamous
View Post
Fyi. For them to nerf 600 they need to blow up 4 skills and also they wont nerf 600...but seriously they will not nerf 600, they would have nerf 3-4 highly useable skills in pve. so Not that I want to see yet another good farming tool get butchered but what outside of extreme niche play are you using Retribution and/or Holy Wrath for?

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Lindseys already stated sf will be hit but untill anet decides on exact type of nerf no1 can say what will happen - nothing new for anet to nerf a skill and within the hour alter the nerf again.
e/a gets nerfed then as stated terratanks will return - no matter what build anet manages to nerf theres always others to use , it makes us versatile.
I recall when mystic regen got nerfed - 1/2 the 55 monks cried and said 55 monks are dead and the other half just changed to a diff healing skill and got on with things.
The biggest mistake a player in gw can make and im sure many will agree with me here - Depending on 1 chr or build to farm with.If you have multiple farming builds you have a wide choice of fallbacks - even if not a farmer you`d do the same.

Monks can do other farms than 55 or 600/smite - they are bonders and im sure theres old team builds around still that have bonder monks running.
I agree to nerf 600 a few skill changes are needed but those skills are also used without the 600/smite situation - PS is used a lot outside of that team and to change that would hit a lot of professions and builds - SF is used by a handful of non sin primary builds and a few sin builds which to me is less impact than loads of builds dying.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

hey guys, what are you using E/A shadowform for? I have never seen an E/A shadowform after the duration nerf, only sins.

oh and E/Me is faster for raptors than E/A

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E



this build is tricky and sometimes for no apparent reason you seem to just instantly eat shit. i'm talkin like tanking one group for a minute, then same group out of nowhere you're just dead, no interrupts or nothin. i've played with the build a little bit, not being much of a farmer, but i'm sure it has to do with some type of order of enchants or something of the likes.

Not quite as versatile as SF and harder to play indefinitely, but it's always been the next best thing.

silavor

silavor

Lion's Arch Merchant

Join Date: Oct 2007

Canada

Keepers Of Twilight

Quote:
Originally Posted by Gift3d View Post


this build is tricky and sometimes for no apparent reason you seem to just instantly eat shit. i'm talkin like tanking one group for a minute, then same group out of nowhere you're just dead, no interrupts or nothin. i've played with the build a little bit, not being much of a farmer, but i'm sure it has to do with some type of order of enchants or something of the likes.

Not quite as versatile as SF and harder to play indefinitely, but it's always been the next best thing. If that's a 330 ele, then yes, it's the order of the enchantments that matters. PS always needs to be cast before SA. You need to have prot spirit reduce damage to 33, then have Stoneflesh Aura remove 33 damage. If it's the other way around, you'll usually die in ~10 hits in HM.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

ok.. im mad about my english being dissed... im english.. i just can't spell xD. And i have no clue if its BS or not. I just heard some ppl talking about it in my allaince chat the other day when i was working on my survior.... So thats why i can't prove/disprove it.. and again.. thats why i added "you can beleive it or not..." so ;p and yes i know im in high school and cant type so lay off me xD

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by itachimizu View Post
ok.. im mad about my english being dissed... im english.. i just can't spell xD. And i have no clue if its BS or not. I just heard some ppl talking about it in my allaince chat the other day when i was working on my survior.... So thats why i can't prove/disprove it.. and again.. thats why i added "you can beleive it or not..." so ;p and yes i know im in high school and cant type so lay off me xD Start your sentences with CAPITALS, that would be a very good start for improving your messages. Then end your sentences with a single period (instead of "..."), then a space and begin the next sentence (starting with a CAPITAL of course). Try using complete sentences also instead of partial sentences.

Try your next message utilizing these simple concepts and you will have a much more readable message.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

a 2 monk combo would would work fine for getting to dhumm.. protective bond at 18 on a 135 with spellbreaker (this would be perma with bu)- spirit bond used for the skele spike.. the other monk life bond/holy aura/bath spirit/mending

you could also stick signets on that monk for more damage with something like keystone to recharge them

times won't be stellar but it'd def be under an hour.. at dhumm the team would have to have the terra take over.. oh well just thinking.. I gtg to class running late =p

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by mrvrod
View Post
That's just way too fast! I hope they nerf 600 next. Yeah thanks man and you prolly can't even do the run in HM. If so show me, I'm waiting in DoA. Foundry in 45 minutes is the same as playing balanced if you know how to setup the team.

Also the people that can efficiently and effective play 600 in DoA HM are a very small part of the whole playerbase. Not to mention the gamble in the second room with the spawns and corner trick.

I hope they don't nerf 600, just because some people think 45 minutes is too fast. If it was 7 minutes I would understand. And not every run is always 45 minutes. You die a few times and you're over the hour in no time.

The nerf squad can shut up now, it's getting ridiculous. Want serious play, play PvP.

mrvrod

Guest01

Join Date: Jul 2006

Quote:
Originally Posted by Gun Pierson
View Post
Yeah thanks man and you prolly can't even do the run in HM. If so show me, I'm waiting in DoA. Foundry in 45 minutes is the same as playing balanced if you know how to setup the team.

Also the people that can efficiently and effective play 600 in DoA HM are a very small part of the whole playerbase. Not to mention the gamble in the second room with the spawns and corner trick.

I hope they don't nerf 600, just because some people think 45 minutes is too fast. If it was 7 minutes I would understand. And not every run is always 45 minutes. You die a few times and you're over the hour in no time.

The nerf squad can shut up now, it's getting ridiculous. Want serious play, play PvP. Learn sarcasm.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by mrvrod
View Post
Learn sarcasm. My mistake then sorry, I normally like a good sarcastic post but I didn't get that one.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Am I crazy or wasn't the last statement we had, was that the SF nerf was waiting on them re-evaluating and function changing alot of farming skills? In that case it's just going to be a matter of "which one did they miss"... if any.

Really you just nuke all the spell-invincibility skills... and soloing elite zones gets much tricker.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by SomeSayImFamous
View Post
Fyi. For them to nerf 600 they need to blow up 4 skills and also they wont nerf 600, Monks cant do any other farm other then 55, Sins can still use mobius, and farm mobs, Eles will still do mistform or terra, and I could go on forever but seriously they will not nerf 600, they would have nerf 3-4 highly useable skills in pve. so The 600/Smite build can be hit by changing the funcionality of certain maintained enchantments, specially Holy Wrath and Retribution. They really don't see much use outside of farming and could easily be changed into offensive spells (I'd lol if they'd make Holy Wrath a mini RoJ), IMHO changing funcionality into something usable is better than Smiter's Booning them.

I don't think they would hit staple skills such as Protective Spirit, Spirit Bond or Shield of Absorption (that already had its casting time stupidly/unfairly nerfed because of farming). It would be really naive if they did.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

i use the "...." to show that ur talking about something and u just drift off... like that when u are talking about stuff and u just stop.. thats what i go for . And i dont really care for taking the time to use capital leters tyvm..... well have fun w/ nerfing SF and 600stuff.. so glad i never got addicted to those.. i have options

Crippie its Tom

Frost Gate Guardian

Join Date: Oct 2007

Canada!

none atm

R/A

the E/A SF stuff dosnt even work that well anymore ever since the SF dmg nerf.