So all the E/A builds rely on SF but what will replace SF?
a-kyle
I was going to make a E/A for farming purposes for winters-day and other event weekends, but in all honesty if and when SF gets nerfed whats the point? what will replace it? Mist Form?
gone
back to terra tank
Perkunas
Instead of asking what next, make the what next.
a-kyle
Whats a terra tank?
Teknikaali
Quote:
Originally Posted by Perkunas
Instead of asking what next, make the what next.
/agreed on this one. Be the one.
Swahnee
Quote:
Originally Posted by a-kyle
Axel Zinfandel
SAme as what always happens. It'll go back to old methods until someone makes something more efficiant.
Turk The Legendary
lol this sf nerf talk is getting rediculous. Even if they do nerf it, im sure it will still be highly abusable and if not who cares, it should be nerfed anyway
Lord Dagon
and anyway.. i have a friend that has like a cusin(not sure on the relationship) that works w/ the live team and Anet(or NCsoft) that the team plans on making SF a block chance.. i have no way to prove this but thats just what i heard... so ignore or beleive this as u want.. i only report on whats happening xD
The Drunkard
Quote:
Originally Posted by itachimizu
and anyway.. i have a friend that has like a cusin(not sure on the relationship) that works w/ the live team and Anet(or NCsoft) that the team plans on making SF a block chance.. i have no way to prove this but thats just what i heard... so ignore or beleive this as u want.. i only report on whats happening xD
I call BS
http://wiki.guildwars.com/wiki/Critical_Defenses
give me +1 tyvm
http://wiki.guildwars.com/wiki/Critical_Defenses
give me +1 tyvm
Steps_Descending
Let's see... Obsi still works (you can take a bit of damage once in a while, remember?), Prot spirit/bond can still keep you alive for a while, Rit spirits can also help cover a bit (actually most rit buffes are unremovable so...), VwK variations... Then there's all the DPS-race builds : a bit of protection (blind, prot spirit, shield of protection,...) with a good damage output (remember : those build won't help you tank, but anyone can tank a dead monster)... And for lower end farming : warrior stances!
Quote:
Originally Posted by itachimizu
Quote:
and anyway.. i have a friend that has like a cusin(not sure on the relationship) that works w/ the live team and Anet(or NCsoft) that the team plans on making SF a block chance.. i have no way to prove this but thats just what i heard... so ignore or beleive this as u want.. i only report on whats happening xD
If there is any kind of truth in this, it's very good news! But there's already flashing blade... With some (a lot) of luck, it wil be a damage redux or will protect from spells a bit.
Cuilan
Good luck using a slow moving build. Maybe try something other than tank and spank.
Johny bravo
There are other builds. For Doa 3 man 600/smite can already do foundry and city in under 40 min I am sure the 600 tank can be worked into some other team builds to act as a tank. Might not be as fast but look at UW, they are down to 30 min already after the skeletons and Dhuum were introduced. FowSC is down to 11 min.
mrvrod
Ambitious
Quote:
Originally Posted by Grunntar
Would you care to expand on your comment, so that other people could actually understand the statement? (Please? I know that you are trying to say something, and I'd kinda like to know what it is.) Ideas on a possible change to this skill would be interesting to read. Looks like you're missing some words there, Oh Master Of The English Language.
Esprit
People need to remember that Guild Wars exists all over the world and that while English is required on this forum, it does not mean that non-US people are posting and that English may be a second or third language. So, figure out if the person is fluent in English before you bash their spelling and grammar.
Back on topic, I doubt that people will go back to Obsidian Flesh tanks, because it pretty much destroys much of the "speed" part of Speed Clear. If Shadow Form changes I imagine people will still find it is the dominant skill used in clears just with modifications or extra support characters.
Back on topic, I doubt that people will go back to Obsidian Flesh tanks, because it pretty much destroys much of the "speed" part of Speed Clear. If Shadow Form changes I imagine people will still find it is the dominant skill used in clears just with modifications or extra support characters.
SomeSayImFamous
Eragon Zarroc
hopefully there will be nothing that can suitably replace SF or else having nefred it would have been pointless
Reformed
Quote:
Originally Posted by SomeSayImFamous
Fyi. For them to nerf 600 they need to blow up 4 skills and also they wont nerf 600...but seriously they will not nerf 600, they would have nerf 3-4 highly useable skills in pve. so
Not that I want to see yet another good farming tool get butchered but what outside of extreme niche play are you using Retribution and/or Holy Wrath for?
Spiritz
Lindseys already stated sf will be hit but untill anet decides on exact type of nerf no1 can say what will happen - nothing new for anet to nerf a skill and within the hour alter the nerf again.
e/a gets nerfed then as stated terratanks will return - no matter what build anet manages to nerf theres always others to use , it makes us versatile.
I recall when mystic regen got nerfed - 1/2 the 55 monks cried and said 55 monks are dead and the other half just changed to a diff healing skill and got on with things.
The biggest mistake a player in gw can make and im sure many will agree with me here - Depending on 1 chr or build to farm with.If you have multiple farming builds you have a wide choice of fallbacks - even if not a farmer you`d do the same.
Monks can do other farms than 55 or 600/smite - they are bonders and im sure theres old team builds around still that have bonder monks running.
I agree to nerf 600 a few skill changes are needed but those skills are also used without the 600/smite situation - PS is used a lot outside of that team and to change that would hit a lot of professions and builds - SF is used by a handful of non sin primary builds and a few sin builds which to me is less impact than loads of builds dying.
e/a gets nerfed then as stated terratanks will return - no matter what build anet manages to nerf theres always others to use , it makes us versatile.
I recall when mystic regen got nerfed - 1/2 the 55 monks cried and said 55 monks are dead and the other half just changed to a diff healing skill and got on with things.
The biggest mistake a player in gw can make and im sure many will agree with me here - Depending on 1 chr or build to farm with.If you have multiple farming builds you have a wide choice of fallbacks - even if not a farmer you`d do the same.
Monks can do other farms than 55 or 600/smite - they are bonders and im sure theres old team builds around still that have bonder monks running.
I agree to nerf 600 a few skill changes are needed but those skills are also used without the 600/smite situation - PS is used a lot outside of that team and to change that would hit a lot of professions and builds - SF is used by a handful of non sin primary builds and a few sin builds which to me is less impact than loads of builds dying.
athariel
hey guys, what are you using E/A shadowform for? I have never seen an E/A shadowform after the duration nerf, only sins.
oh and E/Me is faster for raptors than E/A
oh and E/Me is faster for raptors than E/A
Gift3d
this build is tricky and sometimes for no apparent reason you seem to just instantly eat shit. i'm talkin like tanking one group for a minute, then same group out of nowhere you're just dead, no interrupts or nothin. i've played with the build a little bit, not being much of a farmer, but i'm sure it has to do with some type of order of enchants or something of the likes.
Not quite as versatile as SF and harder to play indefinitely, but it's always been the next best thing.
silavor
Quote:
Originally Posted by Gift3d
this build is tricky and sometimes for no apparent reason you seem to just instantly eat shit. i'm talkin like tanking one group for a minute, then same group out of nowhere you're just dead, no interrupts or nothin. i've played with the build a little bit, not being much of a farmer, but i'm sure it has to do with some type of order of enchants or something of the likes.
Not quite as versatile as SF and harder to play indefinitely, but it's always been the next best thing. If that's a 330 ele, then yes, it's the order of the enchantments that matters. PS always needs to be cast before SA. You need to have prot spirit reduce damage to 33, then have Stoneflesh Aura remove 33 damage. If it's the other way around, you'll usually die in ~10 hits in HM.
Lord Dagon
ok.. im mad about my english being dissed... im english.. i just can't spell xD. And i have no clue if its BS or not. I just heard some ppl talking about it in my allaince chat the other day when i was working on my survior.... So thats why i can't prove/disprove it.. and again.. thats why i added "you can beleive it or not..." so ;p and yes i know im in high school and cant type so lay off me xD
Mustache Mayhem
a 2 monk combo would would work fine for getting to dhumm.. protective bond at 18 on a 135 with spellbreaker (this would be perma with bu)- spirit bond used for the skele spike.. the other monk life bond/holy aura/bath spirit/mending
you could also stick signets on that monk for more damage with something like keystone to recharge them
times won't be stellar but it'd def be under an hour.. at dhumm the team would have to have the terra take over.. oh well just thinking.. I gtg to class running late =p
you could also stick signets on that monk for more damage with something like keystone to recharge them
times won't be stellar but it'd def be under an hour.. at dhumm the team would have to have the terra take over.. oh well just thinking.. I gtg to class running late =p
Gun Pierson
Quote:
Originally Posted by mrvrod
Learn sarcasm.
My mistake then sorry, I normally like a good sarcastic post but I didn't get that one.
FoxBat
Am I crazy or wasn't the last statement we had, was that the SF nerf was waiting on them re-evaluating and function changing alot of farming skills? In that case it's just going to be a matter of "which one did they miss"... if any.
Really you just nuke all the spell-invincibility skills... and soloing elite zones gets much tricker.
Really you just nuke all the spell-invincibility skills... and soloing elite zones gets much tricker.
Lord Dagon
i use the "...." to show that ur talking about something and u just drift off... like that when u are talking about stuff and u just stop.. thats what i go for . And i dont really care for taking the time to use capital leters tyvm..... well have fun w/ nerfing SF and 600stuff.. so glad i never got addicted to those.. i have options
Crippie its Tom
the E/A SF stuff dosnt even work that well anymore ever since the SF dmg nerf.