Quote:
Originally Posted by WarcryOfTruth

I disagree with you sir, because every time my guild has done the Underworld, we did not use Shadow Form to complete it. We did not speed through it, but to me that is not what the game is about. We complete it in a pretty fair time if you ask me, between 3 and 4 hours and usually do not run into any trouble. Now, because Obsidian Flesh is slowly becoming the new meta for everything, we plan to change it up and use a Defy Pain tank to lead us. We don't think the time will be any slower either. But, the Underworld does NOT need to be fixed at all, it is one of the hardest areas in the game because of whats down there. It is supposed to be hard, as hard as it is now (though personally i miss the Mindflay Spectres

). Basically, your saying that without having someone immune to spells the party will fail. Well sir, let me tell you that once we complete the Underworld Sunday evening with our Defy Pain tank, we will prove you wrong

Wow, I don't think I have seen a message from someone before which has expressed strong disagreement, while at the same time being extremely polite. It is refreshing to see someone state their peace without having to resort to personal attacks.
While I appreciate your comments, I believe you may have misconstrued what I was trying to convey. My OP was focused on the question of whether it is possible for a group of 2 people and 6 heros to do a full clear of the UW in this post-Dhuum era. So far, I have not seen anything which convinces me that this is possible.
The reason I asked the question relating to such a team is that I often am limited to playing at odd hours, when not many people are on line - restricting my ability to field an 8 man team. And, on the occasions when I am on during a normal play time, most of the PUGs I have encountered have either (a) been completely unwilling to accept someone on their team who hasn't done a plethora of runs using the meta of the moment, or (b) have been lesser experienced players who are unfamiliar with full clears, and really aren't very familiar with what needs to be done to make it all the way through (e.g. - trying to bring a 55, when they are no longer a viable option for tanking). So, to have more of a chance to be able to complete a full clear post Dhuum, I had sought to find a way to complete this with heros filling in most of the team slots.
As for your comments on SF, I think you misunderstood my view on why changes would be appropriate in light of the SF nerf. The addition of skeletons to the UW was done for the specific purpose of countering super fast speed clears by teams filled with permas. But, with SF now nerfed and no longer immune to the other damage dealers in the UW, it would seem to me that the skeletons no longer serve the purpose for which they were created. So, in my view, it would make sense for ANet to revise the UW accordingly (at the very least removing the skeleton spawns from the quests).
Quote:
Originally Posted by frostkisses

imo, UW is fine as is.
Even vengefuls arent a problem with a spirit bodyblock while others spike the keeper...but anyway.
My focus has really only been on the Ice King and 4 Horsemen. That said, I continue to believe that the UW is not fine as is, and the Unwanted Guests quest is a perfect example of that. In the Unwanted Guests quest you are asked to deal with (a) enemies you can't kill (the vengeful) while (b) countering damage that you can't avoid (the damage dealt by the 3 skeletons that spawn with each keeper). Yes, it is still possible to complete the quest, but even the slightest miscalculation and the team is toast. And the odds of completing this quest are even smaller if you are part of a balanced team.
Quote:
Originally Posted by frostkisses
On topic:
Unfortunately, the biggest problem is see you having is healing. Imo, hero's will fail at wastes. I've completed UW with 3 people and 5 heros. People being a necro (ss), a monk (ua), and a ritualist (sos). Dont exactly remember what the heros ran, but really I would suggest you take a look at the recent buff to some of the rit skills. Many rit skills would be beneficial should you make it to Dhuum seeing as hes immune to conditions and hexes last half their normal duration. If your friend is going to be running warrior, I would suggest him bringing rending aura, if for nothing else, the smites. All that being said I REALLY advise you to be some sort of spirit spamming rit..SoS or Sig of Ghostly Might. In normal mode, a rit SHOULD be able to defend one side for 4h with one monk. At least long enough for the main team to finish off their side.
I have run as a SoS Rit in the UW on numerous occasions. I have cleared out EVERY non-quest enemy in the UW with my solo rit, and have completed the 4 horsemen quest by tanking one side with my rit. But these accomplishments have done nothing to change the result of every attempt I have made to conquer Dhuum (failure).
The failure point has always been the Ice King quest. What was once a manageable quest has turned into an INSANELY difficult quest to complete. Running with 2 people + heros, I would tend to wager that the Ice King is not only difficult, but impossible.
I would absolutely LOVE to have someone prove me wrong, by showing precisely how they completed a FC with nothing but 2 people and their heros. To put my money where my mouth is, I make this offer: I will happy donate 10 ecto to the first person who is able to provide the tactics and complete team build for a group of 2 people + 6 heros that can complete a FC (meaning all of the quests and Dhuum), when used by reasonably competent players.  |