Next Skill Balance
My New Name
is it just me or has it been SF nerf coming next month every month since july or so?
Nimble Night
Incorrect, spirit bond is very necessary on your prot monks bar. Unless your conclusion was based on the double champ point weekend, in which people dropped it for aegis to help deal with the mass amount of guilds playing bloodspike.
Cuilan
My Domination and Illusion builds will still suffer from slow recharge or no energy. Yay.
Nice to have a heads up though.
Nice to have a heads up though.
Zim.
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Very wise of Regina to publish news concerning Shadow Form and other farming builds. People should cease this opportunity and invest every gold coins they have into ectoes as we are all aware that the fundamental law of economics still covers this situation. Kudos to you, regina and the team. Thanks for informing us and help make the rich, richer. Sometimes, it's best not to be so specific and open about a certain issue ^_^.
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SomeSayImFamous
If They Nerf 600 Im Totally Leaving Lol. Back To Audition
nightschroud
so you mean warriors finally get a buff !!? 0.o ..... omg its been like ages since wariors have finally seen a buff , the last one was with primal rage wich had 3 nerfs inmediatly after it >> ...... and thats been like whut ? a year or 2 almost ?
Redvex
I hope a rework on some unused skill like equinox (pve) and rework for some skill tree (tactics, wildness survival etc).
I hate to see nerf or buff of common skills.
We have a tons of unused skill.
I hate to see nerf or buff of common skills.
We have a tons of unused skill.
Meridon
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The next skill balance update will not be released this month
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If this was one month ago, it would've been great news. Now, it's just late, too late. Way to let us know this Thursday, which just happens to be the last day of this month a skill update could be expected. If you had informed us earlier, at least people wouldn't have had false hope.
Lishy
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My Domination and Illusion builds will still suffer from slow recharge or no energy. Yay.
Nice to have a heads up though. |
Since the balance isn't being implemented this month, I'm going to make sure to bring up the issues with the "lower-tier" professions to the rest of the Test Krewe and hopefully we may get some discussion going on how to fix them
However, that said, as much as I want them improved for PvE, I cannot make guarantees either, unfortunately. Balancing is an... Annoying... Long... Annoyingly tedious process. For everyone!
Only one thing can be tackled at a time, dude. Now the issue seems to be SF, Tactics, and lolurfshakurpvehammers.
The build master
Leave smite&600 alone LEAVE HER ALONE
Test Me
Yay... they fix the W attributes as if anyone complained about that and leave the pathetic Eles to keep wanding foes to death...
Let me guess, they're gonna turn hammers into an awesome damage dealing attribute as if W and all the other classes (including Mo - just for the laughs from ANets part) are not already outshining Eles in damage. Oh joy.
Let me guess, they're gonna turn hammers into an awesome damage dealing attribute as if W and all the other classes (including Mo - just for the laughs from ANets part) are not already outshining Eles in damage. Oh joy.
zwei2stein
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Yay... they fix the W attributes as if anyone complained about that and leave the pathetic Eles to keep wanding foes to death...
Let me guess, they're gonna turn hammers into an awesome damage dealing attribute as if W and all the other classes (including Mo - just for the laughs from ANets part) are not already outshining Eles in damage. Oh joy. |
nologic
Shasgaliel
oh dear soon 600/smite QQ threads will be popping next to SF threads. Myself I am curious to see tactics changes.
The build master
zwei2stein
Axeman002
DreamWind
I wonder if Anet realizes that the point of skill balances is to achieve balance and not to have regular late balances?
Gift3d
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All the nerfs are killing the game imo....... after the nerfs have been finished we will have no skills left to use :P
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given this will probably never happen, but if it does, time to buckle your seatbelts and get good, kids!
Darwin would be happy if he knew his theories proved to be correct even in online communities!
Tullzinski
Funny to see people begging ANET to leave 600's alone. Many people have been asking where does it stop for a long time. Your turn next....
ANET does not care about the skill level involved/not involved in any of the farming skills. It is the SPEED at which they accomplish the tasks.
I still would like to see the skills in question not allowed in areas that ANET is concerned about. ANET does not want SF Speed Clears in Underworld then just do not allow people to equip the SF skill in the Underworld. Simple. Done. Problem solved. All this time balancing skills could be used elsewhere. Secuirty, Content, Special Events and so on.
ANET does not care about the skill level involved/not involved in any of the farming skills. It is the SPEED at which they accomplish the tasks.
I still would like to see the skills in question not allowed in areas that ANET is concerned about. ANET does not want SF Speed Clears in Underworld then just do not allow people to equip the SF skill in the Underworld. Simple. Done. Problem solved. All this time balancing skills could be used elsewhere. Secuirty, Content, Special Events and so on.
tealspikes
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I often ask people what the definition of skill is supposed to be and what sort of button press constitutes skill? We all should know that once you are settling in to farm anything by having a combination of skills outsmarting all enemy offense and defense, the rest is always a regular series of buttons being punched in the same order.
However, I never get an answer laying down the law of this "skillful play". If you replay dungeons over and over, then you will always have the same button presses and of course any regular human can learn that. That does not lessen it one bit. The only alternative would be random button presses in reaction to what the game says. Would you rather farm like this? |
GW was supposed to be about teamwork between four to eight players, which is something conventional farming lacks.
Skyy High
Hilarious...weren't people saying in the last QQ thread about the missing skill balance that "all we want is some information and we'll be happy"? Yeah, ooooookay, bunch of babies...
akio pwns
[QUOTE The next skill balance update will not be released this month QUOTE]
hmm so first the october update was pushed to november, then november pushed to december wintersday update, and now pushed to an undisclosed date in 2010.
Just one demand.. id better see more then hammer mastery, and tatics along with a 600/smite + SF nerf. Much more for this wait.
hmm so first the october update was pushed to november, then november pushed to december wintersday update, and now pushed to an undisclosed date in 2010.
Just one demand.. id better see more then hammer mastery, and tatics along with a 600/smite + SF nerf. Much more for this wait.
Painbringer
Can't wait
Stir the pot up a bit then let us evolve
Stir the pot up a bit then let us evolve
Tom Swift
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Guild Wars is not really about individual skill. If you really want to put your mad gaming skillz to the test you need to find another game.
GW was supposed to be about teamwork between four to eight players, which is something conventional farming lacks. |
But with fewer players spread over larger areas it is simply no longer a viable foundation for the game. Players take dungeon runs and do UW speed clears as groups because the decreased time and effort make it worth while. Beyond that, no one enjoys a game that mostly consists in standing around for long periods of time waiting for other people to join (with the exception of most of Shing Jea 1 and pre searing Ascalon 1 - but they aren't interested in playing anyway).
If they prevent true solo play, that's fine. But whatever changes they make, they do need to make sure the whole game (including elite areas) can be done H/H because that is, honestly, the only direction this game can go at this point.
Sorry, the days of people teaming up in PvE are over and done with. The player base and attitude is no longer there. People will either need to be able to play the game by themselves or they will just start leaving for other entertainment that does not demand a high level of patience with others.
chessyang
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Pressing Issues
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2) it was fun running 600 a with a hero but never like it. to much upkeep but see neat it would be with a real person.
i welcome the new skill updates!
Leigh The Legendary
Who cares? Anet has been nerfing farming builds since the beginning. Adapt to challenge and change or quit.
also: DEAD GAME......
also: DEAD GAME......
DRGN
Well, first....
Is it really a bi-monthly schedule if it goes three months before we get told it'll be another, fourth month at the earliest?
Second, why are the devs picking NOW to whack 600/smite? It's been around since Factions, and they wait till the game is dying to nerf it? How does that make sense?
There really needs to be a buff to make some new kinds of farming builds in the update. I don't know if the developers realize how few options they've left us with outside of Perma and 600/smite, unless they intend to make everyone make money off of power trading and cape leechers from bought guilds.
EDIT: I had to address this.
You're kidding, right? Aside from the fact that individual skill IS a big part of the game, do you think there's not popular team farms that don't use a perma or 600?
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Originally Posted by Developer Update – September 2009 PvE and PvP Skill Balances
This is our last skill balance update before moving officially to a bimonthly schedule.
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Second, why are the devs picking NOW to whack 600/smite? It's been around since Factions, and they wait till the game is dying to nerf it? How does that make sense?
There really needs to be a buff to make some new kinds of farming builds in the update. I don't know if the developers realize how few options they've left us with outside of Perma and 600/smite, unless they intend to make everyone make money off of power trading and cape leechers from bought guilds.
EDIT: I had to address this.
You're kidding, right? Aside from the fact that individual skill IS a big part of the game, do you think there's not popular team farms that don't use a perma or 600?
Micro215
I think people need to realize that none of the holidays are automated and that they need to code, test, dubug for every one. To expect them to come out with a flawless wintersday and a skill update is a little too much to do at once. personally, I'd rather have them take the extra time and get it right then to rush it and have it come out FUBAR
The Mad Addict
Leave Ebon Dust Aura alone Dervish is my favorite class to play in RA and they are gonna take away their best support skill??
imnotyourmother
Really Tact is war is Useless? Your just figuring that out now? What war has been around for almost 5 YEARS!!!
Ok here is a WAR Big and strong carrying a Hammer and using Tack?? How ruddy stupid is that?
I use my war as a RANGER most of the time. I have higher armor than ranger and with a bonus bow and Frenzy/War Endurance I can smash and grab cause war skills SUCK.
Ok I vented.
A change in Hammer and Tack would be nice to put the war's back to where they belong. Killers not "tanks" to suck up the damage with the signet and the elite and the like. My war can get up to 1200 health and deal 6 damage.. what good is that? I play it in AB sometimes and just stand there while the other team smashes me for about 20 seconds and then just gives up.
Ok here is a WAR Big and strong carrying a Hammer and using Tack?? How ruddy stupid is that?
I use my war as a RANGER most of the time. I have higher armor than ranger and with a bonus bow and Frenzy/War Endurance I can smash and grab cause war skills SUCK.
Ok I vented.
A change in Hammer and Tack would be nice to put the war's back to where they belong. Killers not "tanks" to suck up the damage with the signet and the elite and the like. My war can get up to 1200 health and deal 6 damage.. what good is that? I play it in AB sometimes and just stand there while the other team smashes me for about 20 seconds and then just gives up.
BlackSephir
SF- yes yes plz nerf it, dirty farmers
600 smite- no no plz don't nerf it, it takes skill and is slow than sf (
Guru users- full of dignity as always.
600 smite- no no plz don't nerf it, it takes skill and is slow than sf (
Guru users- full of dignity as always.
Mustache Mayhem
hey kain if your gonna nerf spirit bond.. lets go all the way and get SY! thrown in there too
Targren
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Guild Wars is not really about individual skill. If you really want to put your mad gaming skillz to the test you need to find another game.
GW was supposed to be about teamwork between four to eight players, which is something conventional farming lacks. |
GW is a game, and it was "supposed to be about" having FUN and making Anet MONEY. Claiming anything else is just navel-gazing and wankery.
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I think people need to realize that none of the holidays are automated and that they need to code, test, dubug for every one. To expect them to come out with a flawless wintersday and a skill update is a little too much to do at once. personally, I'd rather have them take the extra time and get it right then to rush it and have it come out FUBAR
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Skyy High
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Sorry, the days of people teaming up in PvE are over and done with. The player base and attitude is no longer there. People will either need to be able to play the game by themselves or they will just start leaving for other entertainment that does not demand a high level of patience with others.
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Grouping is slow, and it can be somewhat risky for certain things, but it's really not as dead (and random players aren't as horrible) as it's made out to be on the forums....
@Targen: AI certainly does do teamwork, or do you think that people create builds like Discordway and Saabway from random templates? The point is that GW is a game that revolves about 8 skillbars, human or AI, synergizing to form a team build. You can layer other, more complex layers of teamwork on top of that, but they're not necessary, at least in PvE, most of the time.
mrvrod
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I got a 5 man PUG of random players for NM Eternal Grove about an hour ago, took 5 minutes from the time I first said LFG to the time we entered. Beat it too, masters, no problem.
Grouping is slow, and it can be somewhat risky for certain things, but it's really not as dead (and random players aren't as horrible) as it's made out to be on the forums.... @Targen: AI certainly does do teamwork, or do you think that people create builds like Discordway and Saabway from random templates? The point is that GW is a game that revolves about 8 skillbars, human or AI, synergizing to form a team build. You can layer other, more complex layers of teamwork on top of that, but they're not necessary, at least in PvE, most of the time. |
Pleikki
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Second, why are the devs picking NOW to whack 600/smite? It's been around since Factions, and they wait till the game is dying to nerf it? How does that make sense? |
I Dont complain bout the nerf. im happy!
Chthon
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You also do not think we (the TK) know [that both Protective Spirit and Spirit Bond are essential staple skills in most non-farming PvE and PvP contexts]?
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2. Test Krewe is for me largely an unknown quantity. It hasn't produced anything for me to evaluate yet. I don't know most of the members. Most of those whom I'm aware of and have seen enough posts to form an opinion about don't impress me. Rajha is the only Test Krewe member I know of whose general intelligence impresses me quite a bit, but his conception of balance is not one I agree with. For all I know, Test Krewe is filled with people like this:
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I dont think either of these [PS & SB] are used in serious PvP any more.
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Originally Posted by Tenebrae
1.8 * 3 = 6
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then do what the rest do after a nerf....learn new skills...proty spirit and Spirit bond 100% need a nerf
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First, understand that the damage-capped-at-X% mechanic is vital for high-end PvE. Many HM monsters simply hit too hard to survive any other way. If you don't get that, try fighting HM Molotov Rocktail without it for a quick-and-easy case-in-point. Second, PS is one of only 5 skills that provide the damage-capped-at-X% mechanic. Third, there is no substitute for PS because the other 4 skills aren't reliable enough for normal play. (Protective Bond can only be maintained by a human player elementalist, and is thus too limited for general play. Shelter often dies so quickly that it is unmaintainable, even with AP. Weapon of Xinrae ends after one hit, so it's unmaintainable. Defiant Was Xinrae is elite and self-target-only, so it's utter junk.)
The case for SB isn't quite as strong, but it's very similar. You have an important mechanic (damage-reduced-by-an-integer-potentially-larger-than-damage) that is provided reliably by precisely one skill. (RoF/Vengeful Weapon is the same mechanic, but not maintainable. VwK is self-target-only and elite. Xinrae's Weapon isn't maintainable.) Again, there's no substitute.
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PS/SB interaction is not problem. It can tank well limited amount of enemies, but will fail when encountering larger mobs which can produce enough damage packets to exhaust SB charges faster than player can reapply it - five enemies under hm buff is breaking point, even with 2s recahrge, not to mention that energy will be eventually issue.
It Is SOA interaction that makes it overpowered. First, SB triggers even if SOA reduces incoming damage to zero, that means that SB is free to healup any damage that can get past SOA. Seccond, Essence Bond/Balthazars Spirit still grant energy even when recieving zero damage. Essence bond does not grant energy when recieving zero damage usually - with exception of SOAed damage, so there is quite huge inconsinstency. Fix theese two bugs, and 600 without soa will not be imba anymore. --- I kind of do not minda 600 myself because i still would like to eventually use it to finish up kurzick title in sane amount of time. Kind of ironic, eh. |
So, I revise my former statement:
Nerfing the smite component of 600/smite would be OK.
Nerfing/debugging SoA would be OK.
Altering PS or SB would probably be profoundly unwise.
Meridon
Just replying to some interesting posts now.
Giving information is one thing. Giving information at the right time is something completely different. You can refer to my earlier post in this thread about my opinion on it. Looking at the date of this being posted and the information it contains, they could as might as well not have posted anything at all. With the new update not containing new skill changes, it was obvious Anet let us down again, and this was their excuse. And the information about the skill changes is not new at all, apart from the Warrior buff.
What people would like to see is Anet to give them a heads-up on stuff, not an explanation afterwards.
Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
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Hilarious...weren't people saying in the last QQ thread about the missing skill balance that "all we want is some information and we'll be happy"? Yeah, ooooookay, bunch of babies...
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What people would like to see is Anet to give them a heads-up on stuff, not an explanation afterwards.
Assassins- Guaranteed to have a neutral and unprejudiced perspective in the farming debate, as always.
Killed u man
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[QUOTE The next skill balance update will not be released this month QUOTE]
hmm so first the october update was pushed to november, then november pushed to december wintersday update, and now pushed to an undisclosed date in 2010. . |
But wait, I predict another case of a flue-epidemic, so they'll be sick another 3 weeks, so they'll delay it till Februari. But in februari, there's only 28 days, that's 3 days (or 2) less than a normal month, and thus they don't have enough time to prepare the update.
So it'll be for march. I wait, in march, it's early spring break, so we'll have to save it for April. But then they've got this HUGE prank planned, which is: NO UPDATE THIS MONTH, APRIL'S FOOL!
So it'll be for May. Yes, I can find no reason not to have it in May. We've finally got a set date guys!