Restoration Ritualist

Stealth Bomberman

Stealth Bomberman

Lion's Arch Merchant

Join Date: Oct 2008

i used preservation in ra n ta before. it actually worked well for backliners like myself. in open fights like ab or pve its pretty much garbage.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Wubbies View Post
dude, a heal is a heal even if its RANDOM. so in your words because if a tank only has 1/4 health left and u heal at 188 health and a RANDOM 122 from pres kicks in...thats bad? Your tank (sigh ... a tank????) has 12.5 % of benefiting from that heal. Aka, mean time between those heals is 32 seconds.

You would not take skill that heals for 122 if it has freaking 30 seccond recharge.

If it takes a skill slot ... yep, it is bad. Anything that heals is better. Life spirit is directly superior. Mending would heal him for more.

If it takes elite skill slot, it is awfull. Damn awfull. You are literally better of having empty skill slot.

Wubbies

Wubbies

Academy Page

Join Date: Dec 2008

Bananna Dipper

It Varies

W/

Quote:
Originally Posted by zwei2stein View Post
Your tank (sigh ... a tank????) has 12.5 % of benefiting from that heal. Aka, mean time between those heals is 32 seconds.

You would not take skill that heals for 122 if it has freaking 30 seccond recharge.

If it takes a skill slot ... yep, it is bad. Anything that heals is better. Life spirit is directly superior. Mending would heal him for more.

If it takes elite skill slot, it is awfull. Damn awfull. You are literally better of having empty skill slot. u r better off having an empty slot? that makes no sense. ehhh wrong. mending gets stripped. 122 heal doesnt. mending causes -1 energy. pres doesnt. so again wrong. i was using the tank as an example. i see your point even though the way you represent is a fountain of misinformation and makes me LMFAO. would u prefer if i said ele. another monk or sin instead of tank. the class of character doesnt matter. we can debate till cows come home. wont solve anything so keep flaming. your bad analogies make me wet myself. mending..lol.

yeah 30 sec recharge for spirit but you are not very smart or cant read very well.... spirit is up for 30 secs heals every 4 secs for 122 = 915 health to team of 8. think about it. be witty. eat your veggies !


my discussion was not about whether a rit could heal a tank better than a monk. please read... im talking about not individual healing but TEAM heal.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

zwei2stein did not do a terrific job at explaining why Preservation is not effective. However, that should not take away from what I said before him.

Because it randomly chooses a player, regardless of health, and heals them it has the potential to do very well, and to fail horribly. An Elite that has a 1/8 chance of being effective does not sound like an Elite worth taking. I do not understand why you think it is good because it maybe, could, possibly, by chance heal whoever needs it is every 4 seconds.

On the other hand! As Stealth Bomberman said, as the party size decreases the effectiveness of Preservation increases! For example, in Hard Mode Prophecies where you run with a party of 4, this Elite could really be beneficial. But this does not change the fact that on most occasions, where you have a party of 8, it is not effective. It has a niche, and that is good enough for me.

Chthon

Grotto Attendant

Join Date: Apr 2007

Preservation is an awful skill. Awful.

Let's do a little math here.

@14 it heals 108hp / 4sec / 8teammates = 3.375hp per second per person. And that's assuming that it doesn't waste heals, which it does.

Now, look at the non-elite Recuperation.
That's a straight 3 regen, or 6hp per second per person. That's almost twice as much healing as Preservation. And it counts non-party-member allies too. (Though it is pricey and requires 16 resto for 100% uptime.)

Now, look at the non-elite Life.
That's, by definition, 7hp per person per second. (Actually ~6.75 when you factor in the cast time.) That's about double the healing of Preservation. And you've got roughly the same odds of wasting the heals.

It should be pretty obvious that Life > Recuperation > Preservation when it comes to healing power.

The only meaningful purpose Preservation used to serve was as a cheap, long-lasting spirit to fuel things like MBS and Spirit Light. But, Life works well enough for that job if you're on the ball, and Vampirism does the same job better (longer duration, heals itself) without costing the elite slot.