My dervish says hi.
Cuilan
Click for build.
http://pvx.wikia.com/wiki/Special:PvXDecode?title=Special%3APvXDecode&wpBuil d=OgGjkyqLrRhbDYMXQXvlygykXFA&wpName=&Go=Submit
If there is a Mark of Pain nuker, AoHM can be replace with SY. Vow of Piety when I doubt the healer's ability. Wild Blow if I don't have PvE skill room or want to save up for another SY cast.
Victorious Sweep does 1 damage less at 14 compared to Mystic Sweep when heavily enchanted.
Not too many skills that make me stop.
Mysticism is weak sauce.
Zealous Vow allows me to use skills without the worry of energy.
Thoughts? (We have enough dervish suck threads. D: )
http://pvx.wikia.com/wiki/Special:PvXDecode?title=Special%3APvXDecode&wpBuil d=OgGjkyqLrRhbDYMXQXvlygykXFA&wpName=&Go=Submit
If there is a Mark of Pain nuker, AoHM can be replace with SY. Vow of Piety when I doubt the healer's ability. Wild Blow if I don't have PvE skill room or want to save up for another SY cast.
Victorious Sweep does 1 damage less at 14 compared to Mystic Sweep when heavily enchanted.
Not too many skills that make me stop.
Mysticism is weak sauce.
Zealous Vow allows me to use skills without the worry of energy.
Thoughts? (We have enough dervish suck threads. D: )
drunk n angry
lmfao
i love "dodge this" one of my favorite skills and i'm not too sure about the dervish fighter... mine is used as a runner i have a warrior i tank with usually. call me oldschool idk LOL. but neat build i might actually give it a shot.

AtomicMew
Zvow is a strong elite for dervish, but your build can use some work. First of all, you NEED an IAS. This is either going to be drunken master or heart of fury. HoF is probably better overall, but drunken master is much easier to use, has no downtime and also has an IMS, which is nice, if you're going to cartography. Either way, you can safely drop wind prayers to 8+1 and bump mysticism up to 10+1 or 10+2 if you are brave.
Scythe mastery should be 12+3+1. Yes, take a superior. Just do it. People that take minors are just weak and scared. PvE is so easy that you should have no trouble either way and scythe mastery is one of the few attributes where pumping up as much as possible will have a big effect.
Next, you want to ditch chilling victory and victorious sweep because they are both bad. It also has no synergy with Zvow. Instead, you want to fit in as many fast-activating attacks as you can. Mystic Sweep, Eremite's attack, protector's strike are all good choices.
Lastly, "Dodge This!" sucks. You are wasting 2 skills slots to do what amounts to pea sized DPS. On the other hand, "Save Yourselves!" doesn't suck and is what you want.
http://pvx.wikia.com/wiki/Special:PvXConvert?title=Special%3APvXconvert&wpBu ild={{attributes+|+D|+W%0D%0A++|+Scythe+|+12+%2B+1 +%2B+3%0D%0A++|+Wind+|+8%2B1+|+Mysticism+|+10%2B2% 0D%0A}}%0D%0A{{skill+bar|Zealous+Vow|Mystic+Sweep| Eremite%27s+Attack|Protector%27s+Strike|Aura+of+Ho ly+Might|Asuran+Scan|Heart+of+Fury|%22Save+Yoursel ves!%22}}&wpName=&Go=Submit+Query
Scythe mastery should be 12+3+1. Yes, take a superior. Just do it. People that take minors are just weak and scared. PvE is so easy that you should have no trouble either way and scythe mastery is one of the few attributes where pumping up as much as possible will have a big effect.
Next, you want to ditch chilling victory and victorious sweep because they are both bad. It also has no synergy with Zvow. Instead, you want to fit in as many fast-activating attacks as you can. Mystic Sweep, Eremite's attack, protector's strike are all good choices.
Lastly, "Dodge This!" sucks. You are wasting 2 skills slots to do what amounts to pea sized DPS. On the other hand, "Save Yourselves!" doesn't suck and is what you want.
http://pvx.wikia.com/wiki/Special:PvXConvert?title=Special%3APvXconvert&wpBu ild={{attributes+|+D|+W%0D%0A++|+Scythe+|+12+%2B+1 +%2B+3%0D%0A++|+Wind+|+8%2B1+|+Mysticism+|+10%2B2% 0D%0A}}%0D%0A{{skill+bar|Zealous+Vow|Mystic+Sweep| Eremite%27s+Attack|Protector%27s+Strike|Aura+of+Ho ly+Might|Asuran+Scan|Heart+of+Fury|%22Save+Yoursel ves!%22}}&wpName=&Go=Submit+Query
AtomicMew
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Also, good call on frenzy.
Gennadios
My problem with Dodge This! is that it's a really spam heavy skill. If you're doing something that takes several hours, you'll be hating it about an hour into it.
Also, since the scythe can deal damage to (and gain adrenaline from) multiple foes, I can't help but feel that FGJ is a wasted skill in that slot.
I'm agree /w Chthon that The Ebon Battle Standard of Honor is a far superior skill in terms of a constant damage increase. If you're super worried about enemies blocking, you'll be able to take Wild Blow this way.
Also, since the scythe can deal damage to (and gain adrenaline from) multiple foes, I can't help but feel that FGJ is a wasted skill in that slot.
I'm agree /w Chthon that The Ebon Battle Standard of Honor is a far superior skill in terms of a constant damage increase. If you're super worried about enemies blocking, you'll be able to take Wild Blow this way.
Killamus
I'm gonna stop you right there for a second.
First of all, unless you're basing a bar around adreniline gain (Which this one obviously isn't), Save Yourselves! Is NOT a skill that you want.
Why?
Because even with a scythe, unless you make an active attempt, you're not going to hit more then 1-2 foes with a scythe. On average, I hit maybe 1.1 foes whenever I use a scythe. Your job is to do DAMAGE, not to squirrel around so you can do 3x damage in twice the amount of time it'd take you to just kill the foes 1 on 1. The obvious exception to this is melee, but if you're doing your job, it'd still be dead anyways.
So here you are, trying to get 8 adreniline hitting one foe at a time. What are you going to do once you've gotten that 8 adreniline? Spam SY as fast as possible? In truth, this isn't the best of ideas. It'd be a good idea to save it for when enemies with large, AoE damage come into play. The only problem with that is that minions serve the EXACT same purpose, trigger pain inverter, death nova, dwyana's sorrow, and do damage when they're not being raped by a fire elementalist. They also trigger barbs.
Second, on AoHM - The same concept applies to MoP as it does to scythes. While yes, there's the nice occasional ball of casters/melees, but for the most part, by bringing AoHM, you can leave that ball to the minions/spear chuckers throwing at the MoP'd foe and go and kill something else. In all honesty, even if you're playing with H/H (That target the same thing that you do, reguardless of what they're targed foe is
), AoHM will increase your damage so much it will out-damage MoP. Especially if it's well-casted, it's a pain to get into the balls to start hitting crap. And as for barbs, well - 25 vs 14 damage isn't much of a comparison, especially when the 25 doesn't have a 2 second cast time and can be used against any foe, one right after another.
However, EBSoH is a far better choice then Dodge This!, unless you're playing in NM. If you're playing in NM, stuff will die too fast to merit using the ward. And a goodly bit of places in HM, too.
First of all, unless you're basing a bar around adreniline gain (Which this one obviously isn't), Save Yourselves! Is NOT a skill that you want.
Why?
Because even with a scythe, unless you make an active attempt, you're not going to hit more then 1-2 foes with a scythe. On average, I hit maybe 1.1 foes whenever I use a scythe. Your job is to do DAMAGE, not to squirrel around so you can do 3x damage in twice the amount of time it'd take you to just kill the foes 1 on 1. The obvious exception to this is melee, but if you're doing your job, it'd still be dead anyways.
So here you are, trying to get 8 adreniline hitting one foe at a time. What are you going to do once you've gotten that 8 adreniline? Spam SY as fast as possible? In truth, this isn't the best of ideas. It'd be a good idea to save it for when enemies with large, AoE damage come into play. The only problem with that is that minions serve the EXACT same purpose, trigger pain inverter, death nova, dwyana's sorrow, and do damage when they're not being raped by a fire elementalist. They also trigger barbs.
Second, on AoHM - The same concept applies to MoP as it does to scythes. While yes, there's the nice occasional ball of casters/melees, but for the most part, by bringing AoHM, you can leave that ball to the minions/spear chuckers throwing at the MoP'd foe and go and kill something else. In all honesty, even if you're playing with H/H (That target the same thing that you do, reguardless of what they're targed foe is
However, EBSoH is a far better choice then Dodge This!, unless you're playing in NM. If you're playing in NM, stuff will die too fast to merit using the ward. And a goodly bit of places in HM, too.
AtomicMew
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Originally Posted by Killamus

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- You're able to get 8 adrenaline in 5 seconds hitting one foe per swipe, with a scythe? Aside from using FGJ (Which was already discussed as not meriting a place in this build), I don't see how this is possible. Even on my assassin using 16 dagger mastery and Way of the Locust, I find it difficult to keep SY up 100% with R7 Kurzick. Mainly because stuff dies too fast (Even in HM) for me to get more then 2-3 hits before moving to the next foe, which severely impacts my adrenaline gain.
The only problem with that is that minions serve the EXACT same purpose, trigger pain inverter, death nova, dwyana's sorrow, and do damage when they're not being raped by a fire elementalist. They also trigger barbs.
Minions do not serve the same purpose. You can theory craft all you want, but with a minion wall, your party is going to take damage no matter what you do. The choice you put out between SY! and minions is completely a false dilemma. PI is a very situational skill. It's not very strong in general. In areas with high damage, which usually correlates to the difficulty of the area, you would want SY! anyway. In easier areas, skills like EBSoH would be stronger. In a build where you can spam ~100-200 damage attack skills, anything dangerous dies in seconds. Given that PI can kill in slightly less time, you save a few seconds every 20 seconds in the absolute best case scenario, making it somewhat marginal. SY! on the other hand reduces damage by a percentage ~80%, meaning it is always useful. SY! actually allows you to do more damage by taking less defense and more offense on other party members, and is almost always more useful. Given the choice between SY! and PI, there is no point in taking PI unless you also already have SY!. joshuarodger
i'm going to have to disagree with EBSoH. it's such a limited skill. you either kill everything in 2 swings of your scythe or you have to run out of it to hit the next target. i absolutely hate it on a front liner. IMO, its only use is for fire eles that camp-cast, farmers, or barrage rangers. i actually like "i am the strongest" (if you aren't using AoHM) as long as your norn rank is high enough for 7 attacks. you can cast it before charging, in kill a thing or two, then it's ready to be recast to finish up the group. yeah, yeah i understand that ebsoh affects everyone in it and strongest only affects you, but if it's just you and one other frontliner, it's not a big loss anyway.
OP's bar isn't terrible, but it does need an IAS or other faster skills and doesn't need dodge this or FGJ at all. AtomicMew
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Originally Posted by joshuarodger
![]() i'm going to have to disagree with EBSoH. it's such a limited skill. you either kill everything in 2 swings of your scythe or you have to run out of it to hit the next target.
The power of EBSoH doesn't come from simply boosting your own power, but from boosting all allies as well. With 10+ minions running around, I hope you can see how strong it becomes.
Neky
Protector's strike is a :nonono:, put Victorious sweep instead for a nice self-heal. I've been playing this for a few months now, and it just works niiiceeeeeee.
Don't know how to add runes to the template, Scythe mastery is at 11+1+1, Wind prayers 12, Earth prayers 6. Full Windwalker armor with as much HP as you can get, Asuran r10. Massive dmg, no energy problems, can maintain SY! almost as good as an Imbagon if you use dervishe's big advantage - multi hit. Bobby2
Zealous Vow is like, the ultimate excuse to run Prot Strike.
/facepalm Killamus
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Originally Posted by traversc
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Also, keep in mind that attack skills with an activation time have a 3/4s aftercast too. I think that dagger attacks are the only exception to this.
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Minions do not serve the same purpose. You can theory craft all you want, but with a minion wall, your party is going to take damage no matter what you do. The choice you put out between SY! and minions is completely a false dilemma.
You've never run a minion wall then. Or, you haven't run it properly. Yes, my team will take damage. 1-2 hits, before the minions start absorbing damage and blowing up, at which point stuff dies and more minions are promptly raised. If you want a tip: Don't put minion skills and death nova on the same hero. The difference is between not having minions and having 99% of the damage taken away from your party. (PS: The word you're looking for is correlation, not dilemma) Quote:
6 seconds. And no, they do not have aftercast afaik. (3/4s aftercast would make them worse than normal attacks skills, so that is definitely not the case). Test it out on MoD. It's very easy to keep up SY with fast-activating attacks.
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