I've been wondering about this for awhile considering Diablo was the basis behind how instancing was set up, how would it work if explorable areas were able to run with maybe up to 3-4 groups of players being tossed together randomly?
Even if it could work, would there be any ideas on how we could do this?
Questioning a semi-persistant change to GW1
headlesshobbs
Gennadios
It could work, just not in guildwars. All individual areas were balanced /w a single party of 4-8 players. The live team does not have the ppl or resourced to reb alance the game on that large a scale.
Jerrodh
Or why would they care to? Games been set up for smaller teams of players that people hardly ever PUG anyway. Most people hero and hench so I'd rather not have the option. If it was built into the BEGINNING of GW2 I'm sure it be of some use, maybe just make some elite area's able to use it? I mean Im sure it get abused, etc. Not to mention it suck the countless times you'd get a terrible team on the other side.
animal fighter
i prefer to fight with animals against ppl